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| float | Slic3r::blend_displacement (float accumulated, float value, TextureBlendMode mode) |
| void | Slic3r::average_island_scales (std::vector< TextureIsland > &islands) |
| std::string | Slic3r::texture_displacement_layers_to_json (const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementOptions &options) |
| bool | Slic3r::texture_displacement_layers_from_json (const std::string &text, std::vector< TextureDisplacementLayer > &layers, TextureDisplacementOptions &options) |
| TextureDetail | Slic3r::analyze_texture_detail (const TextureDisplacementLayer &layer) |
| V2Resolution | Slic3r::recommend_v2_resolution (const indexed_triangle_set &mesh, const std::vector< TextureDisplacementLayer > &layers, const Transform3d &volume_to_world) |
| DecodedHeightTexture | Slic3r::apply_texture_adjustments (const DecodedHeightTexture &src, const TextureAdjustments &adj) |
| float | Slic3r::adjustment_blur_radius (float blur, int width, int height) |
| DecodedHeightTexture | Slic3r::downscale_height_texture (const DecodedHeightTexture &src, int max_px) |
| DecodedHeightTexture | Slic3r::decode_height_texture (const TextureDisplacementLayer &layer, bool keep_decoded) |
| bool | Slic3r::height_texture_has_color (const TextureDisplacementLayer &layer) |
| void | Slic3r::box_projection_axes (const Vec3f &normal, Vec3f &u_axis, Vec3f &v_axis) |
| Vec2f | Slic3r::project_planar (const Vec3f &position, const Vec3f &normal) |
| Vec2f | Slic3r::apply_uv_transform (const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect, bool normalized_uv) |
| bool | Slic3r::project_uv_projective (const std::array< float, 12 > &m, const Vec3f &position, Vec2f &uv) |
| float | Slic3r::sample_layer_height (const DecodedHeightTexture &texture, const TextureDisplacementLayer &layer, const Vec3f &position, const Vec3f &normal, const Vec3f &patch_center, const Vec3f &patch_axis, const Vec2f *lscm_uv) |
| bool | Slic3r::sample_layer_color (const DecodedHeightTexture &texture, const TextureDisplacementLayer &layer, const Vec3f &position, const Vec3f &normal, Vec3f &out, const Vec3f &patch_center, const Vec3f &patch_axis, const Vec2f *lscm_uv) |
| std::vector< uint8_t > | Slic3r::transfer_facet_paint (const indexed_triangle_set &src_mesh, const TriangleSelector::TriangleSplittingData &src_paint, const indexed_triangle_set &dst_mesh) |
| bool | Slic3r::compute_layer_paint_anchor (const indexed_triangle_set &base_mesh, const TriangleSelector::TriangleSplittingData &facet_data, Vec3f &anchor_pos, Vec3f &anchor_normal) |
| indexed_triangle_set | Slic3r::extract_painted_patch (const indexed_triangle_set &base_mesh, const TriangleSelector::TriangleSplittingData &facet_data) |
| Vec2f | Slic3r::apply_island_transform (const Vec2f &uv, int chart, const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands) |
| Eigen::Matrix< float, 2, 3 > | Slic3r::island_transform_matrix (int chart, const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands) |
| std::vector< TextureIsland > | Slic3r::compute_connected_net (const PatchUnwrap &unwrap) |
| bool | Slic3r::join_chart_placement (const PatchUnwrap &unwrap, const std::vector< TextureIsland > &islands, int child, int parent, TextureIsland &out_child) |
| PatchUnwrap | Slic3r::compute_patch_unwrap (const indexed_triangle_set &patch, float seam_angle_deg, float padding_mm, const std::vector< std::pair< int, int > > &seam_edges) |
| std::vector< Vec2f > | Slic3r::compute_lscm_uvs (const indexed_triangle_set &patch, const TextureDisplacementLayer &layer) |
| std::vector< Vec2f > | Slic3r::compute_lscm_corner_uvs (const indexed_triangle_set &patch, const TextureDisplacementLayer &layer) |
| std::vector< Vec2f > | Slic3r::compute_model_corner_uvs (const indexed_triangle_set &base_mesh, const std::vector< Vec2f > &model_uv, const indexed_triangle_set &patch, const std::vector< int > &patch_source) |
| std::vector< Vec2f > | Slic3r::collapse_corner_uvs (const indexed_triangle_set &patch, const std::vector< Vec2f > &corner) |
| std::vector< Vec2f > | Slic3r::transfer_uv_channel (const indexed_triangle_set &src_mesh, const std::vector< Vec2f > &src_uv, const indexed_triangle_set &dst_mesh, float max_distance) |
| int | Slic3r::lscm_uv_override_key (int unwrapped_vertex) |
| std::vector< bool > | Slic3r::apply_lscm_uv_overrides (PatchUnwrap &unwrap, const std::vector< std::pair< int, Vec2f > > &overrides) |
| void | Slic3r::merge_small_color_regions (const indexed_triangle_set &mesh, std::vector< int > &color, float min_area_mm2) |
| indexed_triangle_set | Slic3r::build_texture_displacement (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const TextureDisplacementOptions &options, const DisplacementProgressFn &progress, const TextureColorRequest *color, const Transform3d &volume_to_world, BakeStageRecorder *debug, TextureBakeStats *stats, const std::vector< Vec2f > *model_uv, const Vec3d *texture_anchor, float resting_drop) |
| Transform3d | Slic3r::texture_displacement_volume_to_world (const ModelVolume &volume) |
| Transform3d | Slic3r::texture_displacement_bake_frame (const Transform3d &volume_to_world, const Vec3d &anchor) |
| Transform3d | Slic3r::texture_displacement_bake_frame (const Transform3d &volume_to_world) |
| std::vector< Vec3f > | Slic3r::texture_displacement_vertex_normals (const indexed_triangle_set &its) |
| void | Slic3r::texture_displacement_patch_frame (const indexed_triangle_set &patch, const std::vector< Vec3f > &vertex_normals, Vec3f ¢er, Vec3f &axis, Vec3f &average_normal) |
| indexed_triangle_set | Slic3r::build_texture_displacement (const ModelVolume &volume) |
| void | Slic3r::smooth_mesh_vertices (indexed_triangle_set &mesh, const std::vector< uint8_t > &movable, float strength, int iterations, const DisplacementProgressFn &on_pass) |
| ColorFieldSampler | Slic3r::make_combined_color_sampler (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, ColorQuantizeFn quantize, ColorQuantizeFn quantize_pure, const std::vector< Vec2f > *model_uv) |
| HeightFieldSampler | Slic3r::make_combined_displacement_sampler (const indexed_triangle_set &base_mesh, const std::vector< TextureDisplacementLayer > &layers, const TextureDisplacementFacetsData &facets_data, const std::vector< Vec2f > *model_uv) |
| indexed_triangle_set | Slic3r::subdivide_mesh_uniform (const indexed_triangle_set &mesh, float max_edge_length_mm, int max_iterations) |
| indexed_triangle_set | Slic3r::subdivide_mesh_adaptive (const indexed_triangle_set &mesh, const std::vector< uint8_t > &refine_region, float target_edge_length_mm, int max_triangles, std::vector< int > *out_source, const HeightFieldSampler &sampler, float chord_tolerance_mm, float min_edge_length_mm, float border_edge_length_mm, const DisplacementProgressFn &progress, const ColorFieldSampler &color, float color_edge_length_mm, bool split_multi_crossings) |
| indexed_triangle_set | Slic3r::cut_mesh_at_steps (const indexed_triangle_set &mesh, const std::vector< uint8_t > ®ion, const HeightFieldSampler &sampler, float step_width_mm, float seam_gap_mm, float min_feature_mm, std::vector< int > *out_source, size_t *out_cut_count) |
| bool | Slic3r::texture_has_steps_to_cut (const indexed_triangle_set &mesh, const std::vector< uint8_t > ®ion, const HeightFieldSampler &sampler, float step_width_mm, float seam_gap_mm, float min_feature_mm) |