#include <array>
#include <cassert>
#include <cmath>
#include <boost/algorithm/string/erase.hpp>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <cstddef>
#include <algorithm>
#include "libslic3r/Color.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/ExPolygon.hpp"
#include <functional>
#include <iterator>
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/GCode/WipeTower.hpp"
#include "libslic3r/CustomGCode.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/GCode/GCodeStatistics.hpp"
#include <ios>
#include <iomanip>
#include "libslic3r/Arrange.hpp"
#include "libslic3r/PrintBase.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/format.hpp"
#include <cstring>
#include <exception>
#include "libslic3r/ParameterUtils.hpp"
#include <imgui.h>
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/LocalesUtils.hpp"
#include <cstdlib>
#include <limits>
#include <memory>
#include <map>
#include <mutex>
#include <numeric>
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include <optional>
#include <tuple>
#include <utility>
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
#include "slic3r/GUI/SceneRaycaster.hpp"
#include <set>
#include <unordered_map>
#include <unordered_set>
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/GUI_ObjectLayers.hpp"
#include <vector>
#include <string>
#include <sstream>
#include <regex>
#include "libslic3r/MultiNozzleUtils.hpp"
#include "libslic3r/FilamentMixer.hpp"
#include <future>
#include <glad/gl.h>
#include <boost/algorithm/string.hpp>
#include <boost/filesystem/path.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/log/trivial.hpp>
#include <boost/nowide/convert.hpp>
#include <boost/nowide/cstdio.hpp>
#include <boost/nowide/fstream.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/GCode/WipeTowerEstimate.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/ExclusionVolumeGeometry.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/GCode/ThumbnailData.hpp"
#include "libslic3r/IMEXHelpers.hpp"
#include "libslic3r/IMEXZones.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/LifecycleEvents.hpp"
#include "I18N.hpp"
#include "GUI_App.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "Widgets/Label.hpp"
#include "2DBed.hpp"
#include "3DBed.hpp"
#include "PartPlate.hpp"
#include "Camera.hpp"
#include "GUI_Colors.hpp"
#include "GUI_ObjectList.hpp"
#include "Tab.hpp"
#include "format.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/Utils/FileHelp.hpp"
#include <imgui/imgui_internal.h>
#include <wx/colour.h>
#include <wx/dcgraph.h>
#include <wx/string.h>
#include <wx/types.h>
#include <wx/dcmemory.h>
#include <wx/intl.h>
#include <wx/event.h>
#include <wx/image.h>
#include <wx/gdicmn.h>
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Preset.hpp"
#include "libslic3r/SLA/Pad.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <nlohmann/json.hpp>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
|
| void | Slic3r::GUI::get_text_extent (const wxString &msg, wxCoord &w, wxCoord &h, wxFont *font) |
| wxFont * | Slic3r::GUI::find_font (const std::string &text_str, int max_size=32) |
| static bool | Slic3r::GUI::init_model_from_lines (GLModel &model, const Lines &lines, float z) |
| static void | Slic3r::GUI::register_model_for_picking (GLCanvas3D &canvas, PickingModel &model, int id) |
| static bool | Slic3r::GUI::init_model_from_lines (GLModel &model, const Lines3 &lines) |
| static ExPolygon | Slic3r::GUI::expolygon_from_polygon (const Polygon &polygon) |
| static void | Slic3r::GUI::append_expolygon_triangles (GLModel::Geometry &init_data, const ExPolygon &expolygon, float z) |
| static bool | Slic3r::GUI::init_model_from_polygons (GLModel &model, const Polygons &polygons, float z) |
| static bool | Slic3r::GUI::init_model_from_expolygons (GLModel &model, const ExPolygons &expolygons, float z) |
| static bool | Slic3r::GUI::init_exclusion_volume_prism_model (GLModel &model, const std::vector< ExclusionVolumePrismPreview > &prisms) |
| static void | Slic3r::GUI::init_raycaster_from_model (PickingModel &model) |
| static GLint | Slic3r::GUI::logo_texture_size () |
| static bool | Slic3r::GUI::load_next_part_texture (PartPlateList::BedTextureInfo *infos, size_t count, size_t &next, bool compress_and_filter) |
◆ Slic3r::GUI::ExclusionVolumePrismPreview
| struct Slic3r::GUI::ExclusionVolumePrismPreview |
| Class Members |
|
Polygon |
footprint |
|
|
double |
z_max { 0.0 } |
|
|
double |
z_min { 0.0 } |
|
◆ GLOBAL_PLATE_INDEX
| unsigned int GLOBAL_PLATE_INDEX = 0 |
|
static |
◆ GRABBER_X_FACTOR
| const float GRABBER_X_FACTOR = 0.20f |
|
static |
◆ GRABBER_Y_FACTOR
| const float GRABBER_Y_FACTOR = 0.03f |
|
static |
◆ GRABBER_Z_VALUE
| const float GRABBER_Z_VALUE = 0.5f |
|
static |
◆ GROUND_Z
| const float GROUND_Z = -0.03f |
|
static |
◆ GROUND_Z_GRIDLINE
| const float GROUND_Z_GRIDLINE = -0.26f |
|
static |
◆ I3_WIPE_TOWER_DEFAULT_X_POS
| const float I3_WIPE_TOWER_DEFAULT_X_POS = 0. |
◆ I3_WIPE_TOWER_DEFAULT_Y_POS
| const float I3_WIPE_TOWER_DEFAULT_Y_POS = 250. |
◆ LOGICAL_PART_PLATE_GAP
| const double LOGICAL_PART_PLATE_GAP = 1. / 5. |
|
static |
◆ N9_WIPE_TOWER_DEFAULT_Y_POS
| const float N9_WIPE_TOWER_DEFAULT_Y_POS = 160. |
◆ PARTPLATE_EDIT_PLATE_NAME_ICON_SIZE
| const int PARTPLATE_EDIT_PLATE_NAME_ICON_SIZE = 9 |
|
static |
◆ PARTPLATE_ICON_GAP_LEFT
| const int PARTPLATE_ICON_GAP_LEFT = 3 |
|
static |
◆ PARTPLATE_ICON_GAP_TOP
| const int PARTPLATE_ICON_GAP_TOP = 3 |
|
static |
◆ PARTPLATE_ICON_GAP_Y
| const int PARTPLATE_ICON_GAP_Y = 5 |
|
static |
◆ PARTPLATE_ICON_SIZE
| const int PARTPLATE_ICON_SIZE = 16 |
|
static |
◆ PARTPLATE_PLATENAME_OFFSET_Y
| const int PARTPLATE_PLATENAME_OFFSET_Y = 10 |
|
static |
◆ PARTPLATE_TEXT_OFFSET_X1
| const int PARTPLATE_TEXT_OFFSET_X1 = 3 |
|
static |
◆ PARTPLATE_TEXT_OFFSET_X2
| const int PARTPLATE_TEXT_OFFSET_X2 = 1 |
|
static |
◆ PARTPLATE_TEXT_OFFSET_Y
| const int PARTPLATE_TEXT_OFFSET_Y = 1 |
|
static |
◆ PlateTextureForeground
| std::array<unsigned char, 4> PlateTextureForeground = {0x0, 0xae, 0x42, 0xff} |
150{0x0, 0xae, 0x42, 0xff};
◆ WIPE_TOWER_DEFAULT_X_POS
| const float WIPE_TOWER_DEFAULT_X_POS = 165. |
◆ WIPE_TOWER_DEFAULT_Y_POS
| const float WIPE_TOWER_DEFAULT_Y_POS = 250. |