#include <cstddef>#include <exception>#include <functional>#include "libslic3r/Point.hpp"#include <vector>#include "libslic3r/ObjectID.hpp"#include "libslic3r/TextureBake/TextureBakeDebug.hpp"#include "libslic3r/TextureDisplacement.hpp"#include "Job.hpp"Go to the source code of this file.
Classes | |
| struct | Slic3r::GUI::TextureDisplacementDebugInput |
| class | Slic3r::GUI::TextureDisplacementDebugJob |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Functions | |
| void | Slic3r::GUI::queue_texture_displacement_debug (const ModelVolume &volume, const TextureColorSettings &color, const TextureDisplacementPrepareParams &prepare_params, const Transform3d &prepare_texture_frame, float resting_drop, bool run_prepare, bool check_topology, std::function< void(std::vector< BakeStageSnapshot >)> on_finished) |
| struct Slic3r::GUI::TextureDisplacementDebugInput |
| Class Members | ||
|---|---|---|
| indexed_triangle_set | base_mesh | |
| bool | check_topology = true | |
| TextureColorSettings | color | |
| TextureDisplacementFacetsData | facets_data | |
| vector< TextureDisplacementLayer > | layers | |
| size_t | mesh_cap = 4'000'000 | |
| vector< Vec2f > | model_uv | |
| TextureDisplacementOptions | options | |
| TextureDisplacementPrepareParams | prepare_params | |
| Transform3d | prepare_texture_frame = Transform3d::Identity() | |
| float | resting_drop = 0.f | |
| bool | run_prepare = true | |
| ObjectID | volume_id | |
| Transform3d | volume_to_world = Transform3d::Identity() | |