#include <atomic>
#include <cstdint>
#include <exception>
#include <functional>
#include "libslic3r/Point.hpp"
#include <memory>
#include <vector>
#include "libslic3r/TextureDisplacement.hpp"
#include "Job.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::TextureDisplacementPreviewVolume
| struct Slic3r::GUI::TextureDisplacementPreviewVolume |
◆ Slic3r::GUI::TextureDisplacementPreviewInput
| struct Slic3r::GUI::TextureDisplacementPreviewInput |
◆ Slic3r::GUI::TextureDisplacementPreviewResult
| struct Slic3r::GUI::TextureDisplacementPreviewResult |
| Class Members |
|
indexed_triangle_set |
mesh |
|
|
vector< uint8_t > |
triangle_color |
|