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Slic3r::TextureColorSettings Struct Reference

#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/libslic3r/TextureDisplacement.hpp>

Collaboration diagram for Slic3r::TextureColorSettings:

Public Member Functions

bool empty () const

Public Attributes

std::vector< PrintableColor > palette
std::vector< PrintableColor > palette_pure
int despeckle_passes = 2

Detailed Description

Member Function Documentation

◆ empty()

bool Slic3r::TextureColorSettings::empty ( ) const
inline
642{ return palette.empty(); }
std::vector< PrintableColor > palette
Definition TextureDisplacement.hpp:638

References palette.

Referenced by Slic3r::GUI::GLGizmoTextureDisplacement::prepare_mesh().

Here is the caller graph for this function:

Member Data Documentation

◆ despeckle_passes

int Slic3r::TextureColorSettings::despeckle_passes = 2

◆ palette

◆ palette_pure


The documentation for this struct was generated from the following file: