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| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::smooth_height_pixels_box (std::vector< uint8_t > &pixels, int width, int height, int radius) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::smooth_height_pixels (std::vector< uint8_t > &pixels, int width, int height, float radius) |
| bool | Slic3r::height_texture_has_color (const TextureDisplacementLayer &layer) |
| DecodedHeightTexture | Slic3r::decode_height_texture (const TextureDisplacementLayer &layer, bool keep_decoded) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::unsharp_radius (int width, int height) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::apply_brightness (float v, float b) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::apply_contrast (float v, float c) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::adjust_channel_spatial (std::vector< uint8_t > &channel, int width, int height, float blur, float sharpness) |
| float | Slic3r::adjustment_blur_radius (float blur, int width, int height) |
| DecodedHeightTexture | Slic3r::downscale_height_texture (const DecodedHeightTexture &src, int max_px) |
| DecodedHeightTexture | Slic3r::apply_texture_adjustments (const DecodedHeightTexture &src, const TextureAdjustments &adj) |
| TextureDetail | Slic3r::analyze_texture_detail (const TextureDisplacementLayer &layer) |
| V2Resolution | Slic3r::recommend_v2_resolution (const indexed_triangle_set &mesh, const std::vector< TextureDisplacementLayer > &layers, const Transform3d &volume_to_world) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::box_face_sign (float n) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::box_plane_yz (const Vec3f &p, float nx) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::box_plane_xz (const Vec3f &p, float ny) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::box_plane_xy (const Vec3f &p, float nz) |
| void | Slic3r::box_projection_axes (const Vec3f &normal, Vec3f &u_axis, Vec3f &v_axis) |
| Vec2f | Slic3r::project_planar (const Vec3f &position, const Vec3f &normal) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::project_cylindrical (const Vec3f &position, const Vec3f &patch_center, const Vec3f &patch_axis) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::project_spherical (const Vec3f &position, const Vec3f &patch_center) |
| indexed_triangle_set | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::compact_patch_with_map (const indexed_triangle_set &patch, std::vector< int > &original_to_compact) |
| uint64_t | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::undirected_edge_key (int a, int b) |
| Vec3f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::face_normal (const indexed_triangle_set &mesh, const stl_triangle_vertex_indices &tri) |
| bool | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::chart_is_flattenable (const indexed_triangle_set &mesh, const std::vector< Vec3f > &normals, const std::vector< int > &faces) |
| std::vector< char > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::split_chart_sides (const indexed_triangle_set &mesh, const std::vector< Vec3f > &normals, const std::vector< int > &faces) |
| std::vector< int > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::segment_into_charts (const indexed_triangle_set &mesh, const std::vector< Vec3f > &normals, float seam_angle_deg, const std::unordered_set< uint64_t > &seam_keys, int &chart_count) |
| std::vector< Vec2f > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::project_to_tangent_plane (const indexed_triangle_set &chart, const Vec3f &normal) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::area_3d (const indexed_triangle_set &mesh) |
| float | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::area_2d (const std::vector< Vec2f > &uvs, const std::vector< stl_triangle_vertex_indices > &indices) |
| uint64_t | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::unwrap_cache_key (const indexed_triangle_set &patch, float seam_angle_deg, float padding_mm, const std::vector< std::pair< int, int > > &seam_edges) |
| PatchUnwrap | Slic3r::compute_patch_unwrap (const indexed_triangle_set &patch, float seam_angle_deg, float padding_mm, const std::vector< std::pair< int, int > > &seam_edges) |
| Eigen::Matrix< float, 2, 3 > | Slic3r::island_transform_matrix (int chart, const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands) |
| Vec2f | Slic3r::apply_island_transform (const Vec2f &uv, int chart, const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands) |
| std::map< std::pair< int, int >, std::vector< ChartEdge > > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::build_shared_edges (const PatchUnwrap &u) |
| TextureIsland | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::solve_edge_alignment (const Vec2f &rc0, const Vec2f &rc1, const Vec2f &pp0, const Vec2f &pp1, const Vec2f &cen) |
| bool | Slic3r::join_chart_placement (const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands, int child, int parent, TextureIsland &out_child) |
| bool | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::triangles_overlap (const Tri2 &a, const Tri2 &b, float eps) |
| std::vector< TextureIsland > | Slic3r::compute_connected_net (const PatchUnwrap &unwrap) |
| std::vector< uint8_t > | Slic3r::transfer_facet_paint (const indexed_triangle_set &src_mesh, const TriangleSelector::TriangleSplittingData &src_paint, const indexed_triangle_set &dst_mesh) |
| void | Slic3r::average_island_scales (std::vector< TextureIsland > &islands) |
| std::vector< bool > | Slic3r::apply_lscm_uv_overrides (PatchUnwrap &unwrap, const std::vector< std::pair< int, Vec2f > > &overrides) |
| std::vector< Vec2f > | Slic3r::compute_lscm_uvs (const indexed_triangle_set &patch, const TextureDisplacementLayer &layer) |
| std::vector< Vec2f > | Slic3r::compute_lscm_corner_uvs (const indexed_triangle_set &patch, const TextureDisplacementLayer &layer) |
| static void | Slic3r::barycentric_weights (const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &p, float &w1, float &w2) |
| std::vector< Vec2f > | Slic3r::compute_model_corner_uvs (const indexed_triangle_set &base_mesh, const std::vector< Vec2f > &model_uv, const indexed_triangle_set &patch, const std::vector< int > &patch_source) |
| std::vector< Vec2f > | Slic3r::collapse_corner_uvs (const indexed_triangle_set &patch, const std::vector< Vec2f > &corner) |
| std::vector< Vec2f > | Slic3r::transfer_uv_channel (const indexed_triangle_set &src_mesh, const std::vector< Vec2f > &src_uv, const indexed_triangle_set &dst_mesh, float max_distance) |
| Vec3f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::triplanar_weights (const Vec3f &normal) |
| Vec2f | Slic3r::apply_uv_transform (const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect, bool normalized_uv) |
| float | Slic3r::blend_displacement (float accumulated, float value, TextureBlendMode mode) |
| bool | Slic3r::project_uv_projective (const std::array< float, 12 > &m, const Vec3f &position, Vec2f &uv) |
| float | Slic3r::sample_layer_height (const DecodedHeightTexture &texture, const TextureDisplacementLayer &layer, const Vec3f &position, const Vec3f &normal, const Vec3f &patch_center, const Vec3f &patch_axis, const Vec2f *lscm_uv) |
| bool | Slic3r::sample_layer_color (const DecodedHeightTexture &texture, const TextureDisplacementLayer &layer, const Vec3f &position, const Vec3f &normal, Vec3f &out, const Vec3f &patch_center, const Vec3f &patch_axis, const Vec2f *lscm_uv) |
| indexed_triangle_set | Slic3r::extract_painted_patch (const indexed_triangle_set &base_mesh, const TriangleSelector::TriangleSplittingData &facet_data) |
| bool | Slic3r::compute_layer_paint_anchor (const indexed_triangle_set &base_mesh, const TriangleSelector::TriangleSplittingData &facet_data, Vec3f &anchor_pos, Vec3f &anchor_normal) |
| std::vector< Vec3f > | Slic3r::texture_displacement_vertex_normals (const indexed_triangle_set &its) |
| std::vector< float > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::patch_boundary_distance (const indexed_triangle_set &patch, const std::vector< bool > &is_boundary) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::despeckle_triangle_colors (const indexed_triangle_set &mesh, std::vector< int > &color, int passes) |
| void | Slic3r::merge_small_color_regions (const indexed_triangle_set &mesh, std::vector< int > &color, float min_area_mm2) |
| indexed_triangle_set | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::build_texture_displacement_v2 (const indexed_triangle_set &mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const TextureDisplacementOptions &options, const DisplacementProgressFn &progress, const TextureColorRequest *color, bool flip_normals, BakeStageRecorder *debug, TextureBakeStats *stats, const std::vector< Vec2f > *model_uv, float resting_drop) |
| static indexed_triangle_set | Slic3r::build_texture_displacement_in_place (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const TextureDisplacementOptions &options, const DisplacementProgressFn &progress, const TextureColorRequest *color, bool flip_normals, BakeStageRecorder *debug, TextureBakeStats *stats, const std::vector< Vec2f > *model_uv, float resting_drop) |
| indexed_triangle_set | Slic3r::build_texture_displacement (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const TextureDisplacementOptions &options, const DisplacementProgressFn &progress, const TextureColorRequest *color, const Transform3d &volume_to_world, BakeStageRecorder *debug, TextureBakeStats *stats, const std::vector< Vec2f > *model_uv, const Vec3d *texture_anchor, float resting_drop) |
| void | Slic3r::texture_displacement_patch_frame (const indexed_triangle_set &patch, const std::vector< Vec3f > &vertex_normals, Vec3f ¢er, Vec3f &axis, Vec3f &average_normal) |
| Transform3d | Slic3r::texture_displacement_bake_frame (const Transform3d &volume_to_world, const Vec3d &anchor) |
| Transform3d | Slic3r::texture_displacement_bake_frame (const Transform3d &volume_to_world) |
| Transform3d | Slic3r::texture_displacement_volume_to_world (const ModelVolume &volume) |
| indexed_triangle_set | Slic3r::build_texture_displacement (const ModelVolume &volume) |
| void | Slic3r::smooth_mesh_vertices (indexed_triangle_set &mesh, const std::vector< uint8_t > &movable, float strength, int iterations, const DisplacementProgressFn &on_pass) |
| std::shared_ptr< std::vector< PreparedLayer > > | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::prepare_sampleable_layers (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, bool need_color, const std::vector< Vec2f > *model_uv) |
| ColorFieldSampler | Slic3r::make_combined_color_sampler (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, ColorQuantizeFn quantize, ColorQuantizeFn quantize_pure, const std::vector< Vec2f > *model_uv) |
| HeightFieldSampler | Slic3r::make_combined_displacement_sampler (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const std::vector< Vec2f > *model_uv) |
| indexed_triangle_set | Slic3r::subdivide_mesh_uniform (const indexed_triangle_set &mesh, float max_edge_length_mm, int max_iterations) |
| indexed_triangle_set | Slic3r::subdivide_mesh_adaptive (const indexed_triangle_set &mesh, const std::vector< uint8_t > &refine_region, float target_edge_length_mm, int max_triangles, std::vector< int > *out_source, const HeightFieldSampler &sampler, float chord_tolerance_mm, float min_edge_length_mm, float border_edge_length_mm, const DisplacementProgressFn &progress, const ColorFieldSampler &color, float color_edge_length_mm, bool split_multi_crossings) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::ear_clip (const std::vector< Vec2f > &pts, std::vector< int > poly, const std::function< void(int, int, int)> &emit) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::simplify_polyline (const std::vector< Vec2f > &in, float tol, std::vector< Vec2f > &out) |
| uint64_t | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::step_edge_key (int a, int b) |
| StepScan | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::scan_steps (const indexed_triangle_set &mesh, const std::vector< uint8_t > ®ion, const HeightFieldSampler &sampler, float step_width_mm, float seam_gap_mm, float min_feature_mm, bool nudge) |
| bool | Slic3r::texture_has_steps_to_cut (const indexed_triangle_set &mesh, const std::vector< uint8_t > ®ion, const HeightFieldSampler &sampler, float step_width_mm, float seam_gap_mm, float min_feature_mm) |
| indexed_triangle_set | Slic3r::cut_mesh_at_steps (const indexed_triangle_set &mesh, const std::vector< uint8_t > ®ion, const HeightFieldSampler &sampler, float step_width_mm, float seam_gap_mm, float min_feature_mm, std::vector< int > *out_source, size_t *out_cut_count) |
| nlohmann::json | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::vec2_to_json (const Vec2f &v) |
| nlohmann::json | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::vec3_to_json (const Vec3f &v) |
| Vec2f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::vec2_from_json (const nlohmann::json &j, const Vec2f &fallback) |
| Vec3f | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::vec3_from_json (const nlohmann::json &j, const Vec3f &fallback) |
| template<class T> |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::read (const nlohmann::json &j, const char *k, T &out) |
| void | Slic3r::anonymous_namespace{TextureDisplacement.cpp}::read_enum (const nlohmann::json &j, const char *k, int &out) |
| std::string | Slic3r::texture_displacement_layers_to_json (const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementOptions &options) |
| bool | Slic3r::texture_displacement_layers_from_json (const std::string &text, std::vector< TextureDisplacementLayer > &layers, TextureDisplacementOptions &options) |