#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/libslic3r/TextureDisplacement.hpp>
Public Member Functions | |
| template<class Archive> | |
| void | serialize (Archive &ar) |
Public Attributes | |
| bool | displace_border = true |
| bool | smooth_enabled = false |
| float | smooth_strength = 0.3f |
| int | smooth_iterations = 2 |
| bool | smooth_skip_border = true |
| bool | pipeline_v2 = true |
| float | v2_refine_mm = 0.f |
| bool | v2_regularize = false |
| int | v2_max_triangles_k = -1 |
| bool | v2_relocate = false |
| bool | v2_flip_edges = true |
| bool | color_mix_enabled = true |
| int | color_mix_count = 8 |
| int | color_despeckle = 2 |
| int | active_slot = 0 |
| int | panel_mode = 0 |
|
inline |
References active_slot, color_despeckle, color_mix_count, color_mix_enabled, displace_border, panel_mode, pipeline_v2, smooth_enabled, smooth_iterations, smooth_skip_border, smooth_strength, v2_flip_edges, v2_max_triangles_k, v2_refine_mm, v2_regularize, and v2_relocate.
| int Slic3r::TextureDisplacementOptions::active_slot = 0 |
| int Slic3r::TextureDisplacementOptions::color_despeckle = 2 |
| int Slic3r::TextureDisplacementOptions::color_mix_count = 8 |
| bool Slic3r::TextureDisplacementOptions::color_mix_enabled = true |
| bool Slic3r::TextureDisplacementOptions::displace_border = true |
| int Slic3r::TextureDisplacementOptions::panel_mode = 0 |
| bool Slic3r::TextureDisplacementOptions::pipeline_v2 = true |
Referenced by Slic3r::GUI::GLGizmoTextureDisplacement::bake_standard(), Slic3r::build_texture_displacement_in_place(), Slic3r::GUI::GLGizmoTextureDisplacement::queue_preview_job(), Slic3r::GUI::GLGizmoTextureDisplacement::run_stage_debug(), serialize(), Slic3r::texture_displacement_layers_from_json(), and Slic3r::texture_displacement_layers_to_json().
| bool Slic3r::TextureDisplacementOptions::smooth_enabled = false |
| int Slic3r::TextureDisplacementOptions::smooth_iterations = 2 |
| bool Slic3r::TextureDisplacementOptions::smooth_skip_border = true |
| float Slic3r::TextureDisplacementOptions::smooth_strength = 0.3f |
| bool Slic3r::TextureDisplacementOptions::v2_flip_edges = true |
| int Slic3r::TextureDisplacementOptions::v2_max_triangles_k = -1 |
| float Slic3r::TextureDisplacementOptions::v2_refine_mm = 0.f |
| bool Slic3r::TextureDisplacementOptions::v2_regularize = false |
| bool Slic3r::TextureDisplacementOptions::v2_relocate = false |