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gl.h File Reference
#include <KHR/khrplatform.h>
Include dependency graph for gl.h:

Go to the source code of this file.

Macros

#define __gl_h_   1
#define __gl3_h_   1
#define __glext_h_   1
#define __gl3ext_h_   1
#define GLAD_GL
#define GLAD_OPTION_GL_LOADER
#define GLAD_PLATFORM_H_
#define GLAD_PLATFORM_WIN32   0
#define GLAD_PLATFORM_APPLE   0
#define GLAD_PLATFORM_EMSCRIPTEN   0
#define GLAD_PLATFORM_UWP   0
#define GLAD_GNUC_EXTENSION
#define GLAD_UNUSED(x)
#define GLAD_API_CALL   extern
#define GLAD_API_PTR
#define GLAPI   GLAD_API_CALL
#define GLAPIENTRY   GLAD_API_PTR
#define GLAD_MAKE_VERSION(major, minor)
#define GLAD_VERSION_MAJOR(version)
#define GLAD_VERSION_MINOR(version)
#define GLAD_GENERATOR_VERSION   "2.0.8"
#define GL_2D   0x0600
#define GL_2_BYTES   0x1407
#define GL_3D   0x0601
#define GL_3D_COLOR   0x0602
#define GL_3D_COLOR_TEXTURE   0x0603
#define GL_3_BYTES   0x1408
#define GL_4D_COLOR_TEXTURE   0x0604
#define GL_4_BYTES   0x1409
#define GL_ACCUM   0x0100
#define GL_ACCUM_ALPHA_BITS   0x0D5B
#define GL_ACCUM_BLUE_BITS   0x0D5A
#define GL_ACCUM_BUFFER_BIT   0x00000200
#define GL_ACCUM_CLEAR_VALUE   0x0B80
#define GL_ACCUM_GREEN_BITS   0x0D59
#define GL_ACCUM_RED_BITS   0x0D58
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
#define GL_ACTIVE_ATTRIBUTES   0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
#define GL_ACTIVE_PROGRAM   0x8259
#define GL_ACTIVE_RESOURCES   0x92F5
#define GL_ACTIVE_SUBROUTINES   0x8DE5
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
#define GL_ACTIVE_TEXTURE   0x84E0
#define GL_ACTIVE_UNIFORMS   0x8B86
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
#define GL_ACTIVE_VARIABLES   0x9305
#define GL_ADD   0x0104
#define GL_ADD_SIGNED   0x8574
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
#define GL_ALL_ATTRIB_BITS   0xFFFFFFFF
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
#define GL_ALPHA   0x1906
#define GL_ALPHA12   0x803D
#define GL_ALPHA16   0x803E
#define GL_ALPHA4   0x803B
#define GL_ALPHA8   0x803C
#define GL_ALPHA_BIAS   0x0D1D
#define GL_ALPHA_BITS   0x0D55
#define GL_ALPHA_INTEGER   0x8D97
#define GL_ALPHA_SCALE   0x0D1C
#define GL_ALPHA_TEST   0x0BC0
#define GL_ALPHA_TEST_FUNC   0x0BC1
#define GL_ALPHA_TEST_REF   0x0BC2
#define GL_ALREADY_SIGNALED   0x911A
#define GL_ALWAYS   0x0207
#define GL_AMBIENT   0x1200
#define GL_AMBIENT_AND_DIFFUSE   0x1602
#define GL_AND   0x1501
#define GL_AND_INVERTED   0x1504
#define GL_AND_REVERSE   0x1502
#define GL_ANY_SAMPLES_PASSED   0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A
#define GL_ARRAY_BUFFER   0x8892
#define GL_ARRAY_BUFFER_BINDING   0x8894
#define GL_ARRAY_SIZE   0x92FB
#define GL_ARRAY_STRIDE   0x92FE
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
#define GL_ATTACHED_SHADERS   0x8B85
#define GL_ATTRIB_STACK_DEPTH   0x0BB0
#define GL_AUTO_GENERATE_MIPMAP   0x8295
#define GL_AUTO_NORMAL   0x0D80
#define GL_AUX0   0x0409
#define GL_AUX1   0x040A
#define GL_AUX2   0x040B
#define GL_AUX3   0x040C
#define GL_AUX_BUFFERS   0x0C00
#define GL_BACK   0x0405
#define GL_BACK_LEFT   0x0402
#define GL_BACK_RIGHT   0x0403
#define GL_BGR   0x80E0
#define GL_BGRA   0x80E1
#define GL_BGRA_INTEGER   0x8D9B
#define GL_BGR_INTEGER   0x8D9A
#define GL_BITMAP   0x1A00
#define GL_BITMAP_TOKEN   0x0704
#define GL_BLEND   0x0BE2
#define GL_BLEND_COLOR   0x8005
#define GL_BLEND_DST   0x0BE0
#define GL_BLEND_DST_ALPHA   0x80CA
#define GL_BLEND_DST_RGB   0x80C8
#define GL_BLEND_EQUATION   0x8009
#define GL_BLEND_EQUATION_ALPHA   0x883D
#define GL_BLEND_EQUATION_RGB   0x8009
#define GL_BLEND_SRC   0x0BE1
#define GL_BLEND_SRC_ALPHA   0x80CB
#define GL_BLEND_SRC_RGB   0x80C9
#define GL_BLOCK_INDEX   0x92FD
#define GL_BLUE   0x1905
#define GL_BLUE_BIAS   0x0D1B
#define GL_BLUE_BITS   0x0D54
#define GL_BLUE_INTEGER   0x8D96
#define GL_BLUE_SCALE   0x0D1A
#define GL_BOOL   0x8B56
#define GL_BOOL_VEC2   0x8B57
#define GL_BOOL_VEC3   0x8B58
#define GL_BOOL_VEC4   0x8B59
#define GL_BUFFER   0x82E0
#define GL_BUFFER_ACCESS   0x88BB
#define GL_BUFFER_ACCESS_FLAGS   0x911F
#define GL_BUFFER_BINDING   0x9302
#define GL_BUFFER_DATA_SIZE   0x9303
#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F
#define GL_BUFFER_MAPPED   0x88BC
#define GL_BUFFER_MAP_LENGTH   0x9120
#define GL_BUFFER_MAP_OFFSET   0x9121
#define GL_BUFFER_MAP_POINTER   0x88BD
#define GL_BUFFER_SIZE   0x8764
#define GL_BUFFER_STORAGE_FLAGS   0x8220
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
#define GL_BUFFER_USAGE   0x8765
#define GL_BUFFER_VARIABLE   0x92E5
#define GL_BYTE   0x1400
#define GL_C3F_V3F   0x2A24
#define GL_C4F_N3F_V3F   0x2A26
#define GL_C4UB_V2F   0x2A22
#define GL_C4UB_V3F   0x2A23
#define GL_CAVEAT_SUPPORT   0x82B8
#define GL_CCW   0x0901
#define GL_CLAMP   0x2900
#define GL_CLAMP_FRAGMENT_COLOR   0x891B
#define GL_CLAMP_READ_COLOR   0x891C
#define GL_CLAMP_TO_BORDER   0x812D
#define GL_CLAMP_TO_EDGE   0x812F
#define GL_CLAMP_VERTEX_COLOR   0x891A
#define GL_CLEAR   0x1500
#define GL_CLEAR_BUFFER   0x82B4
#define GL_CLEAR_TEXTURE   0x9365
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
#define GL_CLIENT_ALL_ATTRIB_BITS   0xFFFFFFFF
#define GL_CLIENT_ATTRIB_STACK_DEPTH   0x0BB1
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000
#define GL_CLIENT_PIXEL_STORE_BIT   0x00000001
#define GL_CLIENT_STORAGE_BIT   0x0200
#define GL_CLIENT_VERTEX_ARRAY_BIT   0x00000002
#define GL_CLIPPING_INPUT_PRIMITIVES   0x82F6
#define GL_CLIPPING_OUTPUT_PRIMITIVES   0x82F7
#define GL_CLIP_DEPTH_MODE   0x935D
#define GL_CLIP_DISTANCE0   0x3000
#define GL_CLIP_DISTANCE1   0x3001
#define GL_CLIP_DISTANCE2   0x3002
#define GL_CLIP_DISTANCE3   0x3003
#define GL_CLIP_DISTANCE4   0x3004
#define GL_CLIP_DISTANCE5   0x3005
#define GL_CLIP_DISTANCE6   0x3006
#define GL_CLIP_DISTANCE7   0x3007
#define GL_CLIP_ORIGIN   0x935C
#define GL_CLIP_PLANE0   0x3000
#define GL_CLIP_PLANE1   0x3001
#define GL_CLIP_PLANE2   0x3002
#define GL_CLIP_PLANE3   0x3003
#define GL_CLIP_PLANE4   0x3004
#define GL_CLIP_PLANE5   0x3005
#define GL_COEFF   0x0A00
#define GL_COLOR   0x1800
#define GL_COLOR_ARRAY   0x8076
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
#define GL_COLOR_ARRAY_POINTER   0x8090
#define GL_COLOR_ARRAY_SIZE   0x8081
#define GL_COLOR_ARRAY_STRIDE   0x8083
#define GL_COLOR_ARRAY_TYPE   0x8082
#define GL_COLOR_ATTACHMENT0   0x8CE0
#define GL_COLOR_ATTACHMENT0_EXT   0x8CE0
#define GL_COLOR_ATTACHMENT1   0x8CE1
#define GL_COLOR_ATTACHMENT10   0x8CEA
#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA
#define GL_COLOR_ATTACHMENT11   0x8CEB
#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB
#define GL_COLOR_ATTACHMENT12   0x8CEC
#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC
#define GL_COLOR_ATTACHMENT13   0x8CED
#define GL_COLOR_ATTACHMENT13_EXT   0x8CED
#define GL_COLOR_ATTACHMENT14   0x8CEE
#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE
#define GL_COLOR_ATTACHMENT15   0x8CEF
#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF
#define GL_COLOR_ATTACHMENT16   0x8CF0
#define GL_COLOR_ATTACHMENT17   0x8CF1
#define GL_COLOR_ATTACHMENT18   0x8CF2
#define GL_COLOR_ATTACHMENT19   0x8CF3
#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1
#define GL_COLOR_ATTACHMENT2   0x8CE2
#define GL_COLOR_ATTACHMENT20   0x8CF4
#define GL_COLOR_ATTACHMENT21   0x8CF5
#define GL_COLOR_ATTACHMENT22   0x8CF6
#define GL_COLOR_ATTACHMENT23   0x8CF7
#define GL_COLOR_ATTACHMENT24   0x8CF8
#define GL_COLOR_ATTACHMENT25   0x8CF9
#define GL_COLOR_ATTACHMENT26   0x8CFA
#define GL_COLOR_ATTACHMENT27   0x8CFB
#define GL_COLOR_ATTACHMENT28   0x8CFC
#define GL_COLOR_ATTACHMENT29   0x8CFD
#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2
#define GL_COLOR_ATTACHMENT3   0x8CE3
#define GL_COLOR_ATTACHMENT30   0x8CFE
#define GL_COLOR_ATTACHMENT31   0x8CFF
#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3
#define GL_COLOR_ATTACHMENT4   0x8CE4
#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4
#define GL_COLOR_ATTACHMENT5   0x8CE5
#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5
#define GL_COLOR_ATTACHMENT6   0x8CE6
#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6
#define GL_COLOR_ATTACHMENT7   0x8CE7
#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7
#define GL_COLOR_ATTACHMENT8   0x8CE8
#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8
#define GL_COLOR_ATTACHMENT9   0x8CE9
#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9
#define GL_COLOR_BUFFER_BIT   0x00004000
#define GL_COLOR_CLEAR_VALUE   0x0C22
#define GL_COLOR_COMPONENTS   0x8283
#define GL_COLOR_ENCODING   0x8296
#define GL_COLOR_INDEX   0x1900
#define GL_COLOR_INDEXES   0x1603
#define GL_COLOR_LOGIC_OP   0x0BF2
#define GL_COLOR_MATERIAL   0x0B57
#define GL_COLOR_MATERIAL_FACE   0x0B55
#define GL_COLOR_MATERIAL_PARAMETER   0x0B56
#define GL_COLOR_RENDERABLE   0x8286
#define GL_COLOR_SUM   0x8458
#define GL_COLOR_TABLE   0x80D0
#define GL_COLOR_WRITEMASK   0x0C23
#define GL_COMBINE   0x8570
#define GL_COMBINE_ALPHA   0x8572
#define GL_COMBINE_RGB   0x8571
#define GL_COMMAND_BARRIER_BIT   0x00000040
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
#define GL_COMPARE_R_TO_TEXTURE   0x884E
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
#define GL_COMPILE   0x1300
#define GL_COMPILE_AND_EXECUTE   0x1301
#define GL_COMPILE_STATUS   0x8B81
#define GL_COMPRESSED_ALPHA   0x84E9
#define GL_COMPRESSED_INTENSITY   0x84EC
#define GL_COMPRESSED_LUMINANCE   0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB
#define GL_COMPRESSED_R11_EAC   0x9270
#define GL_COMPRESSED_RED   0x8225
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
#define GL_COMPRESSED_RG   0x8226
#define GL_COMPRESSED_RG11_EAC   0x9272
#define GL_COMPRESSED_RGB   0x84ED
#define GL_COMPRESSED_RGB8_ETC2   0x9274
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276
#define GL_COMPRESSED_RGBA   0x84EE
#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278
#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT   0x83F3
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
#define GL_COMPRESSED_SLUMINANCE   0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B
#define GL_COMPRESSED_SRGB   0x8C48
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279
#define GL_COMPRESSED_SRGB8_ETC2   0x9275
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
#define GL_COMPUTE_SHADER   0x91B9
#define GL_COMPUTE_SHADER_BIT   0x00000020
#define GL_COMPUTE_SHADER_INVOCATIONS   0x82F5
#define GL_COMPUTE_SUBROUTINE   0x92ED
#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3
#define GL_COMPUTE_TEXTURE   0x82A0
#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267
#define GL_CONDITION_SATISFIED   0x911C
#define GL_CONSTANT   0x8576
#define GL_CONSTANT_ALPHA   0x8003
#define GL_CONSTANT_ATTENUATION   0x1207
#define GL_CONSTANT_COLOR   0x8001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
#define GL_CONTEXT_FLAGS   0x821E
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001
#define GL_CONTEXT_FLAG_NO_ERROR_BIT   0x00000008
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004
#define GL_CONTEXT_LOST   0x0507
#define GL_CONTEXT_PROFILE_MASK   0x9126
#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH   0x82FC
#define GL_CONVOLUTION_1D   0x8010
#define GL_CONVOLUTION_2D   0x8011
#define GL_COORD_REPLACE   0x8862
#define GL_COPY   0x1503
#define GL_COPY_INVERTED   0x150C
#define GL_COPY_PIXEL_TOKEN   0x0706
#define GL_COPY_READ_BUFFER   0x8F36
#define GL_COPY_READ_BUFFER_BINDING   0x8F36
#define GL_COPY_WRITE_BUFFER   0x8F37
#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37
#define GL_CULL_FACE   0x0B44
#define GL_CULL_FACE_MODE   0x0B45
#define GL_CURRENT_BIT   0x00000001
#define GL_CURRENT_COLOR   0x0B00
#define GL_CURRENT_FOG_COORD   0x8453
#define GL_CURRENT_FOG_COORDINATE   0x8453
#define GL_CURRENT_INDEX   0x0B01
#define GL_CURRENT_NORMAL   0x0B02
#define GL_CURRENT_PROGRAM   0x8B8D
#define GL_CURRENT_QUERY   0x8865
#define GL_CURRENT_RASTER_COLOR   0x0B04
#define GL_CURRENT_RASTER_DISTANCE   0x0B09
#define GL_CURRENT_RASTER_INDEX   0x0B05
#define GL_CURRENT_RASTER_POSITION   0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID   0x0B08
#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F
#define GL_CURRENT_RASTER_TEXTURE_COORDS   0x0B06
#define GL_CURRENT_SECONDARY_COLOR   0x8459
#define GL_CURRENT_TEXTURE_COORDS   0x0B03
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
#define GL_CW   0x0900
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
#define GL_DEBUG_OUTPUT   0x92E0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
#define GL_DEBUG_SEVERITY_HIGH   0x9146
#define GL_DEBUG_SEVERITY_LOW   0x9148
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
#define GL_DEBUG_SOURCE_API   0x8246
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
#define GL_DEBUG_SOURCE_OTHER   0x824B
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
#define GL_DEBUG_TYPE_ERROR   0x824C
#define GL_DEBUG_TYPE_MARKER   0x8268
#define GL_DEBUG_TYPE_OTHER   0x8251
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
#define GL_DECAL   0x2101
#define GL_DECR   0x1E03
#define GL_DECR_WRAP   0x8508
#define GL_DELETE_STATUS   0x8B80
#define GL_DEPTH   0x1801
#define GL_DEPTH24_STENCIL8   0x88F0
#define GL_DEPTH32F_STENCIL8   0x8CAD
#define GL_DEPTH_ATTACHMENT   0x8D00
#define GL_DEPTH_ATTACHMENT_EXT   0x8D00
#define GL_DEPTH_BIAS   0x0D1F
#define GL_DEPTH_BITS   0x0D56
#define GL_DEPTH_BUFFER_BIT   0x00000100
#define GL_DEPTH_CLAMP   0x864F
#define GL_DEPTH_CLEAR_VALUE   0x0B73
#define GL_DEPTH_COMPONENT   0x1902
#define GL_DEPTH_COMPONENT16   0x81A5
#define GL_DEPTH_COMPONENT24   0x81A6
#define GL_DEPTH_COMPONENT32   0x81A7
#define GL_DEPTH_COMPONENT32F   0x8CAC
#define GL_DEPTH_COMPONENTS   0x8284
#define GL_DEPTH_FUNC   0x0B74
#define GL_DEPTH_RANGE   0x0B70
#define GL_DEPTH_RENDERABLE   0x8287
#define GL_DEPTH_SCALE   0x0D1E
#define GL_DEPTH_STENCIL   0x84F9
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA
#define GL_DEPTH_TEST   0x0B71
#define GL_DEPTH_TEXTURE_MODE   0x884B
#define GL_DEPTH_WRITEMASK   0x0B72
#define GL_DIFFUSE   0x1201
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
#define GL_DISPLAY_LIST   0x82E7
#define GL_DITHER   0x0BD0
#define GL_DOMAIN   0x0A02
#define GL_DONT_CARE   0x1100
#define GL_DOT3_RGB   0x86AE
#define GL_DOT3_RGBA   0x86AF
#define GL_DOUBLE   0x140A
#define GL_DOUBLEBUFFER   0x0C32
#define GL_DOUBLE_MAT2   0x8F46
#define GL_DOUBLE_MAT2x3   0x8F49
#define GL_DOUBLE_MAT2x4   0x8F4A
#define GL_DOUBLE_MAT3   0x8F47
#define GL_DOUBLE_MAT3x2   0x8F4B
#define GL_DOUBLE_MAT3x4   0x8F4C
#define GL_DOUBLE_MAT4   0x8F48
#define GL_DOUBLE_MAT4x2   0x8F4D
#define GL_DOUBLE_MAT4x3   0x8F4E
#define GL_DOUBLE_VEC2   0x8FFC
#define GL_DOUBLE_VEC3   0x8FFD
#define GL_DOUBLE_VEC4   0x8FFE
#define GL_DRAW_BUFFER   0x0C01
#define GL_DRAW_BUFFER0   0x8825
#define GL_DRAW_BUFFER1   0x8826
#define GL_DRAW_BUFFER10   0x882F
#define GL_DRAW_BUFFER11   0x8830
#define GL_DRAW_BUFFER12   0x8831
#define GL_DRAW_BUFFER13   0x8832
#define GL_DRAW_BUFFER14   0x8833
#define GL_DRAW_BUFFER15   0x8834
#define GL_DRAW_BUFFER2   0x8827
#define GL_DRAW_BUFFER3   0x8828
#define GL_DRAW_BUFFER4   0x8829
#define GL_DRAW_BUFFER5   0x882A
#define GL_DRAW_BUFFER6   0x882B
#define GL_DRAW_BUFFER7   0x882C
#define GL_DRAW_BUFFER8   0x882D
#define GL_DRAW_BUFFER9   0x882E
#define GL_DRAW_FRAMEBUFFER   0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
#define GL_DRAW_PIXEL_TOKEN   0x0705
#define GL_DST_ALPHA   0x0304
#define GL_DST_COLOR   0x0306
#define GL_DYNAMIC_COPY   0x88EA
#define GL_DYNAMIC_DRAW   0x88E8
#define GL_DYNAMIC_READ   0x88E9
#define GL_DYNAMIC_STORAGE_BIT   0x0100
#define GL_EDGE_FLAG   0x0B43
#define GL_EDGE_FLAG_ARRAY   0x8079
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B
#define GL_EDGE_FLAG_ARRAY_POINTER   0x8093
#define GL_EDGE_FLAG_ARRAY_STRIDE   0x808C
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_EMISSION   0x1600
#define GL_ENABLE_BIT   0x00002000
#define GL_EQUAL   0x0202
#define GL_EQUIV   0x1509
#define GL_EVAL_BIT   0x00010000
#define GL_EXP   0x0800
#define GL_EXP2   0x0801
#define GL_EXTENSIONS   0x1F03
#define GL_EYE_LINEAR   0x2400
#define GL_EYE_PLANE   0x2502
#define GL_FALSE   0
#define GL_FASTEST   0x1101
#define GL_FEEDBACK   0x1C01
#define GL_FEEDBACK_BUFFER_POINTER   0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE   0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE   0x0DF2
#define GL_FILL   0x1B02
#define GL_FILTER   0x829A
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
#define GL_FIXED   0x140C
#define GL_FIXED_ONLY   0x891D
#define GL_FLAT   0x1D00
#define GL_FLOAT   0x1406
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
#define GL_FLOAT_MAT2   0x8B5A
#define GL_FLOAT_MAT2x3   0x8B65
#define GL_FLOAT_MAT2x4   0x8B66
#define GL_FLOAT_MAT3   0x8B5B
#define GL_FLOAT_MAT3x2   0x8B67
#define GL_FLOAT_MAT3x4   0x8B68
#define GL_FLOAT_MAT4   0x8B5C
#define GL_FLOAT_MAT4x2   0x8B69
#define GL_FLOAT_MAT4x3   0x8B6A
#define GL_FLOAT_VEC2   0x8B50
#define GL_FLOAT_VEC3   0x8B51
#define GL_FLOAT_VEC4   0x8B52
#define GL_FOG   0x0B60
#define GL_FOG_BIT   0x00000080
#define GL_FOG_COLOR   0x0B66
#define GL_FOG_COORD   0x8451
#define GL_FOG_COORDINATE   0x8451
#define GL_FOG_COORDINATE_ARRAY   0x8457
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D
#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455
#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454
#define GL_FOG_COORDINATE_SOURCE   0x8450
#define GL_FOG_COORD_ARRAY   0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D
#define GL_FOG_COORD_ARRAY_POINTER   0x8456
#define GL_FOG_COORD_ARRAY_STRIDE   0x8455
#define GL_FOG_COORD_ARRAY_TYPE   0x8454
#define GL_FOG_COORD_SRC   0x8450
#define GL_FOG_DENSITY   0x0B62
#define GL_FOG_END   0x0B64
#define GL_FOG_HINT   0x0C54
#define GL_FOG_INDEX   0x0B61
#define GL_FOG_MODE   0x0B65
#define GL_FOG_START   0x0B63
#define GL_FRACTIONAL_EVEN   0x8E7C
#define GL_FRACTIONAL_ODD   0x8E7B
#define GL_FRAGMENT_DEPTH   0x8452
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
#define GL_FRAGMENT_SHADER   0x8B30
#define GL_FRAGMENT_SHADER_BIT   0x00000002
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
#define GL_FRAGMENT_SHADER_INVOCATIONS   0x82F4
#define GL_FRAGMENT_SUBROUTINE   0x92EC
#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2
#define GL_FRAGMENT_TEXTURE   0x829F
#define GL_FRAMEBUFFER   0x8D40
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
#define GL_FRAMEBUFFER_BINDING   0x8CA6
#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6
#define GL_FRAMEBUFFER_BLEND   0x828B
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
#define GL_FRAMEBUFFER_COMPLETE_EXT   0x8CD5
#define GL_FRAMEBUFFER_DEFAULT   0x8218
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311
#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310
#define GL_FRAMEBUFFER_EXT   0x8D40
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC
#define GL_FRAMEBUFFER_RENDERABLE   0x8289
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A
#define GL_FRAMEBUFFER_SRGB   0x8DB9
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD
#define GL_FRONT   0x0404
#define GL_FRONT_AND_BACK   0x0408
#define GL_FRONT_FACE   0x0B46
#define GL_FRONT_LEFT   0x0400
#define GL_FRONT_RIGHT   0x0401
#define GL_FULL_SUPPORT   0x82B7
#define GL_FUNC_ADD   0x8006
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
#define GL_FUNC_SUBTRACT   0x800A
#define GL_GENERATE_MIPMAP   0x8191
#define GL_GENERATE_MIPMAP_HINT   0x8192
#define GL_GEOMETRY_INPUT_TYPE   0x8917
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
#define GL_GEOMETRY_SHADER   0x8DD9
#define GL_GEOMETRY_SHADER_BIT   0x00000004
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED   0x82F3
#define GL_GEOMETRY_SUBROUTINE   0x92EB
#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1
#define GL_GEOMETRY_TEXTURE   0x829E
#define GL_GEOMETRY_VERTICES_OUT   0x8916
#define GL_GEQUAL   0x0206
#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291
#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292
#define GL_GREATER   0x0204
#define GL_GREEN   0x1904
#define GL_GREEN_BIAS   0x0D19
#define GL_GREEN_BITS   0x0D53
#define GL_GREEN_INTEGER   0x8D95
#define GL_GREEN_SCALE   0x0D18
#define GL_GUILTY_CONTEXT_RESET   0x8253
#define GL_HALF_FLOAT   0x140B
#define GL_HIGH_FLOAT   0x8DF2
#define GL_HIGH_INT   0x8DF5
#define GL_HINT_BIT   0x00008000
#define GL_HISTOGRAM   0x8024
#define GL_IMAGE_1D   0x904C
#define GL_IMAGE_1D_ARRAY   0x9052
#define GL_IMAGE_2D   0x904D
#define GL_IMAGE_2D_ARRAY   0x9053
#define GL_IMAGE_2D_MULTISAMPLE   0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056
#define GL_IMAGE_2D_RECT   0x904F
#define GL_IMAGE_3D   0x904E
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
#define GL_IMAGE_BINDING_FORMAT   0x906E
#define GL_IMAGE_BINDING_LAYER   0x8F3D
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
#define GL_IMAGE_BINDING_NAME   0x8F3A
#define GL_IMAGE_BUFFER   0x9051
#define GL_IMAGE_CLASS_10_10_10_2   0x82C3
#define GL_IMAGE_CLASS_11_11_10   0x82C2
#define GL_IMAGE_CLASS_1_X_16   0x82BE
#define GL_IMAGE_CLASS_1_X_32   0x82BB
#define GL_IMAGE_CLASS_1_X_8   0x82C1
#define GL_IMAGE_CLASS_2_X_16   0x82BD
#define GL_IMAGE_CLASS_2_X_32   0x82BA
#define GL_IMAGE_CLASS_2_X_8   0x82C0
#define GL_IMAGE_CLASS_4_X_16   0x82BC
#define GL_IMAGE_CLASS_4_X_32   0x82B9
#define GL_IMAGE_CLASS_4_X_8   0x82BF
#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8
#define GL_IMAGE_CUBE   0x9050
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
#define GL_IMAGE_PIXEL_FORMAT   0x82A9
#define GL_IMAGE_PIXEL_TYPE   0x82AA
#define GL_IMAGE_TEXEL_SIZE   0x82A7
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define GL_INCR   0x1E02
#define GL_INCR_WRAP   0x8507
#define GL_INDEX   0x8222
#define GL_INDEX_ARRAY   0x8077
#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899
#define GL_INDEX_ARRAY_POINTER   0x8091
#define GL_INDEX_ARRAY_STRIDE   0x8086
#define GL_INDEX_ARRAY_TYPE   0x8085
#define GL_INDEX_BITS   0x0D51
#define GL_INDEX_CLEAR_VALUE   0x0C20
#define GL_INDEX_LOGIC_OP   0x0BF1
#define GL_INDEX_MODE   0x0C30
#define GL_INDEX_OFFSET   0x0D13
#define GL_INDEX_SHIFT   0x0D12
#define GL_INDEX_WRITEMASK   0x0C21
#define GL_INFO_LOG_LENGTH   0x8B84
#define GL_INNOCENT_CONTEXT_RESET   0x8254
#define GL_INT   0x1404
#define GL_INTENSITY   0x8049
#define GL_INTENSITY12   0x804C
#define GL_INTENSITY16   0x804D
#define GL_INTENSITY4   0x804A
#define GL_INTENSITY8   0x804B
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274
#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B
#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273
#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A
#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275
#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C
#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272
#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279
#define GL_INTERNALFORMAT_PREFERRED   0x8270
#define GL_INTERNALFORMAT_RED_SIZE   0x8271
#define GL_INTERNALFORMAT_RED_TYPE   0x8278
#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277
#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276
#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D
#define GL_INTERNALFORMAT_SUPPORTED   0x826F
#define GL_INTERPOLATE   0x8575
#define GL_INT_2_10_10_10_REV   0x8D9F
#define GL_INT_IMAGE_1D   0x9057
#define GL_INT_IMAGE_1D_ARRAY   0x905D
#define GL_INT_IMAGE_2D   0x9058
#define GL_INT_IMAGE_2D_ARRAY   0x905E
#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061
#define GL_INT_IMAGE_2D_RECT   0x905A
#define GL_INT_IMAGE_3D   0x9059
#define GL_INT_IMAGE_BUFFER   0x905C
#define GL_INT_IMAGE_CUBE   0x905B
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
#define GL_INT_SAMPLER_1D   0x8DC9
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
#define GL_INT_SAMPLER_2D   0x8DCA
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
#define GL_INT_SAMPLER_3D   0x8DCB
#define GL_INT_SAMPLER_BUFFER   0x8DD0
#define GL_INT_SAMPLER_CUBE   0x8DCC
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
#define GL_INT_VEC2   0x8B53
#define GL_INT_VEC3   0x8B54
#define GL_INT_VEC4   0x8B55
#define GL_INVALID_ENUM   0x0500
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
#define GL_INVALID_INDEX   0xFFFFFFFF
#define GL_INVALID_OPERATION   0x0502
#define GL_INVALID_VALUE   0x0501
#define GL_INVERT   0x150A
#define GL_ISOLINES   0x8E7A
#define GL_IS_PER_PATCH   0x92E7
#define GL_IS_ROW_MAJOR   0x9300
#define GL_KEEP   0x1E00
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
#define GL_LAYER_PROVOKING_VERTEX   0x825E
#define GL_LEFT   0x0406
#define GL_LEQUAL   0x0203
#define GL_LESS   0x0201
#define GL_LIGHT0   0x4000
#define GL_LIGHT1   0x4001
#define GL_LIGHT2   0x4002
#define GL_LIGHT3   0x4003
#define GL_LIGHT4   0x4004
#define GL_LIGHT5   0x4005
#define GL_LIGHT6   0x4006
#define GL_LIGHT7   0x4007
#define GL_LIGHTING   0x0B50
#define GL_LIGHTING_BIT   0x00000040
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8
#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
#define GL_LINE   0x1B01
#define GL_LINEAR   0x2601
#define GL_LINEAR_ATTENUATION   0x1208
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
#define GL_LINES   0x0001
#define GL_LINES_ADJACENCY   0x000A
#define GL_LINE_BIT   0x00000004
#define GL_LINE_LOOP   0x0002
#define GL_LINE_RESET_TOKEN   0x0707
#define GL_LINE_SMOOTH   0x0B20
#define GL_LINE_SMOOTH_HINT   0x0C52
#define GL_LINE_STIPPLE   0x0B24
#define GL_LINE_STIPPLE_PATTERN   0x0B25
#define GL_LINE_STIPPLE_REPEAT   0x0B26
#define GL_LINE_STRIP   0x0003
#define GL_LINE_STRIP_ADJACENCY   0x000B
#define GL_LINE_TOKEN   0x0702
#define GL_LINE_WIDTH   0x0B21
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_LINE_WIDTH_RANGE   0x0B22
#define GL_LINK_STATUS   0x8B82
#define GL_LIST_BASE   0x0B32
#define GL_LIST_BIT   0x00020000
#define GL_LIST_INDEX   0x0B33
#define GL_LIST_MODE   0x0B30
#define GL_LOAD   0x0101
#define GL_LOCATION   0x930E
#define GL_LOCATION_COMPONENT   0x934A
#define GL_LOCATION_INDEX   0x930F
#define GL_LOGIC_OP   0x0BF1
#define GL_LOGIC_OP_MODE   0x0BF0
#define GL_LOSE_CONTEXT_ON_RESET   0x8252
#define GL_LOWER_LEFT   0x8CA1
#define GL_LOW_FLOAT   0x8DF0
#define GL_LOW_INT   0x8DF3
#define GL_LUMINANCE   0x1909
#define GL_LUMINANCE12   0x8041
#define GL_LUMINANCE12_ALPHA12   0x8047
#define GL_LUMINANCE12_ALPHA4   0x8046
#define GL_LUMINANCE16   0x8042
#define GL_LUMINANCE16_ALPHA16   0x8048
#define GL_LUMINANCE4   0x803F
#define GL_LUMINANCE4_ALPHA4   0x8043
#define GL_LUMINANCE6_ALPHA2   0x8044
#define GL_LUMINANCE8   0x8040
#define GL_LUMINANCE8_ALPHA8   0x8045
#define GL_LUMINANCE_ALPHA   0x190A
#define GL_MAJOR_VERSION   0x821B
#define GL_MANUAL_GENERATE_MIPMAP   0x8294
#define GL_MAP1_COLOR_4   0x0D90
#define GL_MAP1_GRID_DOMAIN   0x0DD0
#define GL_MAP1_GRID_SEGMENTS   0x0DD1
#define GL_MAP1_INDEX   0x0D91
#define GL_MAP1_NORMAL   0x0D92
#define GL_MAP1_TEXTURE_COORD_1   0x0D93
#define GL_MAP1_TEXTURE_COORD_2   0x0D94
#define GL_MAP1_TEXTURE_COORD_3   0x0D95
#define GL_MAP1_TEXTURE_COORD_4   0x0D96
#define GL_MAP1_VERTEX_3   0x0D97
#define GL_MAP1_VERTEX_4   0x0D98
#define GL_MAP2_COLOR_4   0x0DB0
#define GL_MAP2_GRID_DOMAIN   0x0DD2
#define GL_MAP2_GRID_SEGMENTS   0x0DD3
#define GL_MAP2_INDEX   0x0DB1
#define GL_MAP2_NORMAL   0x0DB2
#define GL_MAP2_TEXTURE_COORD_1   0x0DB3
#define GL_MAP2_TEXTURE_COORD_2   0x0DB4
#define GL_MAP2_TEXTURE_COORD_3   0x0DB5
#define GL_MAP2_TEXTURE_COORD_4   0x0DB6
#define GL_MAP2_VERTEX_3   0x0DB7
#define GL_MAP2_VERTEX_4   0x0DB8
#define GL_MAP_COHERENT_BIT   0x0080
#define GL_MAP_COLOR   0x0D10
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
#define GL_MAP_PERSISTENT_BIT   0x0040
#define GL_MAP_READ_BIT   0x0001
#define GL_MAP_STENCIL   0x0D11
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
#define GL_MAP_WRITE_BIT   0x0002
#define GL_MATRIX_MODE   0x0BA0
#define GL_MATRIX_STRIDE   0x92FF
#define GL_MAX   0x8008
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
#define GL_MAX_ATTRIB_STACK_DEPTH   0x0D35
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   0x0D3B
#define GL_MAX_CLIP_DISTANCES   0x0D32
#define GL_MAX_CLIP_PLANES   0x0D32
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES   0x82FA
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
#define GL_MAX_COMBINED_DIMENSIONS   0x8282
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
#define GL_MAX_CULL_DISTANCES   0x82F9
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
#define GL_MAX_DEPTH   0x8280
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
#define GL_MAX_DRAW_BUFFERS   0x8824
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
#define GL_MAX_ELEMENTS_INDICES   0x80E9
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
#define GL_MAX_ELEMENT_INDEX   0x8D6B
#define GL_MAX_EVAL_ORDER   0x0D30
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316
#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317
#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318
#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
#define GL_MAX_HEIGHT   0x827F
#define GL_MAX_IMAGE_SAMPLES   0x906D
#define GL_MAX_IMAGE_UNITS   0x8F38
#define GL_MAX_INTEGER_SAMPLES   0x9110
#define GL_MAX_LABEL_LENGTH   0x82E8
#define GL_MAX_LAYERS   0x8281
#define GL_MAX_LIGHTS   0x0D31
#define GL_MAX_LIST_NESTING   0x0B31
#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36
#define GL_MAX_NAME_LENGTH   0x92F6
#define GL_MAX_NAME_STACK_DEPTH   0x0D37
#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8
#define GL_MAX_PATCH_VERTICES   0x8E7D
#define GL_MAX_PIXEL_MAP_TABLE   0x0D34
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8
#define GL_MAX_SAMPLES   0x8D57
#define GL_MAX_SAMPLES_EXT   0x8D57
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
#define GL_MAX_SUBROUTINES   0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
#define GL_MAX_TEXTURE_COORDS   0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
#define GL_MAX_TEXTURE_MAX_ANISOTROPY   0x84FF
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
#define GL_MAX_TEXTURE_SIZE   0x0D33
#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39
#define GL_MAX_TEXTURE_UNITS   0x84E2
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
#define GL_MAX_UNIFORM_LOCATIONS   0x826E
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
#define GL_MAX_VARYING_FLOATS   0x8B4B
#define GL_MAX_VARYING_VECTORS   0x8DFC
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
#define GL_MAX_VERTEX_ATTRIBS   0x8869
#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
#define GL_MAX_VERTEX_STREAMS   0x8E71
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
#define GL_MAX_VIEWPORTS   0x825B
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
#define GL_MAX_WIDTH   0x827E
#define GL_MEDIUM_FLOAT   0x8DF1
#define GL_MEDIUM_INT   0x8DF4
#define GL_MIN   0x8007
#define GL_MINMAX   0x802E
#define GL_MINOR_VERSION   0x821C
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
#define GL_MIPMAP   0x8293
#define GL_MIRRORED_REPEAT   0x8370
#define GL_MIRROR_CLAMP_TO_EDGE   0x8743
#define GL_MODELVIEW   0x1700
#define GL_MODELVIEW_MATRIX   0x0BA6
#define GL_MODELVIEW_STACK_DEPTH   0x0BA3
#define GL_MODULATE   0x2100
#define GL_MULT   0x0103
#define GL_MULTISAMPLE   0x809D
#define GL_MULTISAMPLE_BIT   0x20000000
#define GL_N3F_V3F   0x2A25
#define GL_NAME_LENGTH   0x92F9
#define GL_NAME_STACK_DEPTH   0x0D70
#define GL_NAND   0x150E
#define GL_NEAREST   0x2600
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
#define GL_NEGATIVE_ONE_TO_ONE   0x935E
#define GL_NEVER   0x0200
#define GL_NICEST   0x1102
#define GL_NONE   0
#define GL_NOOP   0x1505
#define GL_NOR   0x1508
#define GL_NORMALIZE   0x0BA1
#define GL_NORMAL_ARRAY   0x8075
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
#define GL_NORMAL_ARRAY_POINTER   0x808F
#define GL_NORMAL_ARRAY_STRIDE   0x807F
#define GL_NORMAL_ARRAY_TYPE   0x807E
#define GL_NORMAL_MAP   0x8511
#define GL_NOTEQUAL   0x0205
#define GL_NO_ERROR   0
#define GL_NO_RESET_NOTIFICATION   0x8261
#define GL_NUM_ACTIVE_VARIABLES   0x9304
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
#define GL_NUM_EXTENSIONS   0x821D
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
#define GL_NUM_SAMPLE_COUNTS   0x9380
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9
#define GL_NUM_SPIR_V_EXTENSIONS   0x9554
#define GL_OBJECT_LINEAR   0x2401
#define GL_OBJECT_PLANE   0x2501
#define GL_OBJECT_TYPE   0x9112
#define GL_OFFSET   0x92FC
#define GL_ONE   1
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
#define GL_ONE_MINUS_DST_ALPHA   0x0305
#define GL_ONE_MINUS_DST_COLOR   0x0307
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
#define GL_ONE_MINUS_SRC_COLOR   0x0301
#define GL_OPERAND0_ALPHA   0x8598
#define GL_OPERAND0_RGB   0x8590
#define GL_OPERAND1_ALPHA   0x8599
#define GL_OPERAND1_RGB   0x8591
#define GL_OPERAND2_ALPHA   0x859A
#define GL_OPERAND2_RGB   0x8592
#define GL_OR   0x1507
#define GL_ORDER   0x0A01
#define GL_OR_INVERTED   0x150D
#define GL_OR_REVERSE   0x150B
#define GL_OUT_OF_MEMORY   0x0505
#define GL_PACK_ALIGNMENT   0x0D05
#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C
#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E
#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B
#define GL_PACK_IMAGE_HEIGHT   0x806C
#define GL_PACK_LSB_FIRST   0x0D01
#define GL_PACK_ROW_LENGTH   0x0D02
#define GL_PACK_SKIP_IMAGES   0x806B
#define GL_PACK_SKIP_PIXELS   0x0D04
#define GL_PACK_SKIP_ROWS   0x0D03
#define GL_PACK_SWAP_BYTES   0x0D00
#define GL_PARAMETER_BUFFER   0x80EE
#define GL_PARAMETER_BUFFER_BINDING   0x80EF
#define GL_PASS_THROUGH_TOKEN   0x0700
#define GL_PATCHES   0x000E
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
#define GL_PATCH_VERTICES   0x8E72
#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
#define GL_PIXEL_MAP_A_TO_A   0x0C79
#define GL_PIXEL_MAP_A_TO_A_SIZE   0x0CB9
#define GL_PIXEL_MAP_B_TO_B   0x0C78
#define GL_PIXEL_MAP_B_TO_B_SIZE   0x0CB8
#define GL_PIXEL_MAP_G_TO_G   0x0C77
#define GL_PIXEL_MAP_G_TO_G_SIZE   0x0CB7
#define GL_PIXEL_MAP_I_TO_A   0x0C75
#define GL_PIXEL_MAP_I_TO_A_SIZE   0x0CB5
#define GL_PIXEL_MAP_I_TO_B   0x0C74
#define GL_PIXEL_MAP_I_TO_B_SIZE   0x0CB4
#define GL_PIXEL_MAP_I_TO_G   0x0C73
#define GL_PIXEL_MAP_I_TO_G_SIZE   0x0CB3
#define GL_PIXEL_MAP_I_TO_I   0x0C70
#define GL_PIXEL_MAP_I_TO_I_SIZE   0x0CB0
#define GL_PIXEL_MAP_I_TO_R   0x0C72
#define GL_PIXEL_MAP_I_TO_R_SIZE   0x0CB2
#define GL_PIXEL_MAP_R_TO_R   0x0C76
#define GL_PIXEL_MAP_R_TO_R_SIZE   0x0CB6
#define GL_PIXEL_MAP_S_TO_S   0x0C71
#define GL_PIXEL_MAP_S_TO_S_SIZE   0x0CB1
#define GL_PIXEL_MODE_BIT   0x00000020
#define GL_PIXEL_PACK_BUFFER   0x88EB
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
#define GL_POINT   0x1B00
#define GL_POINTS   0x0000
#define GL_POINT_BIT   0x00000002
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
#define GL_POINT_SIZE   0x0B11
#define GL_POINT_SIZE_GRANULARITY   0x0B13
#define GL_POINT_SIZE_MAX   0x8127
#define GL_POINT_SIZE_MIN   0x8126
#define GL_POINT_SIZE_RANGE   0x0B12
#define GL_POINT_SMOOTH   0x0B10
#define GL_POINT_SMOOTH_HINT   0x0C51
#define GL_POINT_SPRITE   0x8861
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
#define GL_POINT_TOKEN   0x0701
#define GL_POLYGON   0x0009
#define GL_POLYGON_BIT   0x00000008
#define GL_POLYGON_MODE   0x0B40
#define GL_POLYGON_OFFSET_CLAMP   0x8E1B
#define GL_POLYGON_OFFSET_FACTOR   0x8038
#define GL_POLYGON_OFFSET_FILL   0x8037
#define GL_POLYGON_OFFSET_LINE   0x2A02
#define GL_POLYGON_OFFSET_POINT   0x2A01
#define GL_POLYGON_OFFSET_UNITS   0x2A00
#define GL_POLYGON_SMOOTH   0x0B41
#define GL_POLYGON_SMOOTH_HINT   0x0C53
#define GL_POLYGON_STIPPLE   0x0B42
#define GL_POLYGON_STIPPLE_BIT   0x00000010
#define GL_POLYGON_TOKEN   0x0703
#define GL_POSITION   0x1203
#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2
#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
#define GL_PREVIOUS   0x8578
#define GL_PRIMARY_COLOR   0x8577
#define GL_PRIMITIVES_GENERATED   0x8C87
#define GL_PRIMITIVES_SUBMITTED   0x82EF
#define GL_PRIMITIVE_RESTART   0x8F9D
#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
#define GL_PROGRAM   0x82E2
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
#define GL_PROGRAM_BINARY_LENGTH   0x8741
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
#define GL_PROGRAM_INPUT   0x92E3
#define GL_PROGRAM_OUTPUT   0x92E4
#define GL_PROGRAM_PIPELINE   0x82E4
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
#define GL_PROGRAM_POINT_SIZE   0x8642
#define GL_PROGRAM_SEPARABLE   0x8258
#define GL_PROJECTION   0x1701
#define GL_PROJECTION_MATRIX   0x0BA7
#define GL_PROJECTION_STACK_DEPTH   0x0BA4
#define GL_PROVOKING_VERTEX   0x8E4F
#define GL_PROXY_COLOR_TABLE   0x80D3
#define GL_PROXY_HISTOGRAM   0x8025
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_TEXTURE_1D   0x8063
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
#define GL_PROXY_TEXTURE_2D   0x8064
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
#define GL_PROXY_TEXTURE_3D   0x8070
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
#define GL_Q   0x2003
#define GL_QUADRATIC_ATTENUATION   0x1209
#define GL_QUADS   0x0007
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
#define GL_QUAD_STRIP   0x0008
#define GL_QUERY   0x82E3
#define GL_QUERY_BUFFER   0x9192
#define GL_QUERY_BUFFER_BARRIER_BIT   0x00008000
#define GL_QUERY_BUFFER_BINDING   0x9193
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED   0x8E1A
#define GL_QUERY_BY_REGION_WAIT   0x8E15
#define GL_QUERY_BY_REGION_WAIT_INVERTED   0x8E19
#define GL_QUERY_COUNTER_BITS   0x8864
#define GL_QUERY_NO_WAIT   0x8E14
#define GL_QUERY_NO_WAIT_INVERTED   0x8E18
#define GL_QUERY_RESULT   0x8866
#define GL_QUERY_RESULT_AVAILABLE   0x8867
#define GL_QUERY_RESULT_NO_WAIT   0x9194
#define GL_QUERY_TARGET   0x82EA
#define GL_QUERY_WAIT   0x8E13
#define GL_QUERY_WAIT_INVERTED   0x8E17
#define GL_R   0x2002
#define GL_R11F_G11F_B10F   0x8C3A
#define GL_R16   0x822A
#define GL_R16F   0x822D
#define GL_R16I   0x8233
#define GL_R16UI   0x8234
#define GL_R16_SNORM   0x8F98
#define GL_R32F   0x822E
#define GL_R32I   0x8235
#define GL_R32UI   0x8236
#define GL_R3_G3_B2   0x2A10
#define GL_R8   0x8229
#define GL_R8I   0x8231
#define GL_R8UI   0x8232
#define GL_R8_SNORM   0x8F94
#define GL_RASTERIZER_DISCARD   0x8C89
#define GL_READ_BUFFER   0x0C02
#define GL_READ_FRAMEBUFFER   0x8CA8
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA
#define GL_READ_FRAMEBUFFER_EXT   0x8CA8
#define GL_READ_ONLY   0x88B8
#define GL_READ_PIXELS   0x828C
#define GL_READ_PIXELS_FORMAT   0x828D
#define GL_READ_PIXELS_TYPE   0x828E
#define GL_READ_WRITE   0x88BA
#define GL_RED   0x1903
#define GL_RED_BIAS   0x0D15
#define GL_RED_BITS   0x0D52
#define GL_RED_INTEGER   0x8D94
#define GL_RED_SCALE   0x0D14
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A
#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308
#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
#define GL_REFLECTION_MAP   0x8512
#define GL_RENDER   0x1C00
#define GL_RENDERBUFFER   0x8D41
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53
#define GL_RENDERBUFFER_BINDING   0x8CA7
#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54
#define GL_RENDERBUFFER_EXT   0x8D41
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51
#define GL_RENDERBUFFER_HEIGHT   0x8D43
#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55
#define GL_RENDERBUFFER_WIDTH   0x8D42
#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42
#define GL_RENDERER   0x1F01
#define GL_RENDER_MODE   0x0C40
#define GL_REPEAT   0x2901
#define GL_REPLACE   0x1E01
#define GL_RESCALE_NORMAL   0x803A
#define GL_RESET_NOTIFICATION_STRATEGY   0x8256
#define GL_RETURN   0x0102
#define GL_RG   0x8227
#define GL_RG16   0x822C
#define GL_RG16F   0x822F
#define GL_RG16I   0x8239
#define GL_RG16UI   0x823A
#define GL_RG16_SNORM   0x8F99
#define GL_RG32F   0x8230
#define GL_RG32I   0x823B
#define GL_RG32UI   0x823C
#define GL_RG8   0x822B
#define GL_RG8I   0x8237
#define GL_RG8UI   0x8238
#define GL_RG8_SNORM   0x8F95
#define GL_RGB   0x1907
#define GL_RGB10   0x8052
#define GL_RGB10_A2   0x8059
#define GL_RGB10_A2UI   0x906F
#define GL_RGB12   0x8053
#define GL_RGB16   0x8054
#define GL_RGB16F   0x881B
#define GL_RGB16I   0x8D89
#define GL_RGB16UI   0x8D77
#define GL_RGB16_SNORM   0x8F9A
#define GL_RGB32F   0x8815
#define GL_RGB32I   0x8D83
#define GL_RGB32UI   0x8D71
#define GL_RGB4   0x804F
#define GL_RGB5   0x8050
#define GL_RGB565   0x8D62
#define GL_RGB5_A1   0x8057
#define GL_RGB8   0x8051
#define GL_RGB8I   0x8D8F
#define GL_RGB8UI   0x8D7D
#define GL_RGB8_SNORM   0x8F96
#define GL_RGB9_E5   0x8C3D
#define GL_RGBA   0x1908
#define GL_RGBA12   0x805A
#define GL_RGBA16   0x805B
#define GL_RGBA16F   0x881A
#define GL_RGBA16I   0x8D88
#define GL_RGBA16UI   0x8D76
#define GL_RGBA16_SNORM   0x8F9B
#define GL_RGBA2   0x8055
#define GL_RGBA32F   0x8814
#define GL_RGBA32I   0x8D82
#define GL_RGBA32UI   0x8D70
#define GL_RGBA4   0x8056
#define GL_RGBA8   0x8058
#define GL_RGBA8I   0x8D8E
#define GL_RGBA8UI   0x8D7C
#define GL_RGBA8_SNORM   0x8F97
#define GL_RGBA_INTEGER   0x8D99
#define GL_RGBA_MODE   0x0C31
#define GL_RGB_INTEGER   0x8D98
#define GL_RGB_SCALE   0x8573
#define GL_RG_INTEGER   0x8228
#define GL_RIGHT   0x0407
#define GL_S   0x2000
#define GL_SAMPLER   0x82E6
#define GL_SAMPLER_1D   0x8B5D
#define GL_SAMPLER_1D_ARRAY   0x8DC0
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
#define GL_SAMPLER_1D_SHADOW   0x8B61
#define GL_SAMPLER_2D   0x8B5E
#define GL_SAMPLER_2D_ARRAY   0x8DC1
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
#define GL_SAMPLER_2D_RECT   0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
#define GL_SAMPLER_2D_SHADOW   0x8B62
#define GL_SAMPLER_3D   0x8B5F
#define GL_SAMPLER_BINDING   0x8919
#define GL_SAMPLER_BUFFER   0x8DC2
#define GL_SAMPLER_CUBE   0x8B60
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
#define GL_SAMPLES   0x80A9
#define GL_SAMPLES_PASSED   0x8914
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
#define GL_SAMPLE_BUFFERS   0x80A8
#define GL_SAMPLE_COVERAGE   0x80A0
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
#define GL_SAMPLE_MASK   0x8E51
#define GL_SAMPLE_MASK_VALUE   0x8E52
#define GL_SAMPLE_POSITION   0x8E50
#define GL_SAMPLE_SHADING   0x8C36
#define GL_SCISSOR_BIT   0x00080000
#define GL_SCISSOR_BOX   0x0C10
#define GL_SCISSOR_TEST   0x0C11
#define GL_SECONDARY_COLOR_ARRAY   0x845E
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C
#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D
#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A
#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B
#define GL_SELECT   0x1C02
#define GL_SELECTION_BUFFER_POINTER   0x0DF3
#define GL_SELECTION_BUFFER_SIZE   0x0DF4
#define GL_SEPARABLE_2D   0x8012
#define GL_SEPARATE_ATTRIBS   0x8C8D
#define GL_SEPARATE_SPECULAR_COLOR   0x81FA
#define GL_SET   0x150F
#define GL_SHADER   0x82E1
#define GL_SHADER_BINARY_FORMATS   0x8DF8
#define GL_SHADER_BINARY_FORMAT_SPIR_V   0x9551
#define GL_SHADER_COMPILER   0x8DFA
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
#define GL_SHADER_IMAGE_ATOMIC   0x82A6
#define GL_SHADER_IMAGE_LOAD   0x82A4
#define GL_SHADER_IMAGE_STORE   0x82A5
#define GL_SHADER_SOURCE_LENGTH   0x8B88
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
#define GL_SHADER_STORAGE_BLOCK   0x92E6
#define GL_SHADER_STORAGE_BUFFER   0x90D2
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
#define GL_SHADER_TYPE   0x8B4F
#define GL_SHADE_MODEL   0x0B54
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
#define GL_SHININESS   0x1601
#define GL_SHORT   0x1402
#define GL_SIGNALED   0x9119
#define GL_SIGNED_NORMALIZED   0x8F9C
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF
#define GL_SINGLE_COLOR   0x81F9
#define GL_SLUMINANCE   0x8C46
#define GL_SLUMINANCE8   0x8C47
#define GL_SLUMINANCE8_ALPHA8   0x8C45
#define GL_SLUMINANCE_ALPHA   0x8C44
#define GL_SMOOTH   0x1D01
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
#define GL_SOURCE0_ALPHA   0x8588
#define GL_SOURCE0_RGB   0x8580
#define GL_SOURCE1_ALPHA   0x8589
#define GL_SOURCE1_RGB   0x8581
#define GL_SOURCE2_ALPHA   0x858A
#define GL_SOURCE2_RGB   0x8582
#define GL_SPECULAR   0x1202
#define GL_SPHERE_MAP   0x2402
#define GL_SPIR_V_BINARY   0x9552
#define GL_SPIR_V_EXTENSIONS   0x9553
#define GL_SPOT_CUTOFF   0x1206
#define GL_SPOT_DIRECTION   0x1204
#define GL_SPOT_EXPONENT   0x1205
#define GL_SRC0_ALPHA   0x8588
#define GL_SRC0_RGB   0x8580
#define GL_SRC1_ALPHA   0x8589
#define GL_SRC1_COLOR   0x88F9
#define GL_SRC1_RGB   0x8581
#define GL_SRC2_ALPHA   0x858A
#define GL_SRC2_RGB   0x8582
#define GL_SRC_ALPHA   0x0302
#define GL_SRC_ALPHA_SATURATE   0x0308
#define GL_SRC_COLOR   0x0300
#define GL_SRGB   0x8C40
#define GL_SRGB8   0x8C41
#define GL_SRGB8_ALPHA8   0x8C43
#define GL_SRGB_ALPHA   0x8C42
#define GL_SRGB_READ   0x8297
#define GL_SRGB_WRITE   0x8298
#define GL_STACK_OVERFLOW   0x0503
#define GL_STACK_UNDERFLOW   0x0504
#define GL_STATIC_COPY   0x88E6
#define GL_STATIC_DRAW   0x88E4
#define GL_STATIC_READ   0x88E5
#define GL_STENCIL   0x1802
#define GL_STENCIL_ATTACHMENT   0x8D20
#define GL_STENCIL_ATTACHMENT_EXT   0x8D20
#define GL_STENCIL_BACK_FAIL   0x8801
#define GL_STENCIL_BACK_FUNC   0x8800
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF   0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
#define GL_STENCIL_BITS   0x0D57
#define GL_STENCIL_BUFFER_BIT   0x00000400
#define GL_STENCIL_CLEAR_VALUE   0x0B91
#define GL_STENCIL_COMPONENTS   0x8285
#define GL_STENCIL_FAIL   0x0B94
#define GL_STENCIL_FUNC   0x0B92
#define GL_STENCIL_INDEX   0x1901
#define GL_STENCIL_INDEX1   0x8D46
#define GL_STENCIL_INDEX16   0x8D49
#define GL_STENCIL_INDEX16_EXT   0x8D49
#define GL_STENCIL_INDEX1_EXT   0x8D46
#define GL_STENCIL_INDEX4   0x8D47
#define GL_STENCIL_INDEX4_EXT   0x8D47
#define GL_STENCIL_INDEX8   0x8D48
#define GL_STENCIL_INDEX8_EXT   0x8D48
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
#define GL_STENCIL_REF   0x0B97
#define GL_STENCIL_RENDERABLE   0x8288
#define GL_STENCIL_TEST   0x0B90
#define GL_STENCIL_VALUE_MASK   0x0B93
#define GL_STENCIL_WRITEMASK   0x0B98
#define GL_STEREO   0x0C33
#define GL_STREAM_COPY   0x88E2
#define GL_STREAM_DRAW   0x88E0
#define GL_STREAM_READ   0x88E1
#define GL_SUBPIXEL_BITS   0x0D50
#define GL_SUBTRACT   0x84E7
#define GL_SYNC_CONDITION   0x9113
#define GL_SYNC_FENCE   0x9116
#define GL_SYNC_FLAGS   0x9115
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
#define GL_SYNC_STATUS   0x9114
#define GL_T   0x2001
#define GL_T2F_C3F_V3F   0x2A2A
#define GL_T2F_C4F_N3F_V3F   0x2A2C
#define GL_T2F_C4UB_V3F   0x2A29
#define GL_T2F_N3F_V3F   0x2A2B
#define GL_T2F_V3F   0x2A27
#define GL_T4F_C4F_N3F_V4F   0x2A2D
#define GL_T4F_V4F   0x2A28
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
#define GL_TESS_CONTROL_SHADER   0x8E88
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
#define GL_TESS_CONTROL_SHADER_PATCHES   0x82F1
#define GL_TESS_CONTROL_SUBROUTINE   0x92E9
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF
#define GL_TESS_CONTROL_TEXTURE   0x829C
#define GL_TESS_EVALUATION_SHADER   0x8E87
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS   0x82F2
#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0
#define GL_TESS_EVALUATION_TEXTURE   0x829D
#define GL_TESS_GEN_MODE   0x8E76
#define GL_TESS_GEN_POINT_MODE   0x8E79
#define GL_TESS_GEN_SPACING   0x8E77
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
#define GL_TEXTURE   0x1702
#define GL_TEXTURE0   0x84C0
#define GL_TEXTURE1   0x84C1
#define GL_TEXTURE10   0x84CA
#define GL_TEXTURE11   0x84CB
#define GL_TEXTURE12   0x84CC
#define GL_TEXTURE13   0x84CD
#define GL_TEXTURE14   0x84CE
#define GL_TEXTURE15   0x84CF
#define GL_TEXTURE16   0x84D0
#define GL_TEXTURE17   0x84D1
#define GL_TEXTURE18   0x84D2
#define GL_TEXTURE19   0x84D3
#define GL_TEXTURE2   0x84C2
#define GL_TEXTURE20   0x84D4
#define GL_TEXTURE21   0x84D5
#define GL_TEXTURE22   0x84D6
#define GL_TEXTURE23   0x84D7
#define GL_TEXTURE24   0x84D8
#define GL_TEXTURE25   0x84D9
#define GL_TEXTURE26   0x84DA
#define GL_TEXTURE27   0x84DB
#define GL_TEXTURE28   0x84DC
#define GL_TEXTURE29   0x84DD
#define GL_TEXTURE3   0x84C3
#define GL_TEXTURE30   0x84DE
#define GL_TEXTURE31   0x84DF
#define GL_TEXTURE4   0x84C4
#define GL_TEXTURE5   0x84C5
#define GL_TEXTURE6   0x84C6
#define GL_TEXTURE7   0x84C7
#define GL_TEXTURE8   0x84C8
#define GL_TEXTURE9   0x84C9
#define GL_TEXTURE_1D   0x0DE0
#define GL_TEXTURE_1D_ARRAY   0x8C18
#define GL_TEXTURE_2D   0x0DE1
#define GL_TEXTURE_2D_ARRAY   0x8C1A
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
#define GL_TEXTURE_3D   0x806F
#define GL_TEXTURE_ALPHA_SIZE   0x805F
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
#define GL_TEXTURE_BASE_LEVEL   0x813C
#define GL_TEXTURE_BINDING_1D   0x8068
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
#define GL_TEXTURE_BINDING_2D   0x8069
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
#define GL_TEXTURE_BINDING_3D   0x806A
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
#define GL_TEXTURE_BIT   0x00040000
#define GL_TEXTURE_BLUE_SIZE   0x805E
#define GL_TEXTURE_BLUE_TYPE   0x8C12
#define GL_TEXTURE_BORDER   0x1005
#define GL_TEXTURE_BORDER_COLOR   0x1004
#define GL_TEXTURE_BUFFER   0x8C2A
#define GL_TEXTURE_BUFFER_BINDING   0x8C2A
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
#define GL_TEXTURE_BUFFER_OFFSET   0x919D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F
#define GL_TEXTURE_BUFFER_SIZE   0x919E
#define GL_TEXTURE_COMPARE_FUNC   0x884D
#define GL_TEXTURE_COMPARE_MODE   0x884C
#define GL_TEXTURE_COMPONENTS   0x1003
#define GL_TEXTURE_COMPRESSED   0x86A1
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
#define GL_TEXTURE_COORD_ARRAY   0x8078
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092
#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088
#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A
#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089
#define GL_TEXTURE_CUBE_MAP   0x8513
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
#define GL_TEXTURE_DEPTH   0x8071
#define GL_TEXTURE_DEPTH_SIZE   0x884A
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
#define GL_TEXTURE_ENV   0x2300
#define GL_TEXTURE_ENV_COLOR   0x2201
#define GL_TEXTURE_ENV_MODE   0x2200
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
#define GL_TEXTURE_FILTER_CONTROL   0x8500
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
#define GL_TEXTURE_GATHER   0x82A2
#define GL_TEXTURE_GATHER_SHADOW   0x82A3
#define GL_TEXTURE_GEN_MODE   0x2500
#define GL_TEXTURE_GEN_Q   0x0C63
#define GL_TEXTURE_GEN_R   0x0C62
#define GL_TEXTURE_GEN_S   0x0C60
#define GL_TEXTURE_GEN_T   0x0C61
#define GL_TEXTURE_GREEN_SIZE   0x805D
#define GL_TEXTURE_GREEN_TYPE   0x8C11
#define GL_TEXTURE_HEIGHT   0x1001
#define GL_TEXTURE_IMAGE_FORMAT   0x828F
#define GL_TEXTURE_IMAGE_TYPE   0x8290
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF
#define GL_TEXTURE_INTENSITY_SIZE   0x8061
#define GL_TEXTURE_INTENSITY_TYPE   0x8C15
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
#define GL_TEXTURE_LOD_BIAS   0x8501
#define GL_TEXTURE_LUMINANCE_SIZE   0x8060
#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14
#define GL_TEXTURE_MAG_FILTER   0x2800
#define GL_TEXTURE_MATRIX   0x0BA8
#define GL_TEXTURE_MAX_ANISOTROPY   0x84FE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT   0x84FE
#define GL_TEXTURE_MAX_LEVEL   0x813D
#define GL_TEXTURE_MAX_LOD   0x813B
#define GL_TEXTURE_MIN_FILTER   0x2801
#define GL_TEXTURE_MIN_LOD   0x813A
#define GL_TEXTURE_PRIORITY   0x8066
#define GL_TEXTURE_RECTANGLE   0x84F5
#define GL_TEXTURE_RED_SIZE   0x805C
#define GL_TEXTURE_RED_TYPE   0x8C10
#define GL_TEXTURE_RESIDENT   0x8067
#define GL_TEXTURE_SAMPLES   0x9106
#define GL_TEXTURE_SHADOW   0x82A1
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
#define GL_TEXTURE_STACK_DEPTH   0x0BA5
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
#define GL_TEXTURE_SWIZZLE_A   0x8E45
#define GL_TEXTURE_SWIZZLE_B   0x8E44
#define GL_TEXTURE_SWIZZLE_G   0x8E43
#define GL_TEXTURE_SWIZZLE_R   0x8E42
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
#define GL_TEXTURE_TARGET   0x1006
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
#define GL_TEXTURE_VIEW   0x82B5
#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD
#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB
#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE
#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC
#define GL_TEXTURE_WIDTH   0x1000
#define GL_TEXTURE_WRAP_R   0x8072
#define GL_TEXTURE_WRAP_S   0x2802
#define GL_TEXTURE_WRAP_T   0x2803
#define GL_TIMEOUT_EXPIRED   0x911B
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF
#define GL_TIMESTAMP   0x8E28
#define GL_TIME_ELAPSED   0x88BF
#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C
#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D
#define GL_TRANSFORM_BIT   0x00001000
#define GL_TRANSFORM_FEEDBACK   0x8E22
#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX   0x934B
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE   0x934C
#define GL_TRANSFORM_FEEDBACK_OVERFLOW   0x82EC
#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW   0x82ED
#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6
#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5
#define GL_TRIANGLES   0x0004
#define GL_TRIANGLES_ADJACENCY   0x000C
#define GL_TRIANGLE_FAN   0x0006
#define GL_TRIANGLE_STRIP   0x0005
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
#define GL_TRUE   1
#define GL_TYPE   0x92FA
#define GL_UNDEFINED_VERTEX   0x8260
#define GL_UNIFORM   0x92E1
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA
#define GL_UNIFORM_BARRIER_BIT   0x00000004
#define GL_UNIFORM_BLOCK   0x92E2
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
#define GL_UNIFORM_BUFFER   0x8A11
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
#define GL_UNIFORM_BUFFER_START   0x8A29
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
#define GL_UNIFORM_NAME_LENGTH   0x8A39
#define GL_UNIFORM_OFFSET   0x8A3B
#define GL_UNIFORM_SIZE   0x8A38
#define GL_UNIFORM_TYPE   0x8A37
#define GL_UNKNOWN_CONTEXT_RESET   0x8255
#define GL_UNPACK_ALIGNMENT   0x0CF5
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
#define GL_UNPACK_LSB_FIRST   0x0CF1
#define GL_UNPACK_ROW_LENGTH   0x0CF2
#define GL_UNPACK_SKIP_IMAGES   0x806D
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
#define GL_UNPACK_SKIP_ROWS   0x0CF3
#define GL_UNPACK_SWAP_BYTES   0x0CF0
#define GL_UNSIGNALED   0x9118
#define GL_UNSIGNED_BYTE   0x1401
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
#define GL_UNSIGNED_INT   0x1405
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
#define GL_UNSIGNED_INT_24_8   0x84FA
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
#define GL_UNSIGNED_INT_IMAGE_1D   0x9062
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C
#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
#define GL_UNSIGNED_INT_VEC2   0x8DC6
#define GL_UNSIGNED_INT_VEC3   0x8DC7
#define GL_UNSIGNED_INT_VEC4   0x8DC8
#define GL_UNSIGNED_NORMALIZED   0x8C17
#define GL_UNSIGNED_SHORT   0x1403
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
#define GL_UPPER_LEFT   0x8CA2
#define GL_V2F   0x2A20
#define GL_V3F   0x2A21
#define GL_VALIDATE_STATUS   0x8B83
#define GL_VENDOR   0x1F00
#define GL_VERSION   0x1F02
#define GL_VERTEX_ARRAY   0x8074
#define GL_VERTEX_ARRAY_BINDING   0x85B5
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
#define GL_VERTEX_ARRAY_POINTER   0x808E
#define GL_VERTEX_ARRAY_SIZE   0x807A
#define GL_VERTEX_ARRAY_STRIDE   0x807C
#define GL_VERTEX_ARRAY_TYPE   0x807B
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
#define GL_VERTEX_ATTRIB_BINDING   0x82D4
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5
#define GL_VERTEX_BINDING_BUFFER   0x8F4F
#define GL_VERTEX_BINDING_DIVISOR   0x82D6
#define GL_VERTEX_BINDING_OFFSET   0x82D7
#define GL_VERTEX_BINDING_STRIDE   0x82D8
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643
#define GL_VERTEX_SHADER   0x8B31
#define GL_VERTEX_SHADER_BIT   0x00000001
#define GL_VERTEX_SHADER_INVOCATIONS   0x82F0
#define GL_VERTEX_SUBROUTINE   0x92E8
#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE
#define GL_VERTEX_TEXTURE   0x829B
#define GL_VERTICES_SUBMITTED   0x82EE
#define GL_VIEWPORT   0x0BA2
#define GL_VIEWPORT_BIT   0x00000800
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
#define GL_VIEW_CLASS_128_BITS   0x82C4
#define GL_VIEW_CLASS_16_BITS   0x82CA
#define GL_VIEW_CLASS_24_BITS   0x82C9
#define GL_VIEW_CLASS_32_BITS   0x82C8
#define GL_VIEW_CLASS_48_BITS   0x82C7
#define GL_VIEW_CLASS_64_BITS   0x82C6
#define GL_VIEW_CLASS_8_BITS   0x82CB
#define GL_VIEW_CLASS_96_BITS   0x82C5
#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3
#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2
#define GL_VIEW_CLASS_RGTC1_RED   0x82D0
#define GL_VIEW_CLASS_RGTC2_RG   0x82D1
#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF
#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6
#define GL_WAIT_FAILED   0x911D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E
#define GL_WRITE_ONLY   0x88B9
#define GL_XOR   0x1506
#define GL_ZERO   0
#define GL_ZERO_TO_ONE   0x935F
#define GL_ZOOM_X   0x0D16
#define GL_ZOOM_Y   0x0D17
#define GL_VERSION_1_0   1
#define GL_VERSION_1_1   1
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_VERSION_1_4   1
#define GL_VERSION_1_5   1
#define GL_VERSION_2_0   1
#define GL_VERSION_2_1   1
#define GL_VERSION_3_0   1
#define GL_VERSION_3_1   1
#define GL_VERSION_3_2   1
#define GL_VERSION_3_3   1
#define GL_VERSION_4_0   1
#define GL_VERSION_4_1   1
#define GL_VERSION_4_2   1
#define GL_VERSION_4_3   1
#define GL_VERSION_4_4   1
#define GL_VERSION_4_5   1
#define GL_VERSION_4_6   1
#define GL_ARB_compatibility   1
#define GL_ARB_framebuffer_object   1
#define GL_EXT_framebuffer_blit   1
#define GL_EXT_framebuffer_multisample   1
#define GL_EXT_framebuffer_object   1
#define GL_EXT_texture_compression_s3tc   1
#define GL_EXT_texture_filter_anisotropic   1
#define glAccum   glad_glAccum
#define glActiveShaderProgram   glad_glActiveShaderProgram
#define glActiveTexture   glad_glActiveTexture
#define glAlphaFunc   glad_glAlphaFunc
#define glAreTexturesResident   glad_glAreTexturesResident
#define glArrayElement   glad_glArrayElement
#define glAttachShader   glad_glAttachShader
#define glBegin   glad_glBegin
#define glBeginConditionalRender   glad_glBeginConditionalRender
#define glBeginQuery   glad_glBeginQuery
#define glBeginQueryIndexed   glad_glBeginQueryIndexed
#define glBeginTransformFeedback   glad_glBeginTransformFeedback
#define glBindAttribLocation   glad_glBindAttribLocation
#define glBindBuffer   glad_glBindBuffer
#define glBindBufferBase   glad_glBindBufferBase
#define glBindBufferRange   glad_glBindBufferRange
#define glBindBuffersBase   glad_glBindBuffersBase
#define glBindBuffersRange   glad_glBindBuffersRange
#define glBindFragDataLocation   glad_glBindFragDataLocation
#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed
#define glBindFramebuffer   glad_glBindFramebuffer
#define glBindFramebufferEXT   glad_glBindFramebufferEXT
#define glBindImageTexture   glad_glBindImageTexture
#define glBindImageTextures   glad_glBindImageTextures
#define glBindProgramPipeline   glad_glBindProgramPipeline
#define glBindRenderbuffer   glad_glBindRenderbuffer
#define glBindRenderbufferEXT   glad_glBindRenderbufferEXT
#define glBindSampler   glad_glBindSampler
#define glBindSamplers   glad_glBindSamplers
#define glBindTexture   glad_glBindTexture
#define glBindTextureUnit   glad_glBindTextureUnit
#define glBindTextures   glad_glBindTextures
#define glBindTransformFeedback   glad_glBindTransformFeedback
#define glBindVertexArray   glad_glBindVertexArray
#define glBindVertexBuffer   glad_glBindVertexBuffer
#define glBindVertexBuffers   glad_glBindVertexBuffers
#define glBitmap   glad_glBitmap
#define glBlendColor   glad_glBlendColor
#define glBlendEquation   glad_glBlendEquation
#define glBlendEquationSeparate   glad_glBlendEquationSeparate
#define glBlendEquationSeparatei   glad_glBlendEquationSeparatei
#define glBlendEquationi   glad_glBlendEquationi
#define glBlendFunc   glad_glBlendFunc
#define glBlendFuncSeparate   glad_glBlendFuncSeparate
#define glBlendFuncSeparatei   glad_glBlendFuncSeparatei
#define glBlendFunci   glad_glBlendFunci
#define glBlitFramebuffer   glad_glBlitFramebuffer
#define glBlitFramebufferEXT   glad_glBlitFramebufferEXT
#define glBlitNamedFramebuffer   glad_glBlitNamedFramebuffer
#define glBufferData   glad_glBufferData
#define glBufferStorage   glad_glBufferStorage
#define glBufferSubData   glad_glBufferSubData
#define glCallList   glad_glCallList
#define glCallLists   glad_glCallLists
#define glCheckFramebufferStatus   glad_glCheckFramebufferStatus
#define glCheckFramebufferStatusEXT   glad_glCheckFramebufferStatusEXT
#define glCheckNamedFramebufferStatus   glad_glCheckNamedFramebufferStatus
#define glClampColor   glad_glClampColor
#define glClear   glad_glClear
#define glClearAccum   glad_glClearAccum
#define glClearBufferData   glad_glClearBufferData
#define glClearBufferSubData   glad_glClearBufferSubData
#define glClearBufferfi   glad_glClearBufferfi
#define glClearBufferfv   glad_glClearBufferfv
#define glClearBufferiv   glad_glClearBufferiv
#define glClearBufferuiv   glad_glClearBufferuiv
#define glClearColor   glad_glClearColor
#define glClearDepth   glad_glClearDepth
#define glClearDepthf   glad_glClearDepthf
#define glClearIndex   glad_glClearIndex
#define glClearNamedBufferData   glad_glClearNamedBufferData
#define glClearNamedBufferSubData   glad_glClearNamedBufferSubData
#define glClearNamedFramebufferfi   glad_glClearNamedFramebufferfi
#define glClearNamedFramebufferfv   glad_glClearNamedFramebufferfv
#define glClearNamedFramebufferiv   glad_glClearNamedFramebufferiv
#define glClearNamedFramebufferuiv   glad_glClearNamedFramebufferuiv
#define glClearStencil   glad_glClearStencil
#define glClearTexImage   glad_glClearTexImage
#define glClearTexSubImage   glad_glClearTexSubImage
#define glClientActiveTexture   glad_glClientActiveTexture
#define glClientWaitSync   glad_glClientWaitSync
#define glClipControl   glad_glClipControl
#define glClipPlane   glad_glClipPlane
#define glColor3b   glad_glColor3b
#define glColor3bv   glad_glColor3bv
#define glColor3d   glad_glColor3d
#define glColor3dv   glad_glColor3dv
#define glColor3f   glad_glColor3f
#define glColor3fv   glad_glColor3fv
#define glColor3i   glad_glColor3i
#define glColor3iv   glad_glColor3iv
#define glColor3s   glad_glColor3s
#define glColor3sv   glad_glColor3sv
#define glColor3ub   glad_glColor3ub
#define glColor3ubv   glad_glColor3ubv
#define glColor3ui   glad_glColor3ui
#define glColor3uiv   glad_glColor3uiv
#define glColor3us   glad_glColor3us
#define glColor3usv   glad_glColor3usv
#define glColor4b   glad_glColor4b
#define glColor4bv   glad_glColor4bv
#define glColor4d   glad_glColor4d
#define glColor4dv   glad_glColor4dv
#define glColor4f   glad_glColor4f
#define glColor4fv   glad_glColor4fv
#define glColor4i   glad_glColor4i
#define glColor4iv   glad_glColor4iv
#define glColor4s   glad_glColor4s
#define glColor4sv   glad_glColor4sv
#define glColor4ub   glad_glColor4ub
#define glColor4ubv   glad_glColor4ubv
#define glColor4ui   glad_glColor4ui
#define glColor4uiv   glad_glColor4uiv
#define glColor4us   glad_glColor4us
#define glColor4usv   glad_glColor4usv
#define glColorMask   glad_glColorMask
#define glColorMaski   glad_glColorMaski
#define glColorMaterial   glad_glColorMaterial
#define glColorP3ui   glad_glColorP3ui
#define glColorP3uiv   glad_glColorP3uiv
#define glColorP4ui   glad_glColorP4ui
#define glColorP4uiv   glad_glColorP4uiv
#define glColorPointer   glad_glColorPointer
#define glCompileShader   glad_glCompileShader
#define glCompressedTexImage1D   glad_glCompressedTexImage1D
#define glCompressedTexImage2D   glad_glCompressedTexImage2D
#define glCompressedTexImage3D   glad_glCompressedTexImage3D
#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D
#define glCompressedTexSubImage2D   glad_glCompressedTexSubImage2D
#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D
#define glCompressedTextureSubImage1D   glad_glCompressedTextureSubImage1D
#define glCompressedTextureSubImage2D   glad_glCompressedTextureSubImage2D
#define glCompressedTextureSubImage3D   glad_glCompressedTextureSubImage3D
#define glCopyBufferSubData   glad_glCopyBufferSubData
#define glCopyImageSubData   glad_glCopyImageSubData
#define glCopyNamedBufferSubData   glad_glCopyNamedBufferSubData
#define glCopyPixels   glad_glCopyPixels
#define glCopyTexImage1D   glad_glCopyTexImage1D
#define glCopyTexImage2D   glad_glCopyTexImage2D
#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D
#define glCopyTexSubImage2D   glad_glCopyTexSubImage2D
#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D
#define glCopyTextureSubImage1D   glad_glCopyTextureSubImage1D
#define glCopyTextureSubImage2D   glad_glCopyTextureSubImage2D
#define glCopyTextureSubImage3D   glad_glCopyTextureSubImage3D
#define glCreateBuffers   glad_glCreateBuffers
#define glCreateFramebuffers   glad_glCreateFramebuffers
#define glCreateProgram   glad_glCreateProgram
#define glCreateProgramPipelines   glad_glCreateProgramPipelines
#define glCreateQueries   glad_glCreateQueries
#define glCreateRenderbuffers   glad_glCreateRenderbuffers
#define glCreateSamplers   glad_glCreateSamplers
#define glCreateShader   glad_glCreateShader
#define glCreateShaderProgramv   glad_glCreateShaderProgramv
#define glCreateTextures   glad_glCreateTextures
#define glCreateTransformFeedbacks   glad_glCreateTransformFeedbacks
#define glCreateVertexArrays   glad_glCreateVertexArrays
#define glCullFace   glad_glCullFace
#define glDebugMessageCallback   glad_glDebugMessageCallback
#define glDebugMessageControl   glad_glDebugMessageControl
#define glDebugMessageInsert   glad_glDebugMessageInsert
#define glDeleteBuffers   glad_glDeleteBuffers
#define glDeleteFramebuffers   glad_glDeleteFramebuffers
#define glDeleteFramebuffersEXT   glad_glDeleteFramebuffersEXT
#define glDeleteLists   glad_glDeleteLists
#define glDeleteProgram   glad_glDeleteProgram
#define glDeleteProgramPipelines   glad_glDeleteProgramPipelines
#define glDeleteQueries   glad_glDeleteQueries
#define glDeleteRenderbuffers   glad_glDeleteRenderbuffers
#define glDeleteRenderbuffersEXT   glad_glDeleteRenderbuffersEXT
#define glDeleteSamplers   glad_glDeleteSamplers
#define glDeleteShader   glad_glDeleteShader
#define glDeleteSync   glad_glDeleteSync
#define glDeleteTextures   glad_glDeleteTextures
#define glDeleteTransformFeedbacks   glad_glDeleteTransformFeedbacks
#define glDeleteVertexArrays   glad_glDeleteVertexArrays
#define glDepthFunc   glad_glDepthFunc
#define glDepthMask   glad_glDepthMask
#define glDepthRange   glad_glDepthRange
#define glDepthRangeArrayv   glad_glDepthRangeArrayv
#define glDepthRangeIndexed   glad_glDepthRangeIndexed
#define glDepthRangef   glad_glDepthRangef
#define glDetachShader   glad_glDetachShader
#define glDisable   glad_glDisable
#define glDisableClientState   glad_glDisableClientState
#define glDisableVertexArrayAttrib   glad_glDisableVertexArrayAttrib
#define glDisableVertexAttribArray   glad_glDisableVertexAttribArray
#define glDisablei   glad_glDisablei
#define glDispatchCompute   glad_glDispatchCompute
#define glDispatchComputeIndirect   glad_glDispatchComputeIndirect
#define glDrawArrays   glad_glDrawArrays
#define glDrawArraysIndirect   glad_glDrawArraysIndirect
#define glDrawArraysInstanced   glad_glDrawArraysInstanced
#define glDrawArraysInstancedBaseInstance   glad_glDrawArraysInstancedBaseInstance
#define glDrawBuffer   glad_glDrawBuffer
#define glDrawBuffers   glad_glDrawBuffers
#define glDrawElements   glad_glDrawElements
#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex
#define glDrawElementsIndirect   glad_glDrawElementsIndirect
#define glDrawElementsInstanced   glad_glDrawElementsInstanced
#define glDrawElementsInstancedBaseInstance   glad_glDrawElementsInstancedBaseInstance
#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex
#define glDrawElementsInstancedBaseVertexBaseInstance   glad_glDrawElementsInstancedBaseVertexBaseInstance
#define glDrawPixels   glad_glDrawPixels
#define glDrawRangeElements   glad_glDrawRangeElements
#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex
#define glDrawTransformFeedback   glad_glDrawTransformFeedback
#define glDrawTransformFeedbackInstanced   glad_glDrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStream   glad_glDrawTransformFeedbackStream
#define glDrawTransformFeedbackStreamInstanced   glad_glDrawTransformFeedbackStreamInstanced
#define glEdgeFlag   glad_glEdgeFlag
#define glEdgeFlagPointer   glad_glEdgeFlagPointer
#define glEdgeFlagv   glad_glEdgeFlagv
#define glEnable   glad_glEnable
#define glEnableClientState   glad_glEnableClientState
#define glEnableVertexArrayAttrib   glad_glEnableVertexArrayAttrib
#define glEnableVertexAttribArray   glad_glEnableVertexAttribArray
#define glEnablei   glad_glEnablei
#define glEnd   glad_glEnd
#define glEndConditionalRender   glad_glEndConditionalRender
#define glEndList   glad_glEndList
#define glEndQuery   glad_glEndQuery
#define glEndQueryIndexed   glad_glEndQueryIndexed
#define glEndTransformFeedback   glad_glEndTransformFeedback
#define glEvalCoord1d   glad_glEvalCoord1d
#define glEvalCoord1dv   glad_glEvalCoord1dv
#define glEvalCoord1f   glad_glEvalCoord1f
#define glEvalCoord1fv   glad_glEvalCoord1fv
#define glEvalCoord2d   glad_glEvalCoord2d
#define glEvalCoord2dv   glad_glEvalCoord2dv
#define glEvalCoord2f   glad_glEvalCoord2f
#define glEvalCoord2fv   glad_glEvalCoord2fv
#define glEvalMesh1   glad_glEvalMesh1
#define glEvalMesh2   glad_glEvalMesh2
#define glEvalPoint1   glad_glEvalPoint1
#define glEvalPoint2   glad_glEvalPoint2
#define glFeedbackBuffer   glad_glFeedbackBuffer
#define glFenceSync   glad_glFenceSync
#define glFinish   glad_glFinish
#define glFlush   glad_glFlush
#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange
#define glFlushMappedNamedBufferRange   glad_glFlushMappedNamedBufferRange
#define glFogCoordPointer   glad_glFogCoordPointer
#define glFogCoordd   glad_glFogCoordd
#define glFogCoorddv   glad_glFogCoorddv
#define glFogCoordf   glad_glFogCoordf
#define glFogCoordfv   glad_glFogCoordfv
#define glFogf   glad_glFogf
#define glFogfv   glad_glFogfv
#define glFogi   glad_glFogi
#define glFogiv   glad_glFogiv
#define glFramebufferParameteri   glad_glFramebufferParameteri
#define glFramebufferRenderbuffer   glad_glFramebufferRenderbuffer
#define glFramebufferRenderbufferEXT   glad_glFramebufferRenderbufferEXT
#define glFramebufferTexture   glad_glFramebufferTexture
#define glFramebufferTexture1D   glad_glFramebufferTexture1D
#define glFramebufferTexture1DEXT   glad_glFramebufferTexture1DEXT
#define glFramebufferTexture2D   glad_glFramebufferTexture2D
#define glFramebufferTexture2DEXT   glad_glFramebufferTexture2DEXT
#define glFramebufferTexture3D   glad_glFramebufferTexture3D
#define glFramebufferTexture3DEXT   glad_glFramebufferTexture3DEXT
#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer
#define glFrontFace   glad_glFrontFace
#define glFrustum   glad_glFrustum
#define glGenBuffers   glad_glGenBuffers
#define glGenFramebuffers   glad_glGenFramebuffers
#define glGenFramebuffersEXT   glad_glGenFramebuffersEXT
#define glGenLists   glad_glGenLists
#define glGenProgramPipelines   glad_glGenProgramPipelines
#define glGenQueries   glad_glGenQueries
#define glGenRenderbuffers   glad_glGenRenderbuffers
#define glGenRenderbuffersEXT   glad_glGenRenderbuffersEXT
#define glGenSamplers   glad_glGenSamplers
#define glGenTextures   glad_glGenTextures
#define glGenTransformFeedbacks   glad_glGenTransformFeedbacks
#define glGenVertexArrays   glad_glGenVertexArrays
#define glGenerateMipmap   glad_glGenerateMipmap
#define glGenerateMipmapEXT   glad_glGenerateMipmapEXT
#define glGenerateTextureMipmap   glad_glGenerateTextureMipmap
#define glGetActiveAtomicCounterBufferiv   glad_glGetActiveAtomicCounterBufferiv
#define glGetActiveAttrib   glad_glGetActiveAttrib
#define glGetActiveSubroutineName   glad_glGetActiveSubroutineName
#define glGetActiveSubroutineUniformName   glad_glGetActiveSubroutineUniformName
#define glGetActiveSubroutineUniformiv   glad_glGetActiveSubroutineUniformiv
#define glGetActiveUniform   glad_glGetActiveUniform
#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName
#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv
#define glGetActiveUniformName   glad_glGetActiveUniformName
#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv
#define glGetAttachedShaders   glad_glGetAttachedShaders
#define glGetAttribLocation   glad_glGetAttribLocation
#define glGetBooleani_v   glad_glGetBooleani_v
#define glGetBooleanv   glad_glGetBooleanv
#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v
#define glGetBufferParameteriv   glad_glGetBufferParameteriv
#define glGetBufferPointerv   glad_glGetBufferPointerv
#define glGetBufferSubData   glad_glGetBufferSubData
#define glGetClipPlane   glad_glGetClipPlane
#define glGetCompressedTexImage   glad_glGetCompressedTexImage
#define glGetCompressedTextureImage   glad_glGetCompressedTextureImage
#define glGetCompressedTextureSubImage   glad_glGetCompressedTextureSubImage
#define glGetDebugMessageLog   glad_glGetDebugMessageLog
#define glGetDoublei_v   glad_glGetDoublei_v
#define glGetDoublev   glad_glGetDoublev
#define glGetError   glad_glGetError
#define glGetFloati_v   glad_glGetFloati_v
#define glGetFloatv   glad_glGetFloatv
#define glGetFragDataIndex   glad_glGetFragDataIndex
#define glGetFragDataLocation   glad_glGetFragDataLocation
#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv
#define glGetFramebufferAttachmentParameterivEXT   glad_glGetFramebufferAttachmentParameterivEXT
#define glGetFramebufferParameteriv   glad_glGetFramebufferParameteriv
#define glGetGraphicsResetStatus   glad_glGetGraphicsResetStatus
#define glGetInteger64i_v   glad_glGetInteger64i_v
#define glGetInteger64v   glad_glGetInteger64v
#define glGetIntegeri_v   glad_glGetIntegeri_v
#define glGetIntegerv   glad_glGetIntegerv
#define glGetInternalformati64v   glad_glGetInternalformati64v
#define glGetInternalformativ   glad_glGetInternalformativ
#define glGetLightfv   glad_glGetLightfv
#define glGetLightiv   glad_glGetLightiv
#define glGetMapdv   glad_glGetMapdv
#define glGetMapfv   glad_glGetMapfv
#define glGetMapiv   glad_glGetMapiv
#define glGetMaterialfv   glad_glGetMaterialfv
#define glGetMaterialiv   glad_glGetMaterialiv
#define glGetMultisamplefv   glad_glGetMultisamplefv
#define glGetNamedBufferParameteri64v   glad_glGetNamedBufferParameteri64v
#define glGetNamedBufferParameteriv   glad_glGetNamedBufferParameteriv
#define glGetNamedBufferPointerv   glad_glGetNamedBufferPointerv
#define glGetNamedBufferSubData   glad_glGetNamedBufferSubData
#define glGetNamedFramebufferAttachmentParameteriv   glad_glGetNamedFramebufferAttachmentParameteriv
#define glGetNamedFramebufferParameteriv   glad_glGetNamedFramebufferParameteriv
#define glGetNamedRenderbufferParameteriv   glad_glGetNamedRenderbufferParameteriv
#define glGetObjectLabel   glad_glGetObjectLabel
#define glGetObjectPtrLabel   glad_glGetObjectPtrLabel
#define glGetPixelMapfv   glad_glGetPixelMapfv
#define glGetPixelMapuiv   glad_glGetPixelMapuiv
#define glGetPixelMapusv   glad_glGetPixelMapusv
#define glGetPointerv   glad_glGetPointerv
#define glGetPolygonStipple   glad_glGetPolygonStipple
#define glGetProgramBinary   glad_glGetProgramBinary
#define glGetProgramInfoLog   glad_glGetProgramInfoLog
#define glGetProgramInterfaceiv   glad_glGetProgramInterfaceiv
#define glGetProgramPipelineInfoLog   glad_glGetProgramPipelineInfoLog
#define glGetProgramPipelineiv   glad_glGetProgramPipelineiv
#define glGetProgramResourceIndex   glad_glGetProgramResourceIndex
#define glGetProgramResourceLocation   glad_glGetProgramResourceLocation
#define glGetProgramResourceLocationIndex   glad_glGetProgramResourceLocationIndex
#define glGetProgramResourceName   glad_glGetProgramResourceName
#define glGetProgramResourceiv   glad_glGetProgramResourceiv
#define glGetProgramStageiv   glad_glGetProgramStageiv
#define glGetProgramiv   glad_glGetProgramiv
#define glGetQueryBufferObjecti64v   glad_glGetQueryBufferObjecti64v
#define glGetQueryBufferObjectiv   glad_glGetQueryBufferObjectiv
#define glGetQueryBufferObjectui64v   glad_glGetQueryBufferObjectui64v
#define glGetQueryBufferObjectuiv   glad_glGetQueryBufferObjectuiv
#define glGetQueryIndexediv   glad_glGetQueryIndexediv
#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v
#define glGetQueryObjectiv   glad_glGetQueryObjectiv
#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v
#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv
#define glGetQueryiv   glad_glGetQueryiv
#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv
#define glGetRenderbufferParameterivEXT   glad_glGetRenderbufferParameterivEXT
#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv
#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv
#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv
#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv
#define glGetShaderInfoLog   glad_glGetShaderInfoLog
#define glGetShaderPrecisionFormat   glad_glGetShaderPrecisionFormat
#define glGetShaderSource   glad_glGetShaderSource
#define glGetShaderiv   glad_glGetShaderiv
#define glGetString   glad_glGetString
#define glGetStringi   glad_glGetStringi
#define glGetSubroutineIndex   glad_glGetSubroutineIndex
#define glGetSubroutineUniformLocation   glad_glGetSubroutineUniformLocation
#define glGetSynciv   glad_glGetSynciv
#define glGetTexEnvfv   glad_glGetTexEnvfv
#define glGetTexEnviv   glad_glGetTexEnviv
#define glGetTexGendv   glad_glGetTexGendv
#define glGetTexGenfv   glad_glGetTexGenfv
#define glGetTexGeniv   glad_glGetTexGeniv
#define glGetTexImage   glad_glGetTexImage
#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv
#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv
#define glGetTexParameterIiv   glad_glGetTexParameterIiv
#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv
#define glGetTexParameterfv   glad_glGetTexParameterfv
#define glGetTexParameteriv   glad_glGetTexParameteriv
#define glGetTextureImage   glad_glGetTextureImage
#define glGetTextureLevelParameterfv   glad_glGetTextureLevelParameterfv
#define glGetTextureLevelParameteriv   glad_glGetTextureLevelParameteriv
#define glGetTextureParameterIiv   glad_glGetTextureParameterIiv
#define glGetTextureParameterIuiv   glad_glGetTextureParameterIuiv
#define glGetTextureParameterfv   glad_glGetTextureParameterfv
#define glGetTextureParameteriv   glad_glGetTextureParameteriv
#define glGetTextureSubImage   glad_glGetTextureSubImage
#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying
#define glGetTransformFeedbacki64_v   glad_glGetTransformFeedbacki64_v
#define glGetTransformFeedbacki_v   glad_glGetTransformFeedbacki_v
#define glGetTransformFeedbackiv   glad_glGetTransformFeedbackiv
#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex
#define glGetUniformIndices   glad_glGetUniformIndices
#define glGetUniformLocation   glad_glGetUniformLocation
#define glGetUniformSubroutineuiv   glad_glGetUniformSubroutineuiv
#define glGetUniformdv   glad_glGetUniformdv
#define glGetUniformfv   glad_glGetUniformfv
#define glGetUniformiv   glad_glGetUniformiv
#define glGetUniformuiv   glad_glGetUniformuiv
#define glGetVertexArrayIndexed64iv   glad_glGetVertexArrayIndexed64iv
#define glGetVertexArrayIndexediv   glad_glGetVertexArrayIndexediv
#define glGetVertexArrayiv   glad_glGetVertexArrayiv
#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv
#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv
#define glGetVertexAttribLdv   glad_glGetVertexAttribLdv
#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv
#define glGetVertexAttribdv   glad_glGetVertexAttribdv
#define glGetVertexAttribfv   glad_glGetVertexAttribfv
#define glGetVertexAttribiv   glad_glGetVertexAttribiv
#define glGetnColorTable   glad_glGetnColorTable
#define glGetnCompressedTexImage   glad_glGetnCompressedTexImage
#define glGetnConvolutionFilter   glad_glGetnConvolutionFilter
#define glGetnHistogram   glad_glGetnHistogram
#define glGetnMapdv   glad_glGetnMapdv
#define glGetnMapfv   glad_glGetnMapfv
#define glGetnMapiv   glad_glGetnMapiv
#define glGetnMinmax   glad_glGetnMinmax
#define glGetnPixelMapfv   glad_glGetnPixelMapfv
#define glGetnPixelMapuiv   glad_glGetnPixelMapuiv
#define glGetnPixelMapusv   glad_glGetnPixelMapusv
#define glGetnPolygonStipple   glad_glGetnPolygonStipple
#define glGetnSeparableFilter   glad_glGetnSeparableFilter
#define glGetnTexImage   glad_glGetnTexImage
#define glGetnUniformdv   glad_glGetnUniformdv
#define glGetnUniformfv   glad_glGetnUniformfv
#define glGetnUniformiv   glad_glGetnUniformiv
#define glGetnUniformuiv   glad_glGetnUniformuiv
#define glHint   glad_glHint
#define glIndexMask   glad_glIndexMask
#define glIndexPointer   glad_glIndexPointer
#define glIndexd   glad_glIndexd
#define glIndexdv   glad_glIndexdv
#define glIndexf   glad_glIndexf
#define glIndexfv   glad_glIndexfv
#define glIndexi   glad_glIndexi
#define glIndexiv   glad_glIndexiv
#define glIndexs   glad_glIndexs
#define glIndexsv   glad_glIndexsv
#define glIndexub   glad_glIndexub
#define glIndexubv   glad_glIndexubv
#define glInitNames   glad_glInitNames
#define glInterleavedArrays   glad_glInterleavedArrays
#define glInvalidateBufferData   glad_glInvalidateBufferData
#define glInvalidateBufferSubData   glad_glInvalidateBufferSubData
#define glInvalidateFramebuffer   glad_glInvalidateFramebuffer
#define glInvalidateNamedFramebufferData   glad_glInvalidateNamedFramebufferData
#define glInvalidateNamedFramebufferSubData   glad_glInvalidateNamedFramebufferSubData
#define glInvalidateSubFramebuffer   glad_glInvalidateSubFramebuffer
#define glInvalidateTexImage   glad_glInvalidateTexImage
#define glInvalidateTexSubImage   glad_glInvalidateTexSubImage
#define glIsBuffer   glad_glIsBuffer
#define glIsEnabled   glad_glIsEnabled
#define glIsEnabledi   glad_glIsEnabledi
#define glIsFramebuffer   glad_glIsFramebuffer
#define glIsFramebufferEXT   glad_glIsFramebufferEXT
#define glIsList   glad_glIsList
#define glIsProgram   glad_glIsProgram
#define glIsProgramPipeline   glad_glIsProgramPipeline
#define glIsQuery   glad_glIsQuery
#define glIsRenderbuffer   glad_glIsRenderbuffer
#define glIsRenderbufferEXT   glad_glIsRenderbufferEXT
#define glIsSampler   glad_glIsSampler
#define glIsShader   glad_glIsShader
#define glIsSync   glad_glIsSync
#define glIsTexture   glad_glIsTexture
#define glIsTransformFeedback   glad_glIsTransformFeedback
#define glIsVertexArray   glad_glIsVertexArray
#define glLightModelf   glad_glLightModelf
#define glLightModelfv   glad_glLightModelfv
#define glLightModeli   glad_glLightModeli
#define glLightModeliv   glad_glLightModeliv
#define glLightf   glad_glLightf
#define glLightfv   glad_glLightfv
#define glLighti   glad_glLighti
#define glLightiv   glad_glLightiv
#define glLineStipple   glad_glLineStipple
#define glLineWidth   glad_glLineWidth
#define glLinkProgram   glad_glLinkProgram
#define glListBase   glad_glListBase
#define glLoadIdentity   glad_glLoadIdentity
#define glLoadMatrixd   glad_glLoadMatrixd
#define glLoadMatrixf   glad_glLoadMatrixf
#define glLoadName   glad_glLoadName
#define glLoadTransposeMatrixd   glad_glLoadTransposeMatrixd
#define glLoadTransposeMatrixf   glad_glLoadTransposeMatrixf
#define glLogicOp   glad_glLogicOp
#define glMap1d   glad_glMap1d
#define glMap1f   glad_glMap1f
#define glMap2d   glad_glMap2d
#define glMap2f   glad_glMap2f
#define glMapBuffer   glad_glMapBuffer
#define glMapBufferRange   glad_glMapBufferRange
#define glMapGrid1d   glad_glMapGrid1d
#define glMapGrid1f   glad_glMapGrid1f
#define glMapGrid2d   glad_glMapGrid2d
#define glMapGrid2f   glad_glMapGrid2f
#define glMapNamedBuffer   glad_glMapNamedBuffer
#define glMapNamedBufferRange   glad_glMapNamedBufferRange
#define glMaterialf   glad_glMaterialf
#define glMaterialfv   glad_glMaterialfv
#define glMateriali   glad_glMateriali
#define glMaterialiv   glad_glMaterialiv
#define glMatrixMode   glad_glMatrixMode
#define glMemoryBarrier   glad_glMemoryBarrier
#define glMemoryBarrierByRegion   glad_glMemoryBarrierByRegion
#define glMinSampleShading   glad_glMinSampleShading
#define glMultMatrixd   glad_glMultMatrixd
#define glMultMatrixf   glad_glMultMatrixf
#define glMultTransposeMatrixd   glad_glMultTransposeMatrixd
#define glMultTransposeMatrixf   glad_glMultTransposeMatrixf
#define glMultiDrawArrays   glad_glMultiDrawArrays
#define glMultiDrawArraysIndirect   glad_glMultiDrawArraysIndirect
#define glMultiDrawArraysIndirectCount   glad_glMultiDrawArraysIndirectCount
#define glMultiDrawElements   glad_glMultiDrawElements
#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex
#define glMultiDrawElementsIndirect   glad_glMultiDrawElementsIndirect
#define glMultiDrawElementsIndirectCount   glad_glMultiDrawElementsIndirectCount
#define glMultiTexCoord1d   glad_glMultiTexCoord1d
#define glMultiTexCoord1dv   glad_glMultiTexCoord1dv
#define glMultiTexCoord1f   glad_glMultiTexCoord1f
#define glMultiTexCoord1fv   glad_glMultiTexCoord1fv
#define glMultiTexCoord1i   glad_glMultiTexCoord1i
#define glMultiTexCoord1iv   glad_glMultiTexCoord1iv
#define glMultiTexCoord1s   glad_glMultiTexCoord1s
#define glMultiTexCoord1sv   glad_glMultiTexCoord1sv
#define glMultiTexCoord2d   glad_glMultiTexCoord2d
#define glMultiTexCoord2dv   glad_glMultiTexCoord2dv
#define glMultiTexCoord2f   glad_glMultiTexCoord2f
#define glMultiTexCoord2fv   glad_glMultiTexCoord2fv
#define glMultiTexCoord2i   glad_glMultiTexCoord2i
#define glMultiTexCoord2iv   glad_glMultiTexCoord2iv
#define glMultiTexCoord2s   glad_glMultiTexCoord2s
#define glMultiTexCoord2sv   glad_glMultiTexCoord2sv
#define glMultiTexCoord3d   glad_glMultiTexCoord3d
#define glMultiTexCoord3dv   glad_glMultiTexCoord3dv
#define glMultiTexCoord3f   glad_glMultiTexCoord3f
#define glMultiTexCoord3fv   glad_glMultiTexCoord3fv
#define glMultiTexCoord3i   glad_glMultiTexCoord3i
#define glMultiTexCoord3iv   glad_glMultiTexCoord3iv
#define glMultiTexCoord3s   glad_glMultiTexCoord3s
#define glMultiTexCoord3sv   glad_glMultiTexCoord3sv
#define glMultiTexCoord4d   glad_glMultiTexCoord4d
#define glMultiTexCoord4dv   glad_glMultiTexCoord4dv
#define glMultiTexCoord4f   glad_glMultiTexCoord4f
#define glMultiTexCoord4fv   glad_glMultiTexCoord4fv
#define glMultiTexCoord4i   glad_glMultiTexCoord4i
#define glMultiTexCoord4iv   glad_glMultiTexCoord4iv
#define glMultiTexCoord4s   glad_glMultiTexCoord4s
#define glMultiTexCoord4sv   glad_glMultiTexCoord4sv
#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui
#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv
#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui
#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv
#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui
#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv
#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui
#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv
#define glNamedBufferData   glad_glNamedBufferData
#define glNamedBufferStorage   glad_glNamedBufferStorage
#define glNamedBufferSubData   glad_glNamedBufferSubData
#define glNamedFramebufferDrawBuffer   glad_glNamedFramebufferDrawBuffer
#define glNamedFramebufferDrawBuffers   glad_glNamedFramebufferDrawBuffers
#define glNamedFramebufferParameteri   glad_glNamedFramebufferParameteri
#define glNamedFramebufferReadBuffer   glad_glNamedFramebufferReadBuffer
#define glNamedFramebufferRenderbuffer   glad_glNamedFramebufferRenderbuffer
#define glNamedFramebufferTexture   glad_glNamedFramebufferTexture
#define glNamedFramebufferTextureLayer   glad_glNamedFramebufferTextureLayer
#define glNamedRenderbufferStorage   glad_glNamedRenderbufferStorage
#define glNamedRenderbufferStorageMultisample   glad_glNamedRenderbufferStorageMultisample
#define glNewList   glad_glNewList
#define glNormal3b   glad_glNormal3b
#define glNormal3bv   glad_glNormal3bv
#define glNormal3d   glad_glNormal3d
#define glNormal3dv   glad_glNormal3dv
#define glNormal3f   glad_glNormal3f
#define glNormal3fv   glad_glNormal3fv
#define glNormal3i   glad_glNormal3i
#define glNormal3iv   glad_glNormal3iv
#define glNormal3s   glad_glNormal3s
#define glNormal3sv   glad_glNormal3sv
#define glNormalP3ui   glad_glNormalP3ui
#define glNormalP3uiv   glad_glNormalP3uiv
#define glNormalPointer   glad_glNormalPointer
#define glObjectLabel   glad_glObjectLabel
#define glObjectPtrLabel   glad_glObjectPtrLabel
#define glOrtho   glad_glOrtho
#define glPassThrough   glad_glPassThrough
#define glPatchParameterfv   glad_glPatchParameterfv
#define glPatchParameteri   glad_glPatchParameteri
#define glPauseTransformFeedback   glad_glPauseTransformFeedback
#define glPixelMapfv   glad_glPixelMapfv
#define glPixelMapuiv   glad_glPixelMapuiv
#define glPixelMapusv   glad_glPixelMapusv
#define glPixelStoref   glad_glPixelStoref
#define glPixelStorei   glad_glPixelStorei
#define glPixelTransferf   glad_glPixelTransferf
#define glPixelTransferi   glad_glPixelTransferi
#define glPixelZoom   glad_glPixelZoom
#define glPointParameterf   glad_glPointParameterf
#define glPointParameterfv   glad_glPointParameterfv
#define glPointParameteri   glad_glPointParameteri
#define glPointParameteriv   glad_glPointParameteriv
#define glPointSize   glad_glPointSize
#define glPolygonMode   glad_glPolygonMode
#define glPolygonOffset   glad_glPolygonOffset
#define glPolygonOffsetClamp   glad_glPolygonOffsetClamp
#define glPolygonStipple   glad_glPolygonStipple
#define glPopAttrib   glad_glPopAttrib
#define glPopClientAttrib   glad_glPopClientAttrib
#define glPopDebugGroup   glad_glPopDebugGroup
#define glPopMatrix   glad_glPopMatrix
#define glPopName   glad_glPopName
#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex
#define glPrioritizeTextures   glad_glPrioritizeTextures
#define glProgramBinary   glad_glProgramBinary
#define glProgramParameteri   glad_glProgramParameteri
#define glProgramUniform1d   glad_glProgramUniform1d
#define glProgramUniform1dv   glad_glProgramUniform1dv
#define glProgramUniform1f   glad_glProgramUniform1f
#define glProgramUniform1fv   glad_glProgramUniform1fv
#define glProgramUniform1i   glad_glProgramUniform1i
#define glProgramUniform1iv   glad_glProgramUniform1iv
#define glProgramUniform1ui   glad_glProgramUniform1ui
#define glProgramUniform1uiv   glad_glProgramUniform1uiv
#define glProgramUniform2d   glad_glProgramUniform2d
#define glProgramUniform2dv   glad_glProgramUniform2dv
#define glProgramUniform2f   glad_glProgramUniform2f
#define glProgramUniform2fv   glad_glProgramUniform2fv
#define glProgramUniform2i   glad_glProgramUniform2i
#define glProgramUniform2iv   glad_glProgramUniform2iv
#define glProgramUniform2ui   glad_glProgramUniform2ui
#define glProgramUniform2uiv   glad_glProgramUniform2uiv
#define glProgramUniform3d   glad_glProgramUniform3d
#define glProgramUniform3dv   glad_glProgramUniform3dv
#define glProgramUniform3f   glad_glProgramUniform3f
#define glProgramUniform3fv   glad_glProgramUniform3fv
#define glProgramUniform3i   glad_glProgramUniform3i
#define glProgramUniform3iv   glad_glProgramUniform3iv
#define glProgramUniform3ui   glad_glProgramUniform3ui
#define glProgramUniform3uiv   glad_glProgramUniform3uiv
#define glProgramUniform4d   glad_glProgramUniform4d
#define glProgramUniform4dv   glad_glProgramUniform4dv
#define glProgramUniform4f   glad_glProgramUniform4f
#define glProgramUniform4fv   glad_glProgramUniform4fv
#define glProgramUniform4i   glad_glProgramUniform4i
#define glProgramUniform4iv   glad_glProgramUniform4iv
#define glProgramUniform4ui   glad_glProgramUniform4ui
#define glProgramUniform4uiv   glad_glProgramUniform4uiv
#define glProgramUniformMatrix2dv   glad_glProgramUniformMatrix2dv
#define glProgramUniformMatrix2fv   glad_glProgramUniformMatrix2fv
#define glProgramUniformMatrix2x3dv   glad_glProgramUniformMatrix2x3dv
#define glProgramUniformMatrix2x3fv   glad_glProgramUniformMatrix2x3fv
#define glProgramUniformMatrix2x4dv   glad_glProgramUniformMatrix2x4dv
#define glProgramUniformMatrix2x4fv   glad_glProgramUniformMatrix2x4fv
#define glProgramUniformMatrix3dv   glad_glProgramUniformMatrix3dv
#define glProgramUniformMatrix3fv   glad_glProgramUniformMatrix3fv
#define glProgramUniformMatrix3x2dv   glad_glProgramUniformMatrix3x2dv
#define glProgramUniformMatrix3x2fv   glad_glProgramUniformMatrix3x2fv
#define glProgramUniformMatrix3x4dv   glad_glProgramUniformMatrix3x4dv
#define glProgramUniformMatrix3x4fv   glad_glProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4dv   glad_glProgramUniformMatrix4dv
#define glProgramUniformMatrix4fv   glad_glProgramUniformMatrix4fv
#define glProgramUniformMatrix4x2dv   glad_glProgramUniformMatrix4x2dv
#define glProgramUniformMatrix4x2fv   glad_glProgramUniformMatrix4x2fv
#define glProgramUniformMatrix4x3dv   glad_glProgramUniformMatrix4x3dv
#define glProgramUniformMatrix4x3fv   glad_glProgramUniformMatrix4x3fv
#define glProvokingVertex   glad_glProvokingVertex
#define glPushAttrib   glad_glPushAttrib
#define glPushClientAttrib   glad_glPushClientAttrib
#define glPushDebugGroup   glad_glPushDebugGroup
#define glPushMatrix   glad_glPushMatrix
#define glPushName   glad_glPushName
#define glQueryCounter   glad_glQueryCounter
#define glRasterPos2d   glad_glRasterPos2d
#define glRasterPos2dv   glad_glRasterPos2dv
#define glRasterPos2f   glad_glRasterPos2f
#define glRasterPos2fv   glad_glRasterPos2fv
#define glRasterPos2i   glad_glRasterPos2i
#define glRasterPos2iv   glad_glRasterPos2iv
#define glRasterPos2s   glad_glRasterPos2s
#define glRasterPos2sv   glad_glRasterPos2sv
#define glRasterPos3d   glad_glRasterPos3d
#define glRasterPos3dv   glad_glRasterPos3dv
#define glRasterPos3f   glad_glRasterPos3f
#define glRasterPos3fv   glad_glRasterPos3fv
#define glRasterPos3i   glad_glRasterPos3i
#define glRasterPos3iv   glad_glRasterPos3iv
#define glRasterPos3s   glad_glRasterPos3s
#define glRasterPos3sv   glad_glRasterPos3sv
#define glRasterPos4d   glad_glRasterPos4d
#define glRasterPos4dv   glad_glRasterPos4dv
#define glRasterPos4f   glad_glRasterPos4f
#define glRasterPos4fv   glad_glRasterPos4fv
#define glRasterPos4i   glad_glRasterPos4i
#define glRasterPos4iv   glad_glRasterPos4iv
#define glRasterPos4s   glad_glRasterPos4s
#define glRasterPos4sv   glad_glRasterPos4sv
#define glReadBuffer   glad_glReadBuffer
#define glReadPixels   glad_glReadPixels
#define glReadnPixels   glad_glReadnPixels
#define glRectd   glad_glRectd
#define glRectdv   glad_glRectdv
#define glRectf   glad_glRectf
#define glRectfv   glad_glRectfv
#define glRecti   glad_glRecti
#define glRectiv   glad_glRectiv
#define glRects   glad_glRects
#define glRectsv   glad_glRectsv
#define glReleaseShaderCompiler   glad_glReleaseShaderCompiler
#define glRenderMode   glad_glRenderMode
#define glRenderbufferStorage   glad_glRenderbufferStorage
#define glRenderbufferStorageEXT   glad_glRenderbufferStorageEXT
#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample
#define glRenderbufferStorageMultisampleEXT   glad_glRenderbufferStorageMultisampleEXT
#define glResumeTransformFeedback   glad_glResumeTransformFeedback
#define glRotated   glad_glRotated
#define glRotatef   glad_glRotatef
#define glSampleCoverage   glad_glSampleCoverage
#define glSampleMaski   glad_glSampleMaski
#define glSamplerParameterIiv   glad_glSamplerParameterIiv
#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv
#define glSamplerParameterf   glad_glSamplerParameterf
#define glSamplerParameterfv   glad_glSamplerParameterfv
#define glSamplerParameteri   glad_glSamplerParameteri
#define glSamplerParameteriv   glad_glSamplerParameteriv
#define glScaled   glad_glScaled
#define glScalef   glad_glScalef
#define glScissor   glad_glScissor
#define glScissorArrayv   glad_glScissorArrayv
#define glScissorIndexed   glad_glScissorIndexed
#define glScissorIndexedv   glad_glScissorIndexedv
#define glSecondaryColor3b   glad_glSecondaryColor3b
#define glSecondaryColor3bv   glad_glSecondaryColor3bv
#define glSecondaryColor3d   glad_glSecondaryColor3d
#define glSecondaryColor3dv   glad_glSecondaryColor3dv
#define glSecondaryColor3f   glad_glSecondaryColor3f
#define glSecondaryColor3fv   glad_glSecondaryColor3fv
#define glSecondaryColor3i   glad_glSecondaryColor3i
#define glSecondaryColor3iv   glad_glSecondaryColor3iv
#define glSecondaryColor3s   glad_glSecondaryColor3s
#define glSecondaryColor3sv   glad_glSecondaryColor3sv
#define glSecondaryColor3ub   glad_glSecondaryColor3ub
#define glSecondaryColor3ubv   glad_glSecondaryColor3ubv
#define glSecondaryColor3ui   glad_glSecondaryColor3ui
#define glSecondaryColor3uiv   glad_glSecondaryColor3uiv
#define glSecondaryColor3us   glad_glSecondaryColor3us
#define glSecondaryColor3usv   glad_glSecondaryColor3usv
#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui
#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv
#define glSecondaryColorPointer   glad_glSecondaryColorPointer
#define glSelectBuffer   glad_glSelectBuffer
#define glShadeModel   glad_glShadeModel
#define glShaderBinary   glad_glShaderBinary
#define glShaderSource   glad_glShaderSource
#define glShaderStorageBlockBinding   glad_glShaderStorageBlockBinding
#define glSpecializeShader   glad_glSpecializeShader
#define glStencilFunc   glad_glStencilFunc
#define glStencilFuncSeparate   glad_glStencilFuncSeparate
#define glStencilMask   glad_glStencilMask
#define glStencilMaskSeparate   glad_glStencilMaskSeparate
#define glStencilOp   glad_glStencilOp
#define glStencilOpSeparate   glad_glStencilOpSeparate
#define glTexBuffer   glad_glTexBuffer
#define glTexBufferRange   glad_glTexBufferRange
#define glTexCoord1d   glad_glTexCoord1d
#define glTexCoord1dv   glad_glTexCoord1dv
#define glTexCoord1f   glad_glTexCoord1f
#define glTexCoord1fv   glad_glTexCoord1fv
#define glTexCoord1i   glad_glTexCoord1i
#define glTexCoord1iv   glad_glTexCoord1iv
#define glTexCoord1s   glad_glTexCoord1s
#define glTexCoord1sv   glad_glTexCoord1sv
#define glTexCoord2d   glad_glTexCoord2d
#define glTexCoord2dv   glad_glTexCoord2dv
#define glTexCoord2f   glad_glTexCoord2f
#define glTexCoord2fv   glad_glTexCoord2fv
#define glTexCoord2i   glad_glTexCoord2i
#define glTexCoord2iv   glad_glTexCoord2iv
#define glTexCoord2s   glad_glTexCoord2s
#define glTexCoord2sv   glad_glTexCoord2sv
#define glTexCoord3d   glad_glTexCoord3d
#define glTexCoord3dv   glad_glTexCoord3dv
#define glTexCoord3f   glad_glTexCoord3f
#define glTexCoord3fv   glad_glTexCoord3fv
#define glTexCoord3i   glad_glTexCoord3i
#define glTexCoord3iv   glad_glTexCoord3iv
#define glTexCoord3s   glad_glTexCoord3s
#define glTexCoord3sv   glad_glTexCoord3sv
#define glTexCoord4d   glad_glTexCoord4d
#define glTexCoord4dv   glad_glTexCoord4dv
#define glTexCoord4f   glad_glTexCoord4f
#define glTexCoord4fv   glad_glTexCoord4fv
#define glTexCoord4i   glad_glTexCoord4i
#define glTexCoord4iv   glad_glTexCoord4iv
#define glTexCoord4s   glad_glTexCoord4s
#define glTexCoord4sv   glad_glTexCoord4sv
#define glTexCoordP1ui   glad_glTexCoordP1ui
#define glTexCoordP1uiv   glad_glTexCoordP1uiv
#define glTexCoordP2ui   glad_glTexCoordP2ui
#define glTexCoordP2uiv   glad_glTexCoordP2uiv
#define glTexCoordP3ui   glad_glTexCoordP3ui
#define glTexCoordP3uiv   glad_glTexCoordP3uiv
#define glTexCoordP4ui   glad_glTexCoordP4ui
#define glTexCoordP4uiv   glad_glTexCoordP4uiv
#define glTexCoordPointer   glad_glTexCoordPointer
#define glTexEnvf   glad_glTexEnvf
#define glTexEnvfv   glad_glTexEnvfv
#define glTexEnvi   glad_glTexEnvi
#define glTexEnviv   glad_glTexEnviv
#define glTexGend   glad_glTexGend
#define glTexGendv   glad_glTexGendv
#define glTexGenf   glad_glTexGenf
#define glTexGenfv   glad_glTexGenfv
#define glTexGeni   glad_glTexGeni
#define glTexGeniv   glad_glTexGeniv
#define glTexImage1D   glad_glTexImage1D
#define glTexImage2D   glad_glTexImage2D
#define glTexImage2DMultisample   glad_glTexImage2DMultisample
#define glTexImage3D   glad_glTexImage3D
#define glTexImage3DMultisample   glad_glTexImage3DMultisample
#define glTexParameterIiv   glad_glTexParameterIiv
#define glTexParameterIuiv   glad_glTexParameterIuiv
#define glTexParameterf   glad_glTexParameterf
#define glTexParameterfv   glad_glTexParameterfv
#define glTexParameteri   glad_glTexParameteri
#define glTexParameteriv   glad_glTexParameteriv
#define glTexStorage1D   glad_glTexStorage1D
#define glTexStorage2D   glad_glTexStorage2D
#define glTexStorage2DMultisample   glad_glTexStorage2DMultisample
#define glTexStorage3D   glad_glTexStorage3D
#define glTexStorage3DMultisample   glad_glTexStorage3DMultisample
#define glTexSubImage1D   glad_glTexSubImage1D
#define glTexSubImage2D   glad_glTexSubImage2D
#define glTexSubImage3D   glad_glTexSubImage3D
#define glTextureBarrier   glad_glTextureBarrier
#define glTextureBuffer   glad_glTextureBuffer
#define glTextureBufferRange   glad_glTextureBufferRange
#define glTextureParameterIiv   glad_glTextureParameterIiv
#define glTextureParameterIuiv   glad_glTextureParameterIuiv
#define glTextureParameterf   glad_glTextureParameterf
#define glTextureParameterfv   glad_glTextureParameterfv
#define glTextureParameteri   glad_glTextureParameteri
#define glTextureParameteriv   glad_glTextureParameteriv
#define glTextureStorage1D   glad_glTextureStorage1D
#define glTextureStorage2D   glad_glTextureStorage2D
#define glTextureStorage2DMultisample   glad_glTextureStorage2DMultisample
#define glTextureStorage3D   glad_glTextureStorage3D
#define glTextureStorage3DMultisample   glad_glTextureStorage3DMultisample
#define glTextureSubImage1D   glad_glTextureSubImage1D
#define glTextureSubImage2D   glad_glTextureSubImage2D
#define glTextureSubImage3D   glad_glTextureSubImage3D
#define glTextureView   glad_glTextureView
#define glTransformFeedbackBufferBase   glad_glTransformFeedbackBufferBase
#define glTransformFeedbackBufferRange   glad_glTransformFeedbackBufferRange
#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings
#define glTranslated   glad_glTranslated
#define glTranslatef   glad_glTranslatef
#define glUniform1d   glad_glUniform1d
#define glUniform1dv   glad_glUniform1dv
#define glUniform1f   glad_glUniform1f
#define glUniform1fv   glad_glUniform1fv
#define glUniform1i   glad_glUniform1i
#define glUniform1iv   glad_glUniform1iv
#define glUniform1ui   glad_glUniform1ui
#define glUniform1uiv   glad_glUniform1uiv
#define glUniform2d   glad_glUniform2d
#define glUniform2dv   glad_glUniform2dv
#define glUniform2f   glad_glUniform2f
#define glUniform2fv   glad_glUniform2fv
#define glUniform2i   glad_glUniform2i
#define glUniform2iv   glad_glUniform2iv
#define glUniform2ui   glad_glUniform2ui
#define glUniform2uiv   glad_glUniform2uiv
#define glUniform3d   glad_glUniform3d
#define glUniform3dv   glad_glUniform3dv
#define glUniform3f   glad_glUniform3f
#define glUniform3fv   glad_glUniform3fv
#define glUniform3i   glad_glUniform3i
#define glUniform3iv   glad_glUniform3iv
#define glUniform3ui   glad_glUniform3ui
#define glUniform3uiv   glad_glUniform3uiv
#define glUniform4d   glad_glUniform4d
#define glUniform4dv   glad_glUniform4dv
#define glUniform4f   glad_glUniform4f
#define glUniform4fv   glad_glUniform4fv
#define glUniform4i   glad_glUniform4i
#define glUniform4iv   glad_glUniform4iv
#define glUniform4ui   glad_glUniform4ui
#define glUniform4uiv   glad_glUniform4uiv
#define glUniformBlockBinding   glad_glUniformBlockBinding
#define glUniformMatrix2dv   glad_glUniformMatrix2dv
#define glUniformMatrix2fv   glad_glUniformMatrix2fv
#define glUniformMatrix2x3dv   glad_glUniformMatrix2x3dv
#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv
#define glUniformMatrix2x4dv   glad_glUniformMatrix2x4dv
#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv
#define glUniformMatrix3dv   glad_glUniformMatrix3dv
#define glUniformMatrix3fv   glad_glUniformMatrix3fv
#define glUniformMatrix3x2dv   glad_glUniformMatrix3x2dv
#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv
#define glUniformMatrix3x4dv   glad_glUniformMatrix3x4dv
#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv
#define glUniformMatrix4dv   glad_glUniformMatrix4dv
#define glUniformMatrix4fv   glad_glUniformMatrix4fv
#define glUniformMatrix4x2dv   glad_glUniformMatrix4x2dv
#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv
#define glUniformMatrix4x3dv   glad_glUniformMatrix4x3dv
#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv
#define glUniformSubroutinesuiv   glad_glUniformSubroutinesuiv
#define glUnmapBuffer   glad_glUnmapBuffer
#define glUnmapNamedBuffer   glad_glUnmapNamedBuffer
#define glUseProgram   glad_glUseProgram
#define glUseProgramStages   glad_glUseProgramStages
#define glValidateProgram   glad_glValidateProgram
#define glValidateProgramPipeline   glad_glValidateProgramPipeline
#define glVertex2d   glad_glVertex2d
#define glVertex2dv   glad_glVertex2dv
#define glVertex2f   glad_glVertex2f
#define glVertex2fv   glad_glVertex2fv
#define glVertex2i   glad_glVertex2i
#define glVertex2iv   glad_glVertex2iv
#define glVertex2s   glad_glVertex2s
#define glVertex2sv   glad_glVertex2sv
#define glVertex3d   glad_glVertex3d
#define glVertex3dv   glad_glVertex3dv
#define glVertex3f   glad_glVertex3f
#define glVertex3fv   glad_glVertex3fv
#define glVertex3i   glad_glVertex3i
#define glVertex3iv   glad_glVertex3iv
#define glVertex3s   glad_glVertex3s
#define glVertex3sv   glad_glVertex3sv
#define glVertex4d   glad_glVertex4d
#define glVertex4dv   glad_glVertex4dv
#define glVertex4f   glad_glVertex4f
#define glVertex4fv   glad_glVertex4fv
#define glVertex4i   glad_glVertex4i
#define glVertex4iv   glad_glVertex4iv
#define glVertex4s   glad_glVertex4s
#define glVertex4sv   glad_glVertex4sv
#define glVertexArrayAttribBinding   glad_glVertexArrayAttribBinding
#define glVertexArrayAttribFormat   glad_glVertexArrayAttribFormat
#define glVertexArrayAttribIFormat   glad_glVertexArrayAttribIFormat
#define glVertexArrayAttribLFormat   glad_glVertexArrayAttribLFormat
#define glVertexArrayBindingDivisor   glad_glVertexArrayBindingDivisor
#define glVertexArrayElementBuffer   glad_glVertexArrayElementBuffer
#define glVertexArrayVertexBuffer   glad_glVertexArrayVertexBuffer
#define glVertexArrayVertexBuffers   glad_glVertexArrayVertexBuffers
#define glVertexAttrib1d   glad_glVertexAttrib1d
#define glVertexAttrib1dv   glad_glVertexAttrib1dv
#define glVertexAttrib1f   glad_glVertexAttrib1f
#define glVertexAttrib1fv   glad_glVertexAttrib1fv
#define glVertexAttrib1s   glad_glVertexAttrib1s
#define glVertexAttrib1sv   glad_glVertexAttrib1sv
#define glVertexAttrib2d   glad_glVertexAttrib2d
#define glVertexAttrib2dv   glad_glVertexAttrib2dv
#define glVertexAttrib2f   glad_glVertexAttrib2f
#define glVertexAttrib2fv   glad_glVertexAttrib2fv
#define glVertexAttrib2s   glad_glVertexAttrib2s
#define glVertexAttrib2sv   glad_glVertexAttrib2sv
#define glVertexAttrib3d   glad_glVertexAttrib3d
#define glVertexAttrib3dv   glad_glVertexAttrib3dv
#define glVertexAttrib3f   glad_glVertexAttrib3f
#define glVertexAttrib3fv   glad_glVertexAttrib3fv
#define glVertexAttrib3s   glad_glVertexAttrib3s
#define glVertexAttrib3sv   glad_glVertexAttrib3sv
#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv
#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv
#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv
#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub
#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv
#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv
#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv
#define glVertexAttrib4bv   glad_glVertexAttrib4bv
#define glVertexAttrib4d   glad_glVertexAttrib4d
#define glVertexAttrib4dv   glad_glVertexAttrib4dv
#define glVertexAttrib4f   glad_glVertexAttrib4f
#define glVertexAttrib4fv   glad_glVertexAttrib4fv
#define glVertexAttrib4iv   glad_glVertexAttrib4iv
#define glVertexAttrib4s   glad_glVertexAttrib4s
#define glVertexAttrib4sv   glad_glVertexAttrib4sv
#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv
#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv
#define glVertexAttrib4usv   glad_glVertexAttrib4usv
#define glVertexAttribBinding   glad_glVertexAttribBinding
#define glVertexAttribDivisor   glad_glVertexAttribDivisor
#define glVertexAttribFormat   glad_glVertexAttribFormat
#define glVertexAttribI1i   glad_glVertexAttribI1i
#define glVertexAttribI1iv   glad_glVertexAttribI1iv
#define glVertexAttribI1ui   glad_glVertexAttribI1ui
#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv
#define glVertexAttribI2i   glad_glVertexAttribI2i
#define glVertexAttribI2iv   glad_glVertexAttribI2iv
#define glVertexAttribI2ui   glad_glVertexAttribI2ui
#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv
#define glVertexAttribI3i   glad_glVertexAttribI3i
#define glVertexAttribI3iv   glad_glVertexAttribI3iv
#define glVertexAttribI3ui   glad_glVertexAttribI3ui
#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv
#define glVertexAttribI4bv   glad_glVertexAttribI4bv
#define glVertexAttribI4i   glad_glVertexAttribI4i
#define glVertexAttribI4iv   glad_glVertexAttribI4iv
#define glVertexAttribI4sv   glad_glVertexAttribI4sv
#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv
#define glVertexAttribI4ui   glad_glVertexAttribI4ui
#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv
#define glVertexAttribI4usv   glad_glVertexAttribI4usv
#define glVertexAttribIFormat   glad_glVertexAttribIFormat
#define glVertexAttribIPointer   glad_glVertexAttribIPointer
#define glVertexAttribL1d   glad_glVertexAttribL1d
#define glVertexAttribL1dv   glad_glVertexAttribL1dv
#define glVertexAttribL2d   glad_glVertexAttribL2d
#define glVertexAttribL2dv   glad_glVertexAttribL2dv
#define glVertexAttribL3d   glad_glVertexAttribL3d
#define glVertexAttribL3dv   glad_glVertexAttribL3dv
#define glVertexAttribL4d   glad_glVertexAttribL4d
#define glVertexAttribL4dv   glad_glVertexAttribL4dv
#define glVertexAttribLFormat   glad_glVertexAttribLFormat
#define glVertexAttribLPointer   glad_glVertexAttribLPointer
#define glVertexAttribP1ui   glad_glVertexAttribP1ui
#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv
#define glVertexAttribP2ui   glad_glVertexAttribP2ui
#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv
#define glVertexAttribP3ui   glad_glVertexAttribP3ui
#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv
#define glVertexAttribP4ui   glad_glVertexAttribP4ui
#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv
#define glVertexAttribPointer   glad_glVertexAttribPointer
#define glVertexBindingDivisor   glad_glVertexBindingDivisor
#define glVertexP2ui   glad_glVertexP2ui
#define glVertexP2uiv   glad_glVertexP2uiv
#define glVertexP3ui   glad_glVertexP3ui
#define glVertexP3uiv   glad_glVertexP3uiv
#define glVertexP4ui   glad_glVertexP4ui
#define glVertexP4uiv   glad_glVertexP4uiv
#define glVertexPointer   glad_glVertexPointer
#define glViewport   glad_glViewport
#define glViewportArrayv   glad_glViewportArrayv
#define glViewportIndexedf   glad_glViewportIndexedf
#define glViewportIndexedfv   glad_glViewportIndexedfv
#define glWaitSync   glad_glWaitSync
#define glWindowPos2d   glad_glWindowPos2d
#define glWindowPos2dv   glad_glWindowPos2dv
#define glWindowPos2f   glad_glWindowPos2f
#define glWindowPos2fv   glad_glWindowPos2fv
#define glWindowPos2i   glad_glWindowPos2i
#define glWindowPos2iv   glad_glWindowPos2iv
#define glWindowPos2s   glad_glWindowPos2s
#define glWindowPos2sv   glad_glWindowPos2sv
#define glWindowPos3d   glad_glWindowPos3d
#define glWindowPos3dv   glad_glWindowPos3dv
#define glWindowPos3f   glad_glWindowPos3f
#define glWindowPos3fv   glad_glWindowPos3fv
#define glWindowPos3i   glad_glWindowPos3i
#define glWindowPos3iv   glad_glWindowPos3iv
#define glWindowPos3s   glad_glWindowPos3s
#define glWindowPos3sv   glad_glWindowPos3sv

Typedefs

typedef void(* GLADapiproc) (void)
typedef GLADapiproc(* GLADloadfunc) (const char *name)
typedef GLADapiproc(* GLADuserptrloadfunc) (void *userptr, const char *name)
typedef void(* GLADprecallback) (const char *name, GLADapiproc apiproc, int len_args,...)
typedef void(* GLADpostcallback) (void *ret, const char *name, GLADapiproc apiproc, int len_args,...)
typedef unsigned int GLenum
typedef unsigned char GLboolean
typedef unsigned int GLbitfield
typedef void GLvoid
typedef khronos_int8_t GLbyte
typedef khronos_uint8_t GLubyte
typedef khronos_int16_t GLshort
typedef khronos_uint16_t GLushort
typedef int GLint
typedef unsigned int GLuint
typedef khronos_int32_t GLclampx
typedef int GLsizei
typedef khronos_float_t GLfloat
typedef khronos_float_t GLclampf
typedef double GLdouble
typedef double GLclampd
typedef void * GLeglClientBufferEXT
typedef void * GLeglImageOES
typedef char GLchar
typedef char GLcharARB
typedef unsigned int GLhandleARB
typedef khronos_uint16_t GLhalf
typedef khronos_uint16_t GLhalfARB
typedef khronos_int32_t GLfixed
typedef khronos_intptr_t GLintptr
typedef khronos_intptr_t GLintptrARB
typedef khronos_ssize_t GLsizeiptr
typedef khronos_ssize_t GLsizeiptrARB
typedef khronos_int64_t GLint64
typedef khronos_int64_t GLint64EXT
typedef khronos_uint64_t GLuint64
typedef khronos_uint64_t GLuint64EXT
typedef struct __GLsync * GLsync
typedef void(GLAD_API_PTR * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(GLAD_API_PTR * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(GLAD_API_PTR * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
typedef void(GLAD_API_PTR * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
typedef unsigned short GLhalfNV
typedef GLintptr GLvdpauSurfaceNV
typedef void(GLAD_API_PTR * GLVULKANPROCNV) (void)
typedef void(GLAD_API_PTR * PFNGLACCUMPROC) (GLenum op, GLfloat value)
typedef void(GLAD_API_PTR * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program)
typedef void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC) (GLenum texture)
typedef void(GLAD_API_PTR * PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref)
typedef GLboolean(GLAD_API_PTR * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences)
typedef void(GLAD_API_PTR * PFNGLARRAYELEMENTPROC) (GLint i)
typedef void(GLAD_API_PTR * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader)
typedef void(GLAD_API_PTR * PFNGLBEGINPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id)
typedef void(GLAD_API_PTR * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id)
typedef void(GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode)
typedef void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
typedef void(GLAD_API_PTR * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
typedef void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer)
typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer)
typedef void(GLAD_API_PTR * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
typedef void(GLAD_API_PTR * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures)
typedef void(GLAD_API_PTR * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline)
typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer)
typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer)
typedef void(GLAD_API_PTR * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler)
typedef void(GLAD_API_PTR * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers)
typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture)
typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture)
typedef void(GLAD_API_PTR * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures)
typedef void(GLAD_API_PTR * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id)
typedef void(GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC) (GLuint array)
typedef void(GLAD_API_PTR * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
typedef void(GLAD_API_PTR * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
typedef void(GLAD_API_PTR * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha)
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor)
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
typedef void(GLAD_API_PTR * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst)
typedef void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
typedef void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
typedef void(GLAD_API_PTR * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
typedef void(GLAD_API_PTR * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage)
typedef void(GLAD_API_PTR * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
typedef void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
typedef void(GLAD_API_PTR * PFNGLCALLLISTPROC) (GLuint list)
typedef void(GLAD_API_PTR * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const void *lists)
typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target)
typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target)
typedef GLenum(GLAD_API_PTR * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target)
typedef void(GLAD_API_PTR * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp)
typedef void(GLAD_API_PTR * PFNGLCLEARPROC) (GLbitfield mask)
typedef void(GLAD_API_PTR * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHPROC) (GLdouble depth)
typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHFPROC) (GLfloat d)
typedef void(GLAD_API_PTR * PFNGLCLEARINDEXPROC) (GLfloat c)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC) (GLint s)
typedef void(GLAD_API_PTR * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
typedef void(GLAD_API_PTR * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture)
typedef GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout)
typedef void(GLAD_API_PTR * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth)
typedef void(GLAD_API_PTR * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation)
typedef void(GLAD_API_PTR * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3BVPROC) (const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3UBVPROC) (const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3UIVPROC) (const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)
typedef void(GLAD_API_PTR * PFNGLCOLOR3USVPROC) (const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4BVPROC) (const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4UBVPROC) (const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4UIVPROC) (const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha)
typedef void(GLAD_API_PTR * PFNGLCOLOR4USVPROC) (const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
typedef void(GLAD_API_PTR * PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
typedef void(GLAD_API_PTR * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color)
typedef void(GLAD_API_PTR * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color)
typedef void(GLAD_API_PTR * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color)
typedef void(GLAD_API_PTR * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color)
typedef void(GLAD_API_PTR * PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC) (GLuint shader)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
typedef void(GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
typedef void(GLAD_API_PTR * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers)
typedef void(GLAD_API_PTR * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers)
typedef GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC) (void)
typedef void(GLAD_API_PTR * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines)
typedef void(GLAD_API_PTR * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers)
typedef void(GLAD_API_PTR * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers)
typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC) (GLenum type)
typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const *strings)
typedef void(GLAD_API_PTR * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures)
typedef void(GLAD_API_PTR * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays)
typedef void(GLAD_API_PTR * PFNGLCULLFACEPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam)
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
typedef void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers)
typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers)
typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers)
typedef void(GLAD_API_PTR * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range)
typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC) (GLuint program)
typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines)
typedef void(GLAD_API_PTR * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers)
typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers)
typedef void(GLAD_API_PTR * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers)
typedef void(GLAD_API_PTR * PFNGLDELETESHADERPROC) (GLuint shader)
typedef void(GLAD_API_PTR * PFNGLDELETESYNCPROC) (GLsync sync)
typedef void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures)
typedef void(GLAD_API_PTR * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays)
typedef void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC) (GLenum func)
typedef void(GLAD_API_PTR * PFNGLDEPTHMASKPROC) (GLboolean flag)
typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f)
typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f)
typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f)
typedef void(GLAD_API_PTR * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader)
typedef void(GLAD_API_PTR * PFNGLDISABLEPROC) (GLenum cap)
typedef void(GLAD_API_PTR * PFNGLDISABLECLIENTSTATEPROC) (GLenum array)
typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index)
typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)
typedef void(GLAD_API_PTR * PFNGLDISABLEIPROC) (GLenum target, GLuint index)
typedef void(GLAD_API_PTR * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
typedef void(GLAD_API_PTR * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect)
typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count)
typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect)
typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
typedef void(GLAD_API_PTR * PFNGLDRAWBUFFERPROC) (GLenum buf)
typedef void(GLAD_API_PTR * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
typedef void(GLAD_API_PTR * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
typedef void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id)
typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount)
typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream)
typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
typedef void(GLAD_API_PTR * PFNGLEDGEFLAGPROC) (GLboolean flag)
typedef void(GLAD_API_PTR * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLEDGEFLAGVPROC) (const GLboolean *flag)
typedef void(GLAD_API_PTR * PFNGLENABLEPROC) (GLenum cap)
typedef void(GLAD_API_PTR * PFNGLENABLECLIENTSTATEPROC) (GLenum array)
typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index)
typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index)
typedef void(GLAD_API_PTR * PFNGLENABLEIPROC) (GLenum target, GLuint index)
typedef void(GLAD_API_PTR * PFNGLENDPROC) (void)
typedef void(GLAD_API_PTR * PFNGLENDCONDITIONALRENDERPROC) (void)
typedef void(GLAD_API_PTR * PFNGLENDLISTPROC) (void)
typedef void(GLAD_API_PTR * PFNGLENDQUERYPROC) (GLenum target)
typedef void(GLAD_API_PTR * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index)
typedef void(GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC) (void)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD1DPROC) (GLdouble u)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD1DVPROC) (const GLdouble *u)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD1FPROC) (GLfloat u)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD1FVPROC) (const GLfloat *u)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD2DVPROC) (const GLdouble *u)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v)
typedef void(GLAD_API_PTR * PFNGLEVALCOORD2FVPROC) (const GLfloat *u)
typedef void(GLAD_API_PTR * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2)
typedef void(GLAD_API_PTR * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
typedef void(GLAD_API_PTR * PFNGLEVALPOINT1PROC) (GLint i)
typedef void(GLAD_API_PTR * PFNGLEVALPOINT2PROC) (GLint i, GLint j)
typedef void(GLAD_API_PTR * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer)
typedef GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags)
typedef void(GLAD_API_PTR * PFNGLFINISHPROC) (void)
typedef void(GLAD_API_PTR * PFNGLFLUSHPROC) (void)
typedef void(GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length)
typedef void(GLAD_API_PTR * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length)
typedef void(GLAD_API_PTR * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLFOGCOORDDPROC) (GLdouble coord)
typedef void(GLAD_API_PTR * PFNGLFOGCOORDDVPROC) (const GLdouble *coord)
typedef void(GLAD_API_PTR * PFNGLFOGCOORDFPROC) (GLfloat coord)
typedef void(GLAD_API_PTR * PFNGLFOGCOORDFVPROC) (const GLfloat *coord)
typedef void(GLAD_API_PTR * PFNGLFOGFPROC) (GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLFOGIPROC) (GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLFOGIVPROC) (GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
typedef void(GLAD_API_PTR * PFNGLFRONTFACEPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
typedef void(GLAD_API_PTR * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers)
typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers)
typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers)
typedef GLuint(GLAD_API_PTR * PFNGLGENLISTSPROC) (GLsizei range)
typedef void(GLAD_API_PTR * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines)
typedef void(GLAD_API_PTR * PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers)
typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers)
typedef void(GLAD_API_PTR * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers)
typedef void(GLAD_API_PTR * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures)
typedef void(GLAD_API_PTR * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids)
typedef void(GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays)
typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC) (GLenum target)
typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target)
typedef void(GLAD_API_PTR * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
typedef GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data)
typedef void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data)
typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params)
typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params)
typedef void(GLAD_API_PTR * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data)
typedef void(GLAD_API_PTR * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation)
typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img)
typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
typedef GLuint(GLAD_API_PTR * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
typedef void(GLAD_API_PTR * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data)
typedef void(GLAD_API_PTR * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data)
typedef GLenum(GLAD_API_PTR * PFNGLGETERRORPROC) (void)
typedef void(GLAD_API_PTR * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data)
typedef void(GLAD_API_PTR * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data)
typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name)
typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef GLenum(GLAD_API_PTR * PFNGLGETGRAPHICSRESETSTATUSPROC) (void)
typedef void(GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data)
typedef void(GLAD_API_PTR * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data)
typedef void(GLAD_API_PTR * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data)
typedef void(GLAD_API_PTR * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data)
typedef void(GLAD_API_PTR * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
typedef void(GLAD_API_PTR * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v)
typedef void(GLAD_API_PTR * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param)
typedef void(GLAD_API_PTR * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
typedef void(GLAD_API_PTR * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values)
typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values)
typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values)
typedef void(GLAD_API_PTR * PFNGLGETPOINTERVPROC) (GLenum pname, void **params)
typedef void(GLAD_API_PTR * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params)
typedef GLuint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name)
typedef GLint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name)
typedef GLint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values)
typedef void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
typedef void(GLAD_API_PTR * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
typedef void(GLAD_API_PTR * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
typedef void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
typedef void(GLAD_API_PTR * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params)
typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC) (GLenum name)
typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index)
typedef GLuint(GLAD_API_PTR * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name)
typedef GLint(GLAD_API_PTR * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
typedef void(GLAD_API_PTR * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param)
typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param)
typedef GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
typedef GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
typedef void(GLAD_API_PTR * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
typedef void(GLAD_API_PTR * PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
typedef void(GLAD_API_PTR * PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
typedef void(GLAD_API_PTR * PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values)
typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values)
typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values)
typedef void(GLAD_API_PTR * PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern)
typedef void(GLAD_API_PTR * PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
typedef void(GLAD_API_PTR * PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params)
typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
typedef void(GLAD_API_PTR * PFNGLHINTPROC) (GLenum target, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLINDEXMASKPROC) (GLuint mask)
typedef void(GLAD_API_PTR * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLINDEXDPROC) (GLdouble c)
typedef void(GLAD_API_PTR * PFNGLINDEXDVPROC) (const GLdouble *c)
typedef void(GLAD_API_PTR * PFNGLINDEXFPROC) (GLfloat c)
typedef void(GLAD_API_PTR * PFNGLINDEXFVPROC) (const GLfloat *c)
typedef void(GLAD_API_PTR * PFNGLINDEXIPROC) (GLint c)
typedef void(GLAD_API_PTR * PFNGLINDEXIVPROC) (const GLint *c)
typedef void(GLAD_API_PTR * PFNGLINDEXSPROC) (GLshort c)
typedef void(GLAD_API_PTR * PFNGLINDEXSVPROC) (const GLshort *c)
typedef void(GLAD_API_PTR * PFNGLINDEXUBPROC) (GLubyte c)
typedef void(GLAD_API_PTR * PFNGLINDEXUBVPROC) (const GLubyte *c)
typedef void(GLAD_API_PTR * PFNGLINITNAMESPROC) (void)
typedef void(GLAD_API_PTR * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length)
typedef void(GLAD_API_PTR * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments)
typedef void(GLAD_API_PTR * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
typedef void(GLAD_API_PTR * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
typedef GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC) (GLuint buffer)
typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC) (GLenum cap)
typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDIPROC) (GLenum target, GLuint index)
typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer)
typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer)
typedef GLboolean(GLAD_API_PTR * PFNGLISLISTPROC) (GLuint list)
typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC) (GLuint program)
typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline)
typedef GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC) (GLuint id)
typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer)
typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer)
typedef GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC) (GLuint sampler)
typedef GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC) (GLuint shader)
typedef GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC) (GLsync sync)
typedef GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC) (GLuint texture)
typedef GLboolean(GLAD_API_PTR * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id)
typedef GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC) (GLuint array)
typedef void(GLAD_API_PTR * PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern)
typedef void(GLAD_API_PTR * PFNGLLINEWIDTHPROC) (GLfloat width)
typedef void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC) (GLuint program)
typedef void(GLAD_API_PTR * PFNGLLISTBASEPROC) (GLuint base)
typedef void(GLAD_API_PTR * PFNGLLOADIDENTITYPROC) (void)
typedef void(GLAD_API_PTR * PFNGLLOADMATRIXDPROC) (const GLdouble *m)
typedef void(GLAD_API_PTR * PFNGLLOADMATRIXFPROC) (const GLfloat *m)
typedef void(GLAD_API_PTR * PFNGLLOADNAMEPROC) (GLuint name)
typedef void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m)
typedef void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m)
typedef void(GLAD_API_PTR * PFNGLLOGICOPPROC) (GLenum opcode)
typedef void(GLAD_API_PTR * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
typedef void(GLAD_API_PTR * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
typedef void(GLAD_API_PTR * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
typedef void(GLAD_API_PTR * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access)
typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef void(GLAD_API_PTR * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2)
typedef void(GLAD_API_PTR * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2)
typedef void(GLAD_API_PTR * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
typedef void(GLAD_API_PTR * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
typedef void *(GLAD_API_PTR * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access)
typedef void *(GLAD_API_PTR * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
typedef void(GLAD_API_PTR * PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLMATRIXMODEPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers)
typedef void(GLAD_API_PTR * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers)
typedef void(GLAD_API_PTR * PFNGLMINSAMPLESHADINGPROC) (GLfloat value)
typedef void(GLAD_API_PTR * PFNGLMULTMATRIXDPROC) (const GLdouble *m)
typedef void(GLAD_API_PTR * PFNGLMULTMATRIXFPROC) (const GLfloat *m)
typedef void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m)
typedef void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
typedef void(GLAD_API_PTR * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLNEWLISTPROC) (GLuint list, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz)
typedef void(GLAD_API_PTR * PFNGLNORMAL3BVPROC) (const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz)
typedef void(GLAD_API_PTR * PFNGLNORMAL3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz)
typedef void(GLAD_API_PTR * PFNGLNORMAL3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz)
typedef void(GLAD_API_PTR * PFNGLNORMAL3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz)
typedef void(GLAD_API_PTR * PFNGLNORMAL3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
typedef void(GLAD_API_PTR * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label)
typedef void(GLAD_API_PTR * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
typedef void(GLAD_API_PTR * PFNGLPASSTHROUGHPROC) (GLfloat token)
typedef void(GLAD_API_PTR * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values)
typedef void(GLAD_API_PTR * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value)
typedef void(GLAD_API_PTR * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values)
typedef void(GLAD_API_PTR * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values)
typedef void(GLAD_API_PTR * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values)
typedef void(GLAD_API_PTR * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor)
typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLPOINTSIZEPROC) (GLfloat size)
typedef void(GLAD_API_PTR * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode)
typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units)
typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp)
typedef void(GLAD_API_PTR * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask)
typedef void(GLAD_API_PTR * PFNGLPOPATTRIBPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPOPCLIENTATTRIBPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPOPDEBUGGROUPPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPOPMATRIXPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPOPNAMEPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index)
typedef void(GLAD_API_PTR * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLfloat *priorities)
typedef void(GLAD_API_PTR * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
typedef void(GLAD_API_PTR * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLPROVOKINGVERTEXPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLPUSHATTRIBPROC) (GLbitfield mask)
typedef void(GLAD_API_PTR * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask)
typedef void(GLAD_API_PTR * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message)
typedef void(GLAD_API_PTR * PFNGLPUSHMATRIXPROC) (void)
typedef void(GLAD_API_PTR * PFNGLPUSHNAMEPROC) (GLuint name)
typedef void(GLAD_API_PTR * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2IPROC) (GLint x, GLint y)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS2SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w)
typedef void(GLAD_API_PTR * PFNGLRASTERPOS4SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLREADBUFFERPROC) (GLenum src)
typedef void(GLAD_API_PTR * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
typedef void(GLAD_API_PTR * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
typedef void(GLAD_API_PTR * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
typedef void(GLAD_API_PTR * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2)
typedef void(GLAD_API_PTR * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
typedef void(GLAD_API_PTR * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2)
typedef void(GLAD_API_PTR * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2)
typedef void(GLAD_API_PTR * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2)
typedef void(GLAD_API_PTR * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
typedef void(GLAD_API_PTR * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2)
typedef void(GLAD_API_PTR * PFNGLRELEASESHADERCOMPILERPROC) (void)
typedef GLint(GLAD_API_PTR * PFNGLRENDERMODEPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void)
typedef void(GLAD_API_PTR * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert)
typedef void(GLAD_API_PTR * PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param)
typedef void(GLAD_API_PTR * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color)
typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer)
typedef void(GLAD_API_PTR * PFNGLSHADEMODELPROC) (GLenum mode)
typedef void(GLAD_API_PTR * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
typedef void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
typedef void(GLAD_API_PTR * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
typedef void(GLAD_API_PTR * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask)
typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask)
typedef void(GLAD_API_PTR * PFNGLSTENCILMASKPROC) (GLuint mask)
typedef void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask)
typedef void(GLAD_API_PTR * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass)
typedef void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
typedef void(GLAD_API_PTR * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1DPROC) (GLdouble s)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1FPROC) (GLfloat s)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1IPROC) (GLint s)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1SPROC) (GLshort s)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD1SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2IPROC) (GLint s, GLint t)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD2SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q)
typedef void(GLAD_API_PTR * PFNGLTEXCOORD4SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords)
typedef void(GLAD_API_PTR * PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param)
typedef void(GLAD_API_PTR * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params)
typedef void(GLAD_API_PTR * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXTUREBARRIERPROC) (void)
typedef void(GLAD_API_PTR * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param)
typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param)
typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
typedef void(GLAD_API_PTR * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
typedef void(GLAD_API_PTR * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1IPROC) (GLint location, GLint v0)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0)
typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1)
typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2)
typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
typedef void(GLAD_API_PTR * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices)
typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC) (GLenum target)
typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC) (GLuint program)
typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program)
typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC) (GLuint program)
typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline)
typedef void(GLAD_API_PTR * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLVERTEX2DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y)
typedef void(GLAD_API_PTR * PFNGLVERTEX2FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX2IPROC) (GLint x, GLint y)
typedef void(GLAD_API_PTR * PFNGLVERTEX2IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX2SPROC) (GLshort x, GLshort y)
typedef void(GLAD_API_PTR * PFNGLVERTEX2SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLVERTEX3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLVERTEX3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z)
typedef void(GLAD_API_PTR * PFNGLVERTEX3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z)
typedef void(GLAD_API_PTR * PFNGLVERTEX3SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
typedef void(GLAD_API_PTR * PFNGLVERTEX4DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
typedef void(GLAD_API_PTR * PFNGLVERTEX4FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w)
typedef void(GLAD_API_PTR * PFNGLVERTEX4IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w)
typedef void(GLAD_API_PTR * PFNGLVERTEX4SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor)
typedef void(GLAD_API_PTR * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value)
typedef void(GLAD_API_PTR * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value)
typedef void(GLAD_API_PTR * PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)
typedef void(GLAD_API_PTR * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height)
typedef void(GLAD_API_PTR * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
typedef void(GLAD_API_PTR * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2SVPROC) (const GLshort *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3DVPROC) (const GLdouble *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3FVPROC) (const GLfloat *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3IVPROC) (const GLint *v)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z)
typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3SVPROC) (const GLshort *v)

Functions

GLAD_API_CALL int gladLoadGLUserPtr (GLADuserptrloadfunc load, void *userptr)
GLAD_API_CALL int gladLoadGL (GLADloadfunc load)
GLAD_API_CALL int gladLoaderLoadGL (void)
GLAD_API_CALL void gladLoaderUnloadGL (void)

Variables

GLAD_API_CALL int GLAD_GL_VERSION_1_0
GLAD_API_CALL int GLAD_GL_VERSION_1_1
GLAD_API_CALL int GLAD_GL_VERSION_1_2
GLAD_API_CALL int GLAD_GL_VERSION_1_3
GLAD_API_CALL int GLAD_GL_VERSION_1_4
GLAD_API_CALL int GLAD_GL_VERSION_1_5
GLAD_API_CALL int GLAD_GL_VERSION_2_0
GLAD_API_CALL int GLAD_GL_VERSION_2_1
GLAD_API_CALL int GLAD_GL_VERSION_3_0
GLAD_API_CALL int GLAD_GL_VERSION_3_1
GLAD_API_CALL int GLAD_GL_VERSION_3_2
GLAD_API_CALL int GLAD_GL_VERSION_3_3
GLAD_API_CALL int GLAD_GL_VERSION_4_0
GLAD_API_CALL int GLAD_GL_VERSION_4_1
GLAD_API_CALL int GLAD_GL_VERSION_4_2
GLAD_API_CALL int GLAD_GL_VERSION_4_3
GLAD_API_CALL int GLAD_GL_VERSION_4_4
GLAD_API_CALL int GLAD_GL_VERSION_4_5
GLAD_API_CALL int GLAD_GL_VERSION_4_6
GLAD_API_CALL int GLAD_GL_ARB_compatibility
GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample
GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object
GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc
GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum
GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery
GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase
GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT
GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture
GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures
GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler
GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture
GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit
GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures
GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer
GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei
GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei
GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT
GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData
GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT
GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor
GLAD_API_CALL PFNGLCLEARPROC glad_glClear
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum
GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData
GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth
GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData
GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv
GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil
GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage
GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane
GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv
GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv
GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv
GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv
GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv
GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv
GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv
GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv
GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv
GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv
GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial
GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui
GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv
GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui
GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D
GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData
GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D
GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D
GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers
GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram
GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines
GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries
GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers
GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader
GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv
GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures
GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks
GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures
GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange
GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv
GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed
GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei
GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute
GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays
GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream
GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei
GLAD_API_CALL PFNGLENDPROC glad_glEnd
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery
GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv
GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists
GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures
GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT
GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap
GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName
GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog
GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError
GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT
GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv
GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v
GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv
GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv
GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv
GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation
GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex
GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName
GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv
GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v
GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv
GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi
GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex
GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv
GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv
GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv
GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv
GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv
GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv
GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage
GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter
GLAD_API_CALL PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram
GLAD_API_CALL PFNGLGETNMAPDVPROC glad_glGetnMapdv
GLAD_API_CALL PFNGLGETNMAPFVPROC glad_glGetnMapfv
GLAD_API_CALL PFNGLGETNMAPIVPROC glad_glGetnMapiv
GLAD_API_CALL PFNGLGETNMINMAXPROC glad_glGetnMinmax
GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv
GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv
GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv
GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple
GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter
GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage
GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv
GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv
GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv
GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv
GLAD_API_CALL PFNGLHINTPROC glad_glHint
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs
GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv
GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub
GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv
GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays
GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData
GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer
GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData
GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer
GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage
GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT
GLAD_API_CALL PFNGLISLISTPROC glad_glIsList
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram
GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv
GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf
GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv
GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti
GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram
GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d
GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f
GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d
GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f
GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer
GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode
GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier
GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion
GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect
GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData
GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage
GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture
GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage
GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv
GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui
GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough
GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv
GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d
GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d
GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d
GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d
GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels
GLAD_API_CALL PFNGLRECTDPROC glad_glRectd
GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv
GLAD_API_CALL PFNGLRECTFPROC glad_glRectf
GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv
GLAD_API_CALL PFNGLRECTIPROC glad_glRecti
GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv
GLAD_API_CALL PFNGLRECTSPROC glad_glRects
GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler
GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated
GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor
GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv
GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed
GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource
GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding
GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer
GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D
GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D
GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier
GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer
GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange
GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv
GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv
GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf
GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv
GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri
GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv
GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D
GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D
GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample
GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D
GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample
GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D
GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D
GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D
GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef
GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d
GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d
GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d
GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d
GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat
GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat
GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor
GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer
GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d
GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv
GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d
GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv
GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d
GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv
GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d
GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv
GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat
GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor
GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui
GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui
GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui
GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport
GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf
GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv

Macro Definition Documentation

◆ __gl3_h_

#define __gl3_h_   1

◆ __gl3ext_h_

#define __gl3ext_h_   1

◆ __gl_h_

#define __gl_h_   1

Loader generated by glad 2.0.8 on Thu Jul 16 03:42:05 2026

SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0

Generator: C/C++ Specification: gl Extensions: 7

APIs:

  • gl:compatibility=4.6

Options:

  • ALIAS = False
  • DEBUG = False
  • HEADER_ONLY = False
  • LOADER = True
  • MX = False
  • ON_DEMAND = False

Commandline: –api='gl:compatibility=4.6' –extensions='GL_ARB_compatibility,GL_ARB_framebuffer_object,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic' c –loader

Online: http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_compatibility%2CGL_ARB_framebuffer_object%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_texture_compression_s3tc%2CGL_EXT_texture_filter_anisotropic&generator=c&options=LOADER

◆ __glext_h_

#define __glext_h_   1

◆ GL_2_BYTES

#define GL_2_BYTES   0x1407

◆ GL_2D

#define GL_2D   0x0600

◆ GL_3_BYTES

#define GL_3_BYTES   0x1408

◆ GL_3D

#define GL_3D   0x0601

◆ GL_3D_COLOR

#define GL_3D_COLOR   0x0602

◆ GL_3D_COLOR_TEXTURE

#define GL_3D_COLOR_TEXTURE   0x0603

◆ GL_4_BYTES

#define GL_4_BYTES   0x1409

◆ GL_4D_COLOR_TEXTURE

#define GL_4D_COLOR_TEXTURE   0x0604

◆ GL_ACCUM

#define GL_ACCUM   0x0100

◆ GL_ACCUM_ALPHA_BITS

#define GL_ACCUM_ALPHA_BITS   0x0D5B

◆ GL_ACCUM_BLUE_BITS

#define GL_ACCUM_BLUE_BITS   0x0D5A

◆ GL_ACCUM_BUFFER_BIT

#define GL_ACCUM_BUFFER_BIT   0x00000200

◆ GL_ACCUM_CLEAR_VALUE

#define GL_ACCUM_CLEAR_VALUE   0x0B80

◆ GL_ACCUM_GREEN_BITS

#define GL_ACCUM_GREEN_BITS   0x0D59

◆ GL_ACCUM_RED_BITS

#define GL_ACCUM_RED_BITS   0x0D58

◆ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

◆ GL_ACTIVE_PROGRAM

#define GL_ACTIVE_PROGRAM   0x8259

◆ GL_ACTIVE_RESOURCES

#define GL_ACTIVE_RESOURCES   0x92F5

◆ GL_ACTIVE_SUBROUTINE_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49

◆ GL_ACTIVE_SUBROUTINE_UNIFORMS

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

◆ GL_ACTIVE_SUBROUTINES

#define GL_ACTIVE_SUBROUTINES   0x8DE5

◆ GL_ACTIVE_TEXTURE

◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

◆ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

◆ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

◆ GL_ACTIVE_VARIABLES

#define GL_ACTIVE_VARIABLES   0x9305

◆ GL_ADD

#define GL_ADD   0x0104

◆ GL_ADD_SIGNED

#define GL_ADD_SIGNED   0x8574

◆ GL_ALIASED_LINE_WIDTH_RANGE

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ GL_ALIASED_POINT_SIZE_RANGE

#define GL_ALIASED_POINT_SIZE_RANGE   0x846D

◆ GL_ALL_ATTRIB_BITS

#define GL_ALL_ATTRIB_BITS   0xFFFFFFFF

◆ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

◆ GL_ALL_SHADER_BITS

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

◆ GL_ALPHA

#define GL_ALPHA   0x1906

◆ GL_ALPHA12

#define GL_ALPHA12   0x803D

◆ GL_ALPHA16

#define GL_ALPHA16   0x803E

◆ GL_ALPHA4

#define GL_ALPHA4   0x803B

◆ GL_ALPHA8

#define GL_ALPHA8   0x803C

◆ GL_ALPHA_BIAS

#define GL_ALPHA_BIAS   0x0D1D

◆ GL_ALPHA_BITS

#define GL_ALPHA_BITS   0x0D55

◆ GL_ALPHA_INTEGER

#define GL_ALPHA_INTEGER   0x8D97

◆ GL_ALPHA_SCALE

#define GL_ALPHA_SCALE   0x0D1C

◆ GL_ALPHA_TEST

#define GL_ALPHA_TEST   0x0BC0

◆ GL_ALPHA_TEST_FUNC

#define GL_ALPHA_TEST_FUNC   0x0BC1

◆ GL_ALPHA_TEST_REF

#define GL_ALPHA_TEST_REF   0x0BC2

◆ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

◆ GL_ALWAYS

◆ GL_AMBIENT

#define GL_AMBIENT   0x1200

◆ GL_AMBIENT_AND_DIFFUSE

#define GL_AMBIENT_AND_DIFFUSE   0x1602

◆ GL_AND

#define GL_AND   0x1501

◆ GL_AND_INVERTED

#define GL_AND_INVERTED   0x1504

◆ GL_AND_REVERSE

#define GL_AND_REVERSE   0x1502

◆ GL_ANY_SAMPLES_PASSED

#define GL_ANY_SAMPLES_PASSED   0x8C2F

◆ GL_ANY_SAMPLES_PASSED_CONSERVATIVE

#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A

◆ GL_ARB_compatibility

#define GL_ARB_compatibility   1

◆ GL_ARB_framebuffer_object

#define GL_ARB_framebuffer_object   1

◆ GL_ARRAY_BUFFER

◆ GL_ARRAY_BUFFER_BINDING

◆ GL_ARRAY_SIZE

#define GL_ARRAY_SIZE   0x92FB

◆ GL_ARRAY_STRIDE

#define GL_ARRAY_STRIDE   0x92FE

◆ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

◆ GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES   0x92C6

◆ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS   0x92C5

◆ GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

◆ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE   0x92C4

◆ GL_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER   0x90ED

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER   0x92CB

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER   0x92CA

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER   0x92C8

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER   0x92C9

◆ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER   0x92C7

◆ GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

◆ GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

◆ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

◆ GL_ATTRIB_STACK_DEPTH

#define GL_ATTRIB_STACK_DEPTH   0x0BB0

◆ GL_AUTO_GENERATE_MIPMAP

#define GL_AUTO_GENERATE_MIPMAP   0x8295

◆ GL_AUTO_NORMAL

#define GL_AUTO_NORMAL   0x0D80

◆ GL_AUX0

#define GL_AUX0   0x0409

◆ GL_AUX1

#define GL_AUX1   0x040A

◆ GL_AUX2

#define GL_AUX2   0x040B

◆ GL_AUX3

#define GL_AUX3   0x040C

◆ GL_AUX_BUFFERS

#define GL_AUX_BUFFERS   0x0C00

◆ GL_BACK

◆ GL_BACK_LEFT

#define GL_BACK_LEFT   0x0402

◆ GL_BACK_RIGHT

#define GL_BACK_RIGHT   0x0403

◆ GL_BGR

#define GL_BGR   0x80E0

◆ GL_BGR_INTEGER

#define GL_BGR_INTEGER   0x8D9A

◆ GL_BGRA

#define GL_BGRA   0x80E1

◆ GL_BGRA_INTEGER

#define GL_BGRA_INTEGER   0x8D9B

◆ GL_BITMAP

#define GL_BITMAP   0x1A00

◆ GL_BITMAP_TOKEN

#define GL_BITMAP_TOKEN   0x0704

◆ GL_BLEND

#define GL_BLEND   0x0BE2

Referenced by Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::GLGizmoBrimEars::on_render(), Slic3r::GUI::GLGizmoFlatten::on_render(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::TextLinesModel::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoTextureDisplacement::render_adjust_texture_gizmo(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlate::render_grid(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::PartPlate::render_only_numbers(), Slic3r::GUI::GLGizmoFdmSupports::render_painter_gizmo(), Slic3r::GUI::GLGizmoFuzzySkin::render_painter_gizmo(), Slic3r::GUI::GLGizmoMmuSegmentation::render_painter_gizmo(), Slic3r::GUI::GLGizmoSeam::render_painter_gizmo(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painter_gizmo(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::render_ribbons(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::GLTexture::render_sub_texture(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), libvgcode::ViewerImpl::render_translucent_segments(), and Slic3r::GUI::DesignSketchTool::render_view_helpers().

◆ GL_BLEND_COLOR

#define GL_BLEND_COLOR   0x8005

◆ GL_BLEND_DST

#define GL_BLEND_DST   0x0BE0

◆ GL_BLEND_DST_ALPHA

◆ GL_BLEND_DST_RGB

◆ GL_BLEND_EQUATION

#define GL_BLEND_EQUATION   0x8009

◆ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

◆ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   0x8009

◆ GL_BLEND_SRC

#define GL_BLEND_SRC   0x0BE1

◆ GL_BLEND_SRC_ALPHA

◆ GL_BLEND_SRC_RGB

◆ GL_BLOCK_INDEX

#define GL_BLOCK_INDEX   0x92FD

◆ GL_BLUE

#define GL_BLUE   0x1905

◆ GL_BLUE_BIAS

#define GL_BLUE_BIAS   0x0D1B

◆ GL_BLUE_BITS

#define GL_BLUE_BITS   0x0D54

◆ GL_BLUE_INTEGER

#define GL_BLUE_INTEGER   0x8D96

◆ GL_BLUE_SCALE

#define GL_BLUE_SCALE   0x0D1A

◆ GL_BOOL

#define GL_BOOL   0x8B56

◆ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

◆ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

◆ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

◆ GL_BUFFER

#define GL_BUFFER   0x82E0

◆ GL_BUFFER_ACCESS

#define GL_BUFFER_ACCESS   0x88BB

◆ GL_BUFFER_ACCESS_FLAGS

#define GL_BUFFER_ACCESS_FLAGS   0x911F

◆ GL_BUFFER_BINDING

#define GL_BUFFER_BINDING   0x9302

◆ GL_BUFFER_DATA_SIZE

#define GL_BUFFER_DATA_SIZE   0x9303

◆ GL_BUFFER_IMMUTABLE_STORAGE

#define GL_BUFFER_IMMUTABLE_STORAGE   0x821F

◆ GL_BUFFER_MAP_LENGTH

#define GL_BUFFER_MAP_LENGTH   0x9120

◆ GL_BUFFER_MAP_OFFSET

#define GL_BUFFER_MAP_OFFSET   0x9121

◆ GL_BUFFER_MAP_POINTER

#define GL_BUFFER_MAP_POINTER   0x88BD

◆ GL_BUFFER_MAPPED

#define GL_BUFFER_MAPPED   0x88BC

◆ GL_BUFFER_SIZE

#define GL_BUFFER_SIZE   0x8764

◆ GL_BUFFER_STORAGE_FLAGS

#define GL_BUFFER_STORAGE_FLAGS   0x8220

◆ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

◆ GL_BUFFER_USAGE

#define GL_BUFFER_USAGE   0x8765

◆ GL_BUFFER_VARIABLE

#define GL_BUFFER_VARIABLE   0x92E5

◆ GL_BYTE

#define GL_BYTE   0x1400

◆ GL_C3F_V3F

#define GL_C3F_V3F   0x2A24

◆ GL_C4F_N3F_V3F

#define GL_C4F_N3F_V3F   0x2A26

◆ GL_C4UB_V2F

#define GL_C4UB_V2F   0x2A22

◆ GL_C4UB_V3F

#define GL_C4UB_V3F   0x2A23

◆ GL_CAVEAT_SUPPORT

#define GL_CAVEAT_SUPPORT   0x82B8

◆ GL_CCW

◆ GL_CLAMP

#define GL_CLAMP   0x2900

◆ GL_CLAMP_FRAGMENT_COLOR

#define GL_CLAMP_FRAGMENT_COLOR   0x891B

◆ GL_CLAMP_READ_COLOR

#define GL_CLAMP_READ_COLOR   0x891C

◆ GL_CLAMP_TO_BORDER

◆ GL_CLAMP_TO_EDGE

◆ GL_CLAMP_VERTEX_COLOR

#define GL_CLAMP_VERTEX_COLOR   0x891A

◆ GL_CLEAR

#define GL_CLEAR   0x1500

◆ GL_CLEAR_BUFFER

#define GL_CLEAR_BUFFER   0x82B4

◆ GL_CLEAR_TEXTURE

#define GL_CLEAR_TEXTURE   0x9365

◆ GL_CLIENT_ACTIVE_TEXTURE

#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1

◆ GL_CLIENT_ALL_ATTRIB_BITS

#define GL_CLIENT_ALL_ATTRIB_BITS   0xFFFFFFFF

◆ GL_CLIENT_ATTRIB_STACK_DEPTH

#define GL_CLIENT_ATTRIB_STACK_DEPTH   0x0BB1

◆ GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT

#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT   0x00004000

◆ GL_CLIENT_PIXEL_STORE_BIT

#define GL_CLIENT_PIXEL_STORE_BIT   0x00000001

◆ GL_CLIENT_STORAGE_BIT

#define GL_CLIENT_STORAGE_BIT   0x0200

◆ GL_CLIENT_VERTEX_ARRAY_BIT

#define GL_CLIENT_VERTEX_ARRAY_BIT   0x00000002

◆ GL_CLIP_DEPTH_MODE

#define GL_CLIP_DEPTH_MODE   0x935D

◆ GL_CLIP_DISTANCE0

#define GL_CLIP_DISTANCE0   0x3000

◆ GL_CLIP_DISTANCE1

#define GL_CLIP_DISTANCE1   0x3001

◆ GL_CLIP_DISTANCE2

#define GL_CLIP_DISTANCE2   0x3002

◆ GL_CLIP_DISTANCE3

#define GL_CLIP_DISTANCE3   0x3003

◆ GL_CLIP_DISTANCE4

#define GL_CLIP_DISTANCE4   0x3004

◆ GL_CLIP_DISTANCE5

#define GL_CLIP_DISTANCE5   0x3005

◆ GL_CLIP_DISTANCE6

#define GL_CLIP_DISTANCE6   0x3006

◆ GL_CLIP_DISTANCE7

#define GL_CLIP_DISTANCE7   0x3007

◆ GL_CLIP_ORIGIN

#define GL_CLIP_ORIGIN   0x935C

◆ GL_CLIP_PLANE0

#define GL_CLIP_PLANE0   0x3000

◆ GL_CLIP_PLANE1

#define GL_CLIP_PLANE1   0x3001

◆ GL_CLIP_PLANE2

#define GL_CLIP_PLANE2   0x3002

◆ GL_CLIP_PLANE3

#define GL_CLIP_PLANE3   0x3003

◆ GL_CLIP_PLANE4

#define GL_CLIP_PLANE4   0x3004

◆ GL_CLIP_PLANE5

#define GL_CLIP_PLANE5   0x3005

◆ GL_CLIPPING_INPUT_PRIMITIVES

#define GL_CLIPPING_INPUT_PRIMITIVES   0x82F6

◆ GL_CLIPPING_OUTPUT_PRIMITIVES

#define GL_CLIPPING_OUTPUT_PRIMITIVES   0x82F7

◆ GL_COEFF

#define GL_COEFF   0x0A00

◆ GL_COLOR

#define GL_COLOR   0x1800

◆ GL_COLOR_ARRAY

#define GL_COLOR_ARRAY   0x8076

◆ GL_COLOR_ARRAY_BUFFER_BINDING

#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898

◆ GL_COLOR_ARRAY_POINTER

#define GL_COLOR_ARRAY_POINTER   0x8090

◆ GL_COLOR_ARRAY_SIZE

#define GL_COLOR_ARRAY_SIZE   0x8081

◆ GL_COLOR_ARRAY_STRIDE

#define GL_COLOR_ARRAY_STRIDE   0x8083

◆ GL_COLOR_ARRAY_TYPE

#define GL_COLOR_ARRAY_TYPE   0x8082

◆ GL_COLOR_ATTACHMENT0

◆ GL_COLOR_ATTACHMENT0_EXT

◆ GL_COLOR_ATTACHMENT1

#define GL_COLOR_ATTACHMENT1   0x8CE1

◆ GL_COLOR_ATTACHMENT10

#define GL_COLOR_ATTACHMENT10   0x8CEA

◆ GL_COLOR_ATTACHMENT10_EXT

#define GL_COLOR_ATTACHMENT10_EXT   0x8CEA

◆ GL_COLOR_ATTACHMENT11

#define GL_COLOR_ATTACHMENT11   0x8CEB

◆ GL_COLOR_ATTACHMENT11_EXT

#define GL_COLOR_ATTACHMENT11_EXT   0x8CEB

◆ GL_COLOR_ATTACHMENT12

#define GL_COLOR_ATTACHMENT12   0x8CEC

◆ GL_COLOR_ATTACHMENT12_EXT

#define GL_COLOR_ATTACHMENT12_EXT   0x8CEC

◆ GL_COLOR_ATTACHMENT13

#define GL_COLOR_ATTACHMENT13   0x8CED

◆ GL_COLOR_ATTACHMENT13_EXT

#define GL_COLOR_ATTACHMENT13_EXT   0x8CED

◆ GL_COLOR_ATTACHMENT14

#define GL_COLOR_ATTACHMENT14   0x8CEE

◆ GL_COLOR_ATTACHMENT14_EXT

#define GL_COLOR_ATTACHMENT14_EXT   0x8CEE

◆ GL_COLOR_ATTACHMENT15

#define GL_COLOR_ATTACHMENT15   0x8CEF

◆ GL_COLOR_ATTACHMENT15_EXT

#define GL_COLOR_ATTACHMENT15_EXT   0x8CEF

◆ GL_COLOR_ATTACHMENT16

#define GL_COLOR_ATTACHMENT16   0x8CF0

◆ GL_COLOR_ATTACHMENT17

#define GL_COLOR_ATTACHMENT17   0x8CF1

◆ GL_COLOR_ATTACHMENT18

#define GL_COLOR_ATTACHMENT18   0x8CF2

◆ GL_COLOR_ATTACHMENT19

#define GL_COLOR_ATTACHMENT19   0x8CF3

◆ GL_COLOR_ATTACHMENT1_EXT

#define GL_COLOR_ATTACHMENT1_EXT   0x8CE1

◆ GL_COLOR_ATTACHMENT2

#define GL_COLOR_ATTACHMENT2   0x8CE2

◆ GL_COLOR_ATTACHMENT20

#define GL_COLOR_ATTACHMENT20   0x8CF4

◆ GL_COLOR_ATTACHMENT21

#define GL_COLOR_ATTACHMENT21   0x8CF5

◆ GL_COLOR_ATTACHMENT22

#define GL_COLOR_ATTACHMENT22   0x8CF6

◆ GL_COLOR_ATTACHMENT23

#define GL_COLOR_ATTACHMENT23   0x8CF7

◆ GL_COLOR_ATTACHMENT24

#define GL_COLOR_ATTACHMENT24   0x8CF8

◆ GL_COLOR_ATTACHMENT25

#define GL_COLOR_ATTACHMENT25   0x8CF9

◆ GL_COLOR_ATTACHMENT26

#define GL_COLOR_ATTACHMENT26   0x8CFA

◆ GL_COLOR_ATTACHMENT27

#define GL_COLOR_ATTACHMENT27   0x8CFB

◆ GL_COLOR_ATTACHMENT28

#define GL_COLOR_ATTACHMENT28   0x8CFC

◆ GL_COLOR_ATTACHMENT29

#define GL_COLOR_ATTACHMENT29   0x8CFD

◆ GL_COLOR_ATTACHMENT2_EXT

#define GL_COLOR_ATTACHMENT2_EXT   0x8CE2

◆ GL_COLOR_ATTACHMENT3

#define GL_COLOR_ATTACHMENT3   0x8CE3

◆ GL_COLOR_ATTACHMENT30

#define GL_COLOR_ATTACHMENT30   0x8CFE

◆ GL_COLOR_ATTACHMENT31

#define GL_COLOR_ATTACHMENT31   0x8CFF

◆ GL_COLOR_ATTACHMENT3_EXT

#define GL_COLOR_ATTACHMENT3_EXT   0x8CE3

◆ GL_COLOR_ATTACHMENT4

#define GL_COLOR_ATTACHMENT4   0x8CE4

◆ GL_COLOR_ATTACHMENT4_EXT

#define GL_COLOR_ATTACHMENT4_EXT   0x8CE4

◆ GL_COLOR_ATTACHMENT5

#define GL_COLOR_ATTACHMENT5   0x8CE5

◆ GL_COLOR_ATTACHMENT5_EXT

#define GL_COLOR_ATTACHMENT5_EXT   0x8CE5

◆ GL_COLOR_ATTACHMENT6

#define GL_COLOR_ATTACHMENT6   0x8CE6

◆ GL_COLOR_ATTACHMENT6_EXT

#define GL_COLOR_ATTACHMENT6_EXT   0x8CE6

◆ GL_COLOR_ATTACHMENT7

#define GL_COLOR_ATTACHMENT7   0x8CE7

◆ GL_COLOR_ATTACHMENT7_EXT

#define GL_COLOR_ATTACHMENT7_EXT   0x8CE7

◆ GL_COLOR_ATTACHMENT8

#define GL_COLOR_ATTACHMENT8   0x8CE8

◆ GL_COLOR_ATTACHMENT8_EXT

#define GL_COLOR_ATTACHMENT8_EXT   0x8CE8

◆ GL_COLOR_ATTACHMENT9

#define GL_COLOR_ATTACHMENT9   0x8CE9

◆ GL_COLOR_ATTACHMENT9_EXT

#define GL_COLOR_ATTACHMENT9_EXT   0x8CE9

◆ GL_COLOR_BUFFER_BIT

◆ GL_COLOR_CLEAR_VALUE

#define GL_COLOR_CLEAR_VALUE   0x0C22

◆ GL_COLOR_COMPONENTS

#define GL_COLOR_COMPONENTS   0x8283

◆ GL_COLOR_ENCODING

#define GL_COLOR_ENCODING   0x8296

◆ GL_COLOR_INDEX

#define GL_COLOR_INDEX   0x1900

◆ GL_COLOR_INDEXES

#define GL_COLOR_INDEXES   0x1603

◆ GL_COLOR_LOGIC_OP

#define GL_COLOR_LOGIC_OP   0x0BF2

◆ GL_COLOR_MATERIAL

#define GL_COLOR_MATERIAL   0x0B57

◆ GL_COLOR_MATERIAL_FACE

#define GL_COLOR_MATERIAL_FACE   0x0B55

◆ GL_COLOR_MATERIAL_PARAMETER

#define GL_COLOR_MATERIAL_PARAMETER   0x0B56

◆ GL_COLOR_RENDERABLE

#define GL_COLOR_RENDERABLE   0x8286

◆ GL_COLOR_SUM

#define GL_COLOR_SUM   0x8458

◆ GL_COLOR_TABLE

#define GL_COLOR_TABLE   0x80D0

◆ GL_COLOR_WRITEMASK

#define GL_COLOR_WRITEMASK   0x0C23

◆ GL_COMBINE

#define GL_COMBINE   0x8570

◆ GL_COMBINE_ALPHA

#define GL_COMBINE_ALPHA   0x8572

◆ GL_COMBINE_RGB

#define GL_COMBINE_RGB   0x8571

◆ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

◆ GL_COMPARE_R_TO_TEXTURE

#define GL_COMPARE_R_TO_TEXTURE   0x884E

◆ GL_COMPARE_REF_TO_TEXTURE

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

◆ GL_COMPATIBLE_SUBROUTINES

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

◆ GL_COMPILE

#define GL_COMPILE   0x1300

◆ GL_COMPILE_AND_EXECUTE

#define GL_COMPILE_AND_EXECUTE   0x1301

◆ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

◆ GL_COMPRESSED_ALPHA

#define GL_COMPRESSED_ALPHA   0x84E9

◆ GL_COMPRESSED_INTENSITY

#define GL_COMPRESSED_INTENSITY   0x84EC

◆ GL_COMPRESSED_LUMINANCE

#define GL_COMPRESSED_LUMINANCE   0x84EA

◆ GL_COMPRESSED_LUMINANCE_ALPHA

#define GL_COMPRESSED_LUMINANCE_ALPHA   0x84EB

◆ GL_COMPRESSED_R11_EAC

#define GL_COMPRESSED_R11_EAC   0x9270

◆ GL_COMPRESSED_RED

#define GL_COMPRESSED_RED   0x8225

◆ GL_COMPRESSED_RED_RGTC1

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

◆ GL_COMPRESSED_RG

#define GL_COMPRESSED_RG   0x8226

◆ GL_COMPRESSED_RG11_EAC

#define GL_COMPRESSED_RG11_EAC   0x9272

◆ GL_COMPRESSED_RG_RGTC2

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

◆ GL_COMPRESSED_RGB

#define GL_COMPRESSED_RGB   0x84ED

◆ GL_COMPRESSED_RGB8_ETC2

#define GL_COMPRESSED_RGB8_ETC2   0x9274

◆ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276

◆ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT

#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   0x8E8E

◆ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT

#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT   0x8E8F

◆ GL_COMPRESSED_RGB_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0

◆ GL_COMPRESSED_RGBA

#define GL_COMPRESSED_RGBA   0x84EE

◆ GL_COMPRESSED_RGBA8_ETC2_EAC

#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278

◆ GL_COMPRESSED_RGBA_BPTC_UNORM

#define GL_COMPRESSED_RGBA_BPTC_UNORM   0x8E8C

◆ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT   0x83F1

◆ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT

#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT   0x83F2

◆ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT

◆ GL_COMPRESSED_SIGNED_R11_EAC

#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271

◆ GL_COMPRESSED_SIGNED_RED_RGTC1

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

◆ GL_COMPRESSED_SIGNED_RG11_EAC

#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273

◆ GL_COMPRESSED_SIGNED_RG_RGTC2

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

◆ GL_COMPRESSED_SLUMINANCE

#define GL_COMPRESSED_SLUMINANCE   0x8C4A

◆ GL_COMPRESSED_SLUMINANCE_ALPHA

#define GL_COMPRESSED_SLUMINANCE_ALPHA   0x8C4B

◆ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

◆ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279

◆ GL_COMPRESSED_SRGB8_ETC2

#define GL_COMPRESSED_SRGB8_ETC2   0x9275

◆ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277

◆ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

◆ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM

#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   0x8E8D

◆ GL_COMPRESSED_TEXTURE_FORMATS

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER   0x91B9

◆ GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT   0x00000020

◆ GL_COMPUTE_SHADER_INVOCATIONS

#define GL_COMPUTE_SHADER_INVOCATIONS   0x82F5

◆ GL_COMPUTE_SUBROUTINE

#define GL_COMPUTE_SUBROUTINE   0x92ED

◆ GL_COMPUTE_SUBROUTINE_UNIFORM

#define GL_COMPUTE_SUBROUTINE_UNIFORM   0x92F3

◆ GL_COMPUTE_TEXTURE

#define GL_COMPUTE_TEXTURE   0x82A0

◆ GL_COMPUTE_WORK_GROUP_SIZE

#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267

◆ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

◆ GL_CONSTANT

#define GL_CONSTANT   0x8576

◆ GL_CONSTANT_ALPHA

#define GL_CONSTANT_ALPHA   0x8003

◆ GL_CONSTANT_ATTENUATION

#define GL_CONSTANT_ATTENUATION   0x1207

◆ GL_CONSTANT_COLOR

#define GL_CONSTANT_COLOR   0x8001

◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

◆ GL_CONTEXT_CORE_PROFILE_BIT

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_NO_ERROR_BIT

#define GL_CONTEXT_FLAG_NO_ERROR_BIT   0x00000008

◆ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004

◆ GL_CONTEXT_FLAGS

#define GL_CONTEXT_FLAGS   0x821E

◆ GL_CONTEXT_LOST

#define GL_CONTEXT_LOST   0x0507

◆ GL_CONTEXT_PROFILE_MASK

#define GL_CONTEXT_PROFILE_MASK   0x9126

◆ GL_CONTEXT_RELEASE_BEHAVIOR

#define GL_CONTEXT_RELEASE_BEHAVIOR   0x82FB

◆ GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH

#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH   0x82FC

◆ GL_CONVOLUTION_1D

#define GL_CONVOLUTION_1D   0x8010

◆ GL_CONVOLUTION_2D

#define GL_CONVOLUTION_2D   0x8011

◆ GL_COORD_REPLACE

#define GL_COORD_REPLACE   0x8862

◆ GL_COPY

#define GL_COPY   0x1503

◆ GL_COPY_INVERTED

#define GL_COPY_INVERTED   0x150C

◆ GL_COPY_PIXEL_TOKEN

#define GL_COPY_PIXEL_TOKEN   0x0706

◆ GL_COPY_READ_BUFFER

#define GL_COPY_READ_BUFFER   0x8F36

◆ GL_COPY_READ_BUFFER_BINDING

#define GL_COPY_READ_BUFFER_BINDING   0x8F36

◆ GL_COPY_WRITE_BUFFER

#define GL_COPY_WRITE_BUFFER   0x8F37

◆ GL_COPY_WRITE_BUFFER_BINDING

#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37

◆ GL_CULL_FACE

◆ GL_CULL_FACE_MODE

#define GL_CULL_FACE_MODE   0x0B45

◆ GL_CURRENT_BIT

#define GL_CURRENT_BIT   0x00000001

◆ GL_CURRENT_COLOR

#define GL_CURRENT_COLOR   0x0B00

◆ GL_CURRENT_FOG_COORD

#define GL_CURRENT_FOG_COORD   0x8453

◆ GL_CURRENT_FOG_COORDINATE

#define GL_CURRENT_FOG_COORDINATE   0x8453

◆ GL_CURRENT_INDEX

#define GL_CURRENT_INDEX   0x0B01

◆ GL_CURRENT_NORMAL

#define GL_CURRENT_NORMAL   0x0B02

◆ GL_CURRENT_PROGRAM

◆ GL_CURRENT_QUERY

#define GL_CURRENT_QUERY   0x8865

◆ GL_CURRENT_RASTER_COLOR

#define GL_CURRENT_RASTER_COLOR   0x0B04

◆ GL_CURRENT_RASTER_DISTANCE

#define GL_CURRENT_RASTER_DISTANCE   0x0B09

◆ GL_CURRENT_RASTER_INDEX

#define GL_CURRENT_RASTER_INDEX   0x0B05

◆ GL_CURRENT_RASTER_POSITION

#define GL_CURRENT_RASTER_POSITION   0x0B07

◆ GL_CURRENT_RASTER_POSITION_VALID

#define GL_CURRENT_RASTER_POSITION_VALID   0x0B08

◆ GL_CURRENT_RASTER_SECONDARY_COLOR

#define GL_CURRENT_RASTER_SECONDARY_COLOR   0x845F

◆ GL_CURRENT_RASTER_TEXTURE_COORDS

#define GL_CURRENT_RASTER_TEXTURE_COORDS   0x0B06

◆ GL_CURRENT_SECONDARY_COLOR

#define GL_CURRENT_SECONDARY_COLOR   0x8459

◆ GL_CURRENT_TEXTURE_COORDS

#define GL_CURRENT_TEXTURE_COORDS   0x0B03

◆ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

◆ GL_CW

◆ GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION   0x8244

◆ GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245

◆ GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D

◆ GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES   0x9145

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243

◆ GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT   0x92E0

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242

◆ GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH   0x9146

◆ GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW   0x9148

◆ GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM   0x9147

◆ GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B

◆ GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API   0x8246

◆ GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION   0x824A

◆ GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER   0x824B

◆ GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248

◆ GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D

◆ GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR   0x824C

◆ GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER   0x8268

◆ GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER   0x8251

◆ GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE   0x8250

◆ GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP   0x826A

◆ GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY   0x824F

◆ GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E

◆ GL_DECAL

#define GL_DECAL   0x2101

◆ GL_DECR

#define GL_DECR   0x1E03

◆ GL_DECR_WRAP

#define GL_DECR_WRAP   0x8508

◆ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

◆ GL_DEPTH

#define GL_DEPTH   0x1801

◆ GL_DEPTH24_STENCIL8

#define GL_DEPTH24_STENCIL8   0x88F0

◆ GL_DEPTH32F_STENCIL8

#define GL_DEPTH32F_STENCIL8   0x8CAD

◆ GL_DEPTH_ATTACHMENT

◆ GL_DEPTH_ATTACHMENT_EXT

◆ GL_DEPTH_BIAS

#define GL_DEPTH_BIAS   0x0D1F

◆ GL_DEPTH_BITS

#define GL_DEPTH_BITS   0x0D56

◆ GL_DEPTH_BUFFER_BIT

◆ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

◆ GL_DEPTH_CLEAR_VALUE

#define GL_DEPTH_CLEAR_VALUE   0x0B73

◆ GL_DEPTH_COMPONENT

◆ GL_DEPTH_COMPONENT16

#define GL_DEPTH_COMPONENT16   0x81A5

◆ GL_DEPTH_COMPONENT24

◆ GL_DEPTH_COMPONENT32

#define GL_DEPTH_COMPONENT32   0x81A7

◆ GL_DEPTH_COMPONENT32F

#define GL_DEPTH_COMPONENT32F   0x8CAC

◆ GL_DEPTH_COMPONENTS

#define GL_DEPTH_COMPONENTS   0x8284

◆ GL_DEPTH_FUNC

◆ GL_DEPTH_RANGE

#define GL_DEPTH_RANGE   0x0B70

◆ GL_DEPTH_RENDERABLE

#define GL_DEPTH_RENDERABLE   0x8287

◆ GL_DEPTH_SCALE

#define GL_DEPTH_SCALE   0x0D1E

◆ GL_DEPTH_STENCIL

#define GL_DEPTH_STENCIL   0x84F9

◆ GL_DEPTH_STENCIL_ATTACHMENT

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

◆ GL_DEPTH_STENCIL_TEXTURE_MODE

#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA

◆ GL_DEPTH_TEST

#define GL_DEPTH_TEST   0x0B71

Referenced by Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_background(), Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_objects(), Slic3r::GUI::GLCanvas3D::_render_overlay_toolbars(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_wireframe_overlay(), Slic3r::GUI::TexturePreviewCanvas::ensure_gl_ready(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::GLGizmoBrimEars::on_render(), Slic3r::GUI::GLGizmoFlatten::on_render(), Slic3r::GUI::GLGizmoMeasure::on_render(), Slic3r::GUI::GLGizmoMove3D::on_render(), Slic3r::GUI::GLGizmoRotate::on_render(), Slic3r::GUI::GLGizmoScale3D::on_render(), Slic3r::GUI::GLGizmoSimplify::on_render(), Slic3r::GUI::Bed3D::Axes::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLSelectionRectangle::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::TextLinesModel::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoTextureDisplacement::render_adjust_texture_gizmo(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::Selection::render_bounding_box(), Slic3r::GUI::GLGizmoCut3D::render_clipper_cut(), Slic3r::GUI::GLGizmoCut3D::render_connectors(), Slic3r::GUI::GLGizmoPainterBase::render_cursor_circle(), Slic3r::GUI::DesignSketchTool::render_cut_gizmo(), Slic3r::GUI::GLGizmoCut3D::render_cut_line(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_gizmo(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::GLGizmoMeasure::render_dimensioning(), Slic3r::GUI::DesignSketchTool::render_draft_gizmo(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::DesignSketchTool::render_extrude_gizmo(), Slic3r::GUI::DesignSketchTool::render_fillet_gizmo(), Slic3r::GUI::Bed3D::render_gravity_arrow(), Slic3r::GUI::DesignSketchTool::render_helix_gizmo(), Slic3r::GUI::DesignSketchTool::render_hole_gizmo(), Slic3r::GUI::Bed3D::render_internal(), Slic3r::GUI::DesignSketchTool::render_mate_connectors(), Slic3r::GUI::DesignSketchTool::render_mate_face(), Slic3r::GUI::DesignSketchTool::render_move_gizmo(), Slic3r::GUI::GLGizmoFdmSupports::render_painter_gizmo(), Slic3r::GUI::GLGizmoFuzzySkin::render_painter_gizmo(), Slic3r::GUI::GLGizmoMmuSegmentation::render_painter_gizmo(), Slic3r::GUI::GLGizmoSeam::render_painter_gizmo(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painter_gizmo(), Slic3r::GUI::DesignSketchTool::render_pattern_gizmo(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::DesignSketchTool::render_revolve_gizmo(), Slic3r::GUI::DesignSketchTool::render_rib_gizmo(), Slic3r::GUI::render_ribbons(), Slic3r::GUI::GCodeViewer::render_scene(), Slic3r::GUI::GLGizmoTextureDisplacement::render_seam_overlay(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::DesignSketchTool::render_shell_gizmo(), Slic3r::GUI::Selection::render_sidebar_hints(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::DesignSketchTool::render_solid_sel(), Slic3r::GUI::DesignSketchTool::render_thread_gizmo(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GUI::GCodeViewer::render_translucent_toolpaths(), and Slic3r::GUI::DesignSketchTool::render_view_helpers().

◆ GL_DEPTH_TEXTURE_MODE

#define GL_DEPTH_TEXTURE_MODE   0x884B

◆ GL_DEPTH_WRITEMASK

◆ GL_DIFFUSE

#define GL_DIFFUSE   0x1201

◆ GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE

◆ GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF

◆ GL_DISPLAY_LIST

#define GL_DISPLAY_LIST   0x82E7

◆ GL_DITHER

#define GL_DITHER   0x0BD0

◆ GL_DOMAIN

#define GL_DOMAIN   0x0A02

◆ GL_DONT_CARE

#define GL_DONT_CARE   0x1100

◆ GL_DOT3_RGB

#define GL_DOT3_RGB   0x86AE

◆ GL_DOT3_RGBA

#define GL_DOT3_RGBA   0x86AF

◆ GL_DOUBLE

#define GL_DOUBLE   0x140A

◆ GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2   0x8F46

◆ GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3   0x8F49

◆ GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4   0x8F4A

◆ GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3   0x8F47

◆ GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2   0x8F4B

◆ GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4   0x8F4C

◆ GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4   0x8F48

◆ GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2   0x8F4D

◆ GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3   0x8F4E

◆ GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2   0x8FFC

◆ GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3   0x8FFD

◆ GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4   0x8FFE

◆ GL_DOUBLEBUFFER

#define GL_DOUBLEBUFFER   0x0C32

◆ GL_DRAW_BUFFER

#define GL_DRAW_BUFFER   0x0C01

◆ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

◆ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

◆ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

◆ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

◆ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

◆ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

◆ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

◆ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

◆ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

◆ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

◆ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

◆ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

◆ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

◆ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

◆ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

◆ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

◆ GL_DRAW_FRAMEBUFFER

◆ GL_DRAW_FRAMEBUFFER_BINDING

#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_DRAW_FRAMEBUFFER_BINDING_EXT

#define GL_DRAW_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ GL_DRAW_FRAMEBUFFER_EXT

#define GL_DRAW_FRAMEBUFFER_EXT   0x8CA9

◆ GL_DRAW_INDIRECT_BUFFER

#define GL_DRAW_INDIRECT_BUFFER   0x8F3F

◆ GL_DRAW_INDIRECT_BUFFER_BINDING

#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

◆ GL_DRAW_PIXEL_TOKEN

#define GL_DRAW_PIXEL_TOKEN   0x0705

◆ GL_DST_ALPHA

#define GL_DST_ALPHA   0x0304

◆ GL_DST_COLOR

#define GL_DST_COLOR   0x0306

◆ GL_DYNAMIC_COPY

#define GL_DYNAMIC_COPY   0x88EA

◆ GL_DYNAMIC_DRAW

#define GL_DYNAMIC_DRAW   0x88E8

◆ GL_DYNAMIC_READ

#define GL_DYNAMIC_READ   0x88E9

◆ GL_DYNAMIC_STORAGE_BIT

#define GL_DYNAMIC_STORAGE_BIT   0x0100

◆ GL_EDGE_FLAG

#define GL_EDGE_FLAG   0x0B43

◆ GL_EDGE_FLAG_ARRAY

#define GL_EDGE_FLAG_ARRAY   0x8079

◆ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING

#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING   0x889B

◆ GL_EDGE_FLAG_ARRAY_POINTER

#define GL_EDGE_FLAG_ARRAY_POINTER   0x8093

◆ GL_EDGE_FLAG_ARRAY_STRIDE

#define GL_EDGE_FLAG_ARRAY_STRIDE   0x808C

◆ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

◆ GL_ELEMENT_ARRAY_BUFFER

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ GL_EMISSION

#define GL_EMISSION   0x1600

◆ GL_ENABLE_BIT

◆ GL_EQUAL

#define GL_EQUAL   0x0202

◆ GL_EQUIV

#define GL_EQUIV   0x1509

◆ GL_EVAL_BIT

#define GL_EVAL_BIT   0x00010000

◆ GL_EXP

#define GL_EXP   0x0800

◆ GL_EXP2

#define GL_EXP2   0x0801

◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit   1

◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample   1

◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object   1

◆ GL_EXT_texture_compression_s3tc

#define GL_EXT_texture_compression_s3tc   1

◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic   1

◆ GL_EXTENSIONS

◆ GL_EYE_LINEAR

#define GL_EYE_LINEAR   0x2400

◆ GL_EYE_PLANE

#define GL_EYE_PLANE   0x2502

◆ GL_FALSE

#define GL_FALSE   0

Referenced by Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), libvgcode::check_program(), libvgcode::check_shader(), Slic3r::GUI::OpenGLManager::create_wxglcanvas(), Slic3r::GUI::anonymous_namespace{UVEditorCanvas.cpp}::gl_attrib_list(), libvgcode::OptionTemplate::init(), libvgcode::SegmentTemplate::init(), Slic3r::GLShaderProgram::init_from_texts(), Slic3r::GUI::GLMmSegmentationGizmo3DScene::render(), Slic3r::GUI::GLModel::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::TriangleSelectorPatch::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::PartPlate::render_background(), Slic3r::GUI::GLGizmoCut3D::render_clipper_cut(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlate::render_exclude_area(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlate::render_exclusion_volume_previews(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::PartPlate::render_imex_zones(), Slic3r::GUI::GLModel::render_instanced(), Slic3r::GUI::GLGizmoTextureDisplacement::render_island_overlay(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::PartPlate::render_only_numbers(), libvgcode::ViewerImpl::render_options(), Slic3r::GUI::GLGizmoTextureDisplacement::render_paint_overlay(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painted_colors(), Slic3r::GUI::render_ribbons(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::GCodeViewer::render_shells(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GLShaderProgram::set_uniform(), Slic3r::GLShaderProgram::set_uniform(), and Slic3r::GLShaderProgram::set_uniform().

◆ GL_FASTEST

#define GL_FASTEST   0x1101

◆ GL_FEEDBACK

#define GL_FEEDBACK   0x1C01

◆ GL_FEEDBACK_BUFFER_POINTER

#define GL_FEEDBACK_BUFFER_POINTER   0x0DF0

◆ GL_FEEDBACK_BUFFER_SIZE

#define GL_FEEDBACK_BUFFER_SIZE   0x0DF1

◆ GL_FEEDBACK_BUFFER_TYPE

#define GL_FEEDBACK_BUFFER_TYPE   0x0DF2

◆ GL_FILL

◆ GL_FILTER

#define GL_FILTER   0x829A

◆ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

◆ GL_FIXED

#define GL_FIXED   0x140C

◆ GL_FIXED_ONLY

#define GL_FIXED_ONLY   0x891D

◆ GL_FLAT

#define GL_FLAT   0x1D00

◆ GL_FLOAT

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

◆ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

◆ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

◆ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

◆ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

◆ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

◆ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

◆ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

◆ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

◆ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

◆ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

◆ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

◆ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

◆ GL_FOG

#define GL_FOG   0x0B60

◆ GL_FOG_BIT

#define GL_FOG_BIT   0x00000080

◆ GL_FOG_COLOR

#define GL_FOG_COLOR   0x0B66

◆ GL_FOG_COORD

#define GL_FOG_COORD   0x8451

◆ GL_FOG_COORD_ARRAY

#define GL_FOG_COORD_ARRAY   0x8457

◆ GL_FOG_COORD_ARRAY_BUFFER_BINDING

#define GL_FOG_COORD_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORD_ARRAY_POINTER

#define GL_FOG_COORD_ARRAY_POINTER   0x8456

◆ GL_FOG_COORD_ARRAY_STRIDE

#define GL_FOG_COORD_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORD_ARRAY_TYPE

#define GL_FOG_COORD_ARRAY_TYPE   0x8454

◆ GL_FOG_COORD_SRC

#define GL_FOG_COORD_SRC   0x8450

◆ GL_FOG_COORDINATE

#define GL_FOG_COORDINATE   0x8451

◆ GL_FOG_COORDINATE_ARRAY

#define GL_FOG_COORDINATE_ARRAY   0x8457

◆ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING

#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING   0x889D

◆ GL_FOG_COORDINATE_ARRAY_POINTER

#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456

◆ GL_FOG_COORDINATE_ARRAY_STRIDE

#define GL_FOG_COORDINATE_ARRAY_STRIDE   0x8455

◆ GL_FOG_COORDINATE_ARRAY_TYPE

#define GL_FOG_COORDINATE_ARRAY_TYPE   0x8454

◆ GL_FOG_COORDINATE_SOURCE

#define GL_FOG_COORDINATE_SOURCE   0x8450

◆ GL_FOG_DENSITY

#define GL_FOG_DENSITY   0x0B62

◆ GL_FOG_END

#define GL_FOG_END   0x0B64

◆ GL_FOG_HINT

#define GL_FOG_HINT   0x0C54

◆ GL_FOG_INDEX

#define GL_FOG_INDEX   0x0B61

◆ GL_FOG_MODE

#define GL_FOG_MODE   0x0B65

◆ GL_FOG_START

#define GL_FOG_START   0x0B63

◆ GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN   0x8E7C

◆ GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD   0x8E7B

◆ GL_FRAGMENT_DEPTH

#define GL_FRAGMENT_DEPTH   0x8452

◆ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D

◆ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

◆ GL_FRAGMENT_SHADER_BIT

#define GL_FRAGMENT_SHADER_BIT   0x00000002

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ GL_FRAGMENT_SHADER_INVOCATIONS

#define GL_FRAGMENT_SHADER_INVOCATIONS   0x82F4

◆ GL_FRAGMENT_SUBROUTINE

#define GL_FRAGMENT_SUBROUTINE   0x92EC

◆ GL_FRAGMENT_SUBROUTINE_UNIFORM

#define GL_FRAGMENT_SUBROUTINE_UNIFORM   0x92F2

◆ GL_FRAGMENT_TEXTURE

#define GL_FRAGMENT_TEXTURE   0x829F

◆ GL_FRAMEBUFFER

◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215

◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214

◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210

◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211

◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216

◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212

◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT   0x8CD2

◆ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

◆ GL_FRAMEBUFFER_BINDING

#define GL_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_FRAMEBUFFER_BINDING_EXT

#define GL_FRAMEBUFFER_BINDING_EXT   0x8CA6

◆ GL_FRAMEBUFFER_BLEND

#define GL_FRAMEBUFFER_BLEND   0x828B

◆ GL_FRAMEBUFFER_COMPLETE

◆ GL_FRAMEBUFFER_COMPLETE_EXT

◆ GL_FRAMEBUFFER_DEFAULT

#define GL_FRAMEBUFFER_DEFAULT   0x8218

◆ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314

◆ GL_FRAMEBUFFER_DEFAULT_HEIGHT

#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311

◆ GL_FRAMEBUFFER_DEFAULT_LAYERS

#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312

◆ GL_FRAMEBUFFER_DEFAULT_SAMPLES

#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313

◆ GL_FRAMEBUFFER_DEFAULT_WIDTH

#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310

◆ GL_FRAMEBUFFER_EXT

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT   0x8CD9

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT   0x8CDA

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT   0x8CDC

◆ GL_FRAMEBUFFER_RENDERABLE

#define GL_FRAMEBUFFER_RENDERABLE   0x8289

◆ GL_FRAMEBUFFER_RENDERABLE_LAYERED

#define GL_FRAMEBUFFER_RENDERABLE_LAYERED   0x828A

◆ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

◆ GL_FRAMEBUFFER_UNDEFINED

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

◆ GL_FRAMEBUFFER_UNSUPPORTED

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

◆ GL_FRAMEBUFFER_UNSUPPORTED_EXT

#define GL_FRAMEBUFFER_UNSUPPORTED_EXT   0x8CDD

◆ GL_FRONT

#define GL_FRONT   0x0404

◆ GL_FRONT_AND_BACK

◆ GL_FRONT_FACE

#define GL_FRONT_FACE   0x0B46

◆ GL_FRONT_LEFT

#define GL_FRONT_LEFT   0x0400

◆ GL_FRONT_RIGHT

#define GL_FRONT_RIGHT   0x0401

◆ GL_FULL_SUPPORT

#define GL_FULL_SUPPORT   0x82B7

◆ GL_FUNC_ADD

◆ GL_FUNC_REVERSE_SUBTRACT

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

◆ GL_FUNC_SUBTRACT

#define GL_FUNC_SUBTRACT   0x800A

◆ GL_GENERATE_MIPMAP

#define GL_GENERATE_MIPMAP   0x8191

◆ GL_GENERATE_MIPMAP_HINT

#define GL_GENERATE_MIPMAP_HINT   0x8192

◆ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

◆ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

◆ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

◆ GL_GEOMETRY_SHADER_BIT

#define GL_GEOMETRY_SHADER_BIT   0x00000004

◆ GL_GEOMETRY_SHADER_INVOCATIONS

#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F

◆ GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED

#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED   0x82F3

◆ GL_GEOMETRY_SUBROUTINE

#define GL_GEOMETRY_SUBROUTINE   0x92EB

◆ GL_GEOMETRY_SUBROUTINE_UNIFORM

#define GL_GEOMETRY_SUBROUTINE_UNIFORM   0x92F1

◆ GL_GEOMETRY_TEXTURE

#define GL_GEOMETRY_TEXTURE   0x829E

◆ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

◆ GL_GEQUAL

#define GL_GEQUAL   0x0206

◆ GL_GET_TEXTURE_IMAGE_FORMAT

#define GL_GET_TEXTURE_IMAGE_FORMAT   0x8291

◆ GL_GET_TEXTURE_IMAGE_TYPE

#define GL_GET_TEXTURE_IMAGE_TYPE   0x8292

◆ GL_GREATER

#define GL_GREATER   0x0204

◆ GL_GREEN

#define GL_GREEN   0x1904

◆ GL_GREEN_BIAS

#define GL_GREEN_BIAS   0x0D19

◆ GL_GREEN_BITS

#define GL_GREEN_BITS   0x0D53

◆ GL_GREEN_INTEGER

#define GL_GREEN_INTEGER   0x8D95

◆ GL_GREEN_SCALE

#define GL_GREEN_SCALE   0x0D18

◆ GL_GUILTY_CONTEXT_RESET

#define GL_GUILTY_CONTEXT_RESET   0x8253

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HIGH_FLOAT

#define GL_HIGH_FLOAT   0x8DF2

◆ GL_HIGH_INT

#define GL_HIGH_INT   0x8DF5

◆ GL_HINT_BIT

#define GL_HINT_BIT   0x00008000

◆ GL_HISTOGRAM

#define GL_HISTOGRAM   0x8024

◆ GL_IMAGE_1D

#define GL_IMAGE_1D   0x904C

◆ GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY   0x9052

◆ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

◆ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

◆ GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE   0x9055

◆ GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY   0x9056

◆ GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT   0x904F

◆ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

◆ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

◆ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

◆ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

◆ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

◆ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

◆ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

◆ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

◆ GL_IMAGE_CLASS_10_10_10_2

#define GL_IMAGE_CLASS_10_10_10_2   0x82C3

◆ GL_IMAGE_CLASS_11_11_10

#define GL_IMAGE_CLASS_11_11_10   0x82C2

◆ GL_IMAGE_CLASS_1_X_16

#define GL_IMAGE_CLASS_1_X_16   0x82BE

◆ GL_IMAGE_CLASS_1_X_32

#define GL_IMAGE_CLASS_1_X_32   0x82BB

◆ GL_IMAGE_CLASS_1_X_8

#define GL_IMAGE_CLASS_1_X_8   0x82C1

◆ GL_IMAGE_CLASS_2_X_16

#define GL_IMAGE_CLASS_2_X_16   0x82BD

◆ GL_IMAGE_CLASS_2_X_32

#define GL_IMAGE_CLASS_2_X_32   0x82BA

◆ GL_IMAGE_CLASS_2_X_8

#define GL_IMAGE_CLASS_2_X_8   0x82C0

◆ GL_IMAGE_CLASS_4_X_16

#define GL_IMAGE_CLASS_4_X_16   0x82BC

◆ GL_IMAGE_CLASS_4_X_32

#define GL_IMAGE_CLASS_4_X_32   0x82B9

◆ GL_IMAGE_CLASS_4_X_8

#define GL_IMAGE_CLASS_4_X_8   0x82BF

◆ GL_IMAGE_COMPATIBILITY_CLASS

#define GL_IMAGE_COMPATIBILITY_CLASS   0x82A8

◆ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

◆ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

◆ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

◆ GL_IMAGE_PIXEL_FORMAT

#define GL_IMAGE_PIXEL_FORMAT   0x82A9

◆ GL_IMAGE_PIXEL_TYPE

#define GL_IMAGE_PIXEL_TYPE   0x82AA

◆ GL_IMAGE_TEXEL_SIZE

#define GL_IMAGE_TEXEL_SIZE   0x82A7

◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B

◆ GL_IMPLEMENTATION_COLOR_READ_TYPE

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

◆ GL_INCR

#define GL_INCR   0x1E02

◆ GL_INCR_WRAP

#define GL_INCR_WRAP   0x8507

◆ GL_INDEX

#define GL_INDEX   0x8222

◆ GL_INDEX_ARRAY

#define GL_INDEX_ARRAY   0x8077

◆ GL_INDEX_ARRAY_BUFFER_BINDING

#define GL_INDEX_ARRAY_BUFFER_BINDING   0x8899

◆ GL_INDEX_ARRAY_POINTER

#define GL_INDEX_ARRAY_POINTER   0x8091

◆ GL_INDEX_ARRAY_STRIDE

#define GL_INDEX_ARRAY_STRIDE   0x8086

◆ GL_INDEX_ARRAY_TYPE

#define GL_INDEX_ARRAY_TYPE   0x8085

◆ GL_INDEX_BITS

#define GL_INDEX_BITS   0x0D51

◆ GL_INDEX_CLEAR_VALUE

#define GL_INDEX_CLEAR_VALUE   0x0C20

◆ GL_INDEX_LOGIC_OP

#define GL_INDEX_LOGIC_OP   0x0BF1

◆ GL_INDEX_MODE

#define GL_INDEX_MODE   0x0C30

◆ GL_INDEX_OFFSET

#define GL_INDEX_OFFSET   0x0D13

◆ GL_INDEX_SHIFT

#define GL_INDEX_SHIFT   0x0D12

◆ GL_INDEX_WRITEMASK

#define GL_INDEX_WRITEMASK   0x0C21

◆ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

◆ GL_INNOCENT_CONTEXT_RESET

#define GL_INNOCENT_CONTEXT_RESET   0x8254

◆ GL_INT

#define GL_INT   0x1404

◆ GL_INT_2_10_10_10_REV

#define GL_INT_2_10_10_10_REV   0x8D9F

◆ GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D   0x9057

◆ GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY   0x905D

◆ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

◆ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

◆ GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE   0x9060

◆ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x9061

◆ GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT   0x905A

◆ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

◆ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

◆ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

◆ GL_INT_SAMPLER_1D

#define GL_INT_SAMPLER_1D   0x8DC9

◆ GL_INT_SAMPLER_1D_ARRAY

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

◆ GL_INT_SAMPLER_2D

#define GL_INT_SAMPLER_2D   0x8DCA

◆ GL_INT_SAMPLER_2D_ARRAY

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

◆ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

◆ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

◆ GL_INT_SAMPLER_3D

#define GL_INT_SAMPLER_3D   0x8DCB

◆ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

◆ GL_INT_SAMPLER_CUBE

#define GL_INT_SAMPLER_CUBE   0x8DCC

◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

◆ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

◆ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

◆ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

◆ GL_INTENSITY

#define GL_INTENSITY   0x8049

◆ GL_INTENSITY12

#define GL_INTENSITY12   0x804C

◆ GL_INTENSITY16

#define GL_INTENSITY16   0x804D

◆ GL_INTENSITY4

#define GL_INTENSITY4   0x804A

◆ GL_INTENSITY8

#define GL_INTENSITY8   0x804B

◆ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

◆ GL_INTERNALFORMAT_ALPHA_SIZE

#define GL_INTERNALFORMAT_ALPHA_SIZE   0x8274

◆ GL_INTERNALFORMAT_ALPHA_TYPE

#define GL_INTERNALFORMAT_ALPHA_TYPE   0x827B

◆ GL_INTERNALFORMAT_BLUE_SIZE

#define GL_INTERNALFORMAT_BLUE_SIZE   0x8273

◆ GL_INTERNALFORMAT_BLUE_TYPE

#define GL_INTERNALFORMAT_BLUE_TYPE   0x827A

◆ GL_INTERNALFORMAT_DEPTH_SIZE

#define GL_INTERNALFORMAT_DEPTH_SIZE   0x8275

◆ GL_INTERNALFORMAT_DEPTH_TYPE

#define GL_INTERNALFORMAT_DEPTH_TYPE   0x827C

◆ GL_INTERNALFORMAT_GREEN_SIZE

#define GL_INTERNALFORMAT_GREEN_SIZE   0x8272

◆ GL_INTERNALFORMAT_GREEN_TYPE

#define GL_INTERNALFORMAT_GREEN_TYPE   0x8279

◆ GL_INTERNALFORMAT_PREFERRED

#define GL_INTERNALFORMAT_PREFERRED   0x8270

◆ GL_INTERNALFORMAT_RED_SIZE

#define GL_INTERNALFORMAT_RED_SIZE   0x8271

◆ GL_INTERNALFORMAT_RED_TYPE

#define GL_INTERNALFORMAT_RED_TYPE   0x8278

◆ GL_INTERNALFORMAT_SHARED_SIZE

#define GL_INTERNALFORMAT_SHARED_SIZE   0x8277

◆ GL_INTERNALFORMAT_STENCIL_SIZE

#define GL_INTERNALFORMAT_STENCIL_SIZE   0x8276

◆ GL_INTERNALFORMAT_STENCIL_TYPE

#define GL_INTERNALFORMAT_STENCIL_TYPE   0x827D

◆ GL_INTERNALFORMAT_SUPPORTED

#define GL_INTERNALFORMAT_SUPPORTED   0x826F

◆ GL_INTERPOLATE

#define GL_INTERPOLATE   0x8575

◆ GL_INVALID_ENUM

#define GL_INVALID_ENUM   0x0500

◆ GL_INVALID_FRAMEBUFFER_OPERATION

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

◆ GL_INVALID_FRAMEBUFFER_OPERATION_EXT

#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506

◆ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFF

◆ GL_INVALID_OPERATION

#define GL_INVALID_OPERATION   0x0502

◆ GL_INVALID_VALUE

#define GL_INVALID_VALUE   0x0501

◆ GL_INVERT

#define GL_INVERT   0x150A

◆ GL_IS_PER_PATCH

#define GL_IS_PER_PATCH   0x92E7

◆ GL_IS_ROW_MAJOR

#define GL_IS_ROW_MAJOR   0x9300

◆ GL_ISOLINES

#define GL_ISOLINES   0x8E7A

◆ GL_KEEP

◆ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

◆ GL_LAYER_PROVOKING_VERTEX

#define GL_LAYER_PROVOKING_VERTEX   0x825E

◆ GL_LEFT

#define GL_LEFT   0x0406

◆ GL_LEQUAL

◆ GL_LESS

◆ GL_LIGHT0

#define GL_LIGHT0   0x4000

◆ GL_LIGHT1

#define GL_LIGHT1   0x4001

◆ GL_LIGHT2

#define GL_LIGHT2   0x4002

◆ GL_LIGHT3

#define GL_LIGHT3   0x4003

◆ GL_LIGHT4

#define GL_LIGHT4   0x4004

◆ GL_LIGHT5

#define GL_LIGHT5   0x4005

◆ GL_LIGHT6

#define GL_LIGHT6   0x4006

◆ GL_LIGHT7

#define GL_LIGHT7   0x4007

◆ GL_LIGHT_MODEL_AMBIENT

#define GL_LIGHT_MODEL_AMBIENT   0x0B53

◆ GL_LIGHT_MODEL_COLOR_CONTROL

#define GL_LIGHT_MODEL_COLOR_CONTROL   0x81F8

◆ GL_LIGHT_MODEL_LOCAL_VIEWER

#define GL_LIGHT_MODEL_LOCAL_VIEWER   0x0B51

◆ GL_LIGHT_MODEL_TWO_SIDE

#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52

◆ GL_LIGHTING

◆ GL_LIGHTING_BIT

#define GL_LIGHTING_BIT   0x00000040

◆ GL_LINE

◆ GL_LINE_BIT

#define GL_LINE_BIT   0x00000004

◆ GL_LINE_LOOP

#define GL_LINE_LOOP   0x0002

◆ GL_LINE_RESET_TOKEN

#define GL_LINE_RESET_TOKEN   0x0707

◆ GL_LINE_SMOOTH

#define GL_LINE_SMOOTH   0x0B20

◆ GL_LINE_SMOOTH_HINT

#define GL_LINE_SMOOTH_HINT   0x0C52

◆ GL_LINE_STIPPLE

◆ GL_LINE_STIPPLE_PATTERN

#define GL_LINE_STIPPLE_PATTERN   0x0B25

◆ GL_LINE_STIPPLE_REPEAT

#define GL_LINE_STIPPLE_REPEAT   0x0B26

◆ GL_LINE_STRIP

#define GL_LINE_STRIP   0x0003

◆ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

◆ GL_LINE_TOKEN

#define GL_LINE_TOKEN   0x0702

◆ GL_LINE_WIDTH

#define GL_LINE_WIDTH   0x0B21

◆ GL_LINE_WIDTH_GRANULARITY

#define GL_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_LINE_WIDTH_RANGE

#define GL_LINE_WIDTH_RANGE   0x0B22

◆ GL_LINEAR

◆ GL_LINEAR_ATTENUATION

#define GL_LINEAR_ATTENUATION   0x1208

◆ GL_LINEAR_MIPMAP_LINEAR

◆ GL_LINEAR_MIPMAP_NEAREST

#define GL_LINEAR_MIPMAP_NEAREST   0x2701

◆ GL_LINES

#define GL_LINES   0x0001

◆ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

◆ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

◆ GL_LIST_BASE

#define GL_LIST_BASE   0x0B32

◆ GL_LIST_BIT

#define GL_LIST_BIT   0x00020000

◆ GL_LIST_INDEX

#define GL_LIST_INDEX   0x0B33

◆ GL_LIST_MODE

#define GL_LIST_MODE   0x0B30

◆ GL_LOAD

#define GL_LOAD   0x0101

◆ GL_LOCATION

#define GL_LOCATION   0x930E

◆ GL_LOCATION_COMPONENT

#define GL_LOCATION_COMPONENT   0x934A

◆ GL_LOCATION_INDEX

#define GL_LOCATION_INDEX   0x930F

◆ GL_LOGIC_OP

#define GL_LOGIC_OP   0x0BF1

◆ GL_LOGIC_OP_MODE

#define GL_LOGIC_OP_MODE   0x0BF0

◆ GL_LOSE_CONTEXT_ON_RESET

#define GL_LOSE_CONTEXT_ON_RESET   0x8252

◆ GL_LOW_FLOAT

#define GL_LOW_FLOAT   0x8DF0

◆ GL_LOW_INT

#define GL_LOW_INT   0x8DF3

◆ GL_LOWER_LEFT

#define GL_LOWER_LEFT   0x8CA1

◆ GL_LUMINANCE

#define GL_LUMINANCE   0x1909

◆ GL_LUMINANCE12

#define GL_LUMINANCE12   0x8041

◆ GL_LUMINANCE12_ALPHA12

#define GL_LUMINANCE12_ALPHA12   0x8047

◆ GL_LUMINANCE12_ALPHA4

#define GL_LUMINANCE12_ALPHA4   0x8046

◆ GL_LUMINANCE16

#define GL_LUMINANCE16   0x8042

◆ GL_LUMINANCE16_ALPHA16

#define GL_LUMINANCE16_ALPHA16   0x8048

◆ GL_LUMINANCE4

#define GL_LUMINANCE4   0x803F

◆ GL_LUMINANCE4_ALPHA4

#define GL_LUMINANCE4_ALPHA4   0x8043

◆ GL_LUMINANCE6_ALPHA2

#define GL_LUMINANCE6_ALPHA2   0x8044

◆ GL_LUMINANCE8

#define GL_LUMINANCE8   0x8040

◆ GL_LUMINANCE8_ALPHA8

#define GL_LUMINANCE8_ALPHA8   0x8045

◆ GL_LUMINANCE_ALPHA

#define GL_LUMINANCE_ALPHA   0x190A

◆ GL_MAJOR_VERSION

#define GL_MAJOR_VERSION   0x821B

◆ GL_MANUAL_GENERATE_MIPMAP

#define GL_MANUAL_GENERATE_MIPMAP   0x8294

◆ GL_MAP1_COLOR_4

#define GL_MAP1_COLOR_4   0x0D90

◆ GL_MAP1_GRID_DOMAIN

#define GL_MAP1_GRID_DOMAIN   0x0DD0

◆ GL_MAP1_GRID_SEGMENTS

#define GL_MAP1_GRID_SEGMENTS   0x0DD1

◆ GL_MAP1_INDEX

#define GL_MAP1_INDEX   0x0D91

◆ GL_MAP1_NORMAL

#define GL_MAP1_NORMAL   0x0D92

◆ GL_MAP1_TEXTURE_COORD_1

#define GL_MAP1_TEXTURE_COORD_1   0x0D93

◆ GL_MAP1_TEXTURE_COORD_2

#define GL_MAP1_TEXTURE_COORD_2   0x0D94

◆ GL_MAP1_TEXTURE_COORD_3

#define GL_MAP1_TEXTURE_COORD_3   0x0D95

◆ GL_MAP1_TEXTURE_COORD_4

#define GL_MAP1_TEXTURE_COORD_4   0x0D96

◆ GL_MAP1_VERTEX_3

#define GL_MAP1_VERTEX_3   0x0D97

◆ GL_MAP1_VERTEX_4

#define GL_MAP1_VERTEX_4   0x0D98

◆ GL_MAP2_COLOR_4

#define GL_MAP2_COLOR_4   0x0DB0

◆ GL_MAP2_GRID_DOMAIN

#define GL_MAP2_GRID_DOMAIN   0x0DD2

◆ GL_MAP2_GRID_SEGMENTS

#define GL_MAP2_GRID_SEGMENTS   0x0DD3

◆ GL_MAP2_INDEX

#define GL_MAP2_INDEX   0x0DB1

◆ GL_MAP2_NORMAL

#define GL_MAP2_NORMAL   0x0DB2

◆ GL_MAP2_TEXTURE_COORD_1

#define GL_MAP2_TEXTURE_COORD_1   0x0DB3

◆ GL_MAP2_TEXTURE_COORD_2

#define GL_MAP2_TEXTURE_COORD_2   0x0DB4

◆ GL_MAP2_TEXTURE_COORD_3

#define GL_MAP2_TEXTURE_COORD_3   0x0DB5

◆ GL_MAP2_TEXTURE_COORD_4

#define GL_MAP2_TEXTURE_COORD_4   0x0DB6

◆ GL_MAP2_VERTEX_3

#define GL_MAP2_VERTEX_3   0x0DB7

◆ GL_MAP2_VERTEX_4

#define GL_MAP2_VERTEX_4   0x0DB8

◆ GL_MAP_COHERENT_BIT

#define GL_MAP_COHERENT_BIT   0x0080

◆ GL_MAP_COLOR

#define GL_MAP_COLOR   0x0D10

◆ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

◆ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

◆ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

◆ GL_MAP_PERSISTENT_BIT

#define GL_MAP_PERSISTENT_BIT   0x0040

◆ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

◆ GL_MAP_STENCIL

#define GL_MAP_STENCIL   0x0D11

◆ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

◆ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

◆ GL_MATRIX_MODE

#define GL_MATRIX_MODE   0x0BA0

◆ GL_MATRIX_STRIDE

#define GL_MATRIX_STRIDE   0x92FF

◆ GL_MAX

#define GL_MAX   0x8008

◆ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

◆ GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

◆ GL_MAX_ATTRIB_STACK_DEPTH

#define GL_MAX_ATTRIB_STACK_DEPTH   0x0D35

◆ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH

#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH   0x0D3B

◆ GL_MAX_CLIP_DISTANCES

#define GL_MAX_CLIP_DISTANCES   0x0D32

◆ GL_MAX_CLIP_PLANES

#define GL_MAX_CLIP_PLANES   0x0D32

◆ GL_MAX_COLOR_ATTACHMENTS

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

◆ GL_MAX_COLOR_ATTACHMENTS_EXT

#define GL_MAX_COLOR_ATTACHMENTS_EXT   0x8CDF

◆ GL_MAX_COLOR_TEXTURE_SAMPLES

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

◆ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1

◆ GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

◆ GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES

#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES   0x82FA

◆ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266

◆ GL_MAX_COMBINED_DIMENSIONS

#define GL_MAX_COMBINED_DIMENSIONS   0x8282

◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

◆ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32

◆ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

◆ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS

#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39

◆ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39

◆ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC

◆ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E

◆ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

◆ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264

◆ GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265

◆ GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD

◆ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB

◆ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262

◆ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC

◆ GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB

◆ GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263

◆ GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE

◆ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB

◆ GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_CULL_DISTANCES

#define GL_MAX_CULL_DISTANCES   0x82F9

◆ GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C

◆ GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144

◆ GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143

◆ GL_MAX_DEPTH

#define GL_MAX_DEPTH   0x8280

◆ GL_MAX_DEPTH_TEXTURE_SAMPLES

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

◆ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

◆ GL_MAX_ELEMENT_INDEX

#define GL_MAX_ELEMENT_INDEX   0x8D6B

◆ GL_MAX_ELEMENTS_INDICES

#define GL_MAX_ELEMENTS_INDICES   0x80E9

◆ GL_MAX_ELEMENTS_VERTICES

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

◆ GL_MAX_EVAL_ORDER

#define GL_MAX_EVAL_ORDER   0x0D30

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

◆ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C

◆ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA

◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ GL_MAX_FRAGMENT_UNIFORM_VECTORS

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

◆ GL_MAX_FRAMEBUFFER_HEIGHT

#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316

◆ GL_MAX_FRAMEBUFFER_LAYERS

#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317

◆ GL_MAX_FRAMEBUFFER_SAMPLES

#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318

◆ GL_MAX_FRAMEBUFFER_WIDTH

#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

◆ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

◆ GL_MAX_GEOMETRY_SHADER_INVOCATIONS

#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A

◆ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

◆ GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

◆ GL_MAX_HEIGHT

#define GL_MAX_HEIGHT   0x827F

◆ GL_MAX_IMAGE_SAMPLES

#define GL_MAX_IMAGE_SAMPLES   0x906D

◆ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

◆ GL_MAX_INTEGER_SAMPLES

#define GL_MAX_INTEGER_SAMPLES   0x9110

◆ GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH   0x82E8

◆ GL_MAX_LAYERS

#define GL_MAX_LAYERS   0x8281

◆ GL_MAX_LIGHTS

#define GL_MAX_LIGHTS   0x0D31

◆ GL_MAX_LIST_NESTING

#define GL_MAX_LIST_NESTING   0x0B31

◆ GL_MAX_MODELVIEW_STACK_DEPTH

#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36

◆ GL_MAX_NAME_LENGTH

#define GL_MAX_NAME_LENGTH   0x92F6

◆ GL_MAX_NAME_STACK_DEPTH

#define GL_MAX_NAME_STACK_DEPTH   0x0D37

◆ GL_MAX_NUM_ACTIVE_VARIABLES

#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7

◆ GL_MAX_NUM_COMPATIBLE_SUBROUTINES

#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES   0x92F8

◆ GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES   0x8E7D

◆ GL_MAX_PIXEL_MAP_TABLE

#define GL_MAX_PIXEL_MAP_TABLE   0x0D34

◆ GL_MAX_PROGRAM_TEXEL_OFFSET

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F

◆ GL_MAX_PROJECTION_STACK_DEPTH

#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

◆ GL_MAX_RENDERBUFFER_SIZE

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

◆ GL_MAX_RENDERBUFFER_SIZE_EXT

#define GL_MAX_RENDERBUFFER_SIZE_EXT   0x84E8

◆ GL_MAX_SAMPLE_MASK_WORDS

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

◆ GL_MAX_SAMPLES

#define GL_MAX_SAMPLES   0x8D57

◆ GL_MAX_SAMPLES_EXT

#define GL_MAX_SAMPLES_EXT   0x8D57

◆ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

◆ GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE

◆ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD

◆ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8

◆ GL_MAX_SUBROUTINES

#define GL_MAX_SUBROUTINES   0x8DE7

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3

◆ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

◆ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C

◆ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83

◆ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8

◆ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81

◆ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85

◆ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89

◆ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4

◆ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

◆ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D

◆ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86

◆ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9

◆ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82

◆ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A

◆ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80

◆ GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

◆ GL_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84

◆ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

◆ GL_MAX_TEXTURE_COORDS

#define GL_MAX_TEXTURE_COORDS   0x8871

◆ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ GL_MAX_TEXTURE_LOD_BIAS

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ GL_MAX_TEXTURE_MAX_ANISOTROPY

#define GL_MAX_TEXTURE_MAX_ANISOTROPY   0x84FF

◆ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF

◆ GL_MAX_TEXTURE_SIZE

◆ GL_MAX_TEXTURE_STACK_DEPTH

#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39

◆ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

◆ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80

◆ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

◆ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

◆ GL_MAX_UNIFORM_LOCATIONS

#define GL_MAX_UNIFORM_LOCATIONS   0x826E

◆ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

◆ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

◆ GL_MAX_VARYING_VECTORS

#define GL_MAX_VARYING_VECTORS   0x8DFC

◆ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC

◆ GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

◆ GL_MAX_VERTEX_ATTRIB_BINDINGS

#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA

◆ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9

◆ GL_MAX_VERTEX_ATTRIB_STRIDE

#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5

◆ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

◆ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

◆ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6

◆ GL_MAX_VERTEX_STREAMS

#define GL_MAX_VERTEX_STREAMS   0x8E71

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ GL_MAX_VERTEX_UNIFORM_VECTORS

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB

◆ GL_MAX_VIEWPORT_DIMS

#define GL_MAX_VIEWPORT_DIMS   0x0D3A

◆ GL_MAX_VIEWPORTS

#define GL_MAX_VIEWPORTS   0x825B

◆ GL_MAX_WIDTH

#define GL_MAX_WIDTH   0x827E

◆ GL_MEDIUM_FLOAT

#define GL_MEDIUM_FLOAT   0x8DF1

◆ GL_MEDIUM_INT

#define GL_MEDIUM_INT   0x8DF4

◆ GL_MIN

#define GL_MIN   0x8007

◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B

◆ GL_MIN_MAP_BUFFER_ALIGNMENT

#define GL_MIN_MAP_BUFFER_ALIGNMENT   0x90BC

◆ GL_MIN_PROGRAM_TEXEL_OFFSET

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E

◆ GL_MIN_SAMPLE_SHADING_VALUE

#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37

◆ GL_MINMAX

#define GL_MINMAX   0x802E

◆ GL_MINOR_VERSION

#define GL_MINOR_VERSION   0x821C

◆ GL_MIPMAP

#define GL_MIPMAP   0x8293

◆ GL_MIRROR_CLAMP_TO_EDGE

#define GL_MIRROR_CLAMP_TO_EDGE   0x8743

◆ GL_MIRRORED_REPEAT

◆ GL_MODELVIEW

◆ GL_MODELVIEW_MATRIX

#define GL_MODELVIEW_MATRIX   0x0BA6

◆ GL_MODELVIEW_STACK_DEPTH

#define GL_MODELVIEW_STACK_DEPTH   0x0BA3

◆ GL_MODULATE

#define GL_MODULATE   0x2100

◆ GL_MULT

#define GL_MULT   0x0103

◆ GL_MULTISAMPLE

◆ GL_MULTISAMPLE_BIT

#define GL_MULTISAMPLE_BIT   0x20000000

◆ GL_N3F_V3F

#define GL_N3F_V3F   0x2A25

◆ GL_NAME_LENGTH

#define GL_NAME_LENGTH   0x92F9

◆ GL_NAME_STACK_DEPTH

#define GL_NAME_STACK_DEPTH   0x0D70

◆ GL_NAND

#define GL_NAND   0x150E

◆ GL_NEAREST

◆ GL_NEAREST_MIPMAP_LINEAR

#define GL_NEAREST_MIPMAP_LINEAR   0x2702

◆ GL_NEAREST_MIPMAP_NEAREST

#define GL_NEAREST_MIPMAP_NEAREST   0x2700

◆ GL_NEGATIVE_ONE_TO_ONE

#define GL_NEGATIVE_ONE_TO_ONE   0x935E

◆ GL_NEVER

#define GL_NEVER   0x0200

◆ GL_NICEST

#define GL_NICEST   0x1102

◆ GL_NO_ERROR

◆ GL_NO_RESET_NOTIFICATION

#define GL_NO_RESET_NOTIFICATION   0x8261

◆ GL_NONE

#define GL_NONE   0

◆ GL_NOOP

#define GL_NOOP   0x1505

◆ GL_NOR

#define GL_NOR   0x1508

◆ GL_NORMAL_ARRAY

#define GL_NORMAL_ARRAY   0x8075

◆ GL_NORMAL_ARRAY_BUFFER_BINDING

#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897

◆ GL_NORMAL_ARRAY_POINTER

#define GL_NORMAL_ARRAY_POINTER   0x808F

◆ GL_NORMAL_ARRAY_STRIDE

#define GL_NORMAL_ARRAY_STRIDE   0x807F

◆ GL_NORMAL_ARRAY_TYPE

#define GL_NORMAL_ARRAY_TYPE   0x807E

◆ GL_NORMAL_MAP

#define GL_NORMAL_MAP   0x8511

◆ GL_NORMALIZE

#define GL_NORMALIZE   0x0BA1

◆ GL_NOTEQUAL

#define GL_NOTEQUAL   0x0205

◆ GL_NUM_ACTIVE_VARIABLES

#define GL_NUM_ACTIVE_VARIABLES   0x9304

◆ GL_NUM_COMPATIBLE_SUBROUTINES

#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

◆ GL_NUM_SAMPLE_COUNTS

#define GL_NUM_SAMPLE_COUNTS   0x9380

◆ GL_NUM_SHADER_BINARY_FORMATS

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9

◆ GL_NUM_SHADING_LANGUAGE_VERSIONS

#define GL_NUM_SHADING_LANGUAGE_VERSIONS   0x82E9

◆ GL_NUM_SPIR_V_EXTENSIONS

#define GL_NUM_SPIR_V_EXTENSIONS   0x9554

◆ GL_OBJECT_LINEAR

#define GL_OBJECT_LINEAR   0x2401

◆ GL_OBJECT_PLANE

#define GL_OBJECT_PLANE   0x2501

◆ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

◆ GL_OFFSET

#define GL_OFFSET   0x92FC

◆ GL_ONE

◆ GL_ONE_MINUS_CONSTANT_ALPHA

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ GL_ONE_MINUS_CONSTANT_COLOR

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ GL_ONE_MINUS_DST_ALPHA

#define GL_ONE_MINUS_DST_ALPHA   0x0305

◆ GL_ONE_MINUS_DST_COLOR

#define GL_ONE_MINUS_DST_COLOR   0x0307

◆ GL_ONE_MINUS_SRC1_ALPHA

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

◆ GL_ONE_MINUS_SRC1_COLOR

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

◆ GL_ONE_MINUS_SRC_ALPHA

#define GL_ONE_MINUS_SRC_ALPHA   0x0303

Referenced by Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlate::render_grid(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::PartPlate::render_only_numbers(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::render_ribbons(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::GLTexture::render_sub_texture(), libvgcode::ViewerImpl::render_translucent_segments(), and Slic3r::GUI::DesignSketchTool::render_view_helpers().

◆ GL_ONE_MINUS_SRC_COLOR

#define GL_ONE_MINUS_SRC_COLOR   0x0301

◆ GL_OPERAND0_ALPHA

#define GL_OPERAND0_ALPHA   0x8598

◆ GL_OPERAND0_RGB

#define GL_OPERAND0_RGB   0x8590

◆ GL_OPERAND1_ALPHA

#define GL_OPERAND1_ALPHA   0x8599

◆ GL_OPERAND1_RGB

#define GL_OPERAND1_RGB   0x8591

◆ GL_OPERAND2_ALPHA

#define GL_OPERAND2_ALPHA   0x859A

◆ GL_OPERAND2_RGB

#define GL_OPERAND2_RGB   0x8592

◆ GL_OR

#define GL_OR   0x1507

◆ GL_OR_INVERTED

#define GL_OR_INVERTED   0x150D

◆ GL_OR_REVERSE

#define GL_OR_REVERSE   0x150B

◆ GL_ORDER

#define GL_ORDER   0x0A01

◆ GL_OUT_OF_MEMORY

#define GL_OUT_OF_MEMORY   0x0505

◆ GL_PACK_ALIGNMENT

#define GL_PACK_ALIGNMENT   0x0D05

◆ GL_PACK_COMPRESSED_BLOCK_DEPTH

#define GL_PACK_COMPRESSED_BLOCK_DEPTH   0x912D

◆ GL_PACK_COMPRESSED_BLOCK_HEIGHT

#define GL_PACK_COMPRESSED_BLOCK_HEIGHT   0x912C

◆ GL_PACK_COMPRESSED_BLOCK_SIZE

#define GL_PACK_COMPRESSED_BLOCK_SIZE   0x912E

◆ GL_PACK_COMPRESSED_BLOCK_WIDTH

#define GL_PACK_COMPRESSED_BLOCK_WIDTH   0x912B

◆ GL_PACK_IMAGE_HEIGHT

#define GL_PACK_IMAGE_HEIGHT   0x806C

◆ GL_PACK_LSB_FIRST

#define GL_PACK_LSB_FIRST   0x0D01

◆ GL_PACK_ROW_LENGTH

#define GL_PACK_ROW_LENGTH   0x0D02

◆ GL_PACK_SKIP_IMAGES

#define GL_PACK_SKIP_IMAGES   0x806B

◆ GL_PACK_SKIP_PIXELS

#define GL_PACK_SKIP_PIXELS   0x0D04

◆ GL_PACK_SKIP_ROWS

#define GL_PACK_SKIP_ROWS   0x0D03

◆ GL_PACK_SWAP_BYTES

#define GL_PACK_SWAP_BYTES   0x0D00

◆ GL_PARAMETER_BUFFER

#define GL_PARAMETER_BUFFER   0x80EE

◆ GL_PARAMETER_BUFFER_BINDING

#define GL_PARAMETER_BUFFER_BINDING   0x80EF

◆ GL_PASS_THROUGH_TOKEN

#define GL_PASS_THROUGH_TOKEN   0x0700

◆ GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

◆ GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

◆ GL_PATCH_VERTICES

#define GL_PATCH_VERTICES   0x8E72

◆ GL_PATCHES

#define GL_PATCHES   0x000E

◆ GL_PERSPECTIVE_CORRECTION_HINT

#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50

◆ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

◆ GL_PIXEL_MAP_A_TO_A

#define GL_PIXEL_MAP_A_TO_A   0x0C79

◆ GL_PIXEL_MAP_A_TO_A_SIZE

#define GL_PIXEL_MAP_A_TO_A_SIZE   0x0CB9

◆ GL_PIXEL_MAP_B_TO_B

#define GL_PIXEL_MAP_B_TO_B   0x0C78

◆ GL_PIXEL_MAP_B_TO_B_SIZE

#define GL_PIXEL_MAP_B_TO_B_SIZE   0x0CB8

◆ GL_PIXEL_MAP_G_TO_G

#define GL_PIXEL_MAP_G_TO_G   0x0C77

◆ GL_PIXEL_MAP_G_TO_G_SIZE

#define GL_PIXEL_MAP_G_TO_G_SIZE   0x0CB7

◆ GL_PIXEL_MAP_I_TO_A

#define GL_PIXEL_MAP_I_TO_A   0x0C75

◆ GL_PIXEL_MAP_I_TO_A_SIZE

#define GL_PIXEL_MAP_I_TO_A_SIZE   0x0CB5

◆ GL_PIXEL_MAP_I_TO_B

#define GL_PIXEL_MAP_I_TO_B   0x0C74

◆ GL_PIXEL_MAP_I_TO_B_SIZE

#define GL_PIXEL_MAP_I_TO_B_SIZE   0x0CB4

◆ GL_PIXEL_MAP_I_TO_G

#define GL_PIXEL_MAP_I_TO_G   0x0C73

◆ GL_PIXEL_MAP_I_TO_G_SIZE

#define GL_PIXEL_MAP_I_TO_G_SIZE   0x0CB3

◆ GL_PIXEL_MAP_I_TO_I

#define GL_PIXEL_MAP_I_TO_I   0x0C70

◆ GL_PIXEL_MAP_I_TO_I_SIZE

#define GL_PIXEL_MAP_I_TO_I_SIZE   0x0CB0

◆ GL_PIXEL_MAP_I_TO_R

#define GL_PIXEL_MAP_I_TO_R   0x0C72

◆ GL_PIXEL_MAP_I_TO_R_SIZE

#define GL_PIXEL_MAP_I_TO_R_SIZE   0x0CB2

◆ GL_PIXEL_MAP_R_TO_R

#define GL_PIXEL_MAP_R_TO_R   0x0C76

◆ GL_PIXEL_MAP_R_TO_R_SIZE

#define GL_PIXEL_MAP_R_TO_R_SIZE   0x0CB6

◆ GL_PIXEL_MAP_S_TO_S

#define GL_PIXEL_MAP_S_TO_S   0x0C71

◆ GL_PIXEL_MAP_S_TO_S_SIZE

#define GL_PIXEL_MAP_S_TO_S_SIZE   0x0CB1

◆ GL_PIXEL_MODE_BIT

#define GL_PIXEL_MODE_BIT   0x00000020

◆ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

◆ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

◆ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

◆ GL_POINT

#define GL_POINT   0x1B00

◆ GL_POINT_BIT

#define GL_POINT_BIT   0x00000002

◆ GL_POINT_DISTANCE_ATTENUATION

#define GL_POINT_DISTANCE_ATTENUATION   0x8129

◆ GL_POINT_FADE_THRESHOLD_SIZE

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ GL_POINT_SIZE

#define GL_POINT_SIZE   0x0B11

◆ GL_POINT_SIZE_GRANULARITY

#define GL_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_POINT_SIZE_MAX

#define GL_POINT_SIZE_MAX   0x8127

◆ GL_POINT_SIZE_MIN

#define GL_POINT_SIZE_MIN   0x8126

◆ GL_POINT_SIZE_RANGE

#define GL_POINT_SIZE_RANGE   0x0B12

◆ GL_POINT_SMOOTH

#define GL_POINT_SMOOTH   0x0B10

◆ GL_POINT_SMOOTH_HINT

#define GL_POINT_SMOOTH_HINT   0x0C51

◆ GL_POINT_SPRITE

#define GL_POINT_SPRITE   0x8861

◆ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ GL_POINT_TOKEN

#define GL_POINT_TOKEN   0x0701

◆ GL_POINTS

#define GL_POINTS   0x0000

◆ GL_POLYGON

#define GL_POLYGON   0x0009

◆ GL_POLYGON_BIT

#define GL_POLYGON_BIT   0x00000008

◆ GL_POLYGON_MODE

#define GL_POLYGON_MODE   0x0B40

◆ GL_POLYGON_OFFSET_CLAMP

#define GL_POLYGON_OFFSET_CLAMP   0x8E1B

◆ GL_POLYGON_OFFSET_FACTOR

#define GL_POLYGON_OFFSET_FACTOR   0x8038

◆ GL_POLYGON_OFFSET_FILL

◆ GL_POLYGON_OFFSET_LINE

◆ GL_POLYGON_OFFSET_POINT

#define GL_POLYGON_OFFSET_POINT   0x2A01

◆ GL_POLYGON_OFFSET_UNITS

#define GL_POLYGON_OFFSET_UNITS   0x2A00

◆ GL_POLYGON_SMOOTH

#define GL_POLYGON_SMOOTH   0x0B41

◆ GL_POLYGON_SMOOTH_HINT

#define GL_POLYGON_SMOOTH_HINT   0x0C53

◆ GL_POLYGON_STIPPLE

#define GL_POLYGON_STIPPLE   0x0B42

◆ GL_POLYGON_STIPPLE_BIT

#define GL_POLYGON_STIPPLE_BIT   0x00000010

◆ GL_POLYGON_TOKEN

#define GL_POLYGON_TOKEN   0x0703

◆ GL_POSITION

#define GL_POSITION   0x1203

◆ GL_POST_COLOR_MATRIX_COLOR_TABLE

#define GL_POST_COLOR_MATRIX_COLOR_TABLE   0x80D2

◆ GL_POST_CONVOLUTION_COLOR_TABLE

#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1

◆ GL_PREVIOUS

#define GL_PREVIOUS   0x8578

◆ GL_PRIMARY_COLOR

#define GL_PRIMARY_COLOR   0x8577

◆ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

◆ GL_PRIMITIVE_RESTART_FIXED_INDEX

#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69

◆ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221

◆ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

◆ GL_PRIMITIVES_GENERATED

#define GL_PRIMITIVES_GENERATED   0x8C87

◆ GL_PRIMITIVES_SUBMITTED

#define GL_PRIMITIVES_SUBMITTED   0x82EF

◆ GL_PROGRAM

#define GL_PROGRAM   0x82E2

◆ GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

◆ GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH   0x8741

◆ GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257

◆ GL_PROGRAM_INPUT

#define GL_PROGRAM_INPUT   0x92E3

◆ GL_PROGRAM_OUTPUT

#define GL_PROGRAM_OUTPUT   0x92E4

◆ GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE   0x82E4

◆ GL_PROGRAM_PIPELINE_BINDING

#define GL_PROGRAM_PIPELINE_BINDING   0x825A

◆ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

◆ GL_PROGRAM_SEPARABLE

#define GL_PROGRAM_SEPARABLE   0x8258

◆ GL_PROJECTION

◆ GL_PROJECTION_MATRIX

#define GL_PROJECTION_MATRIX   0x0BA7

◆ GL_PROJECTION_STACK_DEPTH

#define GL_PROJECTION_STACK_DEPTH   0x0BA4

◆ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

◆ GL_PROXY_COLOR_TABLE

#define GL_PROXY_COLOR_TABLE   0x80D3

◆ GL_PROXY_HISTOGRAM

#define GL_PROXY_HISTOGRAM   0x8025

◆ GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE   0x80D5

◆ GL_PROXY_POST_CONVOLUTION_COLOR_TABLE

#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4

◆ GL_PROXY_TEXTURE_1D

#define GL_PROXY_TEXTURE_1D   0x8063

◆ GL_PROXY_TEXTURE_1D_ARRAY

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

◆ GL_PROXY_TEXTURE_2D

#define GL_PROXY_TEXTURE_2D   0x8064

◆ GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103

◆ GL_PROXY_TEXTURE_3D

#define GL_PROXY_TEXTURE_3D   0x8070

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B

◆ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

◆ GL_Q

#define GL_Q   0x2003

◆ GL_QUAD_STRIP

#define GL_QUAD_STRIP   0x0008

◆ GL_QUADRATIC_ATTENUATION

#define GL_QUADRATIC_ATTENUATION   0x1209

◆ GL_QUADS

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

◆ GL_QUERY

#define GL_QUERY   0x82E3

◆ GL_QUERY_BUFFER

#define GL_QUERY_BUFFER   0x9192

◆ GL_QUERY_BUFFER_BARRIER_BIT

#define GL_QUERY_BUFFER_BARRIER_BIT   0x00008000

◆ GL_QUERY_BUFFER_BINDING

#define GL_QUERY_BUFFER_BINDING   0x9193

◆ GL_QUERY_BY_REGION_NO_WAIT

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

◆ GL_QUERY_BY_REGION_NO_WAIT_INVERTED

#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED   0x8E1A

◆ GL_QUERY_BY_REGION_WAIT

#define GL_QUERY_BY_REGION_WAIT   0x8E15

◆ GL_QUERY_BY_REGION_WAIT_INVERTED

#define GL_QUERY_BY_REGION_WAIT_INVERTED   0x8E19

◆ GL_QUERY_COUNTER_BITS

#define GL_QUERY_COUNTER_BITS   0x8864

◆ GL_QUERY_NO_WAIT

#define GL_QUERY_NO_WAIT   0x8E14

◆ GL_QUERY_NO_WAIT_INVERTED

#define GL_QUERY_NO_WAIT_INVERTED   0x8E18

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_RESULT_NO_WAIT

#define GL_QUERY_RESULT_NO_WAIT   0x9194

◆ GL_QUERY_TARGET

#define GL_QUERY_TARGET   0x82EA

◆ GL_QUERY_WAIT

#define GL_QUERY_WAIT   0x8E13

◆ GL_QUERY_WAIT_INVERTED

#define GL_QUERY_WAIT_INVERTED   0x8E17

◆ GL_R

#define GL_R   0x2002

◆ GL_R11F_G11F_B10F

#define GL_R11F_G11F_B10F   0x8C3A

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

◆ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

◆ GL_READ_BUFFER

#define GL_READ_BUFFER   0x0C02

◆ GL_READ_FRAMEBUFFER

◆ GL_READ_FRAMEBUFFER_BINDING

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

◆ GL_READ_FRAMEBUFFER_BINDING_EXT

#define GL_READ_FRAMEBUFFER_BINDING_EXT   0x8CAA

◆ GL_READ_FRAMEBUFFER_EXT

#define GL_READ_FRAMEBUFFER_EXT   0x8CA8

◆ GL_READ_ONLY

#define GL_READ_ONLY   0x88B8

◆ GL_READ_PIXELS

#define GL_READ_PIXELS   0x828C

◆ GL_READ_PIXELS_FORMAT

#define GL_READ_PIXELS_FORMAT   0x828D

◆ GL_READ_PIXELS_TYPE

#define GL_READ_PIXELS_TYPE   0x828E

◆ GL_READ_WRITE

#define GL_READ_WRITE   0x88BA

◆ GL_RED

#define GL_RED   0x1903

◆ GL_RED_BIAS

#define GL_RED_BIAS   0x0D15

◆ GL_RED_BITS

#define GL_RED_BITS   0x0D52

◆ GL_RED_INTEGER

#define GL_RED_INTEGER   0x8D94

◆ GL_RED_SCALE

#define GL_RED_SCALE   0x0D14

◆ GL_REFERENCED_BY_COMPUTE_SHADER

#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B

◆ GL_REFERENCED_BY_FRAGMENT_SHADER

#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A

◆ GL_REFERENCED_BY_GEOMETRY_SHADER

#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309

◆ GL_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307

◆ GL_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308

◆ GL_REFERENCED_BY_VERTEX_SHADER

#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306

◆ GL_REFLECTION_MAP

#define GL_REFLECTION_MAP   0x8512

◆ GL_RENDER

#define GL_RENDER   0x1C00

◆ GL_RENDER_MODE

#define GL_RENDER_MODE   0x0C40

◆ GL_RENDERBUFFER

◆ GL_RENDERBUFFER_ALPHA_SIZE

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

◆ GL_RENDERBUFFER_ALPHA_SIZE_EXT

#define GL_RENDERBUFFER_ALPHA_SIZE_EXT   0x8D53

◆ GL_RENDERBUFFER_BINDING

#define GL_RENDERBUFFER_BINDING   0x8CA7

◆ GL_RENDERBUFFER_BINDING_EXT

#define GL_RENDERBUFFER_BINDING_EXT   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

◆ GL_RENDERBUFFER_BLUE_SIZE_EXT

#define GL_RENDERBUFFER_BLUE_SIZE_EXT   0x8D52

◆ GL_RENDERBUFFER_DEPTH_SIZE

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

◆ GL_RENDERBUFFER_DEPTH_SIZE_EXT

#define GL_RENDERBUFFER_DEPTH_SIZE_EXT   0x8D54

◆ GL_RENDERBUFFER_EXT

◆ GL_RENDERBUFFER_GREEN_SIZE

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

◆ GL_RENDERBUFFER_GREEN_SIZE_EXT

#define GL_RENDERBUFFER_GREEN_SIZE_EXT   0x8D51

◆ GL_RENDERBUFFER_HEIGHT

#define GL_RENDERBUFFER_HEIGHT   0x8D43

◆ GL_RENDERBUFFER_HEIGHT_EXT

#define GL_RENDERBUFFER_HEIGHT_EXT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

◆ GL_RENDERBUFFER_INTERNAL_FORMAT_EXT

#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

◆ GL_RENDERBUFFER_RED_SIZE_EXT

#define GL_RENDERBUFFER_RED_SIZE_EXT   0x8D50

◆ GL_RENDERBUFFER_SAMPLES

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

◆ GL_RENDERBUFFER_SAMPLES_EXT

#define GL_RENDERBUFFER_SAMPLES_EXT   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

◆ GL_RENDERBUFFER_STENCIL_SIZE_EXT

#define GL_RENDERBUFFER_STENCIL_SIZE_EXT   0x8D55

◆ GL_RENDERBUFFER_WIDTH

#define GL_RENDERBUFFER_WIDTH   0x8D42

◆ GL_RENDERBUFFER_WIDTH_EXT

#define GL_RENDERBUFFER_WIDTH_EXT   0x8D42

◆ GL_RENDERER

#define GL_RENDERER   0x1F01

◆ GL_REPEAT

◆ GL_REPLACE

◆ GL_RESCALE_NORMAL

#define GL_RESCALE_NORMAL   0x803A

◆ GL_RESET_NOTIFICATION_STRATEGY

#define GL_RESET_NOTIFICATION_STRATEGY   0x8256

◆ GL_RETURN

#define GL_RETURN   0x0102

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RGB

#define GL_RGB   0x1907

◆ GL_RGB10

#define GL_RGB10   0x8052

◆ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

◆ GL_RGB10_A2UI

#define GL_RGB10_A2UI   0x906F

◆ GL_RGB12

#define GL_RGB12   0x8053

◆ GL_RGB16

#define GL_RGB16   0x8054

◆ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

◆ GL_RGB16F

#define GL_RGB16F   0x881B

◆ GL_RGB16I

#define GL_RGB16I   0x8D89

◆ GL_RGB16UI

#define GL_RGB16UI   0x8D77

◆ GL_RGB32F

#define GL_RGB32F   0x8815

◆ GL_RGB32I

#define GL_RGB32I   0x8D83

◆ GL_RGB32UI

#define GL_RGB32UI   0x8D71

◆ GL_RGB4

#define GL_RGB4   0x804F

◆ GL_RGB5

#define GL_RGB5   0x8050

◆ GL_RGB565

#define GL_RGB565   0x8D62

◆ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

◆ GL_RGB8

#define GL_RGB8   0x8051

◆ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

◆ GL_RGB8I

#define GL_RGB8I   0x8D8F

◆ GL_RGB8UI

#define GL_RGB8UI   0x8D7D

◆ GL_RGB9_E5

#define GL_RGB9_E5   0x8C3D

◆ GL_RGB_INTEGER

#define GL_RGB_INTEGER   0x8D98

◆ GL_RGB_SCALE

#define GL_RGB_SCALE   0x8573

◆ GL_RGBA

◆ GL_RGBA12

#define GL_RGBA12   0x805A

◆ GL_RGBA16

#define GL_RGBA16   0x805B

◆ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

◆ GL_RGBA16F

#define GL_RGBA16F   0x881A

◆ GL_RGBA16I

#define GL_RGBA16I   0x8D88

◆ GL_RGBA16UI

#define GL_RGBA16UI   0x8D76

◆ GL_RGBA2

#define GL_RGBA2   0x8055

◆ GL_RGBA32F

#define GL_RGBA32F   0x8814

◆ GL_RGBA32I

#define GL_RGBA32I   0x8D82

◆ GL_RGBA32UI

#define GL_RGBA32UI   0x8D70

◆ GL_RGBA4

#define GL_RGBA4   0x8056

◆ GL_RGBA8

◆ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

◆ GL_RGBA8I

#define GL_RGBA8I   0x8D8E

◆ GL_RGBA8UI

#define GL_RGBA8UI   0x8D7C

◆ GL_RGBA_INTEGER

#define GL_RGBA_INTEGER   0x8D99

◆ GL_RGBA_MODE

#define GL_RGBA_MODE   0x0C31

◆ GL_RIGHT

#define GL_RIGHT   0x0407

◆ GL_S

#define GL_S   0x2000

◆ GL_SAMPLE_ALPHA_TO_COVERAGE

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ GL_SAMPLE_ALPHA_TO_ONE

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ GL_SAMPLE_BUFFERS

#define GL_SAMPLE_BUFFERS   0x80A8

◆ GL_SAMPLE_COVERAGE

#define GL_SAMPLE_COVERAGE   0x80A0

◆ GL_SAMPLE_COVERAGE_INVERT

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ GL_SAMPLE_COVERAGE_VALUE

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ GL_SAMPLE_MASK

#define GL_SAMPLE_MASK   0x8E51

◆ GL_SAMPLE_MASK_VALUE

#define GL_SAMPLE_MASK_VALUE   0x8E52

◆ GL_SAMPLE_POSITION

#define GL_SAMPLE_POSITION   0x8E50

◆ GL_SAMPLE_SHADING

#define GL_SAMPLE_SHADING   0x8C36

◆ GL_SAMPLER

#define GL_SAMPLER   0x82E6

◆ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

◆ GL_SAMPLER_1D_ARRAY

#define GL_SAMPLER_1D_ARRAY   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_SHADOW

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

◆ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

◆ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

◆ GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

◆ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

◆ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

◆ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

◆ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

◆ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

◆ GL_SAMPLER_BINDING

#define GL_SAMPLER_BINDING   0x8919

◆ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

◆ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

◆ GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

◆ GL_SAMPLER_CUBE_SHADOW

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

◆ GL_SAMPLES

◆ GL_SAMPLES_PASSED

#define GL_SAMPLES_PASSED   0x8914

◆ GL_SCISSOR_BIT

#define GL_SCISSOR_BIT   0x00080000

◆ GL_SCISSOR_BOX

#define GL_SCISSOR_BOX   0x0C10

◆ GL_SCISSOR_TEST

#define GL_SCISSOR_TEST   0x0C11

◆ GL_SECONDARY_COLOR_ARRAY

#define GL_SECONDARY_COLOR_ARRAY   0x845E

◆ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING

#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING   0x889C

◆ GL_SECONDARY_COLOR_ARRAY_POINTER

#define GL_SECONDARY_COLOR_ARRAY_POINTER   0x845D

◆ GL_SECONDARY_COLOR_ARRAY_SIZE

#define GL_SECONDARY_COLOR_ARRAY_SIZE   0x845A

◆ GL_SECONDARY_COLOR_ARRAY_STRIDE

#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C

◆ GL_SECONDARY_COLOR_ARRAY_TYPE

#define GL_SECONDARY_COLOR_ARRAY_TYPE   0x845B

◆ GL_SELECT

#define GL_SELECT   0x1C02

◆ GL_SELECTION_BUFFER_POINTER

#define GL_SELECTION_BUFFER_POINTER   0x0DF3

◆ GL_SELECTION_BUFFER_SIZE

#define GL_SELECTION_BUFFER_SIZE   0x0DF4

◆ GL_SEPARABLE_2D

#define GL_SEPARABLE_2D   0x8012

◆ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

◆ GL_SEPARATE_SPECULAR_COLOR

#define GL_SEPARATE_SPECULAR_COLOR   0x81FA

◆ GL_SET

#define GL_SET   0x150F

◆ GL_SHADE_MODEL

#define GL_SHADE_MODEL   0x0B54

◆ GL_SHADER

#define GL_SHADER   0x82E1

◆ GL_SHADER_BINARY_FORMAT_SPIR_V

#define GL_SHADER_BINARY_FORMAT_SPIR_V   0x9551

◆ GL_SHADER_BINARY_FORMATS

#define GL_SHADER_BINARY_FORMATS   0x8DF8

◆ GL_SHADER_COMPILER

#define GL_SHADER_COMPILER   0x8DFA

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

◆ GL_SHADER_IMAGE_ATOMIC

#define GL_SHADER_IMAGE_ATOMIC   0x82A6

◆ GL_SHADER_IMAGE_LOAD

#define GL_SHADER_IMAGE_LOAD   0x82A4

◆ GL_SHADER_IMAGE_STORE

#define GL_SHADER_IMAGE_STORE   0x82A5

◆ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

◆ GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000

◆ GL_SHADER_STORAGE_BLOCK

#define GL_SHADER_STORAGE_BLOCK   0x92E6

◆ GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER   0x90D2

◆ GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3

◆ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF

◆ GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5

◆ GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START   0x90D4

◆ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

◆ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ GL_SHININESS

#define GL_SHININESS   0x1601

◆ GL_SHORT

#define GL_SHORT   0x1402

◆ GL_SIGNALED

#define GL_SIGNALED   0x9119

◆ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST   0x82AC

◆ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE   0x82AE

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST   0x82AD

◆ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE

#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE   0x82AF

◆ GL_SINGLE_COLOR

#define GL_SINGLE_COLOR   0x81F9

◆ GL_SLUMINANCE

#define GL_SLUMINANCE   0x8C46

◆ GL_SLUMINANCE8

#define GL_SLUMINANCE8   0x8C47

◆ GL_SLUMINANCE8_ALPHA8

#define GL_SLUMINANCE8_ALPHA8   0x8C45

◆ GL_SLUMINANCE_ALPHA

#define GL_SLUMINANCE_ALPHA   0x8C44

◆ GL_SMOOTH

#define GL_SMOOTH   0x1D01

◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_SMOOTH_LINE_WIDTH_RANGE

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ GL_SMOOTH_POINT_SIZE_GRANULARITY

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_SMOOTH_POINT_SIZE_RANGE

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ GL_SOURCE0_ALPHA

#define GL_SOURCE0_ALPHA   0x8588

◆ GL_SOURCE0_RGB

#define GL_SOURCE0_RGB   0x8580

◆ GL_SOURCE1_ALPHA

#define GL_SOURCE1_ALPHA   0x8589

◆ GL_SOURCE1_RGB

#define GL_SOURCE1_RGB   0x8581

◆ GL_SOURCE2_ALPHA

#define GL_SOURCE2_ALPHA   0x858A

◆ GL_SOURCE2_RGB

#define GL_SOURCE2_RGB   0x8582

◆ GL_SPECULAR

#define GL_SPECULAR   0x1202

◆ GL_SPHERE_MAP

#define GL_SPHERE_MAP   0x2402

◆ GL_SPIR_V_BINARY

#define GL_SPIR_V_BINARY   0x9552

◆ GL_SPIR_V_EXTENSIONS

#define GL_SPIR_V_EXTENSIONS   0x9553

◆ GL_SPOT_CUTOFF

#define GL_SPOT_CUTOFF   0x1206

◆ GL_SPOT_DIRECTION

#define GL_SPOT_DIRECTION   0x1204

◆ GL_SPOT_EXPONENT

#define GL_SPOT_EXPONENT   0x1205

◆ GL_SRC0_ALPHA

#define GL_SRC0_ALPHA   0x8588

◆ GL_SRC0_RGB

#define GL_SRC0_RGB   0x8580

◆ GL_SRC1_ALPHA

#define GL_SRC1_ALPHA   0x8589

◆ GL_SRC1_COLOR

#define GL_SRC1_COLOR   0x88F9

◆ GL_SRC1_RGB

#define GL_SRC1_RGB   0x8581

◆ GL_SRC2_ALPHA

#define GL_SRC2_ALPHA   0x858A

◆ GL_SRC2_RGB

#define GL_SRC2_RGB   0x8582

◆ GL_SRC_ALPHA

#define GL_SRC_ALPHA   0x0302

Referenced by Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlate::render_grid(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::PartPlate::render_only_numbers(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::render_ribbons(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::GLTexture::render_sub_texture(), and Slic3r::GUI::DesignSketchTool::render_view_helpers().

◆ GL_SRC_ALPHA_SATURATE

#define GL_SRC_ALPHA_SATURATE   0x0308

◆ GL_SRC_COLOR

#define GL_SRC_COLOR   0x0300

◆ GL_SRGB

#define GL_SRGB   0x8C40

◆ GL_SRGB8

#define GL_SRGB8   0x8C41

◆ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

◆ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

◆ GL_SRGB_READ

#define GL_SRGB_READ   0x8297

◆ GL_SRGB_WRITE

#define GL_SRGB_WRITE   0x8298

◆ GL_STACK_OVERFLOW

#define GL_STACK_OVERFLOW   0x0503

◆ GL_STACK_UNDERFLOW

#define GL_STACK_UNDERFLOW   0x0504

◆ GL_STATIC_COPY

#define GL_STATIC_COPY   0x88E6

◆ GL_STATIC_DRAW

◆ GL_STATIC_READ

#define GL_STATIC_READ   0x88E5

◆ GL_STENCIL

#define GL_STENCIL   0x1802

◆ GL_STENCIL_ATTACHMENT

#define GL_STENCIL_ATTACHMENT   0x8D20

◆ GL_STENCIL_ATTACHMENT_EXT

#define GL_STENCIL_ATTACHMENT_EXT   0x8D20

◆ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

◆ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

◆ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ GL_STENCIL_BITS

#define GL_STENCIL_BITS   0x0D57

◆ GL_STENCIL_BUFFER_BIT

◆ GL_STENCIL_CLEAR_VALUE

#define GL_STENCIL_CLEAR_VALUE   0x0B91

◆ GL_STENCIL_COMPONENTS

#define GL_STENCIL_COMPONENTS   0x8285

◆ GL_STENCIL_FAIL

#define GL_STENCIL_FAIL   0x0B94

◆ GL_STENCIL_FUNC

#define GL_STENCIL_FUNC   0x0B92

◆ GL_STENCIL_INDEX

#define GL_STENCIL_INDEX   0x1901

◆ GL_STENCIL_INDEX1

#define GL_STENCIL_INDEX1   0x8D46

◆ GL_STENCIL_INDEX16

#define GL_STENCIL_INDEX16   0x8D49

◆ GL_STENCIL_INDEX16_EXT

#define GL_STENCIL_INDEX16_EXT   0x8D49

◆ GL_STENCIL_INDEX1_EXT

#define GL_STENCIL_INDEX1_EXT   0x8D46

◆ GL_STENCIL_INDEX4

#define GL_STENCIL_INDEX4   0x8D47

◆ GL_STENCIL_INDEX4_EXT

#define GL_STENCIL_INDEX4_EXT   0x8D47

◆ GL_STENCIL_INDEX8

#define GL_STENCIL_INDEX8   0x8D48

◆ GL_STENCIL_INDEX8_EXT

#define GL_STENCIL_INDEX8_EXT   0x8D48

◆ GL_STENCIL_PASS_DEPTH_FAIL

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95

◆ GL_STENCIL_PASS_DEPTH_PASS

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96

◆ GL_STENCIL_REF

#define GL_STENCIL_REF   0x0B97

◆ GL_STENCIL_RENDERABLE

#define GL_STENCIL_RENDERABLE   0x8288

◆ GL_STENCIL_TEST

◆ GL_STENCIL_VALUE_MASK

#define GL_STENCIL_VALUE_MASK   0x0B93

◆ GL_STENCIL_WRITEMASK

#define GL_STENCIL_WRITEMASK   0x0B98

◆ GL_STEREO

#define GL_STEREO   0x0C33

◆ GL_STREAM_COPY

#define GL_STREAM_COPY   0x88E2

◆ GL_STREAM_DRAW

#define GL_STREAM_DRAW   0x88E0

◆ GL_STREAM_READ

#define GL_STREAM_READ   0x88E1

◆ GL_SUBPIXEL_BITS

#define GL_SUBPIXEL_BITS   0x0D50

◆ GL_SUBTRACT

#define GL_SUBTRACT   0x84E7

◆ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

◆ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

◆ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

◆ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

◆ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

◆ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

◆ GL_T

#define GL_T   0x2001

◆ GL_T2F_C3F_V3F

#define GL_T2F_C3F_V3F   0x2A2A

◆ GL_T2F_C4F_N3F_V3F

#define GL_T2F_C4F_N3F_V3F   0x2A2C

◆ GL_T2F_C4UB_V3F

#define GL_T2F_C4UB_V3F   0x2A29

◆ GL_T2F_N3F_V3F

#define GL_T2F_N3F_V3F   0x2A2B

◆ GL_T2F_V3F

#define GL_T2F_V3F   0x2A27

◆ GL_T4F_C4F_N3F_V4F

#define GL_T4F_C4F_N3F_V4F   0x2A2D

◆ GL_T4F_V4F

#define GL_T4F_V4F   0x2A28

◆ GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

◆ GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER   0x8E88

◆ GL_TESS_CONTROL_SHADER_BIT

#define GL_TESS_CONTROL_SHADER_BIT   0x00000008

◆ GL_TESS_CONTROL_SHADER_PATCHES

#define GL_TESS_CONTROL_SHADER_PATCHES   0x82F1

◆ GL_TESS_CONTROL_SUBROUTINE

#define GL_TESS_CONTROL_SUBROUTINE   0x92E9

◆ GL_TESS_CONTROL_SUBROUTINE_UNIFORM

#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM   0x92EF

◆ GL_TESS_CONTROL_TEXTURE

#define GL_TESS_CONTROL_TEXTURE   0x829C

◆ GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER   0x8E87

◆ GL_TESS_EVALUATION_SHADER_BIT

#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010

◆ GL_TESS_EVALUATION_SHADER_INVOCATIONS

#define GL_TESS_EVALUATION_SHADER_INVOCATIONS   0x82F2

◆ GL_TESS_EVALUATION_SUBROUTINE

#define GL_TESS_EVALUATION_SUBROUTINE   0x92EA

◆ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM

#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM   0x92F0

◆ GL_TESS_EVALUATION_TEXTURE

#define GL_TESS_EVALUATION_TEXTURE   0x829D

◆ GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE   0x8E76

◆ GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE   0x8E79

◆ GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING   0x8E77

◆ GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

◆ GL_TEXTURE

#define GL_TEXTURE   0x1702

◆ GL_TEXTURE0

◆ GL_TEXTURE1

◆ GL_TEXTURE10

#define GL_TEXTURE10   0x84CA

◆ GL_TEXTURE11

#define GL_TEXTURE11   0x84CB

◆ GL_TEXTURE12

#define GL_TEXTURE12   0x84CC

◆ GL_TEXTURE13

#define GL_TEXTURE13   0x84CD

◆ GL_TEXTURE14

#define GL_TEXTURE14   0x84CE

◆ GL_TEXTURE15

#define GL_TEXTURE15   0x84CF

◆ GL_TEXTURE16

#define GL_TEXTURE16   0x84D0

◆ GL_TEXTURE17

#define GL_TEXTURE17   0x84D1

◆ GL_TEXTURE18

#define GL_TEXTURE18   0x84D2

◆ GL_TEXTURE19

#define GL_TEXTURE19   0x84D3

◆ GL_TEXTURE2

#define GL_TEXTURE2   0x84C2

◆ GL_TEXTURE20

#define GL_TEXTURE20   0x84D4

◆ GL_TEXTURE21

#define GL_TEXTURE21   0x84D5

◆ GL_TEXTURE22

#define GL_TEXTURE22   0x84D6

◆ GL_TEXTURE23

#define GL_TEXTURE23   0x84D7

◆ GL_TEXTURE24

#define GL_TEXTURE24   0x84D8

◆ GL_TEXTURE25

#define GL_TEXTURE25   0x84D9

◆ GL_TEXTURE26

#define GL_TEXTURE26   0x84DA

◆ GL_TEXTURE27

#define GL_TEXTURE27   0x84DB

◆ GL_TEXTURE28

#define GL_TEXTURE28   0x84DC

◆ GL_TEXTURE29

#define GL_TEXTURE29   0x84DD

◆ GL_TEXTURE3

#define GL_TEXTURE3   0x84C3

◆ GL_TEXTURE30

#define GL_TEXTURE30   0x84DE

◆ GL_TEXTURE31

#define GL_TEXTURE31   0x84DF

◆ GL_TEXTURE4

◆ GL_TEXTURE5

#define GL_TEXTURE5   0x84C5

◆ GL_TEXTURE6

#define GL_TEXTURE6   0x84C6

◆ GL_TEXTURE7

#define GL_TEXTURE7   0x84C7

◆ GL_TEXTURE8

#define GL_TEXTURE8   0x84C8

◆ GL_TEXTURE9

#define GL_TEXTURE9   0x84C9

◆ GL_TEXTURE_1D

#define GL_TEXTURE_1D   0x0DE0

◆ GL_TEXTURE_1D_ARRAY

#define GL_TEXTURE_1D_ARRAY   0x8C18

◆ GL_TEXTURE_2D

#define GL_TEXTURE_2D   0x0DE1

Referenced by Slic3r::GUI::GLCanvas3D::_bind_gcode_shadow_map(), Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_objects(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLTexture::copy_from_framebuffer(), Slic3r::GUI::Emboss::StyleManager::create_imgui_font(), Slic3r::GUI::CreateFontImageJob::finalize(), Slic3r::GUI::Emboss::CreateFontStyleImagesJob::finalize(), Slic3r::GUI::GLTexture::generate_from_text(), Slic3r::GUI::GLTexture::generate_texture_from_text(), Slic3r::GUI::GLCanvas3D::LayersEditing::init(), Slic3r::GUI::IconManager::init(), Slic3r::GUI::IMReturnToolbar::init(), Slic3r::GUI::ImGuiWrapper::init_font(), Slic3r::GUI::GLGizmoEmboss::init_font_name_texture(), anonymous_namespace{GLGizmoSVG.cpp}::init_texture(), Slic3r::GUI::GLTexture::load_from_png(), Slic3r::GUI::GLTexture::load_from_raw_data(), Slic3r::GUI::GLTexture::load_from_svg(), Slic3r::GUI::IMTexture::load_from_svg_file(), Slic3r::GUI::BitmapCache::load_from_svg_file_change_color(), Slic3r::GUI::GLTexture::load_from_svg_files_as_sprites_array(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLCanvas3D::LayersEditing::render_active_object_annotations(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlate::render_icon_texture(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::TexturePreviewCanvas::render_mesh(), libvgcode::ViewerImpl::render_options(), Slic3r::GUI::PartPlate::render_plate_name_texture(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::GLGizmoTextureDisplacement::render_shaded_preview_mesh(), Slic3r::GUI::GLTexture::render_sub_texture(), Slic3r::GUI::TexturePreviewCanvas::render_textured_original(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer_ext(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GUI::GLCanvas3D::LayersEditing::render_volumes(), Slic3r::GLVolume::render_with_outline(), Slic3r::GUI::GLTexture::Compressor::send_compressed_data_to_gpu(), Slic3r::GUI::IMToolbarItem::set_thumbnail(), libvgcode::ViewerImpl::TranslucentTargets::update(), Slic3r::GUI::TexturePreviewCanvas::upload_reset_icon_texture(), and Slic3r::GUI::TexturePreviewCanvas::upload_textures().

◆ GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY   0x8C1A

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_ALPHA_SIZE

#define GL_TEXTURE_ALPHA_SIZE   0x805F

◆ GL_TEXTURE_ALPHA_TYPE

#define GL_TEXTURE_ALPHA_TYPE   0x8C13

◆ GL_TEXTURE_BASE_LEVEL

#define GL_TEXTURE_BASE_LEVEL   0x813C

◆ GL_TEXTURE_BINDING_1D

#define GL_TEXTURE_BINDING_1D   0x8068

◆ GL_TEXTURE_BINDING_1D_ARRAY

#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C

◆ GL_TEXTURE_BINDING_2D

◆ GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_BUFFER

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A

◆ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

◆ GL_TEXTURE_BIT

#define GL_TEXTURE_BIT   0x00040000

◆ GL_TEXTURE_BLUE_SIZE

#define GL_TEXTURE_BLUE_SIZE   0x805E

◆ GL_TEXTURE_BLUE_TYPE

#define GL_TEXTURE_BLUE_TYPE   0x8C12

◆ GL_TEXTURE_BORDER

#define GL_TEXTURE_BORDER   0x1005

◆ GL_TEXTURE_BORDER_COLOR

◆ GL_TEXTURE_BUFFER

◆ GL_TEXTURE_BUFFER_BINDING

#define GL_TEXTURE_BUFFER_BINDING   0x8C2A

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

◆ GL_TEXTURE_BUFFER_OFFSET

#define GL_TEXTURE_BUFFER_OFFSET   0x919D

◆ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F

◆ GL_TEXTURE_BUFFER_SIZE

#define GL_TEXTURE_BUFFER_SIZE   0x919E

◆ GL_TEXTURE_COMPARE_FUNC

#define GL_TEXTURE_COMPARE_FUNC   0x884D

◆ GL_TEXTURE_COMPARE_MODE

#define GL_TEXTURE_COMPARE_MODE   0x884C

◆ GL_TEXTURE_COMPONENTS

#define GL_TEXTURE_COMPONENTS   0x1003

◆ GL_TEXTURE_COMPRESSED

#define GL_TEXTURE_COMPRESSED   0x86A1

◆ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT

#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT   0x82B2

◆ GL_TEXTURE_COMPRESSED_BLOCK_SIZE

#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE   0x82B3

◆ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH

#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH   0x82B1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT

#define GL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ GL_TEXTURE_COORD_ARRAY

#define GL_TEXTURE_COORD_ARRAY   0x8078

◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A

◆ GL_TEXTURE_COORD_ARRAY_POINTER

#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092

◆ GL_TEXTURE_COORD_ARRAY_SIZE

#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088

◆ GL_TEXTURE_COORD_ARRAY_STRIDE

#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A

◆ GL_TEXTURE_COORD_ARRAY_TYPE

#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_ARRAY

#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_DEPTH_SIZE

#define GL_TEXTURE_DEPTH_SIZE   0x884A

◆ GL_TEXTURE_DEPTH_TYPE

#define GL_TEXTURE_DEPTH_TYPE   0x8C16

◆ GL_TEXTURE_ENV

#define GL_TEXTURE_ENV   0x2300

◆ GL_TEXTURE_ENV_COLOR

#define GL_TEXTURE_ENV_COLOR   0x2201

◆ GL_TEXTURE_ENV_MODE

#define GL_TEXTURE_ENV_MODE   0x2200

◆ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

◆ GL_TEXTURE_FILTER_CONTROL

#define GL_TEXTURE_FILTER_CONTROL   0x8500

◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107

◆ GL_TEXTURE_GATHER

#define GL_TEXTURE_GATHER   0x82A2

◆ GL_TEXTURE_GATHER_SHADOW

#define GL_TEXTURE_GATHER_SHADOW   0x82A3

◆ GL_TEXTURE_GEN_MODE

#define GL_TEXTURE_GEN_MODE   0x2500

◆ GL_TEXTURE_GEN_Q

#define GL_TEXTURE_GEN_Q   0x0C63

◆ GL_TEXTURE_GEN_R

#define GL_TEXTURE_GEN_R   0x0C62

◆ GL_TEXTURE_GEN_S

#define GL_TEXTURE_GEN_S   0x0C60

◆ GL_TEXTURE_GEN_T

#define GL_TEXTURE_GEN_T   0x0C61

◆ GL_TEXTURE_GREEN_SIZE

#define GL_TEXTURE_GREEN_SIZE   0x805D

◆ GL_TEXTURE_GREEN_TYPE

#define GL_TEXTURE_GREEN_TYPE   0x8C11

◆ GL_TEXTURE_HEIGHT

#define GL_TEXTURE_HEIGHT   0x1001

◆ GL_TEXTURE_IMAGE_FORMAT

#define GL_TEXTURE_IMAGE_FORMAT   0x828F

◆ GL_TEXTURE_IMAGE_TYPE

#define GL_TEXTURE_IMAGE_TYPE   0x8290

◆ GL_TEXTURE_IMMUTABLE_FORMAT

#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F

◆ GL_TEXTURE_IMMUTABLE_LEVELS

#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF

◆ GL_TEXTURE_INTENSITY_SIZE

#define GL_TEXTURE_INTENSITY_SIZE   0x8061

◆ GL_TEXTURE_INTENSITY_TYPE

#define GL_TEXTURE_INTENSITY_TYPE   0x8C15

◆ GL_TEXTURE_INTERNAL_FORMAT

#define GL_TEXTURE_INTERNAL_FORMAT   0x1003

◆ GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS   0x8501

◆ GL_TEXTURE_LUMINANCE_SIZE

#define GL_TEXTURE_LUMINANCE_SIZE   0x8060

◆ GL_TEXTURE_LUMINANCE_TYPE

#define GL_TEXTURE_LUMINANCE_TYPE   0x8C14

◆ GL_TEXTURE_MAG_FILTER

◆ GL_TEXTURE_MATRIX

#define GL_TEXTURE_MATRIX   0x0BA8

◆ GL_TEXTURE_MAX_ANISOTROPY

#define GL_TEXTURE_MAX_ANISOTROPY   0x84FE

◆ GL_TEXTURE_MAX_ANISOTROPY_EXT

◆ GL_TEXTURE_MAX_LEVEL

◆ GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD   0x813B

◆ GL_TEXTURE_MIN_FILTER

◆ GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD   0x813A

◆ GL_TEXTURE_PRIORITY

#define GL_TEXTURE_PRIORITY   0x8066

◆ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

◆ GL_TEXTURE_RED_SIZE

#define GL_TEXTURE_RED_SIZE   0x805C

◆ GL_TEXTURE_RED_TYPE

#define GL_TEXTURE_RED_TYPE   0x8C10

◆ GL_TEXTURE_RESIDENT

#define GL_TEXTURE_RESIDENT   0x8067

◆ GL_TEXTURE_SAMPLES

#define GL_TEXTURE_SAMPLES   0x9106

◆ GL_TEXTURE_SHADOW

#define GL_TEXTURE_SHADOW   0x82A1

◆ GL_TEXTURE_SHARED_SIZE

#define GL_TEXTURE_SHARED_SIZE   0x8C3F

◆ GL_TEXTURE_STACK_DEPTH

#define GL_TEXTURE_STACK_DEPTH   0x0BA5

◆ GL_TEXTURE_STENCIL_SIZE

#define GL_TEXTURE_STENCIL_SIZE   0x88F1

◆ GL_TEXTURE_SWIZZLE_A

#define GL_TEXTURE_SWIZZLE_A   0x8E45

◆ GL_TEXTURE_SWIZZLE_B

#define GL_TEXTURE_SWIZZLE_B   0x8E44

◆ GL_TEXTURE_SWIZZLE_G

#define GL_TEXTURE_SWIZZLE_G   0x8E43

◆ GL_TEXTURE_SWIZZLE_R

#define GL_TEXTURE_SWIZZLE_R   0x8E42

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_TARGET

#define GL_TEXTURE_TARGET   0x1006

◆ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

◆ GL_TEXTURE_VIEW

#define GL_TEXTURE_VIEW   0x82B5

◆ GL_TEXTURE_VIEW_MIN_LAYER

#define GL_TEXTURE_VIEW_MIN_LAYER   0x82DD

◆ GL_TEXTURE_VIEW_MIN_LEVEL

#define GL_TEXTURE_VIEW_MIN_LEVEL   0x82DB

◆ GL_TEXTURE_VIEW_NUM_LAYERS

#define GL_TEXTURE_VIEW_NUM_LAYERS   0x82DE

◆ GL_TEXTURE_VIEW_NUM_LEVELS

#define GL_TEXTURE_VIEW_NUM_LEVELS   0x82DC

◆ GL_TEXTURE_WIDTH

#define GL_TEXTURE_WIDTH   0x1000

◆ GL_TEXTURE_WRAP_R

#define GL_TEXTURE_WRAP_R   0x8072

◆ GL_TEXTURE_WRAP_S

◆ GL_TEXTURE_WRAP_T

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

◆ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ GL_TOP_LEVEL_ARRAY_SIZE

#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C

◆ GL_TOP_LEVEL_ARRAY_STRIDE

#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D

◆ GL_TRANSFORM_BIT

#define GL_TRANSFORM_BIT   0x00001000

◆ GL_TRANSFORM_FEEDBACK

#define GL_TRANSFORM_FEEDBACK   0x8E22

◆ GL_TRANSFORM_FEEDBACK_ACTIVE

#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

◆ GL_TRANSFORM_FEEDBACK_BINDING

#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25

◆ GL_TRANSFORM_FEEDBACK_BUFFER

#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_INDEX

#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX   0x934B

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START

#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84

◆ GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE

#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE   0x934C

◆ GL_TRANSFORM_FEEDBACK_OVERFLOW

#define GL_TRANSFORM_FEEDBACK_OVERFLOW   0x82EC

◆ GL_TRANSFORM_FEEDBACK_PAUSED

#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88

◆ GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW

#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW   0x82ED

◆ GL_TRANSFORM_FEEDBACK_VARYING

#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYINGS

#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83

◆ GL_TRANSPOSE_COLOR_MATRIX

#define GL_TRANSPOSE_COLOR_MATRIX   0x84E6

◆ GL_TRANSPOSE_MODELVIEW_MATRIX

#define GL_TRANSPOSE_MODELVIEW_MATRIX   0x84E3

◆ GL_TRANSPOSE_PROJECTION_MATRIX

#define GL_TRANSPOSE_PROJECTION_MATRIX   0x84E4

◆ GL_TRANSPOSE_TEXTURE_MATRIX

#define GL_TRANSPOSE_TEXTURE_MATRIX   0x84E5

◆ GL_TRIANGLE_FAN

◆ GL_TRIANGLE_STRIP

◆ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

◆ GL_TRIANGLES

◆ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

◆ GL_TRUE

◆ GL_TYPE

#define GL_TYPE   0x92FA

◆ GL_UNDEFINED_VERTEX

#define GL_UNDEFINED_VERTEX   0x8260

◆ GL_UNIFORM

#define GL_UNIFORM   0x92E1

◆ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

◆ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX   0x92DA

◆ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

◆ GL_UNIFORM_BLOCK

#define GL_UNIFORM_BLOCK   0x92E2

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

◆ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

◆ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

◆ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

◆ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER   0x90EC

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

◆ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

◆ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

◆ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

◆ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

◆ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

◆ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

◆ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

◆ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

◆ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

◆ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

◆ GL_UNKNOWN_CONTEXT_RESET

#define GL_UNKNOWN_CONTEXT_RESET   0x8255

◆ GL_UNPACK_ALIGNMENT

◆ GL_UNPACK_COMPRESSED_BLOCK_DEPTH

#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH   0x9129

◆ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT

#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT   0x9128

◆ GL_UNPACK_COMPRESSED_BLOCK_SIZE

#define GL_UNPACK_COMPRESSED_BLOCK_SIZE   0x912A

◆ GL_UNPACK_COMPRESSED_BLOCK_WIDTH

#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH   0x9127

◆ GL_UNPACK_IMAGE_HEIGHT

#define GL_UNPACK_IMAGE_HEIGHT   0x806E

◆ GL_UNPACK_LSB_FIRST

#define GL_UNPACK_LSB_FIRST   0x0CF1

◆ GL_UNPACK_ROW_LENGTH

◆ GL_UNPACK_SKIP_IMAGES

#define GL_UNPACK_SKIP_IMAGES   0x806D

◆ GL_UNPACK_SKIP_PIXELS

#define GL_UNPACK_SKIP_PIXELS   0x0CF4

◆ GL_UNPACK_SKIP_ROWS

#define GL_UNPACK_SKIP_ROWS   0x0CF3

◆ GL_UNPACK_SWAP_BYTES

#define GL_UNPACK_SWAP_BYTES   0x0CF0

◆ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

◆ GL_UNSIGNED_BYTE

◆ GL_UNSIGNED_BYTE_2_3_3_REV

#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ GL_UNSIGNED_BYTE_3_3_2

#define GL_UNSIGNED_BYTE_3_3_2   0x8032

◆ GL_UNSIGNED_INT

◆ GL_UNSIGNED_INT_10_10_10_2

#define GL_UNSIGNED_INT_10_10_10_2   0x8036

◆ GL_UNSIGNED_INT_10F_11F_11F_REV

#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B

◆ GL_UNSIGNED_INT_24_8

#define GL_UNSIGNED_INT_24_8   0x84FA

◆ GL_UNSIGNED_INT_2_10_10_10_REV

#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ GL_UNSIGNED_INT_5_9_9_9_REV

#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E

◆ GL_UNSIGNED_INT_8_8_8_8

#define GL_UNSIGNED_INT_8_8_8_8   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_REV

#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB

◆ GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D   0x9062

◆ GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY   0x9068

◆ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B

◆ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY   0x906C

◆ GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT   0x9065

◆ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

◆ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

◆ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

◆ GL_UNSIGNED_INT_SAMPLER_1D

#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_2D

#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_3D

#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_CUBE

#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F

◆ GL_UNSIGNED_INT_VEC2

#define GL_UNSIGNED_INT_VEC2   0x8DC6

◆ GL_UNSIGNED_INT_VEC3

#define GL_UNSIGNED_INT_VEC3   0x8DC7

◆ GL_UNSIGNED_INT_VEC4

#define GL_UNSIGNED_INT_VEC4   0x8DC8

◆ GL_UNSIGNED_NORMALIZED

#define GL_UNSIGNED_NORMALIZED   0x8C17

◆ GL_UNSIGNED_SHORT

◆ GL_UNSIGNED_SHORT_1_5_5_5_REV

#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ GL_UNSIGNED_SHORT_4_4_4_4

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_REV

#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ GL_UNSIGNED_SHORT_5_5_5_1

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ GL_UNSIGNED_SHORT_5_6_5

#define GL_UNSIGNED_SHORT_5_6_5   0x8363

◆ GL_UNSIGNED_SHORT_5_6_5_REV

#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ GL_UPPER_LEFT

#define GL_UPPER_LEFT   0x8CA2

◆ GL_V2F

#define GL_V2F   0x2A20

◆ GL_V3F

#define GL_V3F   0x2A21

◆ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

◆ GL_VENDOR

#define GL_VENDOR   0x1F00

◆ GL_VERSION

◆ GL_VERSION_1_0

#define GL_VERSION_1_0   1

◆ GL_VERSION_1_1

#define GL_VERSION_1_1   1

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERSION_4_0

#define GL_VERSION_4_0   1

◆ GL_VERSION_4_1

#define GL_VERSION_4_1   1

◆ GL_VERSION_4_2

#define GL_VERSION_4_2   1

◆ GL_VERSION_4_3

#define GL_VERSION_4_3   1

◆ GL_VERSION_4_4

#define GL_VERSION_4_4   1

◆ GL_VERSION_4_5

#define GL_VERSION_4_5   1

◆ GL_VERSION_4_6

#define GL_VERSION_4_6   1

◆ GL_VERTEX_ARRAY

#define GL_VERTEX_ARRAY   0x8074

◆ GL_VERTEX_ARRAY_BINDING

◆ GL_VERTEX_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896

◆ GL_VERTEX_ARRAY_POINTER

#define GL_VERTEX_ARRAY_POINTER   0x808E

◆ GL_VERTEX_ARRAY_SIZE

#define GL_VERTEX_ARRAY_SIZE   0x807A

◆ GL_VERTEX_ARRAY_STRIDE

#define GL_VERTEX_ARRAY_STRIDE   0x807C

◆ GL_VERTEX_ARRAY_TYPE

#define GL_VERTEX_ARRAY_TYPE   0x807B

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_LONG

#define GL_VERTEX_ATTRIB_ARRAY_LONG   0x874E

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ GL_VERTEX_ATTRIB_BINDING

#define GL_VERTEX_ATTRIB_BINDING   0x82D4

◆ GL_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5

◆ GL_VERTEX_BINDING_BUFFER

#define GL_VERTEX_BINDING_BUFFER   0x8F4F

◆ GL_VERTEX_BINDING_DIVISOR

#define GL_VERTEX_BINDING_DIVISOR   0x82D6

◆ GL_VERTEX_BINDING_OFFSET

#define GL_VERTEX_BINDING_OFFSET   0x82D7

◆ GL_VERTEX_BINDING_STRIDE

#define GL_VERTEX_BINDING_STRIDE   0x82D8

◆ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ GL_VERTEX_PROGRAM_TWO_SIDE

#define GL_VERTEX_PROGRAM_TWO_SIDE   0x8643

◆ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

◆ GL_VERTEX_SHADER_BIT

#define GL_VERTEX_SHADER_BIT   0x00000001

◆ GL_VERTEX_SHADER_INVOCATIONS

#define GL_VERTEX_SHADER_INVOCATIONS   0x82F0

◆ GL_VERTEX_SUBROUTINE

#define GL_VERTEX_SUBROUTINE   0x92E8

◆ GL_VERTEX_SUBROUTINE_UNIFORM

#define GL_VERTEX_SUBROUTINE_UNIFORM   0x92EE

◆ GL_VERTEX_TEXTURE

#define GL_VERTEX_TEXTURE   0x829B

◆ GL_VERTICES_SUBMITTED

#define GL_VERTICES_SUBMITTED   0x82EE

◆ GL_VIEW_CLASS_128_BITS

#define GL_VIEW_CLASS_128_BITS   0x82C4

◆ GL_VIEW_CLASS_16_BITS

#define GL_VIEW_CLASS_16_BITS   0x82CA

◆ GL_VIEW_CLASS_24_BITS

#define GL_VIEW_CLASS_24_BITS   0x82C9

◆ GL_VIEW_CLASS_32_BITS

#define GL_VIEW_CLASS_32_BITS   0x82C8

◆ GL_VIEW_CLASS_48_BITS

#define GL_VIEW_CLASS_48_BITS   0x82C7

◆ GL_VIEW_CLASS_64_BITS

#define GL_VIEW_CLASS_64_BITS   0x82C6

◆ GL_VIEW_CLASS_8_BITS

#define GL_VIEW_CLASS_8_BITS   0x82CB

◆ GL_VIEW_CLASS_96_BITS

#define GL_VIEW_CLASS_96_BITS   0x82C5

◆ GL_VIEW_CLASS_BPTC_FLOAT

#define GL_VIEW_CLASS_BPTC_FLOAT   0x82D3

◆ GL_VIEW_CLASS_BPTC_UNORM

#define GL_VIEW_CLASS_BPTC_UNORM   0x82D2

◆ GL_VIEW_CLASS_RGTC1_RED

#define GL_VIEW_CLASS_RGTC1_RED   0x82D0

◆ GL_VIEW_CLASS_RGTC2_RG

#define GL_VIEW_CLASS_RGTC2_RG   0x82D1

◆ GL_VIEW_CLASS_S3TC_DXT1_RGB

#define GL_VIEW_CLASS_S3TC_DXT1_RGB   0x82CC

◆ GL_VIEW_CLASS_S3TC_DXT1_RGBA

#define GL_VIEW_CLASS_S3TC_DXT1_RGBA   0x82CD

◆ GL_VIEW_CLASS_S3TC_DXT3_RGBA

#define GL_VIEW_CLASS_S3TC_DXT3_RGBA   0x82CE

◆ GL_VIEW_CLASS_S3TC_DXT5_RGBA

#define GL_VIEW_CLASS_S3TC_DXT5_RGBA   0x82CF

◆ GL_VIEW_COMPATIBILITY_CLASS

#define GL_VIEW_COMPATIBILITY_CLASS   0x82B6

◆ GL_VIEWPORT

◆ GL_VIEWPORT_BIT

#define GL_VIEWPORT_BIT   0x00000800

◆ GL_VIEWPORT_BOUNDS_RANGE

#define GL_VIEWPORT_BOUNDS_RANGE   0x825D

◆ GL_VIEWPORT_INDEX_PROVOKING_VERTEX

#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F

◆ GL_VIEWPORT_SUBPIXEL_BITS

#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C

◆ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

◆ GL_WEIGHT_ARRAY_BUFFER_BINDING

#define GL_WEIGHT_ARRAY_BUFFER_BINDING   0x889E

◆ GL_WRITE_ONLY

#define GL_WRITE_ONLY   0x88B9

◆ GL_XOR

#define GL_XOR   0x1506

◆ GL_ZERO

#define GL_ZERO   0

◆ GL_ZERO_TO_ONE

#define GL_ZERO_TO_ONE   0x935F

◆ GL_ZOOM_X

#define GL_ZOOM_X   0x0D16

◆ GL_ZOOM_Y

#define GL_ZOOM_Y   0x0D17

◆ glAccum

#define glAccum   glad_glAccum

◆ glActiveShaderProgram

#define glActiveShaderProgram   glad_glActiveShaderProgram

◆ glActiveTexture

◆ GLAD_API_CALL

#define GLAD_API_CALL   extern

◆ GLAD_API_PTR

#define GLAD_API_PTR

◆ GLAD_GENERATOR_VERSION

#define GLAD_GENERATOR_VERSION   "2.0.8"

◆ GLAD_GL

#define GLAD_GL

◆ GLAD_GNUC_EXTENSION

◆ GLAD_MAKE_VERSION

#define GLAD_MAKE_VERSION ( major,
minor )
Value:
(major * 10000 + minor)

Referenced by glad_gl_find_core_gl(), and glad_gl_find_core_gles2().

◆ GLAD_OPTION_GL_LOADER

#define GLAD_OPTION_GL_LOADER

◆ GLAD_PLATFORM_APPLE

#define GLAD_PLATFORM_APPLE   0

◆ GLAD_PLATFORM_EMSCRIPTEN

#define GLAD_PLATFORM_EMSCRIPTEN   0

◆ GLAD_PLATFORM_H_

#define GLAD_PLATFORM_H_

◆ GLAD_PLATFORM_UWP

#define GLAD_PLATFORM_UWP   0

◆ GLAD_PLATFORM_WIN32

#define GLAD_PLATFORM_WIN32   0

◆ GLAD_UNUSED

◆ GLAD_VERSION_MAJOR

#define GLAD_VERSION_MAJOR ( version)
Value:
(version / 10000)

Referenced by Slic3r::GUI::OpenGLManager::init_gl().

◆ GLAD_VERSION_MINOR

#define GLAD_VERSION_MINOR ( version)
Value:
(version % 10000)

Referenced by Slic3r::GUI::OpenGLManager::init_gl().

◆ glAlphaFunc

#define glAlphaFunc   glad_glAlphaFunc

◆ GLAPI

#define GLAPI   GLAD_API_CALL

◆ GLAPIENTRY

#define GLAPIENTRY   GLAD_API_PTR

◆ glAreTexturesResident

#define glAreTexturesResident   glad_glAreTexturesResident

◆ glArrayElement

#define glArrayElement   glad_glArrayElement

◆ glAttachShader

#define glAttachShader   glad_glAttachShader

◆ glBegin

◆ glBeginConditionalRender

#define glBeginConditionalRender   glad_glBeginConditionalRender

◆ glBeginQuery

#define glBeginQuery   glad_glBeginQuery

◆ glBeginQueryIndexed

#define glBeginQueryIndexed   glad_glBeginQueryIndexed

◆ glBeginTransformFeedback

#define glBeginTransformFeedback   glad_glBeginTransformFeedback

◆ glBindAttribLocation

#define glBindAttribLocation   glad_glBindAttribLocation

◆ glBindBuffer

◆ glBindBufferBase

#define glBindBufferBase   glad_glBindBufferBase

◆ glBindBufferRange

#define glBindBufferRange   glad_glBindBufferRange

◆ glBindBuffersBase

#define glBindBuffersBase   glad_glBindBuffersBase

◆ glBindBuffersRange

#define glBindBuffersRange   glad_glBindBuffersRange

◆ glBindFragDataLocation

#define glBindFragDataLocation   glad_glBindFragDataLocation

◆ glBindFragDataLocationIndexed

#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed

◆ glBindFramebuffer

◆ glBindFramebufferEXT

◆ glBindImageTexture

#define glBindImageTexture   glad_glBindImageTexture

◆ glBindImageTextures

#define glBindImageTextures   glad_glBindImageTextures

◆ glBindProgramPipeline

#define glBindProgramPipeline   glad_glBindProgramPipeline

◆ glBindRenderbuffer

◆ glBindRenderbufferEXT

◆ glBindSampler

#define glBindSampler   glad_glBindSampler

◆ glBindSamplers

#define glBindSamplers   glad_glBindSamplers

◆ glBindTexture

#define glBindTexture   glad_glBindTexture

Referenced by Slic3r::GUI::GLCanvas3D::_bind_gcode_shadow_map(), Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_objects(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLTexture::copy_from_framebuffer(), Slic3r::GUI::Emboss::StyleManager::create_imgui_font(), Slic3r::GUI::CreateFontImageJob::finalize(), Slic3r::GUI::Emboss::CreateFontStyleImagesJob::finalize(), Slic3r::GUI::GLTexture::generate_from_text(), Slic3r::GUI::GLTexture::generate_texture_from_text(), Slic3r::GUI::GLCanvas3D::LayersEditing::init(), Slic3r::GUI::IconManager::init(), Slic3r::GUI::IMReturnToolbar::init(), Slic3r::GUI::ImGuiWrapper::init_font(), Slic3r::GUI::GLGizmoEmboss::init_font_name_texture(), anonymous_namespace{GLGizmoSVG.cpp}::init_texture(), libvgcode::ViewerImpl::load(), Slic3r::GUI::GLTexture::load_from_png(), Slic3r::GUI::GLTexture::load_from_raw_data(), Slic3r::GUI::GLTexture::load_from_svg(), Slic3r::GUI::IMTexture::load_from_svg_file(), Slic3r::GUI::BitmapCache::load_from_svg_file_change_color(), Slic3r::GUI::GLTexture::load_from_svg_files_as_sprites_array(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLCanvas3D::LayersEditing::render_active_object_annotations(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlate::render_icon_texture(), Slic3r::GUI::PartPlate::render_logo_texture(), libvgcode::ViewerImpl::render_options(), Slic3r::GUI::PartPlate::render_plate_name_texture(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::GLGizmoTextureDisplacement::render_shaded_preview_mesh(), Slic3r::GUI::GLTexture::render_sub_texture(), Slic3r::GUI::TexturePreviewCanvas::render_textured_original(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer_ext(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GUI::GLCanvas3D::LayersEditing::render_volumes(), Slic3r::GLVolume::render_with_outline(), Slic3r::GUI::GLTexture::Compressor::send_compressed_data_to_gpu(), Slic3r::GUI::IMToolbarItem::set_thumbnail(), libvgcode::ViewerImpl::TranslucentTargets::update(), Slic3r::GUI::TexturePreviewCanvas::upload_reset_icon_texture(), and Slic3r::GUI::TexturePreviewCanvas::upload_textures().

◆ glBindTextures

#define glBindTextures   glad_glBindTextures

◆ glBindTextureUnit

#define glBindTextureUnit   glad_glBindTextureUnit

◆ glBindTransformFeedback

#define glBindTransformFeedback   glad_glBindTransformFeedback

◆ glBindVertexArray

◆ glBindVertexBuffer

#define glBindVertexBuffer   glad_glBindVertexBuffer

◆ glBindVertexBuffers

#define glBindVertexBuffers   glad_glBindVertexBuffers

◆ glBitmap

#define glBitmap   glad_glBitmap

◆ glBlendColor

#define glBlendColor   glad_glBlendColor

◆ glBlendEquation

◆ glBlendEquationi

#define glBlendEquationi   glad_glBlendEquationi

◆ glBlendEquationSeparate

◆ glBlendEquationSeparatei

#define glBlendEquationSeparatei   glad_glBlendEquationSeparatei

◆ glBlendFunc

#define glBlendFunc   glad_glBlendFunc

Referenced by Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlate::render_grid(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::PartPlate::render_only_numbers(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::render_ribbons(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), libvgcode::ViewerImpl::render_translucent_segments(), and Slic3r::GUI::DesignSketchTool::render_view_helpers().

◆ glBlendFunci

#define glBlendFunci   glad_glBlendFunci

◆ glBlendFuncSeparate

◆ glBlendFuncSeparatei

#define glBlendFuncSeparatei   glad_glBlendFuncSeparatei

◆ glBlitFramebuffer

◆ glBlitFramebufferEXT

◆ glBlitNamedFramebuffer

#define glBlitNamedFramebuffer   glad_glBlitNamedFramebuffer

◆ glBufferData

◆ glBufferStorage

#define glBufferStorage   glad_glBufferStorage

◆ glBufferSubData

#define glBufferSubData   glad_glBufferSubData

◆ glCallList

#define glCallList   glad_glCallList

◆ glCallLists

#define glCallLists   glad_glCallLists

◆ glCheckFramebufferStatus

◆ glCheckFramebufferStatusEXT

◆ glCheckNamedFramebufferStatus

#define glCheckNamedFramebufferStatus   glad_glCheckNamedFramebufferStatus

◆ glClampColor

#define glClampColor   glad_glClampColor

◆ glClear

◆ glClearAccum

#define glClearAccum   glad_glClearAccum

◆ glClearBufferData

#define glClearBufferData   glad_glClearBufferData

◆ glClearBufferfi

#define glClearBufferfi   glad_glClearBufferfi

◆ glClearBufferfv

◆ glClearBufferiv

#define glClearBufferiv   glad_glClearBufferiv

◆ glClearBufferSubData

#define glClearBufferSubData   glad_glClearBufferSubData

◆ glClearBufferuiv

#define glClearBufferuiv   glad_glClearBufferuiv

◆ glClearColor

◆ glClearDepth

#define glClearDepth   glad_glClearDepth

◆ glClearDepthf

#define glClearDepthf   glad_glClearDepthf

◆ glClearIndex

#define glClearIndex   glad_glClearIndex

◆ glClearNamedBufferData

#define glClearNamedBufferData   glad_glClearNamedBufferData

◆ glClearNamedBufferSubData

#define glClearNamedBufferSubData   glad_glClearNamedBufferSubData

◆ glClearNamedFramebufferfi

#define glClearNamedFramebufferfi   glad_glClearNamedFramebufferfi

◆ glClearNamedFramebufferfv

#define glClearNamedFramebufferfv   glad_glClearNamedFramebufferfv

◆ glClearNamedFramebufferiv

#define glClearNamedFramebufferiv   glad_glClearNamedFramebufferiv

◆ glClearNamedFramebufferuiv

#define glClearNamedFramebufferuiv   glad_glClearNamedFramebufferuiv

◆ glClearStencil

◆ glClearTexImage

#define glClearTexImage   glad_glClearTexImage

◆ glClearTexSubImage

#define glClearTexSubImage   glad_glClearTexSubImage

◆ glClientActiveTexture

#define glClientActiveTexture   glad_glClientActiveTexture

◆ glClientWaitSync

#define glClientWaitSync   glad_glClientWaitSync

◆ glClipControl

#define glClipControl   glad_glClipControl

◆ glClipPlane

#define glClipPlane   glad_glClipPlane

◆ glColor3b

#define glColor3b   glad_glColor3b

◆ glColor3bv

#define glColor3bv   glad_glColor3bv

◆ glColor3d

#define glColor3d   glad_glColor3d

◆ glColor3dv

#define glColor3dv   glad_glColor3dv

◆ glColor3f

◆ glColor3fv

◆ glColor3i

#define glColor3i   glad_glColor3i

◆ glColor3iv

#define glColor3iv   glad_glColor3iv

◆ glColor3s

#define glColor3s   glad_glColor3s

◆ glColor3sv

#define glColor3sv   glad_glColor3sv

◆ glColor3ub

#define glColor3ub   glad_glColor3ub

◆ glColor3ubv

#define glColor3ubv   glad_glColor3ubv

◆ glColor3ui

#define glColor3ui   glad_glColor3ui

◆ glColor3uiv

#define glColor3uiv   glad_glColor3uiv

◆ glColor3us

#define glColor3us   glad_glColor3us

◆ glColor3usv

#define glColor3usv   glad_glColor3usv

◆ glColor4b

#define glColor4b   glad_glColor4b

◆ glColor4bv

#define glColor4bv   glad_glColor4bv

◆ glColor4d

#define glColor4d   glad_glColor4d

◆ glColor4dv

#define glColor4dv   glad_glColor4dv

◆ glColor4f

◆ glColor4fv

#define glColor4fv   glad_glColor4fv

◆ glColor4i

#define glColor4i   glad_glColor4i

◆ glColor4iv

#define glColor4iv   glad_glColor4iv

◆ glColor4s

#define glColor4s   glad_glColor4s

◆ glColor4sv

#define glColor4sv   glad_glColor4sv

◆ glColor4ub

#define glColor4ub   glad_glColor4ub

◆ glColor4ubv

#define glColor4ubv   glad_glColor4ubv

◆ glColor4ui

#define glColor4ui   glad_glColor4ui

◆ glColor4uiv

#define glColor4uiv   glad_glColor4uiv

◆ glColor4us

#define glColor4us   glad_glColor4us

◆ glColor4usv

#define glColor4usv   glad_glColor4usv

◆ glColorMask

◆ glColorMaski

#define glColorMaski   glad_glColorMaski

◆ glColorMaterial

◆ glColorP3ui

#define glColorP3ui   glad_glColorP3ui

◆ glColorP3uiv

#define glColorP3uiv   glad_glColorP3uiv

◆ glColorP4ui

#define glColorP4ui   glad_glColorP4ui

◆ glColorP4uiv

#define glColorP4uiv   glad_glColorP4uiv

◆ glColorPointer

#define glColorPointer   glad_glColorPointer

◆ glCompileShader

#define glCompileShader   glad_glCompileShader

◆ glCompressedTexImage1D

#define glCompressedTexImage1D   glad_glCompressedTexImage1D

◆ glCompressedTexImage2D

#define glCompressedTexImage2D   glad_glCompressedTexImage2D

◆ glCompressedTexImage3D

#define glCompressedTexImage3D   glad_glCompressedTexImage3D

◆ glCompressedTexSubImage1D

#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D

◆ glCompressedTexSubImage2D

◆ glCompressedTexSubImage3D

#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D

◆ glCompressedTextureSubImage1D

#define glCompressedTextureSubImage1D   glad_glCompressedTextureSubImage1D

◆ glCompressedTextureSubImage2D

#define glCompressedTextureSubImage2D   glad_glCompressedTextureSubImage2D

◆ glCompressedTextureSubImage3D

#define glCompressedTextureSubImage3D   glad_glCompressedTextureSubImage3D

◆ glCopyBufferSubData

#define glCopyBufferSubData   glad_glCopyBufferSubData

◆ glCopyImageSubData

#define glCopyImageSubData   glad_glCopyImageSubData

◆ glCopyNamedBufferSubData

#define glCopyNamedBufferSubData   glad_glCopyNamedBufferSubData

◆ glCopyPixels

#define glCopyPixels   glad_glCopyPixels

◆ glCopyTexImage1D

#define glCopyTexImage1D   glad_glCopyTexImage1D

◆ glCopyTexImage2D

#define glCopyTexImage2D   glad_glCopyTexImage2D

◆ glCopyTexSubImage1D

#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D

◆ glCopyTexSubImage2D

◆ glCopyTexSubImage3D

#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D

◆ glCopyTextureSubImage1D

#define glCopyTextureSubImage1D   glad_glCopyTextureSubImage1D

◆ glCopyTextureSubImage2D

#define glCopyTextureSubImage2D   glad_glCopyTextureSubImage2D

◆ glCopyTextureSubImage3D

#define glCopyTextureSubImage3D   glad_glCopyTextureSubImage3D

◆ glCreateBuffers

#define glCreateBuffers   glad_glCreateBuffers

◆ glCreateFramebuffers

#define glCreateFramebuffers   glad_glCreateFramebuffers

◆ glCreateProgram

#define glCreateProgram   glad_glCreateProgram

◆ glCreateProgramPipelines

#define glCreateProgramPipelines   glad_glCreateProgramPipelines

◆ glCreateQueries

#define glCreateQueries   glad_glCreateQueries

◆ glCreateRenderbuffers

#define glCreateRenderbuffers   glad_glCreateRenderbuffers

◆ glCreateSamplers

#define glCreateSamplers   glad_glCreateSamplers

◆ glCreateShader

#define glCreateShader   glad_glCreateShader

◆ glCreateShaderProgramv

#define glCreateShaderProgramv   glad_glCreateShaderProgramv

◆ glCreateTextures

#define glCreateTextures   glad_glCreateTextures

◆ glCreateTransformFeedbacks

#define glCreateTransformFeedbacks   glad_glCreateTransformFeedbacks

◆ glCreateVertexArrays

#define glCreateVertexArrays   glad_glCreateVertexArrays

◆ glCullFace

◆ glDebugMessageCallback

#define glDebugMessageCallback   glad_glDebugMessageCallback

◆ glDebugMessageControl

#define glDebugMessageControl   glad_glDebugMessageControl

◆ glDebugMessageInsert

#define glDebugMessageInsert   glad_glDebugMessageInsert

◆ glDeleteBuffers

◆ glDeleteFramebuffers

◆ glDeleteFramebuffersEXT

◆ glDeleteLists

#define glDeleteLists   glad_glDeleteLists

◆ glDeleteProgram

◆ glDeleteProgramPipelines

#define glDeleteProgramPipelines   glad_glDeleteProgramPipelines

◆ glDeleteQueries

#define glDeleteQueries   glad_glDeleteQueries

◆ glDeleteRenderbuffers

◆ glDeleteRenderbuffersEXT

◆ glDeleteSamplers

#define glDeleteSamplers   glad_glDeleteSamplers

◆ glDeleteShader

#define glDeleteShader   glad_glDeleteShader

◆ glDeleteSync

#define glDeleteSync   glad_glDeleteSync

◆ glDeleteTextures

◆ glDeleteTransformFeedbacks

#define glDeleteTransformFeedbacks   glad_glDeleteTransformFeedbacks

◆ glDeleteVertexArrays

◆ glDepthFunc

◆ glDepthMask

◆ glDepthRange

#define glDepthRange   glad_glDepthRange

◆ glDepthRangeArrayv

#define glDepthRangeArrayv   glad_glDepthRangeArrayv

◆ glDepthRangef

#define glDepthRangef   glad_glDepthRangef

◆ glDepthRangeIndexed

#define glDepthRangeIndexed   glad_glDepthRangeIndexed

◆ glDetachShader

#define glDetachShader   glad_glDetachShader

◆ glDisable

#define glDisable   glad_glDisable

Referenced by Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_background(), Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_overlay_toolbars(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_volumes_for_picking(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::GLGizmoBrimEars::on_render(), Slic3r::GUI::GLGizmoFlatten::on_render(), Slic3r::GUI::GLGizmoMeasure::on_render(), Slic3r::GUI::GLGizmoMove3D::on_render(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::Bed3D::Axes::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::GLSelectionRectangle::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::TextLinesModel::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoTextureDisplacement::render_adjust_texture_gizmo(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::GLGizmoCut3D::render_clipper_cut(), Slic3r::GUI::GLGizmoPainterBase::render_cursor_circle(), Slic3r::GUI::DesignSketchTool::render_cut_gizmo(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_gizmo(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::GLGizmoMeasure::render_dimensioning(), Slic3r::GUI::DesignSketchTool::render_draft_gizmo(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlate::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::DesignSketchTool::render_extrude_gizmo(), Slic3r::GUI::DesignSketchTool::render_fillet_gizmo(), Slic3r::GUI::GLGizmoBase::render_grabbers(), Slic3r::GUI::GLGizmoScale3D::render_grabbers_connection(), Slic3r::GUI::DesignSketchTool::render_helix_gizmo(), Slic3r::GUI::DesignSketchTool::render_hole_gizmo(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::Bed3D::render_internal(), Slic3r::GUI::GLGizmoTextureDisplacement::render_island_overlay(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::DesignSketchTool::render_mate_connectors(), Slic3r::GUI::DesignSketchTool::render_mate_face(), Slic3r::GUI::TexturePreviewCanvas::render_mesh(), Slic3r::GUI::DesignSketchTool::render_move_gizmo(), Slic3r::GUI::PartPlate::render_only_numbers(), libvgcode::ViewerImpl::render_options(), Slic3r::GUI::GLGizmoTextureDisplacement::render_paint_overlay(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painted_colors(), Slic3r::GUI::GLGizmoFdmSupports::render_painter_gizmo(), Slic3r::GUI::GLGizmoFuzzySkin::render_painter_gizmo(), Slic3r::GUI::GLGizmoMmuSegmentation::render_painter_gizmo(), Slic3r::GUI::GLGizmoSeam::render_painter_gizmo(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painter_gizmo(), Slic3r::GUI::DesignSketchTool::render_pattern_gizmo(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::DesignSketchTool::render_revolve_gizmo(), Slic3r::GUI::DesignSketchTool::render_rib_gizmo(), Slic3r::GUI::render_ribbons(), Slic3r::GUI::GLGizmoTextureDisplacement::render_seam_overlay(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::DesignSketchTool::render_shell_gizmo(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::DesignSketchTool::render_solid_sel(), Slic3r::GUI::GLTexture::render_sub_texture(), Slic3r::GUI::GLGizmoTextureDisplacement::render_subdivide_preview(), Slic3r::GUI::TexturePreviewCanvas::render_textured_original(), Slic3r::GUI::DesignSketchTool::render_thread_gizmo(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GUI::GLGizmoPainterBase::render_triangles(), Slic3r::GUI::GLGizmoTextureDisplacement::render_uvcheck_mesh(), Slic3r::GUI::DesignSketchTool::render_view_helpers(), Slic3r::GUI::GLGizmoTextureDisplacement::render_wireframe_overlay(), and Slic3r::GLVolume::render_with_outline().

◆ glDisableClientState

#define glDisableClientState   glad_glDisableClientState

◆ glDisablei

#define glDisablei   glad_glDisablei

◆ glDisableVertexArrayAttrib

#define glDisableVertexArrayAttrib   glad_glDisableVertexArrayAttrib

◆ glDisableVertexAttribArray

◆ glDispatchCompute

#define glDispatchCompute   glad_glDispatchCompute

◆ glDispatchComputeIndirect

#define glDispatchComputeIndirect   glad_glDispatchComputeIndirect

◆ glDrawArrays

◆ glDrawArraysIndirect

#define glDrawArraysIndirect   glad_glDrawArraysIndirect

◆ glDrawArraysInstanced

#define glDrawArraysInstanced   glad_glDrawArraysInstanced

◆ glDrawArraysInstancedBaseInstance

#define glDrawArraysInstancedBaseInstance   glad_glDrawArraysInstancedBaseInstance

◆ glDrawBuffer

#define glDrawBuffer   glad_glDrawBuffer

◆ glDrawBuffers

◆ glDrawElements

◆ glDrawElementsBaseVertex

#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex

◆ glDrawElementsIndirect

#define glDrawElementsIndirect   glad_glDrawElementsIndirect

◆ glDrawElementsInstanced

◆ glDrawElementsInstancedBaseInstance

#define glDrawElementsInstancedBaseInstance   glad_glDrawElementsInstancedBaseInstance

◆ glDrawElementsInstancedBaseVertex

#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex

◆ glDrawElementsInstancedBaseVertexBaseInstance

#define glDrawElementsInstancedBaseVertexBaseInstance   glad_glDrawElementsInstancedBaseVertexBaseInstance

◆ glDrawPixels

#define glDrawPixels   glad_glDrawPixels

◆ glDrawRangeElements

#define glDrawRangeElements   glad_glDrawRangeElements

◆ glDrawRangeElementsBaseVertex

#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex

◆ glDrawTransformFeedback

#define glDrawTransformFeedback   glad_glDrawTransformFeedback

◆ glDrawTransformFeedbackInstanced

#define glDrawTransformFeedbackInstanced   glad_glDrawTransformFeedbackInstanced

◆ glDrawTransformFeedbackStream

#define glDrawTransformFeedbackStream   glad_glDrawTransformFeedbackStream

◆ glDrawTransformFeedbackStreamInstanced

#define glDrawTransformFeedbackStreamInstanced   glad_glDrawTransformFeedbackStreamInstanced

◆ glEdgeFlag

#define glEdgeFlag   glad_glEdgeFlag

◆ glEdgeFlagPointer

#define glEdgeFlagPointer   glad_glEdgeFlagPointer

◆ glEdgeFlagv

#define glEdgeFlagv   glad_glEdgeFlagv

◆ glEnable

#define glEnable   glad_glEnable

Referenced by Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_background(), Slic3r::GUI::GLCanvas3D::_render_below_plate_volumes(), Slic3r::GUI::GLCanvas3D::_render_cad_grid(), Slic3r::GUI::GLCanvas3D::_render_fxaa_pass(), Slic3r::GUI::GLCanvas3D::_render_imex_ghosts_xray(), Slic3r::GUI::GLCanvas3D::_render_objects(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLCanvas3D::_render_volumes_for_picking(), Slic3r::GUI::GLCanvas3D::_render_wireframe_overlay(), Slic3r::GUI::GLCanvas3D::_render_xray_volumes(), Slic3r::GUI::TexturePreviewCanvas::ensure_gl_ready(), Slic3r::GUI::GLCanvas3D::init(), Slic3r::GUI::GLGizmoBrimEars::on_render(), Slic3r::GUI::GLGizmoFlatten::on_render(), Slic3r::GUI::GLGizmoMeasure::on_render(), Slic3r::GUI::GLGizmoMove3D::on_render(), Slic3r::GUI::GLGizmoRotate::on_render(), Slic3r::GUI::GLGizmoScale3D::on_render(), Slic3r::GUI::GLGizmoSimplify::on_render(), Slic3r::GUI::SkipPartCanvas::Render(), Slic3r::GLVolumeCollection::render(), Slic3r::GUI::Bed3D::Axes::render(), Slic3r::GUI::DesignSketchTool::render(), Slic3r::GUI::GCodeViewer::SequentialView::Marker::render(), Slic3r::GUI::GLCanvas3D::SequentialPrintClearance::render(), Slic3r::GUI::GLGizmoCut3D::PartSelection::render(), Slic3r::GUI::GLSelectionRectangle::render(), Slic3r::GUI::PartPlate::render(), Slic3r::GUI::SceneCache::render(), Slic3r::GUI::TextLinesModel::render(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoTextureDisplacement::render_adjust_texture_gizmo(), Slic3r::GUI::GLGizmoMove3D::render_align_preview(), Slic3r::GUI::DesignSketchTool::render_base_pick(), Slic3r::GUI::Selection::render_bounding_box(), Slic3r::GUI::GLGizmoCut3D::render_clipper_cut(), Slic3r::GUI::GLGizmoCut3D::render_connectors(), Slic3r::GUI::GLGizmoPainterBase::render_cursor_circle(), Slic3r::GUI::GLGizmoCut3D::render_cut_line(), Slic3r::GUI::GLGizmoCut3D::render_cut_plane(), Slic3r::GUI::DesignSketchTool::render_datum_planes(), Slic3r::GUI::Bed3D::render_default(), Slic3r::GUI::GLGizmoMeasure::render_dimensioning(), Slic3r::GUI::ImGuiWrapper::render_draw_data(), Slic3r::GUI::PartPlate::render_exclusion_volume_intersections(), Slic3r::GUI::PartPlateList::render_exclusion_volume_intersections(), Slic3r::GUI::GLGizmoBase::render_grabbers(), Slic3r::GUI::GLGizmoScale3D::render_grabbers_connection(), Slic3r::GUI::Bed3D::render_gravity_arrow(), Slic3r::GUI::PartPlate::render_grid(), Slic3r::GUI::DesignSketchTool::render_hole_gizmo(), Slic3r::GUI::PartPlate::render_icons(), Slic3r::GUI::Bed3D::render_internal(), Slic3r::GUI::GLGizmoTextureDisplacement::render_island_overlay(), Slic3r::GUI::PartPlate::render_logo_texture(), Slic3r::GUI::GCodeViewer::render_markers(), Slic3r::GUI::DesignSketchTool::render_mate_connectors(), Slic3r::GUI::TexturePreviewCanvas::render_mesh(), Slic3r::GUI::PartPlate::render_only_numbers(), libvgcode::ViewerImpl::render_options(), Slic3r::GUI::GLGizmoTextureDisplacement::render_paint_overlay(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painted_colors(), Slic3r::GUI::GLGizmoFdmSupports::render_painter_gizmo(), Slic3r::GUI::GLGizmoFuzzySkin::render_painter_gizmo(), Slic3r::GUI::GLGizmoMmuSegmentation::render_painter_gizmo(), Slic3r::GUI::GLGizmoSeam::render_painter_gizmo(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painter_gizmo(), Slic3r::GUI::TexturePreviewCanvas::render_reset_overlay(), Slic3r::GUI::render_ribbons(), Slic3r::GUI::GCodeViewer::render_scene(), Slic3r::GUI::GLGizmoTextureDisplacement::render_seam_overlay(), libvgcode::ViewerImpl::render_segments(), Slic3r::GUI::Selection::render_sidebar_hints(), Slic3r::GUI::Selection::render_sidebar_layers_hints(), Slic3r::GUI::GLTexture::render_sub_texture(), Slic3r::GUI::GLGizmoTextureDisplacement::render_subdivide_preview(), Slic3r::GUI::TexturePreviewCanvas::render_textured_original(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), libvgcode::ViewerImpl::render_translucent_segments(), Slic3r::GUI::GCodeViewer::render_translucent_toolpaths(), Slic3r::GUI::GLGizmoTextureDisplacement::render_uvcheck_mesh(), Slic3r::GUI::DesignSketchTool::render_view_helpers(), Slic3r::GUI::GLGizmoTextureDisplacement::render_wireframe_overlay(), and Slic3r::GLVolume::render_with_outline().

◆ glEnableClientState

#define glEnableClientState   glad_glEnableClientState

◆ glEnablei

#define glEnablei   glad_glEnablei

◆ glEnableVertexArrayAttrib

#define glEnableVertexArrayAttrib   glad_glEnableVertexArrayAttrib

◆ glEnableVertexAttribArray

◆ glEnd

◆ glEndConditionalRender

#define glEndConditionalRender   glad_glEndConditionalRender

◆ glEndList

#define glEndList   glad_glEndList

◆ glEndQuery

#define glEndQuery   glad_glEndQuery

◆ glEndQueryIndexed

#define glEndQueryIndexed   glad_glEndQueryIndexed

◆ glEndTransformFeedback

#define glEndTransformFeedback   glad_glEndTransformFeedback

◆ glEvalCoord1d

#define glEvalCoord1d   glad_glEvalCoord1d

◆ glEvalCoord1dv

#define glEvalCoord1dv   glad_glEvalCoord1dv

◆ glEvalCoord1f

#define glEvalCoord1f   glad_glEvalCoord1f

◆ glEvalCoord1fv

#define glEvalCoord1fv   glad_glEvalCoord1fv

◆ glEvalCoord2d

#define glEvalCoord2d   glad_glEvalCoord2d

◆ glEvalCoord2dv

#define glEvalCoord2dv   glad_glEvalCoord2dv

◆ glEvalCoord2f

#define glEvalCoord2f   glad_glEvalCoord2f

◆ glEvalCoord2fv

#define glEvalCoord2fv   glad_glEvalCoord2fv

◆ glEvalMesh1

#define glEvalMesh1   glad_glEvalMesh1

◆ glEvalMesh2

#define glEvalMesh2   glad_glEvalMesh2

◆ glEvalPoint1

#define glEvalPoint1   glad_glEvalPoint1

◆ glEvalPoint2

#define glEvalPoint2   glad_glEvalPoint2

◆ glFeedbackBuffer

#define glFeedbackBuffer   glad_glFeedbackBuffer

◆ glFenceSync

#define glFenceSync   glad_glFenceSync

◆ glFinish

#define glFinish   glad_glFinish

◆ glFlush

◆ glFlushMappedBufferRange

#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange

◆ glFlushMappedNamedBufferRange

#define glFlushMappedNamedBufferRange   glad_glFlushMappedNamedBufferRange

◆ glFogCoordd

#define glFogCoordd   glad_glFogCoordd

◆ glFogCoorddv

#define glFogCoorddv   glad_glFogCoorddv

◆ glFogCoordf

#define glFogCoordf   glad_glFogCoordf

◆ glFogCoordfv

#define glFogCoordfv   glad_glFogCoordfv

◆ glFogCoordPointer

#define glFogCoordPointer   glad_glFogCoordPointer

◆ glFogf

#define glFogf   glad_glFogf

◆ glFogfv

#define glFogfv   glad_glFogfv

◆ glFogi

#define glFogi   glad_glFogi

◆ glFogiv

#define glFogiv   glad_glFogiv

◆ glFramebufferParameteri

#define glFramebufferParameteri   glad_glFramebufferParameteri

◆ glFramebufferRenderbuffer

◆ glFramebufferRenderbufferEXT

◆ glFramebufferTexture

#define glFramebufferTexture   glad_glFramebufferTexture

◆ glFramebufferTexture1D

#define glFramebufferTexture1D   glad_glFramebufferTexture1D

◆ glFramebufferTexture1DEXT

#define glFramebufferTexture1DEXT   glad_glFramebufferTexture1DEXT

◆ glFramebufferTexture2D

◆ glFramebufferTexture2DEXT

◆ glFramebufferTexture3D

#define glFramebufferTexture3D   glad_glFramebufferTexture3D

◆ glFramebufferTexture3DEXT

#define glFramebufferTexture3DEXT   glad_glFramebufferTexture3DEXT

◆ glFramebufferTextureLayer

#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer

◆ glFrontFace

◆ glFrustum

#define glFrustum   glad_glFrustum

◆ glGenBuffers

◆ glGenerateMipmap

#define glGenerateMipmap   glad_glGenerateMipmap

◆ glGenerateMipmapEXT

#define glGenerateMipmapEXT   glad_glGenerateMipmapEXT

◆ glGenerateTextureMipmap

#define glGenerateTextureMipmap   glad_glGenerateTextureMipmap

◆ glGenFramebuffers

◆ glGenFramebuffersEXT

◆ glGenLists

#define glGenLists   glad_glGenLists

◆ glGenProgramPipelines

#define glGenProgramPipelines   glad_glGenProgramPipelines

◆ glGenQueries

#define glGenQueries   glad_glGenQueries

◆ glGenRenderbuffers

◆ glGenRenderbuffersEXT

◆ glGenSamplers

#define glGenSamplers   glad_glGenSamplers

◆ glGenTextures

◆ glGenTransformFeedbacks

#define glGenTransformFeedbacks   glad_glGenTransformFeedbacks

◆ glGenVertexArrays

◆ glGetActiveAtomicCounterBufferiv

#define glGetActiveAtomicCounterBufferiv   glad_glGetActiveAtomicCounterBufferiv

◆ glGetActiveAttrib

#define glGetActiveAttrib   glad_glGetActiveAttrib

◆ glGetActiveSubroutineName

#define glGetActiveSubroutineName   glad_glGetActiveSubroutineName

◆ glGetActiveSubroutineUniformiv

#define glGetActiveSubroutineUniformiv   glad_glGetActiveSubroutineUniformiv

◆ glGetActiveSubroutineUniformName

#define glGetActiveSubroutineUniformName   glad_glGetActiveSubroutineUniformName

◆ glGetActiveUniform

#define glGetActiveUniform   glad_glGetActiveUniform

◆ glGetActiveUniformBlockiv

#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv

◆ glGetActiveUniformBlockName

#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName

◆ glGetActiveUniformName

#define glGetActiveUniformName   glad_glGetActiveUniformName

◆ glGetActiveUniformsiv

#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv

◆ glGetAttachedShaders

#define glGetAttachedShaders   glad_glGetAttachedShaders

◆ glGetAttribLocation

#define glGetAttribLocation   glad_glGetAttribLocation

◆ glGetBooleani_v

#define glGetBooleani_v   glad_glGetBooleani_v

◆ glGetBooleanv

◆ glGetBufferParameteri64v

#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v

◆ glGetBufferParameteriv

#define glGetBufferParameteriv   glad_glGetBufferParameteriv

◆ glGetBufferPointerv

#define glGetBufferPointerv   glad_glGetBufferPointerv

◆ glGetBufferSubData

#define glGetBufferSubData   glad_glGetBufferSubData

◆ glGetClipPlane

#define glGetClipPlane   glad_glGetClipPlane

◆ glGetCompressedTexImage

#define glGetCompressedTexImage   glad_glGetCompressedTexImage

◆ glGetCompressedTextureImage

#define glGetCompressedTextureImage   glad_glGetCompressedTextureImage

◆ glGetCompressedTextureSubImage

#define glGetCompressedTextureSubImage   glad_glGetCompressedTextureSubImage

◆ glGetDebugMessageLog

#define glGetDebugMessageLog   glad_glGetDebugMessageLog

◆ glGetDoublei_v

#define glGetDoublei_v   glad_glGetDoublei_v

◆ glGetDoublev

#define glGetDoublev   glad_glGetDoublev

◆ glGetError

◆ glGetFloati_v

#define glGetFloati_v   glad_glGetFloati_v

◆ glGetFloatv

#define glGetFloatv   glad_glGetFloatv

◆ glGetFragDataIndex

#define glGetFragDataIndex   glad_glGetFragDataIndex

◆ glGetFragDataLocation

#define glGetFragDataLocation   glad_glGetFragDataLocation

◆ glGetFramebufferAttachmentParameteriv

#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv

◆ glGetFramebufferAttachmentParameterivEXT

#define glGetFramebufferAttachmentParameterivEXT   glad_glGetFramebufferAttachmentParameterivEXT

◆ glGetFramebufferParameteriv

#define glGetFramebufferParameteriv   glad_glGetFramebufferParameteriv

◆ glGetGraphicsResetStatus

#define glGetGraphicsResetStatus   glad_glGetGraphicsResetStatus

◆ glGetInteger64i_v

#define glGetInteger64i_v   glad_glGetInteger64i_v

◆ glGetInteger64v

#define glGetInteger64v   glad_glGetInteger64v

◆ glGetIntegeri_v

#define glGetIntegeri_v   glad_glGetIntegeri_v

◆ glGetIntegerv

◆ glGetInternalformati64v

#define glGetInternalformati64v   glad_glGetInternalformati64v

◆ glGetInternalformativ

#define glGetInternalformativ   glad_glGetInternalformativ

◆ glGetLightfv

#define glGetLightfv   glad_glGetLightfv

◆ glGetLightiv

#define glGetLightiv   glad_glGetLightiv

◆ glGetMapdv

#define glGetMapdv   glad_glGetMapdv

◆ glGetMapfv

#define glGetMapfv   glad_glGetMapfv

◆ glGetMapiv

#define glGetMapiv   glad_glGetMapiv

◆ glGetMaterialfv

#define glGetMaterialfv   glad_glGetMaterialfv

◆ glGetMaterialiv

#define glGetMaterialiv   glad_glGetMaterialiv

◆ glGetMultisamplefv

#define glGetMultisamplefv   glad_glGetMultisamplefv

◆ glGetNamedBufferParameteri64v

#define glGetNamedBufferParameteri64v   glad_glGetNamedBufferParameteri64v

◆ glGetNamedBufferParameteriv

#define glGetNamedBufferParameteriv   glad_glGetNamedBufferParameteriv

◆ glGetNamedBufferPointerv

#define glGetNamedBufferPointerv   glad_glGetNamedBufferPointerv

◆ glGetNamedBufferSubData

#define glGetNamedBufferSubData   glad_glGetNamedBufferSubData

◆ glGetNamedFramebufferAttachmentParameteriv

#define glGetNamedFramebufferAttachmentParameteriv   glad_glGetNamedFramebufferAttachmentParameteriv

◆ glGetNamedFramebufferParameteriv

#define glGetNamedFramebufferParameteriv   glad_glGetNamedFramebufferParameteriv

◆ glGetNamedRenderbufferParameteriv

#define glGetNamedRenderbufferParameteriv   glad_glGetNamedRenderbufferParameteriv

◆ glGetnColorTable

#define glGetnColorTable   glad_glGetnColorTable

◆ glGetnCompressedTexImage

#define glGetnCompressedTexImage   glad_glGetnCompressedTexImage

◆ glGetnConvolutionFilter

#define glGetnConvolutionFilter   glad_glGetnConvolutionFilter

◆ glGetnHistogram

#define glGetnHistogram   glad_glGetnHistogram

◆ glGetnMapdv

#define glGetnMapdv   glad_glGetnMapdv

◆ glGetnMapfv

#define glGetnMapfv   glad_glGetnMapfv

◆ glGetnMapiv

#define glGetnMapiv   glad_glGetnMapiv

◆ glGetnMinmax

#define glGetnMinmax   glad_glGetnMinmax

◆ glGetnPixelMapfv

#define glGetnPixelMapfv   glad_glGetnPixelMapfv

◆ glGetnPixelMapuiv

#define glGetnPixelMapuiv   glad_glGetnPixelMapuiv

◆ glGetnPixelMapusv

#define glGetnPixelMapusv   glad_glGetnPixelMapusv

◆ glGetnPolygonStipple

#define glGetnPolygonStipple   glad_glGetnPolygonStipple

◆ glGetnSeparableFilter

#define glGetnSeparableFilter   glad_glGetnSeparableFilter

◆ glGetnTexImage

#define glGetnTexImage   glad_glGetnTexImage

◆ glGetnUniformdv

#define glGetnUniformdv   glad_glGetnUniformdv

◆ glGetnUniformfv

#define glGetnUniformfv   glad_glGetnUniformfv

◆ glGetnUniformiv

#define glGetnUniformiv   glad_glGetnUniformiv

◆ glGetnUniformuiv

#define glGetnUniformuiv   glad_glGetnUniformuiv

◆ glGetObjectLabel

#define glGetObjectLabel   glad_glGetObjectLabel

◆ glGetObjectPtrLabel

#define glGetObjectPtrLabel   glad_glGetObjectPtrLabel

◆ glGetPixelMapfv

#define glGetPixelMapfv   glad_glGetPixelMapfv

◆ glGetPixelMapuiv

#define glGetPixelMapuiv   glad_glGetPixelMapuiv

◆ glGetPixelMapusv

#define glGetPixelMapusv   glad_glGetPixelMapusv

◆ glGetPointerv

#define glGetPointerv   glad_glGetPointerv

◆ glGetPolygonStipple

#define glGetPolygonStipple   glad_glGetPolygonStipple

◆ glGetProgramBinary

#define glGetProgramBinary   glad_glGetProgramBinary

◆ glGetProgramInfoLog

◆ glGetProgramInterfaceiv

#define glGetProgramInterfaceiv   glad_glGetProgramInterfaceiv

◆ glGetProgramiv

◆ glGetProgramPipelineInfoLog

#define glGetProgramPipelineInfoLog   glad_glGetProgramPipelineInfoLog

◆ glGetProgramPipelineiv

#define glGetProgramPipelineiv   glad_glGetProgramPipelineiv

◆ glGetProgramResourceIndex

#define glGetProgramResourceIndex   glad_glGetProgramResourceIndex

◆ glGetProgramResourceiv

#define glGetProgramResourceiv   glad_glGetProgramResourceiv

◆ glGetProgramResourceLocation

#define glGetProgramResourceLocation   glad_glGetProgramResourceLocation

◆ glGetProgramResourceLocationIndex

#define glGetProgramResourceLocationIndex   glad_glGetProgramResourceLocationIndex

◆ glGetProgramResourceName

#define glGetProgramResourceName   glad_glGetProgramResourceName

◆ glGetProgramStageiv

#define glGetProgramStageiv   glad_glGetProgramStageiv

◆ glGetQueryBufferObjecti64v

#define glGetQueryBufferObjecti64v   glad_glGetQueryBufferObjecti64v

◆ glGetQueryBufferObjectiv

#define glGetQueryBufferObjectiv   glad_glGetQueryBufferObjectiv

◆ glGetQueryBufferObjectui64v

#define glGetQueryBufferObjectui64v   glad_glGetQueryBufferObjectui64v

◆ glGetQueryBufferObjectuiv

#define glGetQueryBufferObjectuiv   glad_glGetQueryBufferObjectuiv

◆ glGetQueryIndexediv

#define glGetQueryIndexediv   glad_glGetQueryIndexediv

◆ glGetQueryiv

#define glGetQueryiv   glad_glGetQueryiv

◆ glGetQueryObjecti64v

#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v

◆ glGetQueryObjectiv

#define glGetQueryObjectiv   glad_glGetQueryObjectiv

◆ glGetQueryObjectui64v

#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v

◆ glGetQueryObjectuiv

#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv

◆ glGetRenderbufferParameteriv

#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv

◆ glGetRenderbufferParameterivEXT

#define glGetRenderbufferParameterivEXT   glad_glGetRenderbufferParameterivEXT

◆ glGetSamplerParameterfv

#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv

◆ glGetSamplerParameterIiv

#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv

◆ glGetSamplerParameterIuiv

#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv

◆ glGetSamplerParameteriv

#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv

◆ glGetShaderInfoLog

◆ glGetShaderiv

◆ glGetShaderPrecisionFormat

#define glGetShaderPrecisionFormat   glad_glGetShaderPrecisionFormat

◆ glGetShaderSource

#define glGetShaderSource   glad_glGetShaderSource

◆ glGetString

◆ glGetStringi

#define glGetStringi   glad_glGetStringi

◆ glGetSubroutineIndex

#define glGetSubroutineIndex   glad_glGetSubroutineIndex

◆ glGetSubroutineUniformLocation

#define glGetSubroutineUniformLocation   glad_glGetSubroutineUniformLocation

◆ glGetSynciv

#define glGetSynciv   glad_glGetSynciv

◆ glGetTexEnvfv

#define glGetTexEnvfv   glad_glGetTexEnvfv

◆ glGetTexEnviv

#define glGetTexEnviv   glad_glGetTexEnviv

◆ glGetTexGendv

#define glGetTexGendv   glad_glGetTexGendv

◆ glGetTexGenfv

#define glGetTexGenfv   glad_glGetTexGenfv

◆ glGetTexGeniv

#define glGetTexGeniv   glad_glGetTexGeniv

◆ glGetTexImage

#define glGetTexImage   glad_glGetTexImage

◆ glGetTexLevelParameterfv

#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv

◆ glGetTexLevelParameteriv

#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv

◆ glGetTexParameterfv

#define glGetTexParameterfv   glad_glGetTexParameterfv

◆ glGetTexParameterIiv

#define glGetTexParameterIiv   glad_glGetTexParameterIiv

◆ glGetTexParameterIuiv

#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv

◆ glGetTexParameteriv

#define glGetTexParameteriv   glad_glGetTexParameteriv

◆ glGetTextureImage

#define glGetTextureImage   glad_glGetTextureImage

◆ glGetTextureLevelParameterfv

#define glGetTextureLevelParameterfv   glad_glGetTextureLevelParameterfv

◆ glGetTextureLevelParameteriv

#define glGetTextureLevelParameteriv   glad_glGetTextureLevelParameteriv

◆ glGetTextureParameterfv

#define glGetTextureParameterfv   glad_glGetTextureParameterfv

◆ glGetTextureParameterIiv

#define glGetTextureParameterIiv   glad_glGetTextureParameterIiv

◆ glGetTextureParameterIuiv

#define glGetTextureParameterIuiv   glad_glGetTextureParameterIuiv

◆ glGetTextureParameteriv

#define glGetTextureParameteriv   glad_glGetTextureParameteriv

◆ glGetTextureSubImage

#define glGetTextureSubImage   glad_glGetTextureSubImage

◆ glGetTransformFeedbacki64_v

#define glGetTransformFeedbacki64_v   glad_glGetTransformFeedbacki64_v

◆ glGetTransformFeedbacki_v

#define glGetTransformFeedbacki_v   glad_glGetTransformFeedbacki_v

◆ glGetTransformFeedbackiv

#define glGetTransformFeedbackiv   glad_glGetTransformFeedbackiv

◆ glGetTransformFeedbackVarying

#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying

◆ glGetUniformBlockIndex

#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex

◆ glGetUniformdv

#define glGetUniformdv   glad_glGetUniformdv

◆ glGetUniformfv

#define glGetUniformfv   glad_glGetUniformfv

◆ glGetUniformIndices

#define glGetUniformIndices   glad_glGetUniformIndices

◆ glGetUniformiv

#define glGetUniformiv   glad_glGetUniformiv

◆ glGetUniformLocation

◆ glGetUniformSubroutineuiv

#define glGetUniformSubroutineuiv   glad_glGetUniformSubroutineuiv

◆ glGetUniformuiv

#define glGetUniformuiv   glad_glGetUniformuiv

◆ glGetVertexArrayIndexed64iv

#define glGetVertexArrayIndexed64iv   glad_glGetVertexArrayIndexed64iv

◆ glGetVertexArrayIndexediv

#define glGetVertexArrayIndexediv   glad_glGetVertexArrayIndexediv

◆ glGetVertexArrayiv

#define glGetVertexArrayiv   glad_glGetVertexArrayiv

◆ glGetVertexAttribdv

#define glGetVertexAttribdv   glad_glGetVertexAttribdv

◆ glGetVertexAttribfv

#define glGetVertexAttribfv   glad_glGetVertexAttribfv

◆ glGetVertexAttribIiv

#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv

◆ glGetVertexAttribIuiv

#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv

◆ glGetVertexAttribiv

#define glGetVertexAttribiv   glad_glGetVertexAttribiv

◆ glGetVertexAttribLdv

#define glGetVertexAttribLdv   glad_glGetVertexAttribLdv

◆ glGetVertexAttribPointerv

#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv

◆ glHint

#define glHint   glad_glHint

◆ glIndexd

#define glIndexd   glad_glIndexd

◆ glIndexdv

#define glIndexdv   glad_glIndexdv

◆ glIndexf

#define glIndexf   glad_glIndexf

◆ glIndexfv

#define glIndexfv   glad_glIndexfv

◆ glIndexi

#define glIndexi   glad_glIndexi

◆ glIndexiv

#define glIndexiv   glad_glIndexiv

◆ glIndexMask

#define glIndexMask   glad_glIndexMask

◆ glIndexPointer

#define glIndexPointer   glad_glIndexPointer

◆ glIndexs

#define glIndexs   glad_glIndexs

◆ glIndexsv

#define glIndexsv   glad_glIndexsv

◆ glIndexub

#define glIndexub   glad_glIndexub

◆ glIndexubv

#define glIndexubv   glad_glIndexubv

◆ glInitNames

#define glInitNames   glad_glInitNames

◆ glInterleavedArrays

#define glInterleavedArrays   glad_glInterleavedArrays

◆ glInvalidateBufferData

#define glInvalidateBufferData   glad_glInvalidateBufferData

◆ glInvalidateBufferSubData

#define glInvalidateBufferSubData   glad_glInvalidateBufferSubData

◆ glInvalidateFramebuffer

#define glInvalidateFramebuffer   glad_glInvalidateFramebuffer

◆ glInvalidateNamedFramebufferData

#define glInvalidateNamedFramebufferData   glad_glInvalidateNamedFramebufferData

◆ glInvalidateNamedFramebufferSubData

#define glInvalidateNamedFramebufferSubData   glad_glInvalidateNamedFramebufferSubData

◆ glInvalidateSubFramebuffer

#define glInvalidateSubFramebuffer   glad_glInvalidateSubFramebuffer

◆ glInvalidateTexImage

#define glInvalidateTexImage   glad_glInvalidateTexImage

◆ glInvalidateTexSubImage

#define glInvalidateTexSubImage   glad_glInvalidateTexSubImage

◆ glIsBuffer

#define glIsBuffer   glad_glIsBuffer

◆ glIsEnabled

◆ glIsEnabledi

#define glIsEnabledi   glad_glIsEnabledi

◆ glIsFramebuffer

#define glIsFramebuffer   glad_glIsFramebuffer

◆ glIsFramebufferEXT

#define glIsFramebufferEXT   glad_glIsFramebufferEXT

◆ glIsList

#define glIsList   glad_glIsList

◆ glIsProgram

#define glIsProgram   glad_glIsProgram

◆ glIsProgramPipeline

#define glIsProgramPipeline   glad_glIsProgramPipeline

◆ glIsQuery

#define glIsQuery   glad_glIsQuery

◆ glIsRenderbuffer

#define glIsRenderbuffer   glad_glIsRenderbuffer

◆ glIsRenderbufferEXT

#define glIsRenderbufferEXT   glad_glIsRenderbufferEXT

◆ glIsSampler

#define glIsSampler   glad_glIsSampler

◆ glIsShader

#define glIsShader   glad_glIsShader

◆ glIsSync

#define glIsSync   glad_glIsSync

◆ glIsTexture

#define glIsTexture   glad_glIsTexture

◆ glIsTransformFeedback

#define glIsTransformFeedback   glad_glIsTransformFeedback

◆ glIsVertexArray

#define glIsVertexArray   glad_glIsVertexArray

◆ glLightf

#define glLightf   glad_glLightf

◆ glLightfv

◆ glLighti

#define glLighti   glad_glLighti

◆ glLightiv

#define glLightiv   glad_glLightiv

◆ glLightModelf

#define glLightModelf   glad_glLightModelf

◆ glLightModelfv

#define glLightModelfv   glad_glLightModelfv

◆ glLightModeli

#define glLightModeli   glad_glLightModeli

◆ glLightModeliv

#define glLightModeliv   glad_glLightModeliv

◆ glLineStipple

◆ glLineWidth

◆ glLinkProgram

#define glLinkProgram   glad_glLinkProgram

◆ glListBase

#define glListBase   glad_glListBase

◆ glLoadIdentity

◆ glLoadMatrixd

#define glLoadMatrixd   glad_glLoadMatrixd

◆ glLoadMatrixf

#define glLoadMatrixf   glad_glLoadMatrixf

◆ glLoadName

#define glLoadName   glad_glLoadName

◆ glLoadTransposeMatrixd

#define glLoadTransposeMatrixd   glad_glLoadTransposeMatrixd

◆ glLoadTransposeMatrixf

#define glLoadTransposeMatrixf   glad_glLoadTransposeMatrixf

◆ glLogicOp

#define glLogicOp   glad_glLogicOp

◆ glMap1d

#define glMap1d   glad_glMap1d

◆ glMap1f

#define glMap1f   glad_glMap1f

◆ glMap2d

#define glMap2d   glad_glMap2d

◆ glMap2f

#define glMap2f   glad_glMap2f

◆ glMapBuffer

#define glMapBuffer   glad_glMapBuffer

◆ glMapBufferRange

#define glMapBufferRange   glad_glMapBufferRange

◆ glMapGrid1d

#define glMapGrid1d   glad_glMapGrid1d

◆ glMapGrid1f

#define glMapGrid1f   glad_glMapGrid1f

◆ glMapGrid2d

#define glMapGrid2d   glad_glMapGrid2d

◆ glMapGrid2f

#define glMapGrid2f   glad_glMapGrid2f

◆ glMapNamedBuffer

#define glMapNamedBuffer   glad_glMapNamedBuffer

◆ glMapNamedBufferRange

#define glMapNamedBufferRange   glad_glMapNamedBufferRange

◆ glMaterialf

#define glMaterialf   glad_glMaterialf

◆ glMaterialfv

#define glMaterialfv   glad_glMaterialfv

◆ glMateriali

#define glMateriali   glad_glMateriali

◆ glMaterialiv

#define glMaterialiv   glad_glMaterialiv

◆ glMatrixMode

◆ glMemoryBarrier

#define glMemoryBarrier   glad_glMemoryBarrier

◆ glMemoryBarrierByRegion

#define glMemoryBarrierByRegion   glad_glMemoryBarrierByRegion

◆ glMinSampleShading

#define glMinSampleShading   glad_glMinSampleShading

◆ glMultiDrawArrays

#define glMultiDrawArrays   glad_glMultiDrawArrays

◆ glMultiDrawArraysIndirect

#define glMultiDrawArraysIndirect   glad_glMultiDrawArraysIndirect

◆ glMultiDrawArraysIndirectCount

#define glMultiDrawArraysIndirectCount   glad_glMultiDrawArraysIndirectCount

◆ glMultiDrawElements

#define glMultiDrawElements   glad_glMultiDrawElements

◆ glMultiDrawElementsBaseVertex

#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex

◆ glMultiDrawElementsIndirect

#define glMultiDrawElementsIndirect   glad_glMultiDrawElementsIndirect

◆ glMultiDrawElementsIndirectCount

#define glMultiDrawElementsIndirectCount   glad_glMultiDrawElementsIndirectCount

◆ glMultiTexCoord1d

#define glMultiTexCoord1d   glad_glMultiTexCoord1d

◆ glMultiTexCoord1dv

#define glMultiTexCoord1dv   glad_glMultiTexCoord1dv

◆ glMultiTexCoord1f

#define glMultiTexCoord1f   glad_glMultiTexCoord1f

◆ glMultiTexCoord1fv

#define glMultiTexCoord1fv   glad_glMultiTexCoord1fv

◆ glMultiTexCoord1i

#define glMultiTexCoord1i   glad_glMultiTexCoord1i

◆ glMultiTexCoord1iv

#define glMultiTexCoord1iv   glad_glMultiTexCoord1iv

◆ glMultiTexCoord1s

#define glMultiTexCoord1s   glad_glMultiTexCoord1s

◆ glMultiTexCoord1sv

#define glMultiTexCoord1sv   glad_glMultiTexCoord1sv

◆ glMultiTexCoord2d

#define glMultiTexCoord2d   glad_glMultiTexCoord2d

◆ glMultiTexCoord2dv

#define glMultiTexCoord2dv   glad_glMultiTexCoord2dv

◆ glMultiTexCoord2f

#define glMultiTexCoord2f   glad_glMultiTexCoord2f

◆ glMultiTexCoord2fv

#define glMultiTexCoord2fv   glad_glMultiTexCoord2fv

◆ glMultiTexCoord2i

#define glMultiTexCoord2i   glad_glMultiTexCoord2i

◆ glMultiTexCoord2iv

#define glMultiTexCoord2iv   glad_glMultiTexCoord2iv

◆ glMultiTexCoord2s

#define glMultiTexCoord2s   glad_glMultiTexCoord2s

◆ glMultiTexCoord2sv

#define glMultiTexCoord2sv   glad_glMultiTexCoord2sv

◆ glMultiTexCoord3d

#define glMultiTexCoord3d   glad_glMultiTexCoord3d

◆ glMultiTexCoord3dv

#define glMultiTexCoord3dv   glad_glMultiTexCoord3dv

◆ glMultiTexCoord3f

#define glMultiTexCoord3f   glad_glMultiTexCoord3f

◆ glMultiTexCoord3fv

#define glMultiTexCoord3fv   glad_glMultiTexCoord3fv

◆ glMultiTexCoord3i

#define glMultiTexCoord3i   glad_glMultiTexCoord3i

◆ glMultiTexCoord3iv

#define glMultiTexCoord3iv   glad_glMultiTexCoord3iv

◆ glMultiTexCoord3s

#define glMultiTexCoord3s   glad_glMultiTexCoord3s

◆ glMultiTexCoord3sv

#define glMultiTexCoord3sv   glad_glMultiTexCoord3sv

◆ glMultiTexCoord4d

#define glMultiTexCoord4d   glad_glMultiTexCoord4d

◆ glMultiTexCoord4dv

#define glMultiTexCoord4dv   glad_glMultiTexCoord4dv

◆ glMultiTexCoord4f

#define glMultiTexCoord4f   glad_glMultiTexCoord4f

◆ glMultiTexCoord4fv

#define glMultiTexCoord4fv   glad_glMultiTexCoord4fv

◆ glMultiTexCoord4i

#define glMultiTexCoord4i   glad_glMultiTexCoord4i

◆ glMultiTexCoord4iv

#define glMultiTexCoord4iv   glad_glMultiTexCoord4iv

◆ glMultiTexCoord4s

#define glMultiTexCoord4s   glad_glMultiTexCoord4s

◆ glMultiTexCoord4sv

#define glMultiTexCoord4sv   glad_glMultiTexCoord4sv

◆ glMultiTexCoordP1ui

#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui

◆ glMultiTexCoordP1uiv

#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv

◆ glMultiTexCoordP2ui

#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui

◆ glMultiTexCoordP2uiv

#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv

◆ glMultiTexCoordP3ui

#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui

◆ glMultiTexCoordP3uiv

#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv

◆ glMultiTexCoordP4ui

#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui

◆ glMultiTexCoordP4uiv

#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv

◆ glMultMatrixd

#define glMultMatrixd   glad_glMultMatrixd

◆ glMultMatrixf

#define glMultMatrixf   glad_glMultMatrixf

◆ glMultTransposeMatrixd

#define glMultTransposeMatrixd   glad_glMultTransposeMatrixd

◆ glMultTransposeMatrixf

#define glMultTransposeMatrixf   glad_glMultTransposeMatrixf

◆ glNamedBufferData

#define glNamedBufferData   glad_glNamedBufferData

◆ glNamedBufferStorage

#define glNamedBufferStorage   glad_glNamedBufferStorage

◆ glNamedBufferSubData

#define glNamedBufferSubData   glad_glNamedBufferSubData

◆ glNamedFramebufferDrawBuffer

#define glNamedFramebufferDrawBuffer   glad_glNamedFramebufferDrawBuffer

◆ glNamedFramebufferDrawBuffers

#define glNamedFramebufferDrawBuffers   glad_glNamedFramebufferDrawBuffers

◆ glNamedFramebufferParameteri

#define glNamedFramebufferParameteri   glad_glNamedFramebufferParameteri

◆ glNamedFramebufferReadBuffer

#define glNamedFramebufferReadBuffer   glad_glNamedFramebufferReadBuffer

◆ glNamedFramebufferRenderbuffer

#define glNamedFramebufferRenderbuffer   glad_glNamedFramebufferRenderbuffer

◆ glNamedFramebufferTexture

#define glNamedFramebufferTexture   glad_glNamedFramebufferTexture

◆ glNamedFramebufferTextureLayer

#define glNamedFramebufferTextureLayer   glad_glNamedFramebufferTextureLayer

◆ glNamedRenderbufferStorage

#define glNamedRenderbufferStorage   glad_glNamedRenderbufferStorage

◆ glNamedRenderbufferStorageMultisample

#define glNamedRenderbufferStorageMultisample   glad_glNamedRenderbufferStorageMultisample

◆ glNewList

#define glNewList   glad_glNewList

◆ glNormal3b

#define glNormal3b   glad_glNormal3b

◆ glNormal3bv

#define glNormal3bv   glad_glNormal3bv

◆ glNormal3d

#define glNormal3d   glad_glNormal3d

◆ glNormal3dv

#define glNormal3dv   glad_glNormal3dv

◆ glNormal3f

◆ glNormal3fv

◆ glNormal3i

#define glNormal3i   glad_glNormal3i

◆ glNormal3iv

#define glNormal3iv   glad_glNormal3iv

◆ glNormal3s

#define glNormal3s   glad_glNormal3s

◆ glNormal3sv

#define glNormal3sv   glad_glNormal3sv

◆ glNormalP3ui

#define glNormalP3ui   glad_glNormalP3ui

◆ glNormalP3uiv

#define glNormalP3uiv   glad_glNormalP3uiv

◆ glNormalPointer

#define glNormalPointer   glad_glNormalPointer

◆ glObjectLabel

#define glObjectLabel   glad_glObjectLabel

◆ glObjectPtrLabel

#define glObjectPtrLabel   glad_glObjectPtrLabel

◆ glOrtho

◆ glPassThrough

#define glPassThrough   glad_glPassThrough

◆ glPatchParameterfv

#define glPatchParameterfv   glad_glPatchParameterfv

◆ glPatchParameteri

#define glPatchParameteri   glad_glPatchParameteri

◆ glPauseTransformFeedback

#define glPauseTransformFeedback   glad_glPauseTransformFeedback

◆ glPixelMapfv

#define glPixelMapfv   glad_glPixelMapfv

◆ glPixelMapuiv

#define glPixelMapuiv   glad_glPixelMapuiv

◆ glPixelMapusv

#define glPixelMapusv   glad_glPixelMapusv

◆ glPixelStoref

#define glPixelStoref   glad_glPixelStoref

◆ glPixelStorei

◆ glPixelTransferf

#define glPixelTransferf   glad_glPixelTransferf

◆ glPixelTransferi

#define glPixelTransferi   glad_glPixelTransferi

◆ glPixelZoom

#define glPixelZoom   glad_glPixelZoom

◆ glPointParameterf

#define glPointParameterf   glad_glPointParameterf

◆ glPointParameterfv

#define glPointParameterfv   glad_glPointParameterfv

◆ glPointParameteri

#define glPointParameteri   glad_glPointParameteri

◆ glPointParameteriv

#define glPointParameteriv   glad_glPointParameteriv

◆ glPointSize

#define glPointSize   glad_glPointSize

◆ glPolygonMode

◆ glPolygonOffset

◆ glPolygonOffsetClamp

#define glPolygonOffsetClamp   glad_glPolygonOffsetClamp

◆ glPolygonStipple

#define glPolygonStipple   glad_glPolygonStipple

◆ glPopAttrib

◆ glPopClientAttrib

#define glPopClientAttrib   glad_glPopClientAttrib

◆ glPopDebugGroup

#define glPopDebugGroup   glad_glPopDebugGroup

◆ glPopMatrix

◆ glPopName

#define glPopName   glad_glPopName

◆ glPrimitiveRestartIndex

#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex

◆ glPrioritizeTextures

#define glPrioritizeTextures   glad_glPrioritizeTextures

◆ glProgramBinary

#define glProgramBinary   glad_glProgramBinary

◆ glProgramParameteri

#define glProgramParameteri   glad_glProgramParameteri

◆ glProgramUniform1d

#define glProgramUniform1d   glad_glProgramUniform1d

◆ glProgramUniform1dv

#define glProgramUniform1dv   glad_glProgramUniform1dv

◆ glProgramUniform1f

#define glProgramUniform1f   glad_glProgramUniform1f

◆ glProgramUniform1fv

#define glProgramUniform1fv   glad_glProgramUniform1fv

◆ glProgramUniform1i

#define glProgramUniform1i   glad_glProgramUniform1i

◆ glProgramUniform1iv

#define glProgramUniform1iv   glad_glProgramUniform1iv

◆ glProgramUniform1ui

#define glProgramUniform1ui   glad_glProgramUniform1ui

◆ glProgramUniform1uiv

#define glProgramUniform1uiv   glad_glProgramUniform1uiv

◆ glProgramUniform2d

#define glProgramUniform2d   glad_glProgramUniform2d

◆ glProgramUniform2dv

#define glProgramUniform2dv   glad_glProgramUniform2dv

◆ glProgramUniform2f

#define glProgramUniform2f   glad_glProgramUniform2f

◆ glProgramUniform2fv

#define glProgramUniform2fv   glad_glProgramUniform2fv

◆ glProgramUniform2i

#define glProgramUniform2i   glad_glProgramUniform2i

◆ glProgramUniform2iv

#define glProgramUniform2iv   glad_glProgramUniform2iv

◆ glProgramUniform2ui

#define glProgramUniform2ui   glad_glProgramUniform2ui

◆ glProgramUniform2uiv

#define glProgramUniform2uiv   glad_glProgramUniform2uiv

◆ glProgramUniform3d

#define glProgramUniform3d   glad_glProgramUniform3d

◆ glProgramUniform3dv

#define glProgramUniform3dv   glad_glProgramUniform3dv

◆ glProgramUniform3f

#define glProgramUniform3f   glad_glProgramUniform3f

◆ glProgramUniform3fv

#define glProgramUniform3fv   glad_glProgramUniform3fv

◆ glProgramUniform3i

#define glProgramUniform3i   glad_glProgramUniform3i

◆ glProgramUniform3iv

#define glProgramUniform3iv   glad_glProgramUniform3iv

◆ glProgramUniform3ui

#define glProgramUniform3ui   glad_glProgramUniform3ui

◆ glProgramUniform3uiv

#define glProgramUniform3uiv   glad_glProgramUniform3uiv

◆ glProgramUniform4d

#define glProgramUniform4d   glad_glProgramUniform4d

◆ glProgramUniform4dv

#define glProgramUniform4dv   glad_glProgramUniform4dv

◆ glProgramUniform4f

#define glProgramUniform4f   glad_glProgramUniform4f

◆ glProgramUniform4fv

#define glProgramUniform4fv   glad_glProgramUniform4fv

◆ glProgramUniform4i

#define glProgramUniform4i   glad_glProgramUniform4i

◆ glProgramUniform4iv

#define glProgramUniform4iv   glad_glProgramUniform4iv

◆ glProgramUniform4ui

#define glProgramUniform4ui   glad_glProgramUniform4ui

◆ glProgramUniform4uiv

#define glProgramUniform4uiv   glad_glProgramUniform4uiv

◆ glProgramUniformMatrix2dv

#define glProgramUniformMatrix2dv   glad_glProgramUniformMatrix2dv

◆ glProgramUniformMatrix2fv

#define glProgramUniformMatrix2fv   glad_glProgramUniformMatrix2fv

◆ glProgramUniformMatrix2x3dv

#define glProgramUniformMatrix2x3dv   glad_glProgramUniformMatrix2x3dv

◆ glProgramUniformMatrix2x3fv

#define glProgramUniformMatrix2x3fv   glad_glProgramUniformMatrix2x3fv

◆ glProgramUniformMatrix2x4dv

#define glProgramUniformMatrix2x4dv   glad_glProgramUniformMatrix2x4dv

◆ glProgramUniformMatrix2x4fv

#define glProgramUniformMatrix2x4fv   glad_glProgramUniformMatrix2x4fv

◆ glProgramUniformMatrix3dv

#define glProgramUniformMatrix3dv   glad_glProgramUniformMatrix3dv

◆ glProgramUniformMatrix3fv

#define glProgramUniformMatrix3fv   glad_glProgramUniformMatrix3fv

◆ glProgramUniformMatrix3x2dv

#define glProgramUniformMatrix3x2dv   glad_glProgramUniformMatrix3x2dv

◆ glProgramUniformMatrix3x2fv

#define glProgramUniformMatrix3x2fv   glad_glProgramUniformMatrix3x2fv

◆ glProgramUniformMatrix3x4dv

#define glProgramUniformMatrix3x4dv   glad_glProgramUniformMatrix3x4dv

◆ glProgramUniformMatrix3x4fv

#define glProgramUniformMatrix3x4fv   glad_glProgramUniformMatrix3x4fv

◆ glProgramUniformMatrix4dv

#define glProgramUniformMatrix4dv   glad_glProgramUniformMatrix4dv

◆ glProgramUniformMatrix4fv

#define glProgramUniformMatrix4fv   glad_glProgramUniformMatrix4fv

◆ glProgramUniformMatrix4x2dv

#define glProgramUniformMatrix4x2dv   glad_glProgramUniformMatrix4x2dv

◆ glProgramUniformMatrix4x2fv

#define glProgramUniformMatrix4x2fv   glad_glProgramUniformMatrix4x2fv

◆ glProgramUniformMatrix4x3dv

#define glProgramUniformMatrix4x3dv   glad_glProgramUniformMatrix4x3dv

◆ glProgramUniformMatrix4x3fv

#define glProgramUniformMatrix4x3fv   glad_glProgramUniformMatrix4x3fv

◆ glProvokingVertex

#define glProvokingVertex   glad_glProvokingVertex

◆ glPushAttrib

◆ glPushClientAttrib

#define glPushClientAttrib   glad_glPushClientAttrib

◆ glPushDebugGroup

#define glPushDebugGroup   glad_glPushDebugGroup

◆ glPushMatrix

◆ glPushName

#define glPushName   glad_glPushName

◆ glQueryCounter

◆ glRasterPos2d

#define glRasterPos2d   glad_glRasterPos2d

◆ glRasterPos2dv

#define glRasterPos2dv   glad_glRasterPos2dv

◆ glRasterPos2f

#define glRasterPos2f   glad_glRasterPos2f

◆ glRasterPos2fv

#define glRasterPos2fv   glad_glRasterPos2fv

◆ glRasterPos2i

#define glRasterPos2i   glad_glRasterPos2i

◆ glRasterPos2iv

#define glRasterPos2iv   glad_glRasterPos2iv

◆ glRasterPos2s

#define glRasterPos2s   glad_glRasterPos2s

◆ glRasterPos2sv

#define glRasterPos2sv   glad_glRasterPos2sv

◆ glRasterPos3d

#define glRasterPos3d   glad_glRasterPos3d

◆ glRasterPos3dv

#define glRasterPos3dv   glad_glRasterPos3dv

◆ glRasterPos3f

#define glRasterPos3f   glad_glRasterPos3f

◆ glRasterPos3fv

#define glRasterPos3fv   glad_glRasterPos3fv

◆ glRasterPos3i

#define glRasterPos3i   glad_glRasterPos3i

◆ glRasterPos3iv

#define glRasterPos3iv   glad_glRasterPos3iv

◆ glRasterPos3s

#define glRasterPos3s   glad_glRasterPos3s

◆ glRasterPos3sv

#define glRasterPos3sv   glad_glRasterPos3sv

◆ glRasterPos4d

#define glRasterPos4d   glad_glRasterPos4d

◆ glRasterPos4dv

#define glRasterPos4dv   glad_glRasterPos4dv

◆ glRasterPos4f

#define glRasterPos4f   glad_glRasterPos4f

◆ glRasterPos4fv

#define glRasterPos4fv   glad_glRasterPos4fv

◆ glRasterPos4i

#define glRasterPos4i   glad_glRasterPos4i

◆ glRasterPos4iv

#define glRasterPos4iv   glad_glRasterPos4iv

◆ glRasterPos4s

#define glRasterPos4s   glad_glRasterPos4s

◆ glRasterPos4sv

#define glRasterPos4sv   glad_glRasterPos4sv

◆ glReadBuffer

#define glReadBuffer   glad_glReadBuffer

◆ glReadnPixels

#define glReadnPixels   glad_glReadnPixels

◆ glReadPixels

◆ glRectd

#define glRectd   glad_glRectd

◆ glRectdv

#define glRectdv   glad_glRectdv

◆ glRectf

#define glRectf   glad_glRectf

◆ glRectfv

#define glRectfv   glad_glRectfv

◆ glRecti

#define glRecti   glad_glRecti

◆ glRectiv

#define glRectiv   glad_glRectiv

◆ glRects

#define glRects   glad_glRects

◆ glRectsv

#define glRectsv   glad_glRectsv

◆ glReleaseShaderCompiler

#define glReleaseShaderCompiler   glad_glReleaseShaderCompiler

◆ glRenderbufferStorage

◆ glRenderbufferStorageEXT

◆ glRenderbufferStorageMultisample

#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample

◆ glRenderbufferStorageMultisampleEXT

#define glRenderbufferStorageMultisampleEXT   glad_glRenderbufferStorageMultisampleEXT

◆ glRenderMode

#define glRenderMode   glad_glRenderMode

◆ glResumeTransformFeedback

#define glResumeTransformFeedback   glad_glResumeTransformFeedback

◆ glRotated

#define glRotated   glad_glRotated

◆ glRotatef

#define glRotatef   glad_glRotatef

◆ glSampleCoverage

#define glSampleCoverage   glad_glSampleCoverage

◆ glSampleMaski

#define glSampleMaski   glad_glSampleMaski

◆ glSamplerParameterf

#define glSamplerParameterf   glad_glSamplerParameterf

◆ glSamplerParameterfv

#define glSamplerParameterfv   glad_glSamplerParameterfv

◆ glSamplerParameteri

#define glSamplerParameteri   glad_glSamplerParameteri

◆ glSamplerParameterIiv

#define glSamplerParameterIiv   glad_glSamplerParameterIiv

◆ glSamplerParameterIuiv

#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv

◆ glSamplerParameteriv

#define glSamplerParameteriv   glad_glSamplerParameteriv

◆ glScaled

#define glScaled   glad_glScaled

◆ glScalef

#define glScalef   glad_glScalef

◆ glScissor

#define glScissor   glad_glScissor

◆ glScissorArrayv

#define glScissorArrayv   glad_glScissorArrayv

◆ glScissorIndexed

#define glScissorIndexed   glad_glScissorIndexed

◆ glScissorIndexedv

#define glScissorIndexedv   glad_glScissorIndexedv

◆ glSecondaryColor3b

#define glSecondaryColor3b   glad_glSecondaryColor3b

◆ glSecondaryColor3bv

#define glSecondaryColor3bv   glad_glSecondaryColor3bv

◆ glSecondaryColor3d

#define glSecondaryColor3d   glad_glSecondaryColor3d

◆ glSecondaryColor3dv

#define glSecondaryColor3dv   glad_glSecondaryColor3dv

◆ glSecondaryColor3f

#define glSecondaryColor3f   glad_glSecondaryColor3f

◆ glSecondaryColor3fv

#define glSecondaryColor3fv   glad_glSecondaryColor3fv

◆ glSecondaryColor3i

#define glSecondaryColor3i   glad_glSecondaryColor3i

◆ glSecondaryColor3iv

#define glSecondaryColor3iv   glad_glSecondaryColor3iv

◆ glSecondaryColor3s

#define glSecondaryColor3s   glad_glSecondaryColor3s

◆ glSecondaryColor3sv

#define glSecondaryColor3sv   glad_glSecondaryColor3sv

◆ glSecondaryColor3ub

#define glSecondaryColor3ub   glad_glSecondaryColor3ub

◆ glSecondaryColor3ubv

#define glSecondaryColor3ubv   glad_glSecondaryColor3ubv

◆ glSecondaryColor3ui

#define glSecondaryColor3ui   glad_glSecondaryColor3ui

◆ glSecondaryColor3uiv

#define glSecondaryColor3uiv   glad_glSecondaryColor3uiv

◆ glSecondaryColor3us

#define glSecondaryColor3us   glad_glSecondaryColor3us

◆ glSecondaryColor3usv

#define glSecondaryColor3usv   glad_glSecondaryColor3usv

◆ glSecondaryColorP3ui

#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui

◆ glSecondaryColorP3uiv

#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv

◆ glSecondaryColorPointer

#define glSecondaryColorPointer   glad_glSecondaryColorPointer

◆ glSelectBuffer

#define glSelectBuffer   glad_glSelectBuffer

◆ glShadeModel

#define glShadeModel   glad_glShadeModel

◆ glShaderBinary

#define glShaderBinary   glad_glShaderBinary

◆ glShaderSource

#define glShaderSource   glad_glShaderSource

◆ glShaderStorageBlockBinding

#define glShaderStorageBlockBinding   glad_glShaderStorageBlockBinding

◆ glSpecializeShader

#define glSpecializeShader   glad_glSpecializeShader

◆ glStencilFunc

◆ glStencilFuncSeparate

#define glStencilFuncSeparate   glad_glStencilFuncSeparate

◆ glStencilMask

◆ glStencilMaskSeparate

#define glStencilMaskSeparate   glad_glStencilMaskSeparate

◆ glStencilOp

◆ glStencilOpSeparate

#define glStencilOpSeparate   glad_glStencilOpSeparate

◆ glTexBuffer

◆ glTexBufferRange

#define glTexBufferRange   glad_glTexBufferRange

◆ glTexCoord1d

#define glTexCoord1d   glad_glTexCoord1d

◆ glTexCoord1dv

#define glTexCoord1dv   glad_glTexCoord1dv

◆ glTexCoord1f

#define glTexCoord1f   glad_glTexCoord1f

◆ glTexCoord1fv

#define glTexCoord1fv   glad_glTexCoord1fv

◆ glTexCoord1i

#define glTexCoord1i   glad_glTexCoord1i

◆ glTexCoord1iv

#define glTexCoord1iv   glad_glTexCoord1iv

◆ glTexCoord1s

#define glTexCoord1s   glad_glTexCoord1s

◆ glTexCoord1sv

#define glTexCoord1sv   glad_glTexCoord1sv

◆ glTexCoord2d

#define glTexCoord2d   glad_glTexCoord2d

◆ glTexCoord2dv

#define glTexCoord2dv   glad_glTexCoord2dv

◆ glTexCoord2f

◆ glTexCoord2fv

◆ glTexCoord2i

#define glTexCoord2i   glad_glTexCoord2i

◆ glTexCoord2iv

#define glTexCoord2iv   glad_glTexCoord2iv

◆ glTexCoord2s

#define glTexCoord2s   glad_glTexCoord2s

◆ glTexCoord2sv

#define glTexCoord2sv   glad_glTexCoord2sv

◆ glTexCoord3d

#define glTexCoord3d   glad_glTexCoord3d

◆ glTexCoord3dv

#define glTexCoord3dv   glad_glTexCoord3dv

◆ glTexCoord3f

#define glTexCoord3f   glad_glTexCoord3f

◆ glTexCoord3fv

#define glTexCoord3fv   glad_glTexCoord3fv

◆ glTexCoord3i

#define glTexCoord3i   glad_glTexCoord3i

◆ glTexCoord3iv

#define glTexCoord3iv   glad_glTexCoord3iv

◆ glTexCoord3s

#define glTexCoord3s   glad_glTexCoord3s

◆ glTexCoord3sv

#define glTexCoord3sv   glad_glTexCoord3sv

◆ glTexCoord4d

#define glTexCoord4d   glad_glTexCoord4d

◆ glTexCoord4dv

#define glTexCoord4dv   glad_glTexCoord4dv

◆ glTexCoord4f

#define glTexCoord4f   glad_glTexCoord4f

◆ glTexCoord4fv

#define glTexCoord4fv   glad_glTexCoord4fv

◆ glTexCoord4i

#define glTexCoord4i   glad_glTexCoord4i

◆ glTexCoord4iv

#define glTexCoord4iv   glad_glTexCoord4iv

◆ glTexCoord4s

#define glTexCoord4s   glad_glTexCoord4s

◆ glTexCoord4sv

#define glTexCoord4sv   glad_glTexCoord4sv

◆ glTexCoordP1ui

#define glTexCoordP1ui   glad_glTexCoordP1ui

◆ glTexCoordP1uiv

#define glTexCoordP1uiv   glad_glTexCoordP1uiv

◆ glTexCoordP2ui

#define glTexCoordP2ui   glad_glTexCoordP2ui

◆ glTexCoordP2uiv

#define glTexCoordP2uiv   glad_glTexCoordP2uiv

◆ glTexCoordP3ui

#define glTexCoordP3ui   glad_glTexCoordP3ui

◆ glTexCoordP3uiv

#define glTexCoordP3uiv   glad_glTexCoordP3uiv

◆ glTexCoordP4ui

#define glTexCoordP4ui   glad_glTexCoordP4ui

◆ glTexCoordP4uiv

#define glTexCoordP4uiv   glad_glTexCoordP4uiv

◆ glTexCoordPointer

#define glTexCoordPointer   glad_glTexCoordPointer

◆ glTexEnvf

#define glTexEnvf   glad_glTexEnvf

◆ glTexEnvfv

#define glTexEnvfv   glad_glTexEnvfv

◆ glTexEnvi

◆ glTexEnviv

#define glTexEnviv   glad_glTexEnviv

◆ glTexGend

#define glTexGend   glad_glTexGend

◆ glTexGendv

#define glTexGendv   glad_glTexGendv

◆ glTexGenf

#define glTexGenf   glad_glTexGenf

◆ glTexGenfv

#define glTexGenfv   glad_glTexGenfv

◆ glTexGeni

#define glTexGeni   glad_glTexGeni

◆ glTexGeniv

#define glTexGeniv   glad_glTexGeniv

◆ glTexImage1D

#define glTexImage1D   glad_glTexImage1D

◆ glTexImage2D

◆ glTexImage2DMultisample

#define glTexImage2DMultisample   glad_glTexImage2DMultisample

◆ glTexImage3D

#define glTexImage3D   glad_glTexImage3D

◆ glTexImage3DMultisample

#define glTexImage3DMultisample   glad_glTexImage3DMultisample

◆ glTexParameterf

◆ glTexParameterfv

◆ glTexParameteri

#define glTexParameteri   glad_glTexParameteri

Referenced by Slic3r::GUI::GLCanvas3D::_rectangular_selection_picking_pass(), Slic3r::GUI::GLCanvas3D::_render_shadows(), Slic3r::GUI::GLCanvas3D::_render_ssao_pass(), Slic3r::GUI::GLTexture::copy_from_framebuffer(), Slic3r::GUI::Emboss::StyleManager::create_imgui_font(), Slic3r::GUI::Emboss::CreateFontStyleImagesJob::finalize(), Slic3r::GUI::GLTexture::generate_from_text(), Slic3r::GUI::GLTexture::generate_texture_from_text(), Slic3r::GUI::GLCanvas3D::LayersEditing::init(), Slic3r::GUI::IconManager::init(), Slic3r::GUI::IMReturnToolbar::init(), Slic3r::GUI::ImGuiWrapper::init_font(), Slic3r::GUI::GLGizmoEmboss::init_font_name_texture(), anonymous_namespace{GLGizmoSVG.cpp}::init_texture(), Slic3r::GUI::GLTexture::load_from_png(), Slic3r::GUI::GLTexture::load_from_raw_data(), Slic3r::GUI::GLTexture::load_from_svg(), Slic3r::GUI::IMTexture::load_from_svg_file(), Slic3r::GUI::BitmapCache::load_from_svg_file_change_color(), Slic3r::GUI::GLTexture::load_from_svg_files_as_sprites_array(), Slic3r::GUI::UVEditorCanvas::render(), Slic3r::GUI::GLGizmoTextureDisplacement::render_shaded_preview_mesh(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer(), Slic3r::GUI::GLCanvas3D::render_thumbnail_framebuffer_ext(), Slic3r::GLVolume::render_with_outline(), Slic3r::GUI::GLTexture::Compressor::send_compressed_data_to_gpu(), Slic3r::GUI::IMToolbarItem::set_thumbnail(), libvgcode::ViewerImpl::TranslucentTargets::update(), Slic3r::GUI::TexturePreviewCanvas::upload_reset_icon_texture(), and Slic3r::GUI::TexturePreviewCanvas::upload_textures().

◆ glTexParameterIiv

#define glTexParameterIiv   glad_glTexParameterIiv

◆ glTexParameterIuiv

#define glTexParameterIuiv   glad_glTexParameterIuiv

◆ glTexParameteriv

#define glTexParameteriv   glad_glTexParameteriv

◆ glTexStorage1D

#define glTexStorage1D   glad_glTexStorage1D

◆ glTexStorage2D

#define glTexStorage2D   glad_glTexStorage2D

◆ glTexStorage2DMultisample

#define glTexStorage2DMultisample   glad_glTexStorage2DMultisample

◆ glTexStorage3D

#define glTexStorage3D   glad_glTexStorage3D

◆ glTexStorage3DMultisample

#define glTexStorage3DMultisample   glad_glTexStorage3DMultisample

◆ glTexSubImage1D

#define glTexSubImage1D   glad_glTexSubImage1D

◆ glTexSubImage2D

◆ glTexSubImage3D

#define glTexSubImage3D   glad_glTexSubImage3D

◆ glTextureBarrier

#define glTextureBarrier   glad_glTextureBarrier

◆ glTextureBuffer

#define glTextureBuffer   glad_glTextureBuffer

◆ glTextureBufferRange

#define glTextureBufferRange   glad_glTextureBufferRange

◆ glTextureParameterf

#define glTextureParameterf   glad_glTextureParameterf

◆ glTextureParameterfv

#define glTextureParameterfv   glad_glTextureParameterfv

◆ glTextureParameteri

#define glTextureParameteri   glad_glTextureParameteri

◆ glTextureParameterIiv

#define glTextureParameterIiv   glad_glTextureParameterIiv

◆ glTextureParameterIuiv

#define glTextureParameterIuiv   glad_glTextureParameterIuiv

◆ glTextureParameteriv

#define glTextureParameteriv   glad_glTextureParameteriv

◆ glTextureStorage1D

#define glTextureStorage1D   glad_glTextureStorage1D

◆ glTextureStorage2D

#define glTextureStorage2D   glad_glTextureStorage2D

◆ glTextureStorage2DMultisample

#define glTextureStorage2DMultisample   glad_glTextureStorage2DMultisample

◆ glTextureStorage3D

#define glTextureStorage3D   glad_glTextureStorage3D

◆ glTextureStorage3DMultisample

#define glTextureStorage3DMultisample   glad_glTextureStorage3DMultisample

◆ glTextureSubImage1D

#define glTextureSubImage1D   glad_glTextureSubImage1D

◆ glTextureSubImage2D

#define glTextureSubImage2D   glad_glTextureSubImage2D

◆ glTextureSubImage3D

#define glTextureSubImage3D   glad_glTextureSubImage3D

◆ glTextureView

#define glTextureView   glad_glTextureView

◆ glTransformFeedbackBufferBase

#define glTransformFeedbackBufferBase   glad_glTransformFeedbackBufferBase

◆ glTransformFeedbackBufferRange

#define glTransformFeedbackBufferRange   glad_glTransformFeedbackBufferRange

◆ glTransformFeedbackVaryings

#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings

◆ glTranslated

#define glTranslated   glad_glTranslated

◆ glTranslatef

#define glTranslatef   glad_glTranslatef

◆ glUniform1d

#define glUniform1d   glad_glUniform1d

◆ glUniform1dv

#define glUniform1dv   glad_glUniform1dv

◆ glUniform1f

◆ glUniform1fv

#define glUniform1fv   glad_glUniform1fv

◆ glUniform1i

◆ glUniform1iv

#define glUniform1iv   glad_glUniform1iv

◆ glUniform1ui

#define glUniform1ui   glad_glUniform1ui

◆ glUniform1uiv

#define glUniform1uiv   glad_glUniform1uiv

◆ glUniform2d

#define glUniform2d   glad_glUniform2d

◆ glUniform2dv

#define glUniform2dv   glad_glUniform2dv

◆ glUniform2f

#define glUniform2f   glad_glUniform2f

◆ glUniform2fv

◆ glUniform2i

◆ glUniform2iv

#define glUniform2iv   glad_glUniform2iv

◆ glUniform2ui

#define glUniform2ui   glad_glUniform2ui

◆ glUniform2uiv

#define glUniform2uiv   glad_glUniform2uiv

◆ glUniform3d

#define glUniform3d   glad_glUniform3d

◆ glUniform3dv

#define glUniform3dv   glad_glUniform3dv

◆ glUniform3f

#define glUniform3f   glad_glUniform3f

◆ glUniform3fv

◆ glUniform3i

#define glUniform3i   glad_glUniform3i

◆ glUniform3iv

#define glUniform3iv   glad_glUniform3iv

◆ glUniform3ui

#define glUniform3ui   glad_glUniform3ui

◆ glUniform3uiv

#define glUniform3uiv   glad_glUniform3uiv

◆ glUniform4d

#define glUniform4d   glad_glUniform4d

◆ glUniform4dv

#define glUniform4dv   glad_glUniform4dv

◆ glUniform4f

#define glUniform4f   glad_glUniform4f

◆ glUniform4fv

◆ glUniform4i

#define glUniform4i   glad_glUniform4i

◆ glUniform4iv

#define glUniform4iv   glad_glUniform4iv

◆ glUniform4ui

#define glUniform4ui   glad_glUniform4ui

◆ glUniform4uiv

#define glUniform4uiv   glad_glUniform4uiv

◆ glUniformBlockBinding

#define glUniformBlockBinding   glad_glUniformBlockBinding

◆ glUniformMatrix2dv

#define glUniformMatrix2dv   glad_glUniformMatrix2dv

◆ glUniformMatrix2fv

#define glUniformMatrix2fv   glad_glUniformMatrix2fv

◆ glUniformMatrix2x3dv

#define glUniformMatrix2x3dv   glad_glUniformMatrix2x3dv

◆ glUniformMatrix2x3fv

#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv

◆ glUniformMatrix2x4dv

#define glUniformMatrix2x4dv   glad_glUniformMatrix2x4dv

◆ glUniformMatrix2x4fv

#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv

◆ glUniformMatrix3dv

#define glUniformMatrix3dv   glad_glUniformMatrix3dv

◆ glUniformMatrix3fv

#define glUniformMatrix3fv   glad_glUniformMatrix3fv

◆ glUniformMatrix3x2dv

#define glUniformMatrix3x2dv   glad_glUniformMatrix3x2dv

◆ glUniformMatrix3x2fv

#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv

◆ glUniformMatrix3x4dv

#define glUniformMatrix3x4dv   glad_glUniformMatrix3x4dv

◆ glUniformMatrix3x4fv

#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv

◆ glUniformMatrix4dv

#define glUniformMatrix4dv   glad_glUniformMatrix4dv

◆ glUniformMatrix4fv

◆ glUniformMatrix4x2dv

#define glUniformMatrix4x2dv   glad_glUniformMatrix4x2dv

◆ glUniformMatrix4x2fv

#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv

◆ glUniformMatrix4x3dv

#define glUniformMatrix4x3dv   glad_glUniformMatrix4x3dv

◆ glUniformMatrix4x3fv

#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv

◆ glUniformSubroutinesuiv

#define glUniformSubroutinesuiv   glad_glUniformSubroutinesuiv

◆ glUnmapBuffer

#define glUnmapBuffer   glad_glUnmapBuffer

◆ glUnmapNamedBuffer

#define glUnmapNamedBuffer   glad_glUnmapNamedBuffer

◆ glUseProgram

◆ glUseProgramStages

#define glUseProgramStages   glad_glUseProgramStages

◆ glValidateProgram

#define glValidateProgram   glad_glValidateProgram

◆ glValidateProgramPipeline

#define glValidateProgramPipeline   glad_glValidateProgramPipeline

◆ glVertex2d

#define glVertex2d   glad_glVertex2d

◆ glVertex2dv

#define glVertex2dv   glad_glVertex2dv

◆ glVertex2f

◆ glVertex2fv

#define glVertex2fv   glad_glVertex2fv

◆ glVertex2i

#define glVertex2i   glad_glVertex2i

◆ glVertex2iv

#define glVertex2iv   glad_glVertex2iv

◆ glVertex2s

#define glVertex2s   glad_glVertex2s

◆ glVertex2sv

#define glVertex2sv   glad_glVertex2sv

◆ glVertex3d

#define glVertex3d   glad_glVertex3d

◆ glVertex3dv

#define glVertex3dv   glad_glVertex3dv

◆ glVertex3f

#define glVertex3f   glad_glVertex3f

◆ glVertex3fv

◆ glVertex3i

#define glVertex3i   glad_glVertex3i

◆ glVertex3iv

#define glVertex3iv   glad_glVertex3iv

◆ glVertex3s

#define glVertex3s   glad_glVertex3s

◆ glVertex3sv

#define glVertex3sv   glad_glVertex3sv

◆ glVertex4d

#define glVertex4d   glad_glVertex4d

◆ glVertex4dv

#define glVertex4dv   glad_glVertex4dv

◆ glVertex4f

#define glVertex4f   glad_glVertex4f

◆ glVertex4fv

#define glVertex4fv   glad_glVertex4fv

◆ glVertex4i

#define glVertex4i   glad_glVertex4i

◆ glVertex4iv

#define glVertex4iv   glad_glVertex4iv

◆ glVertex4s

#define glVertex4s   glad_glVertex4s

◆ glVertex4sv

#define glVertex4sv   glad_glVertex4sv

◆ glVertexArrayAttribBinding

#define glVertexArrayAttribBinding   glad_glVertexArrayAttribBinding

◆ glVertexArrayAttribFormat

#define glVertexArrayAttribFormat   glad_glVertexArrayAttribFormat

◆ glVertexArrayAttribIFormat

#define glVertexArrayAttribIFormat   glad_glVertexArrayAttribIFormat

◆ glVertexArrayAttribLFormat

#define glVertexArrayAttribLFormat   glad_glVertexArrayAttribLFormat

◆ glVertexArrayBindingDivisor

#define glVertexArrayBindingDivisor   glad_glVertexArrayBindingDivisor

◆ glVertexArrayElementBuffer

#define glVertexArrayElementBuffer   glad_glVertexArrayElementBuffer

◆ glVertexArrayVertexBuffer

#define glVertexArrayVertexBuffer   glad_glVertexArrayVertexBuffer

◆ glVertexArrayVertexBuffers

#define glVertexArrayVertexBuffers   glad_glVertexArrayVertexBuffers

◆ glVertexAttrib1d

#define glVertexAttrib1d   glad_glVertexAttrib1d

◆ glVertexAttrib1dv

#define glVertexAttrib1dv   glad_glVertexAttrib1dv

◆ glVertexAttrib1f

#define glVertexAttrib1f   glad_glVertexAttrib1f

◆ glVertexAttrib1fv

#define glVertexAttrib1fv   glad_glVertexAttrib1fv

◆ glVertexAttrib1s

#define glVertexAttrib1s   glad_glVertexAttrib1s

◆ glVertexAttrib1sv

#define glVertexAttrib1sv   glad_glVertexAttrib1sv

◆ glVertexAttrib2d

#define glVertexAttrib2d   glad_glVertexAttrib2d

◆ glVertexAttrib2dv

#define glVertexAttrib2dv   glad_glVertexAttrib2dv

◆ glVertexAttrib2f

#define glVertexAttrib2f   glad_glVertexAttrib2f

◆ glVertexAttrib2fv

#define glVertexAttrib2fv   glad_glVertexAttrib2fv

◆ glVertexAttrib2s

#define glVertexAttrib2s   glad_glVertexAttrib2s

◆ glVertexAttrib2sv

#define glVertexAttrib2sv   glad_glVertexAttrib2sv

◆ glVertexAttrib3d

#define glVertexAttrib3d   glad_glVertexAttrib3d

◆ glVertexAttrib3dv

#define glVertexAttrib3dv   glad_glVertexAttrib3dv

◆ glVertexAttrib3f

#define glVertexAttrib3f   glad_glVertexAttrib3f

◆ glVertexAttrib3fv

#define glVertexAttrib3fv   glad_glVertexAttrib3fv

◆ glVertexAttrib3s

#define glVertexAttrib3s   glad_glVertexAttrib3s

◆ glVertexAttrib3sv

#define glVertexAttrib3sv   glad_glVertexAttrib3sv

◆ glVertexAttrib4bv

#define glVertexAttrib4bv   glad_glVertexAttrib4bv

◆ glVertexAttrib4d

#define glVertexAttrib4d   glad_glVertexAttrib4d

◆ glVertexAttrib4dv

#define glVertexAttrib4dv   glad_glVertexAttrib4dv

◆ glVertexAttrib4f

#define glVertexAttrib4f   glad_glVertexAttrib4f

◆ glVertexAttrib4fv

#define glVertexAttrib4fv   glad_glVertexAttrib4fv

◆ glVertexAttrib4iv

#define glVertexAttrib4iv   glad_glVertexAttrib4iv

◆ glVertexAttrib4Nbv

#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv

◆ glVertexAttrib4Niv

#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv

◆ glVertexAttrib4Nsv

#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv

◆ glVertexAttrib4Nub

#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub

◆ glVertexAttrib4Nubv

#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv

◆ glVertexAttrib4Nuiv

#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv

◆ glVertexAttrib4Nusv

#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv

◆ glVertexAttrib4s

#define glVertexAttrib4s   glad_glVertexAttrib4s

◆ glVertexAttrib4sv

#define glVertexAttrib4sv   glad_glVertexAttrib4sv

◆ glVertexAttrib4ubv

#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv

◆ glVertexAttrib4uiv

#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv

◆ glVertexAttrib4usv

#define glVertexAttrib4usv   glad_glVertexAttrib4usv

◆ glVertexAttribBinding

#define glVertexAttribBinding   glad_glVertexAttribBinding

◆ glVertexAttribDivisor

#define glVertexAttribDivisor   glad_glVertexAttribDivisor

◆ glVertexAttribFormat

#define glVertexAttribFormat   glad_glVertexAttribFormat

◆ glVertexAttribI1i

#define glVertexAttribI1i   glad_glVertexAttribI1i

◆ glVertexAttribI1iv

#define glVertexAttribI1iv   glad_glVertexAttribI1iv

◆ glVertexAttribI1ui

#define glVertexAttribI1ui   glad_glVertexAttribI1ui

◆ glVertexAttribI1uiv

#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv

◆ glVertexAttribI2i

#define glVertexAttribI2i   glad_glVertexAttribI2i

◆ glVertexAttribI2iv

#define glVertexAttribI2iv   glad_glVertexAttribI2iv

◆ glVertexAttribI2ui

#define glVertexAttribI2ui   glad_glVertexAttribI2ui

◆ glVertexAttribI2uiv

#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv

◆ glVertexAttribI3i

#define glVertexAttribI3i   glad_glVertexAttribI3i

◆ glVertexAttribI3iv

#define glVertexAttribI3iv   glad_glVertexAttribI3iv

◆ glVertexAttribI3ui

#define glVertexAttribI3ui   glad_glVertexAttribI3ui

◆ glVertexAttribI3uiv

#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv

◆ glVertexAttribI4bv

#define glVertexAttribI4bv   glad_glVertexAttribI4bv

◆ glVertexAttribI4i

#define glVertexAttribI4i   glad_glVertexAttribI4i

◆ glVertexAttribI4iv

#define glVertexAttribI4iv   glad_glVertexAttribI4iv

◆ glVertexAttribI4sv

#define glVertexAttribI4sv   glad_glVertexAttribI4sv

◆ glVertexAttribI4ubv

#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv

◆ glVertexAttribI4ui

#define glVertexAttribI4ui   glad_glVertexAttribI4ui

◆ glVertexAttribI4uiv

#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv

◆ glVertexAttribI4usv

#define glVertexAttribI4usv   glad_glVertexAttribI4usv

◆ glVertexAttribIFormat

#define glVertexAttribIFormat   glad_glVertexAttribIFormat

◆ glVertexAttribIPointer

#define glVertexAttribIPointer   glad_glVertexAttribIPointer

◆ glVertexAttribL1d

#define glVertexAttribL1d   glad_glVertexAttribL1d

◆ glVertexAttribL1dv

#define glVertexAttribL1dv   glad_glVertexAttribL1dv

◆ glVertexAttribL2d

#define glVertexAttribL2d   glad_glVertexAttribL2d

◆ glVertexAttribL2dv

#define glVertexAttribL2dv   glad_glVertexAttribL2dv

◆ glVertexAttribL3d

#define glVertexAttribL3d   glad_glVertexAttribL3d

◆ glVertexAttribL3dv

#define glVertexAttribL3dv   glad_glVertexAttribL3dv

◆ glVertexAttribL4d

#define glVertexAttribL4d   glad_glVertexAttribL4d

◆ glVertexAttribL4dv

#define glVertexAttribL4dv   glad_glVertexAttribL4dv

◆ glVertexAttribLFormat

#define glVertexAttribLFormat   glad_glVertexAttribLFormat

◆ glVertexAttribLPointer

#define glVertexAttribLPointer   glad_glVertexAttribLPointer

◆ glVertexAttribP1ui

#define glVertexAttribP1ui   glad_glVertexAttribP1ui

◆ glVertexAttribP1uiv

#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv

◆ glVertexAttribP2ui

#define glVertexAttribP2ui   glad_glVertexAttribP2ui

◆ glVertexAttribP2uiv

#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv

◆ glVertexAttribP3ui

#define glVertexAttribP3ui   glad_glVertexAttribP3ui

◆ glVertexAttribP3uiv

#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv

◆ glVertexAttribP4ui

#define glVertexAttribP4ui   glad_glVertexAttribP4ui

◆ glVertexAttribP4uiv

#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv

◆ glVertexAttribPointer

◆ glVertexBindingDivisor

#define glVertexBindingDivisor   glad_glVertexBindingDivisor

◆ glVertexP2ui

#define glVertexP2ui   glad_glVertexP2ui

◆ glVertexP2uiv

#define glVertexP2uiv   glad_glVertexP2uiv

◆ glVertexP3ui

#define glVertexP3ui   glad_glVertexP3ui

◆ glVertexP3uiv

#define glVertexP3uiv   glad_glVertexP3uiv

◆ glVertexP4ui

#define glVertexP4ui   glad_glVertexP4ui

◆ glVertexP4uiv

#define glVertexP4uiv   glad_glVertexP4uiv

◆ glVertexPointer

#define glVertexPointer   glad_glVertexPointer

◆ glViewport

◆ glViewportArrayv

#define glViewportArrayv   glad_glViewportArrayv

◆ glViewportIndexedf

#define glViewportIndexedf   glad_glViewportIndexedf

◆ glViewportIndexedfv

#define glViewportIndexedfv   glad_glViewportIndexedfv

◆ glWaitSync

#define glWaitSync   glad_glWaitSync

◆ glWindowPos2d

#define glWindowPos2d   glad_glWindowPos2d

◆ glWindowPos2dv

#define glWindowPos2dv   glad_glWindowPos2dv

◆ glWindowPos2f

#define glWindowPos2f   glad_glWindowPos2f

◆ glWindowPos2fv

#define glWindowPos2fv   glad_glWindowPos2fv

◆ glWindowPos2i

#define glWindowPos2i   glad_glWindowPos2i

◆ glWindowPos2iv

#define glWindowPos2iv   glad_glWindowPos2iv

◆ glWindowPos2s

#define glWindowPos2s   glad_glWindowPos2s

◆ glWindowPos2sv

#define glWindowPos2sv   glad_glWindowPos2sv

◆ glWindowPos3d

#define glWindowPos3d   glad_glWindowPos3d

◆ glWindowPos3dv

#define glWindowPos3dv   glad_glWindowPos3dv

◆ glWindowPos3f

#define glWindowPos3f   glad_glWindowPos3f

◆ glWindowPos3fv

#define glWindowPos3fv   glad_glWindowPos3fv

◆ glWindowPos3i

#define glWindowPos3i   glad_glWindowPos3i

◆ glWindowPos3iv

#define glWindowPos3iv   glad_glWindowPos3iv

◆ glWindowPos3s

#define glWindowPos3s   glad_glWindowPos3s

◆ glWindowPos3sv

#define glWindowPos3sv   glad_glWindowPos3sv

Typedef Documentation

◆ GLADapiproc

typedef void(* GLADapiproc) (void)

◆ GLADloadfunc

typedef GLADapiproc(* GLADloadfunc) (const char *name)

◆ GLADpostcallback

typedef void(* GLADpostcallback) (void *ret, const char *name, GLADapiproc apiproc, int len_args,...)

◆ GLADprecallback

typedef void(* GLADprecallback) (const char *name, GLADapiproc apiproc, int len_args,...)

◆ GLADuserptrloadfunc

typedef GLADapiproc(* GLADuserptrloadfunc) (void *userptr, const char *name)

◆ GLbitfield

typedef unsigned int GLbitfield

◆ GLboolean

typedef unsigned char GLboolean

◆ GLbyte

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLclampd

typedef double GLclampd

◆ GLclampf

typedef khronos_float_t GLclampf

◆ GLclampx

◆ GLDEBUGPROC

typedef void(GLAD_API_PTR * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCAMD

typedef void(GLAD_API_PTR * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)

◆ GLDEBUGPROCARB

typedef void(GLAD_API_PTR * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCKHR

typedef void(GLAD_API_PTR * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLdouble

typedef double GLdouble

◆ GLeglClientBufferEXT

typedef void* GLeglClientBufferEXT

◆ GLeglImageOES

typedef void* GLeglImageOES

◆ GLenum

typedef unsigned int GLenum

◆ GLfixed

◆ GLfloat

typedef khronos_float_t GLfloat

◆ GLhalf

◆ GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLint

typedef int GLint

◆ GLint64

◆ GLint64EXT

◆ GLintptr

◆ GLintptrARB

◆ GLshort

◆ GLsizei

typedef int GLsizei

◆ GLsizeiptr

◆ GLsizeiptrARB

◆ GLsync

typedef struct __GLsync* GLsync

◆ GLubyte

◆ GLuint

typedef unsigned int GLuint

◆ GLuint64

◆ GLuint64EXT

◆ GLushort

◆ GLvdpauSurfaceNV

◆ GLvoid

typedef void GLvoid

◆ GLVULKANPROCNV

typedef void(GLAD_API_PTR * GLVULKANPROCNV) (void)

◆ PFNGLACCUMPROC

typedef void(GLAD_API_PTR * PFNGLACCUMPROC) (GLenum op, GLfloat value)

◆ PFNGLACTIVESHADERPROGRAMPROC

typedef void(GLAD_API_PTR * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program)

◆ PFNGLACTIVETEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC) (GLenum texture)

◆ PFNGLALPHAFUNCPROC

typedef void(GLAD_API_PTR * PFNGLALPHAFUNCPROC) (GLenum func, GLfloat ref)

◆ PFNGLARETEXTURESRESIDENTPROC

typedef GLboolean(GLAD_API_PTR * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences)

◆ PFNGLARRAYELEMENTPROC

typedef void(GLAD_API_PTR * PFNGLARRAYELEMENTPROC) (GLint i)

◆ PFNGLATTACHSHADERPROC

typedef void(GLAD_API_PTR * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader)

◆ PFNGLBEGINCONDITIONALRENDERPROC

typedef void(GLAD_API_PTR * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode)

◆ PFNGLBEGINPROC

typedef void(GLAD_API_PTR * PFNGLBEGINPROC) (GLenum mode)

◆ PFNGLBEGINQUERYINDEXEDPROC

typedef void(GLAD_API_PTR * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id)

◆ PFNGLBEGINQUERYPROC

typedef void(GLAD_API_PTR * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id)

◆ PFNGLBEGINTRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode)

◆ PFNGLBINDATTRIBLOCATIONPROC

typedef void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name)

◆ PFNGLBINDBUFFERBASEPROC

typedef void(GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer)

◆ PFNGLBINDBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer)

◆ PFNGLBINDBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

◆ PFNGLBINDBUFFERSBASEPROC

typedef void(GLAD_API_PTR * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)

◆ PFNGLBINDBUFFERSRANGEPROC

typedef void(GLAD_API_PTR * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)

◆ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC

typedef void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)

◆ PFNGLBINDFRAGDATALOCATIONPROC

typedef void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name)

◆ PFNGLBINDFRAMEBUFFEREXTPROC

typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer)

◆ PFNGLBINDFRAMEBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer)

◆ PFNGLBINDIMAGETEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)

◆ PFNGLBINDIMAGETEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures)

◆ PFNGLBINDPROGRAMPIPELINEPROC

typedef void(GLAD_API_PTR * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline)

◆ PFNGLBINDRENDERBUFFEREXTPROC

typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer)

◆ PFNGLBINDRENDERBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer)

◆ PFNGLBINDSAMPLERPROC

typedef void(GLAD_API_PTR * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler)

◆ PFNGLBINDSAMPLERSPROC

typedef void(GLAD_API_PTR * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers)

◆ PFNGLBINDTEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture)

◆ PFNGLBINDTEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures)

◆ PFNGLBINDTEXTUREUNITPROC

typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture)

◆ PFNGLBINDTRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id)

◆ PFNGLBINDVERTEXARRAYPROC

typedef void(GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC) (GLuint array)

◆ PFNGLBINDVERTEXBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

◆ PFNGLBINDVERTEXBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)

◆ PFNGLBITMAPPROC

typedef void(GLAD_API_PTR * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)

◆ PFNGLBLENDCOLORPROC

typedef void(GLAD_API_PTR * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

◆ PFNGLBLENDEQUATIONIPROC

typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode)

◆ PFNGLBLENDEQUATIONPROC

typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC) (GLenum mode)

◆ PFNGLBLENDEQUATIONSEPARATEIPROC

typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha)

◆ PFNGLBLENDEQUATIONSEPARATEPROC

typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha)

◆ PFNGLBLENDFUNCIPROC

typedef void(GLAD_API_PTR * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst)

◆ PFNGLBLENDFUNCPROC

typedef void(GLAD_API_PTR * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor)

◆ PFNGLBLENDFUNCSEPARATEIPROC

typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)

◆ PFNGLBLENDFUNCSEPARATEPROC

typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)

◆ PFNGLBLITFRAMEBUFFEREXTPROC

typedef void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

◆ PFNGLBLITFRAMEBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

◆ PFNGLBLITNAMEDFRAMEBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)

◆ PFNGLBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage)

◆ PFNGLBUFFERSTORAGEPROC

typedef void(GLAD_API_PTR * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)

◆ PFNGLBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data)

◆ PFNGLCALLLISTPROC

typedef void(GLAD_API_PTR * PFNGLCALLLISTPROC) (GLuint list)

◆ PFNGLCALLLISTSPROC

typedef void(GLAD_API_PTR * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const void *lists)

◆ PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC

typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target)

◆ PFNGLCHECKFRAMEBUFFERSTATUSPROC

typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target)

◆ PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC

typedef GLenum(GLAD_API_PTR * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target)

◆ PFNGLCLAMPCOLORPROC

typedef void(GLAD_API_PTR * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp)

◆ PFNGLCLEARACCUMPROC

typedef void(GLAD_API_PTR * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

◆ PFNGLCLEARBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)

◆ PFNGLCLEARBUFFERFIPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

◆ PFNGLCLEARBUFFERFVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value)

◆ PFNGLCLEARBUFFERIVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value)

◆ PFNGLCLEARBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)

◆ PFNGLCLEARBUFFERUIVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value)

◆ PFNGLCLEARCOLORPROC

typedef void(GLAD_API_PTR * PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

◆ PFNGLCLEARDEPTHFPROC

typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHFPROC) (GLfloat d)

◆ PFNGLCLEARDEPTHPROC

typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHPROC) (GLdouble depth)

◆ PFNGLCLEARINDEXPROC

typedef void(GLAD_API_PTR * PFNGLCLEARINDEXPROC) (GLfloat c)

◆ PFNGLCLEARNAMEDBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)

◆ PFNGLCLEARNAMEDBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)

◆ PFNGLCLEARNAMEDFRAMEBUFFERFIPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)

◆ PFNGLCLEARNAMEDFRAMEBUFFERFVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)

◆ PFNGLCLEARNAMEDFRAMEBUFFERIVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)

◆ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC

typedef void(GLAD_API_PTR * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)

◆ PFNGLCLEARPROC

typedef void(GLAD_API_PTR * PFNGLCLEARPROC) (GLbitfield mask)

◆ PFNGLCLEARSTENCILPROC

typedef void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC) (GLint s)

◆ PFNGLCLEARTEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)

◆ PFNGLCLEARTEXSUBIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)

◆ PFNGLCLIENTACTIVETEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture)

◆ PFNGLCLIENTWAITSYNCPROC

typedef GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout)

◆ PFNGLCLIPCONTROLPROC

typedef void(GLAD_API_PTR * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth)

◆ PFNGLCLIPPLANEPROC

typedef void(GLAD_API_PTR * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation)

◆ PFNGLCOLOR3BPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)

◆ PFNGLCOLOR3BVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3BVPROC) (const GLbyte *v)

◆ PFNGLCOLOR3DPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)

◆ PFNGLCOLOR3DVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3DVPROC) (const GLdouble *v)

◆ PFNGLCOLOR3FPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)

◆ PFNGLCOLOR3FVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3FVPROC) (const GLfloat *v)

◆ PFNGLCOLOR3IPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue)

◆ PFNGLCOLOR3IVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3IVPROC) (const GLint *v)

◆ PFNGLCOLOR3SPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)

◆ PFNGLCOLOR3SVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3SVPROC) (const GLshort *v)

◆ PFNGLCOLOR3UBPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)

◆ PFNGLCOLOR3UBVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3UBVPROC) (const GLubyte *v)

◆ PFNGLCOLOR3UIPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)

◆ PFNGLCOLOR3UIVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3UIVPROC) (const GLuint *v)

◆ PFNGLCOLOR3USPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)

◆ PFNGLCOLOR3USVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR3USVPROC) (const GLushort *v)

◆ PFNGLCOLOR4BPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)

◆ PFNGLCOLOR4BVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4BVPROC) (const GLbyte *v)

◆ PFNGLCOLOR4DPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)

◆ PFNGLCOLOR4DVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4DVPROC) (const GLdouble *v)

◆ PFNGLCOLOR4FPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)

◆ PFNGLCOLOR4FVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4FVPROC) (const GLfloat *v)

◆ PFNGLCOLOR4IPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha)

◆ PFNGLCOLOR4IVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4IVPROC) (const GLint *v)

◆ PFNGLCOLOR4SPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha)

◆ PFNGLCOLOR4SVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4SVPROC) (const GLshort *v)

◆ PFNGLCOLOR4UBPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)

◆ PFNGLCOLOR4UBVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4UBVPROC) (const GLubyte *v)

◆ PFNGLCOLOR4UIPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha)

◆ PFNGLCOLOR4UIVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4UIVPROC) (const GLuint *v)

◆ PFNGLCOLOR4USPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha)

◆ PFNGLCOLOR4USVPROC

typedef void(GLAD_API_PTR * PFNGLCOLOR4USVPROC) (const GLushort *v)

◆ PFNGLCOLORMASKIPROC

typedef void(GLAD_API_PTR * PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)

◆ PFNGLCOLORMASKPROC

typedef void(GLAD_API_PTR * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)

◆ PFNGLCOLORMATERIALPROC

typedef void(GLAD_API_PTR * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode)

◆ PFNGLCOLORP3UIPROC

typedef void(GLAD_API_PTR * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color)

◆ PFNGLCOLORP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color)

◆ PFNGLCOLORP4UIPROC

typedef void(GLAD_API_PTR * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color)

◆ PFNGLCOLORP4UIVPROC

typedef void(GLAD_API_PTR * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color)

◆ PFNGLCOLORPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLCOMPILESHADERPROC

typedef void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC) (GLuint shader)

◆ PFNGLCOMPRESSEDTEXIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

◆ PFNGLCOPYBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

◆ PFNGLCOPYIMAGESUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)

◆ PFNGLCOPYNAMEDBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)

◆ PFNGLCOPYPIXELSPROC

typedef void(GLAD_API_PTR * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)

◆ PFNGLCOPYTEXIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)

◆ PFNGLCOPYTEXIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

◆ PFNGLCOPYTEXSUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

◆ PFNGLCOPYTEXSUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLCOPYTEXSUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLCOPYTEXTURESUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)

◆ PFNGLCOPYTEXTURESUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLCOPYTEXTURESUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLCREATEBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers)

◆ PFNGLCREATEFRAMEBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers)

◆ PFNGLCREATEPROGRAMPIPELINESPROC

typedef void(GLAD_API_PTR * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines)

◆ PFNGLCREATEPROGRAMPROC

typedef GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC) (void)

◆ PFNGLCREATEQUERIESPROC

typedef void(GLAD_API_PTR * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids)

◆ PFNGLCREATERENDERBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers)

◆ PFNGLCREATESAMPLERSPROC

typedef void(GLAD_API_PTR * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers)

◆ PFNGLCREATESHADERPROC

typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC) (GLenum type)

◆ PFNGLCREATESHADERPROGRAMVPROC

typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const *strings)

◆ PFNGLCREATETEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures)

◆ PFNGLCREATETRANSFORMFEEDBACKSPROC

typedef void(GLAD_API_PTR * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids)

◆ PFNGLCREATEVERTEXARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays)

◆ PFNGLCULLFACEPROC

typedef void(GLAD_API_PTR * PFNGLCULLFACEPROC) (GLenum mode)

◆ PFNGLDEBUGMESSAGECALLBACKPROC

typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam)

◆ PFNGLDEBUGMESSAGECONTROLPROC

typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)

◆ PFNGLDEBUGMESSAGEINSERTPROC

typedef void(GLAD_API_PTR * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)

◆ PFNGLDELETEBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers)

◆ PFNGLDELETEFRAMEBUFFERSEXTPROC

typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers)

◆ PFNGLDELETEFRAMEBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers)

◆ PFNGLDELETELISTSPROC

typedef void(GLAD_API_PTR * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range)

◆ PFNGLDELETEPROGRAMPIPELINESPROC

typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines)

◆ PFNGLDELETEPROGRAMPROC

typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC) (GLuint program)

◆ PFNGLDELETEQUERIESPROC

typedef void(GLAD_API_PTR * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids)

◆ PFNGLDELETERENDERBUFFERSEXTPROC

typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers)

◆ PFNGLDELETERENDERBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers)

◆ PFNGLDELETESAMPLERSPROC

typedef void(GLAD_API_PTR * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers)

◆ PFNGLDELETESHADERPROC

typedef void(GLAD_API_PTR * PFNGLDELETESHADERPROC) (GLuint shader)

◆ PFNGLDELETESYNCPROC

typedef void(GLAD_API_PTR * PFNGLDELETESYNCPROC) (GLsync sync)

◆ PFNGLDELETETEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures)

◆ PFNGLDELETETRANSFORMFEEDBACKSPROC

typedef void(GLAD_API_PTR * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids)

◆ PFNGLDELETEVERTEXARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays)

◆ PFNGLDEPTHFUNCPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC) (GLenum func)

◆ PFNGLDEPTHMASKPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHMASKPROC) (GLboolean flag)

◆ PFNGLDEPTHRANGEARRAYVPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v)

◆ PFNGLDEPTHRANGEFPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f)

◆ PFNGLDEPTHRANGEINDEXEDPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f)

◆ PFNGLDEPTHRANGEPROC

typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f)

◆ PFNGLDETACHSHADERPROC

typedef void(GLAD_API_PTR * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader)

◆ PFNGLDISABLECLIENTSTATEPROC

typedef void(GLAD_API_PTR * PFNGLDISABLECLIENTSTATEPROC) (GLenum array)

◆ PFNGLDISABLEIPROC

typedef void(GLAD_API_PTR * PFNGLDISABLEIPROC) (GLenum target, GLuint index)

◆ PFNGLDISABLEPROC

typedef void(GLAD_API_PTR * PFNGLDISABLEPROC) (GLenum cap)

◆ PFNGLDISABLEVERTEXARRAYATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index)

◆ PFNGLDISABLEVERTEXATTRIBARRAYPROC

typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)

◆ PFNGLDISPATCHCOMPUTEINDIRECTPROC

typedef void(GLAD_API_PTR * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect)

◆ PFNGLDISPATCHCOMPUTEPROC

typedef void(GLAD_API_PTR * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)

◆ PFNGLDRAWARRAYSINDIRECTPROC

typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect)

◆ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC

typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)

◆ PFNGLDRAWARRAYSINSTANCEDPROC

typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)

◆ PFNGLDRAWARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count)

◆ PFNGLDRAWBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLDRAWBUFFERPROC) (GLenum buf)

◆ PFNGLDRAWBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs)

◆ PFNGLDRAWELEMENTSBASEVERTEXPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)

◆ PFNGLDRAWELEMENTSINDIRECTPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect)

◆ PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)

◆ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)

◆ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)

◆ PFNGLDRAWELEMENTSINSTANCEDPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)

◆ PFNGLDRAWELEMENTSPROC

typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices)

◆ PFNGLDRAWPIXELSPROC

typedef void(GLAD_API_PTR * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)

◆ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC

typedef void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)

◆ PFNGLDRAWRANGEELEMENTSPROC

typedef void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)

◆ PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC

typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount)

◆ PFNGLDRAWTRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id)

◆ PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC

typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)

◆ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC

typedef void(GLAD_API_PTR * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream)

◆ PFNGLEDGEFLAGPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const void *pointer)

◆ PFNGLEDGEFLAGPROC

typedef void(GLAD_API_PTR * PFNGLEDGEFLAGPROC) (GLboolean flag)

◆ PFNGLEDGEFLAGVPROC

typedef void(GLAD_API_PTR * PFNGLEDGEFLAGVPROC) (const GLboolean *flag)

◆ PFNGLENABLECLIENTSTATEPROC

typedef void(GLAD_API_PTR * PFNGLENABLECLIENTSTATEPROC) (GLenum array)

◆ PFNGLENABLEIPROC

typedef void(GLAD_API_PTR * PFNGLENABLEIPROC) (GLenum target, GLuint index)

◆ PFNGLENABLEPROC

typedef void(GLAD_API_PTR * PFNGLENABLEPROC) (GLenum cap)

◆ PFNGLENABLEVERTEXARRAYATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index)

◆ PFNGLENABLEVERTEXATTRIBARRAYPROC

typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index)

◆ PFNGLENDCONDITIONALRENDERPROC

typedef void(GLAD_API_PTR * PFNGLENDCONDITIONALRENDERPROC) (void)

◆ PFNGLENDLISTPROC

typedef void(GLAD_API_PTR * PFNGLENDLISTPROC) (void)

◆ PFNGLENDPROC

typedef void(GLAD_API_PTR * PFNGLENDPROC) (void)

◆ PFNGLENDQUERYINDEXEDPROC

typedef void(GLAD_API_PTR * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index)

◆ PFNGLENDQUERYPROC

typedef void(GLAD_API_PTR * PFNGLENDQUERYPROC) (GLenum target)

◆ PFNGLENDTRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC) (void)

◆ PFNGLEVALCOORD1DPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD1DPROC) (GLdouble u)

◆ PFNGLEVALCOORD1DVPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD1DVPROC) (const GLdouble *u)

◆ PFNGLEVALCOORD1FPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD1FPROC) (GLfloat u)

◆ PFNGLEVALCOORD1FVPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD1FVPROC) (const GLfloat *u)

◆ PFNGLEVALCOORD2DPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v)

◆ PFNGLEVALCOORD2DVPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD2DVPROC) (const GLdouble *u)

◆ PFNGLEVALCOORD2FPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v)

◆ PFNGLEVALCOORD2FVPROC

typedef void(GLAD_API_PTR * PFNGLEVALCOORD2FVPROC) (const GLfloat *u)

◆ PFNGLEVALMESH1PROC

typedef void(GLAD_API_PTR * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2)

◆ PFNGLEVALMESH2PROC

typedef void(GLAD_API_PTR * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)

◆ PFNGLEVALPOINT1PROC

typedef void(GLAD_API_PTR * PFNGLEVALPOINT1PROC) (GLint i)

◆ PFNGLEVALPOINT2PROC

typedef void(GLAD_API_PTR * PFNGLEVALPOINT2PROC) (GLint i, GLint j)

◆ PFNGLFEEDBACKBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer)

◆ PFNGLFENCESYNCPROC

typedef GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags)

◆ PFNGLFINISHPROC

typedef void(GLAD_API_PTR * PFNGLFINISHPROC) (void)

◆ PFNGLFLUSHMAPPEDBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length)

◆ PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length)

◆ PFNGLFLUSHPROC

typedef void(GLAD_API_PTR * PFNGLFLUSHPROC) (void)

◆ PFNGLFOGCOORDDPROC

typedef void(GLAD_API_PTR * PFNGLFOGCOORDDPROC) (GLdouble coord)

◆ PFNGLFOGCOORDDVPROC

typedef void(GLAD_API_PTR * PFNGLFOGCOORDDVPROC) (const GLdouble *coord)

◆ PFNGLFOGCOORDFPROC

typedef void(GLAD_API_PTR * PFNGLFOGCOORDFPROC) (GLfloat coord)

◆ PFNGLFOGCOORDFVPROC

typedef void(GLAD_API_PTR * PFNGLFOGCOORDFVPROC) (const GLfloat *coord)

◆ PFNGLFOGCOORDPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLFOGFPROC

typedef void(GLAD_API_PTR * PFNGLFOGFPROC) (GLenum pname, GLfloat param)

◆ PFNGLFOGFVPROC

typedef void(GLAD_API_PTR * PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params)

◆ PFNGLFOGIPROC

typedef void(GLAD_API_PTR * PFNGLFOGIPROC) (GLenum pname, GLint param)

◆ PFNGLFOGIVPROC

typedef void(GLAD_API_PTR * PFNGLFOGIVPROC) (GLenum pname, const GLint *params)

◆ PFNGLFRAMEBUFFERPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param)

◆ PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

◆ PFNGLFRAMEBUFFERRENDERBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

◆ PFNGLFRAMEBUFFERTEXTURE1DEXTPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNGLFRAMEBUFFERTEXTURE1DPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNGLFRAMEBUFFERTEXTURE2DEXTPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNGLFRAMEBUFFERTEXTURE2DPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

◆ PFNGLFRAMEBUFFERTEXTURE3DEXTPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

◆ PFNGLFRAMEBUFFERTEXTURE3DPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

◆ PFNGLFRAMEBUFFERTEXTURELAYERPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

◆ PFNGLFRAMEBUFFERTEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level)

◆ PFNGLFRONTFACEPROC

typedef void(GLAD_API_PTR * PFNGLFRONTFACEPROC) (GLenum mode)

◆ PFNGLFRUSTUMPROC

typedef void(GLAD_API_PTR * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

◆ PFNGLGENBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers)

◆ PFNGLGENERATEMIPMAPEXTPROC

typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target)

◆ PFNGLGENERATEMIPMAPPROC

typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC) (GLenum target)

◆ PFNGLGENERATETEXTUREMIPMAPPROC

typedef void(GLAD_API_PTR * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture)

◆ PFNGLGENFRAMEBUFFERSEXTPROC

typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers)

◆ PFNGLGENFRAMEBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers)

◆ PFNGLGENLISTSPROC

typedef GLuint(GLAD_API_PTR * PFNGLGENLISTSPROC) (GLsizei range)

◆ PFNGLGENPROGRAMPIPELINESPROC

typedef void(GLAD_API_PTR * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines)

◆ PFNGLGENQUERIESPROC

typedef void(GLAD_API_PTR * PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids)

◆ PFNGLGENRENDERBUFFERSEXTPROC

typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers)

◆ PFNGLGENRENDERBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers)

◆ PFNGLGENSAMPLERSPROC

typedef void(GLAD_API_PTR * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers)

◆ PFNGLGENTEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures)

◆ PFNGLGENTRANSFORMFEEDBACKSPROC

typedef void(GLAD_API_PTR * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids)

◆ PFNGLGENVERTEXARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays)

◆ PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)

◆ PFNGLGETACTIVEATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

◆ PFNGLGETACTIVESUBROUTINENAMEPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)

◆ PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)

◆ PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)

◆ PFNGLGETACTIVEUNIFORMBLOCKIVPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)

◆ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)

◆ PFNGLGETACTIVEUNIFORMNAMEPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)

◆ PFNGLGETACTIVEUNIFORMPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)

◆ PFNGLGETACTIVEUNIFORMSIVPROC

typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)

◆ PFNGLGETATTACHEDSHADERSPROC

typedef void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)

◆ PFNGLGETATTRIBLOCATIONPROC

typedef GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name)

◆ PFNGLGETBOOLEANI_VPROC

typedef void(GLAD_API_PTR * PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data)

◆ PFNGLGETBOOLEANVPROC

typedef void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data)

◆ PFNGLGETBUFFERPARAMETERI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params)

◆ PFNGLGETBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETBUFFERPOINTERVPROC

typedef void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params)

◆ PFNGLGETBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data)

◆ PFNGLGETCLIPPLANEPROC

typedef void(GLAD_API_PTR * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation)

◆ PFNGLGETCOMPRESSEDTEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img)

◆ PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels)

◆ PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)

◆ PFNGLGETDEBUGMESSAGELOGPROC

typedef GLuint(GLAD_API_PTR * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)

◆ PFNGLGETDOUBLEI_VPROC

typedef void(GLAD_API_PTR * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data)

◆ PFNGLGETDOUBLEVPROC

typedef void(GLAD_API_PTR * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data)

◆ PFNGLGETERRORPROC

typedef GLenum(GLAD_API_PTR * PFNGLGETERRORPROC) (void)

◆ PFNGLGETFLOATI_VPROC

typedef void(GLAD_API_PTR * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data)

◆ PFNGLGETFLOATVPROC

typedef void(GLAD_API_PTR * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data)

◆ PFNGLGETFRAGDATAINDEXPROC

typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name)

◆ PFNGLGETFRAGDATALOCATIONPROC

typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name)

◆ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC

typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)

◆ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params)

◆ PFNGLGETFRAMEBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETGRAPHICSRESETSTATUSPROC

typedef GLenum(GLAD_API_PTR * PFNGLGETGRAPHICSRESETSTATUSPROC) (void)

◆ PFNGLGETINTEGER64I_VPROC

typedef void(GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data)

◆ PFNGLGETINTEGER64VPROC

typedef void(GLAD_API_PTR * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data)

◆ PFNGLGETINTEGERI_VPROC

typedef void(GLAD_API_PTR * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data)

◆ PFNGLGETINTEGERVPROC

typedef void(GLAD_API_PTR * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data)

◆ PFNGLGETINTERNALFORMATI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)

◆ PFNGLGETINTERNALFORMATIVPROC

typedef void(GLAD_API_PTR * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)

◆ PFNGLGETLIGHTFVPROC

typedef void(GLAD_API_PTR * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params)

◆ PFNGLGETLIGHTIVPROC

typedef void(GLAD_API_PTR * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params)

◆ PFNGLGETMAPDVPROC

typedef void(GLAD_API_PTR * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v)

◆ PFNGLGETMAPFVPROC

typedef void(GLAD_API_PTR * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v)

◆ PFNGLGETMAPIVPROC

typedef void(GLAD_API_PTR * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v)

◆ PFNGLGETMATERIALFVPROC

typedef void(GLAD_API_PTR * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params)

◆ PFNGLGETMATERIALIVPROC

typedef void(GLAD_API_PTR * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params)

◆ PFNGLGETMULTISAMPLEFVPROC

typedef void(GLAD_API_PTR * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val)

◆ PFNGLGETNAMEDBUFFERPARAMETERI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params)

◆ PFNGLGETNAMEDBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params)

◆ PFNGLGETNAMEDBUFFERPOINTERVPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params)

◆ PFNGLGETNAMEDBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)

◆ PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)

◆ PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param)

◆ PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params)

◆ PFNGLGETNCOLORTABLEPROC

typedef void(GLAD_API_PTR * PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)

◆ PFNGLGETNCOMPRESSEDTEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels)

◆ PFNGLGETNCONVOLUTIONFILTERPROC

typedef void(GLAD_API_PTR * PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)

◆ PFNGLGETNHISTOGRAMPROC

typedef void(GLAD_API_PTR * PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)

◆ PFNGLGETNMAPDVPROC

typedef void(GLAD_API_PTR * PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)

◆ PFNGLGETNMAPFVPROC

typedef void(GLAD_API_PTR * PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)

◆ PFNGLGETNMAPIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v)

◆ PFNGLGETNMINMAXPROC

typedef void(GLAD_API_PTR * PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)

◆ PFNGLGETNPIXELMAPFVPROC

typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values)

◆ PFNGLGETNPIXELMAPUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values)

◆ PFNGLGETNPIXELMAPUSVPROC

typedef void(GLAD_API_PTR * PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values)

◆ PFNGLGETNPOLYGONSTIPPLEPROC

typedef void(GLAD_API_PTR * PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern)

◆ PFNGLGETNSEPARABLEFILTERPROC

typedef void(GLAD_API_PTR * PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)

◆ PFNGLGETNTEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)

◆ PFNGLGETNUNIFORMDVPROC

typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)

◆ PFNGLGETNUNIFORMFVPROC

typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)

◆ PFNGLGETNUNIFORMIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params)

◆ PFNGLGETNUNIFORMUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params)

◆ PFNGLGETOBJECTLABELPROC

typedef void(GLAD_API_PTR * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)

◆ PFNGLGETOBJECTPTRLABELPROC

typedef void(GLAD_API_PTR * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)

◆ PFNGLGETPIXELMAPFVPROC

typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values)

◆ PFNGLGETPIXELMAPUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values)

◆ PFNGLGETPIXELMAPUSVPROC

typedef void(GLAD_API_PTR * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values)

◆ PFNGLGETPOINTERVPROC

typedef void(GLAD_API_PTR * PFNGLGETPOINTERVPROC) (GLenum pname, void **params)

◆ PFNGLGETPOLYGONSTIPPLEPROC

typedef void(GLAD_API_PTR * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask)

◆ PFNGLGETPROGRAMBINARYPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)

◆ PFNGLGETPROGRAMINFOLOGPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

◆ PFNGLGETPROGRAMINTERFACEIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params)

◆ PFNGLGETPROGRAMIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params)

◆ PFNGLGETPROGRAMPIPELINEINFOLOGPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

◆ PFNGLGETPROGRAMPIPELINEIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params)

◆ PFNGLGETPROGRAMRESOURCEINDEXPROC

typedef GLuint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name)

◆ PFNGLGETPROGRAMRESOURCEIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)

◆ PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC

typedef GLint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name)

◆ PFNGLGETPROGRAMRESOURCELOCATIONPROC

typedef GLint(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name)

◆ PFNGLGETPROGRAMRESOURCENAMEPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)

◆ PFNGLGETPROGRAMSTAGEIVPROC

typedef void(GLAD_API_PTR * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values)

◆ PFNGLGETQUERYBUFFEROBJECTI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)

◆ PFNGLGETQUERYBUFFEROBJECTIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)

◆ PFNGLGETQUERYBUFFEROBJECTUI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)

◆ PFNGLGETQUERYBUFFEROBJECTUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)

◆ PFNGLGETQUERYINDEXEDIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params)

◆ PFNGLGETQUERYIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETQUERYOBJECTI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params)

◆ PFNGLGETQUERYOBJECTIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params)

◆ PFNGLGETQUERYOBJECTUI64VPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params)

◆ PFNGLGETQUERYOBJECTUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params)

◆ PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC

typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETRENDERBUFFERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETSAMPLERPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params)

◆ PFNGLGETSAMPLERPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params)

◆ PFNGLGETSAMPLERPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params)

◆ PFNGLGETSAMPLERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params)

◆ PFNGLGETSHADERINFOLOGPROC

typedef void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)

◆ PFNGLGETSHADERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params)

◆ PFNGLGETSHADERPRECISIONFORMATPROC

typedef void(GLAD_API_PTR * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)

◆ PFNGLGETSHADERSOURCEPROC

typedef void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)

◆ PFNGLGETSTRINGIPROC

typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index)

◆ PFNGLGETSTRINGPROC

typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC) (GLenum name)

◆ PFNGLGETSUBROUTINEINDEXPROC

typedef GLuint(GLAD_API_PTR * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name)

◆ PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC

typedef GLint(GLAD_API_PTR * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name)

◆ PFNGLGETSYNCIVPROC

typedef void(GLAD_API_PTR * PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)

◆ PFNGLGETTEXENVFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXENVIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETTEXGENDVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params)

◆ PFNGLGETTEXGENFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXGENIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params)

◆ PFNGLGETTEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)

◆ PFNGLGETTEXLEVELPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXLEVELPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params)

◆ PFNGLGETTEXPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETTEXPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params)

◆ PFNGLGETTEXPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params)

◆ PFNGLGETTEXTUREIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)

◆ PFNGLGETTEXTURELEVELPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXTURELEVELPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params)

◆ PFNGLGETTEXTUREPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params)

◆ PFNGLGETTEXTUREPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params)

◆ PFNGLGETTEXTUREPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params)

◆ PFNGLGETTEXTUREPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params)

◆ PFNGLGETTEXTURESUBIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)

◆ PFNGLGETTRANSFORMFEEDBACKI64_VPROC

typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param)

◆ PFNGLGETTRANSFORMFEEDBACKI_VPROC

typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param)

◆ PFNGLGETTRANSFORMFEEDBACKIVPROC

typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param)

◆ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC

typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)

◆ PFNGLGETUNIFORMBLOCKINDEXPROC

typedef GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName)

◆ PFNGLGETUNIFORMDVPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params)

◆ PFNGLGETUNIFORMFVPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params)

◆ PFNGLGETUNIFORMINDICESPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)

◆ PFNGLGETUNIFORMIVPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params)

◆ PFNGLGETUNIFORMLOCATIONPROC

typedef GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name)

◆ PFNGLGETUNIFORMSUBROUTINEUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params)

◆ PFNGLGETUNIFORMUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params)

◆ PFNGLGETVERTEXARRAYINDEXED64IVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)

◆ PFNGLGETVERTEXARRAYINDEXEDIVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param)

◆ PFNGLGETVERTEXARRAYIVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param)

◆ PFNGLGETVERTEXATTRIBDVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params)

◆ PFNGLGETVERTEXATTRIBFVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params)

◆ PFNGLGETVERTEXATTRIBIIVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNGLGETVERTEXATTRIBIUIVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params)

◆ PFNGLGETVERTEXATTRIBIVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params)

◆ PFNGLGETVERTEXATTRIBLDVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params)

◆ PFNGLGETVERTEXATTRIBPOINTERVPROC

typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer)

◆ PFNGLHINTPROC

typedef void(GLAD_API_PTR * PFNGLHINTPROC) (GLenum target, GLenum mode)

◆ PFNGLINDEXDPROC

typedef void(GLAD_API_PTR * PFNGLINDEXDPROC) (GLdouble c)

◆ PFNGLINDEXDVPROC

typedef void(GLAD_API_PTR * PFNGLINDEXDVPROC) (const GLdouble *c)

◆ PFNGLINDEXFPROC

typedef void(GLAD_API_PTR * PFNGLINDEXFPROC) (GLfloat c)

◆ PFNGLINDEXFVPROC

typedef void(GLAD_API_PTR * PFNGLINDEXFVPROC) (const GLfloat *c)

◆ PFNGLINDEXIPROC

typedef void(GLAD_API_PTR * PFNGLINDEXIPROC) (GLint c)

◆ PFNGLINDEXIVPROC

typedef void(GLAD_API_PTR * PFNGLINDEXIVPROC) (const GLint *c)

◆ PFNGLINDEXMASKPROC

typedef void(GLAD_API_PTR * PFNGLINDEXMASKPROC) (GLuint mask)

◆ PFNGLINDEXPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLINDEXSPROC

typedef void(GLAD_API_PTR * PFNGLINDEXSPROC) (GLshort c)

◆ PFNGLINDEXSVPROC

typedef void(GLAD_API_PTR * PFNGLINDEXSVPROC) (const GLshort *c)

◆ PFNGLINDEXUBPROC

typedef void(GLAD_API_PTR * PFNGLINDEXUBPROC) (GLubyte c)

◆ PFNGLINDEXUBVPROC

typedef void(GLAD_API_PTR * PFNGLINDEXUBVPROC) (const GLubyte *c)

◆ PFNGLINITNAMESPROC

typedef void(GLAD_API_PTR * PFNGLINITNAMESPROC) (void)

◆ PFNGLINTERLEAVEDARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const void *pointer)

◆ PFNGLINVALIDATEBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer)

◆ PFNGLINVALIDATEBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length)

◆ PFNGLINVALIDATEFRAMEBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments)

◆ PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)

◆ PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLINVALIDATESUBFRAMEBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLINVALIDATETEXIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level)

◆ PFNGLINVALIDATETEXSUBIMAGEPROC

typedef void(GLAD_API_PTR * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)

◆ PFNGLISBUFFERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC) (GLuint buffer)

◆ PFNGLISENABLEDIPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDIPROC) (GLenum target, GLuint index)

◆ PFNGLISENABLEDPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC) (GLenum cap)

◆ PFNGLISFRAMEBUFFEREXTPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer)

◆ PFNGLISFRAMEBUFFERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer)

◆ PFNGLISLISTPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISLISTPROC) (GLuint list)

◆ PFNGLISPROGRAMPIPELINEPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline)

◆ PFNGLISPROGRAMPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC) (GLuint program)

◆ PFNGLISQUERYPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC) (GLuint id)

◆ PFNGLISRENDERBUFFEREXTPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer)

◆ PFNGLISRENDERBUFFERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer)

◆ PFNGLISSAMPLERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC) (GLuint sampler)

◆ PFNGLISSHADERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC) (GLuint shader)

◆ PFNGLISSYNCPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC) (GLsync sync)

◆ PFNGLISTEXTUREPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC) (GLuint texture)

◆ PFNGLISTRANSFORMFEEDBACKPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id)

◆ PFNGLISVERTEXARRAYPROC

typedef GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC) (GLuint array)

◆ PFNGLLIGHTFPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param)

◆ PFNGLLIGHTFVPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params)

◆ PFNGLLIGHTIPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param)

◆ PFNGLLIGHTIVPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params)

◆ PFNGLLIGHTMODELFPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param)

◆ PFNGLLIGHTMODELFVPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params)

◆ PFNGLLIGHTMODELIPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param)

◆ PFNGLLIGHTMODELIVPROC

typedef void(GLAD_API_PTR * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params)

◆ PFNGLLINESTIPPLEPROC

typedef void(GLAD_API_PTR * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern)

◆ PFNGLLINEWIDTHPROC

typedef void(GLAD_API_PTR * PFNGLLINEWIDTHPROC) (GLfloat width)

◆ PFNGLLINKPROGRAMPROC

typedef void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC) (GLuint program)

◆ PFNGLLISTBASEPROC

typedef void(GLAD_API_PTR * PFNGLLISTBASEPROC) (GLuint base)

◆ PFNGLLOADIDENTITYPROC

typedef void(GLAD_API_PTR * PFNGLLOADIDENTITYPROC) (void)

◆ PFNGLLOADMATRIXDPROC

typedef void(GLAD_API_PTR * PFNGLLOADMATRIXDPROC) (const GLdouble *m)

◆ PFNGLLOADMATRIXFPROC

typedef void(GLAD_API_PTR * PFNGLLOADMATRIXFPROC) (const GLfloat *m)

◆ PFNGLLOADNAMEPROC

typedef void(GLAD_API_PTR * PFNGLLOADNAMEPROC) (GLuint name)

◆ PFNGLLOADTRANSPOSEMATRIXDPROC

typedef void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m)

◆ PFNGLLOADTRANSPOSEMATRIXFPROC

typedef void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m)

◆ PFNGLLOGICOPPROC

typedef void(GLAD_API_PTR * PFNGLLOGICOPPROC) (GLenum opcode)

◆ PFNGLMAP1DPROC

typedef void(GLAD_API_PTR * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)

◆ PFNGLMAP1FPROC

typedef void(GLAD_API_PTR * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)

◆ PFNGLMAP2DPROC

typedef void(GLAD_API_PTR * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)

◆ PFNGLMAP2FPROC

typedef void(GLAD_API_PTR * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)

◆ PFNGLMAPBUFFERPROC

typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access)

◆ PFNGLMAPBUFFERRANGEPROC

typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

◆ PFNGLMAPGRID1DPROC

typedef void(GLAD_API_PTR * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2)

◆ PFNGLMAPGRID1FPROC

typedef void(GLAD_API_PTR * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2)

◆ PFNGLMAPGRID2DPROC

typedef void(GLAD_API_PTR * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)

◆ PFNGLMAPGRID2FPROC

typedef void(GLAD_API_PTR * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)

◆ PFNGLMAPNAMEDBUFFERPROC

typedef void *(GLAD_API_PTR * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access)

◆ PFNGLMAPNAMEDBUFFERRANGEPROC

typedef void *(GLAD_API_PTR * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)

◆ PFNGLMATERIALFPROC

typedef void(GLAD_API_PTR * PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param)

◆ PFNGLMATERIALFVPROC

typedef void(GLAD_API_PTR * PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params)

◆ PFNGLMATERIALIPROC

typedef void(GLAD_API_PTR * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param)

◆ PFNGLMATERIALIVPROC

typedef void(GLAD_API_PTR * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params)

◆ PFNGLMATRIXMODEPROC

typedef void(GLAD_API_PTR * PFNGLMATRIXMODEPROC) (GLenum mode)

◆ PFNGLMEMORYBARRIERBYREGIONPROC

typedef void(GLAD_API_PTR * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers)

◆ PFNGLMEMORYBARRIERPROC

typedef void(GLAD_API_PTR * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers)

◆ PFNGLMINSAMPLESHADINGPROC

typedef void(GLAD_API_PTR * PFNGLMINSAMPLESHADINGPROC) (GLfloat value)

◆ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)

◆ PFNGLMULTIDRAWARRAYSINDIRECTPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)

◆ PFNGLMULTIDRAWARRAYSPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)

◆ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)

◆ PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)

◆ PFNGLMULTIDRAWELEMENTSINDIRECTPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)

◆ PFNGLMULTIDRAWELEMENTSPROC

typedef void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)

◆ PFNGLMULTITEXCOORD1DPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s)

◆ PFNGLMULTITEXCOORD1DVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v)

◆ PFNGLMULTITEXCOORD1FPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s)

◆ PFNGLMULTITEXCOORD1FVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v)

◆ PFNGLMULTITEXCOORD1IPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s)

◆ PFNGLMULTITEXCOORD1IVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v)

◆ PFNGLMULTITEXCOORD1SPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s)

◆ PFNGLMULTITEXCOORD1SVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v)

◆ PFNGLMULTITEXCOORD2DPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t)

◆ PFNGLMULTITEXCOORD2DVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v)

◆ PFNGLMULTITEXCOORD2FPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t)

◆ PFNGLMULTITEXCOORD2FVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v)

◆ PFNGLMULTITEXCOORD2IPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t)

◆ PFNGLMULTITEXCOORD2IVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v)

◆ PFNGLMULTITEXCOORD2SPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t)

◆ PFNGLMULTITEXCOORD2SVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v)

◆ PFNGLMULTITEXCOORD3DPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r)

◆ PFNGLMULTITEXCOORD3DVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v)

◆ PFNGLMULTITEXCOORD3FPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r)

◆ PFNGLMULTITEXCOORD3FVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v)

◆ PFNGLMULTITEXCOORD3IPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r)

◆ PFNGLMULTITEXCOORD3IVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v)

◆ PFNGLMULTITEXCOORD3SPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r)

◆ PFNGLMULTITEXCOORD3SVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v)

◆ PFNGLMULTITEXCOORD4DPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)

◆ PFNGLMULTITEXCOORD4DVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v)

◆ PFNGLMULTITEXCOORD4FPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)

◆ PFNGLMULTITEXCOORD4FVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v)

◆ PFNGLMULTITEXCOORD4IPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q)

◆ PFNGLMULTITEXCOORD4IVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v)

◆ PFNGLMULTITEXCOORD4SPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)

◆ PFNGLMULTITEXCOORD4SVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v)

◆ PFNGLMULTITEXCOORDP1UIPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords)

◆ PFNGLMULTITEXCOORDP1UIVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)

◆ PFNGLMULTITEXCOORDP2UIPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords)

◆ PFNGLMULTITEXCOORDP2UIVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)

◆ PFNGLMULTITEXCOORDP3UIPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords)

◆ PFNGLMULTITEXCOORDP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)

◆ PFNGLMULTITEXCOORDP4UIPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords)

◆ PFNGLMULTITEXCOORDP4UIVPROC

typedef void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords)

◆ PFNGLMULTMATRIXDPROC

typedef void(GLAD_API_PTR * PFNGLMULTMATRIXDPROC) (const GLdouble *m)

◆ PFNGLMULTMATRIXFPROC

typedef void(GLAD_API_PTR * PFNGLMULTMATRIXFPROC) (const GLfloat *m)

◆ PFNGLMULTTRANSPOSEMATRIXDPROC

typedef void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m)

◆ PFNGLMULTTRANSPOSEMATRIXFPROC

typedef void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m)

◆ PFNGLNAMEDBUFFERDATAPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)

◆ PFNGLNAMEDBUFFERSTORAGEPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)

◆ PFNGLNAMEDBUFFERSUBDATAPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)

◆ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf)

◆ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs)

◆ PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param)

◆ PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src)

◆ PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

◆ PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)

◆ PFNGLNAMEDFRAMEBUFFERTEXTUREPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)

◆ PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLNAMEDRENDERBUFFERSTORAGEPROC

typedef void(GLAD_API_PTR * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLNEWLISTPROC

typedef void(GLAD_API_PTR * PFNGLNEWLISTPROC) (GLuint list, GLenum mode)

◆ PFNGLNORMAL3BPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz)

◆ PFNGLNORMAL3BVPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3BVPROC) (const GLbyte *v)

◆ PFNGLNORMAL3DPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz)

◆ PFNGLNORMAL3DVPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3DVPROC) (const GLdouble *v)

◆ PFNGLNORMAL3FPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz)

◆ PFNGLNORMAL3FVPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3FVPROC) (const GLfloat *v)

◆ PFNGLNORMAL3IPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz)

◆ PFNGLNORMAL3IVPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3IVPROC) (const GLint *v)

◆ PFNGLNORMAL3SPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz)

◆ PFNGLNORMAL3SVPROC

typedef void(GLAD_API_PTR * PFNGLNORMAL3SVPROC) (const GLshort *v)

◆ PFNGLNORMALP3UIPROC

typedef void(GLAD_API_PTR * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords)

◆ PFNGLNORMALP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords)

◆ PFNGLNORMALPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLOBJECTLABELPROC

typedef void(GLAD_API_PTR * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)

◆ PFNGLOBJECTPTRLABELPROC

typedef void(GLAD_API_PTR * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label)

◆ PFNGLORTHOPROC

typedef void(GLAD_API_PTR * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)

◆ PFNGLPASSTHROUGHPROC

typedef void(GLAD_API_PTR * PFNGLPASSTHROUGHPROC) (GLfloat token)

◆ PFNGLPATCHPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values)

◆ PFNGLPATCHPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value)

◆ PFNGLPAUSETRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void)

◆ PFNGLPIXELMAPFVPROC

typedef void(GLAD_API_PTR * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values)

◆ PFNGLPIXELMAPUIVPROC

typedef void(GLAD_API_PTR * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values)

◆ PFNGLPIXELMAPUSVPROC

typedef void(GLAD_API_PTR * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values)

◆ PFNGLPIXELSTOREFPROC

typedef void(GLAD_API_PTR * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param)

◆ PFNGLPIXELSTOREIPROC

typedef void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param)

◆ PFNGLPIXELTRANSFERFPROC

typedef void(GLAD_API_PTR * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param)

◆ PFNGLPIXELTRANSFERIPROC

typedef void(GLAD_API_PTR * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param)

◆ PFNGLPIXELZOOMPROC

typedef void(GLAD_API_PTR * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor)

◆ PFNGLPOINTPARAMETERFPROC

typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param)

◆ PFNGLPOINTPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params)

◆ PFNGLPOINTPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param)

◆ PFNGLPOINTPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params)

◆ PFNGLPOINTSIZEPROC

typedef void(GLAD_API_PTR * PFNGLPOINTSIZEPROC) (GLfloat size)

◆ PFNGLPOLYGONMODEPROC

typedef void(GLAD_API_PTR * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode)

◆ PFNGLPOLYGONOFFSETCLAMPPROC

typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp)

◆ PFNGLPOLYGONOFFSETPROC

typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units)

◆ PFNGLPOLYGONSTIPPLEPROC

typedef void(GLAD_API_PTR * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask)

◆ PFNGLPOPATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLPOPATTRIBPROC) (void)

◆ PFNGLPOPCLIENTATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLPOPCLIENTATTRIBPROC) (void)

◆ PFNGLPOPDEBUGGROUPPROC

typedef void(GLAD_API_PTR * PFNGLPOPDEBUGGROUPPROC) (void)

◆ PFNGLPOPMATRIXPROC

typedef void(GLAD_API_PTR * PFNGLPOPMATRIXPROC) (void)

◆ PFNGLPOPNAMEPROC

typedef void(GLAD_API_PTR * PFNGLPOPNAMEPROC) (void)

◆ PFNGLPRIMITIVERESTARTINDEXPROC

typedef void(GLAD_API_PTR * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index)

◆ PFNGLPRIORITIZETEXTURESPROC

typedef void(GLAD_API_PTR * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLfloat *priorities)

◆ PFNGLPROGRAMBINARYPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)

◆ PFNGLPROGRAMPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value)

◆ PFNGLPROGRAMUNIFORM1DPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0)

◆ PFNGLPROGRAMUNIFORM1DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORM1FPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0)

◆ PFNGLPROGRAMUNIFORM1FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORM1IPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0)

◆ PFNGLPROGRAMUNIFORM1IVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)

◆ PFNGLPROGRAMUNIFORM1UIPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0)

◆ PFNGLPROGRAMUNIFORM1UIVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)

◆ PFNGLPROGRAMUNIFORM2DPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1)

◆ PFNGLPROGRAMUNIFORM2DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORM2FPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1)

◆ PFNGLPROGRAMUNIFORM2FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORM2IPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1)

◆ PFNGLPROGRAMUNIFORM2IVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)

◆ PFNGLPROGRAMUNIFORM2UIPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1)

◆ PFNGLPROGRAMUNIFORM2UIVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)

◆ PFNGLPROGRAMUNIFORM3DPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)

◆ PFNGLPROGRAMUNIFORM3DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORM3FPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

◆ PFNGLPROGRAMUNIFORM3FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORM3IPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)

◆ PFNGLPROGRAMUNIFORM3IVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)

◆ PFNGLPROGRAMUNIFORM3UIPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)

◆ PFNGLPROGRAMUNIFORM3UIVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)

◆ PFNGLPROGRAMUNIFORM4DPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)

◆ PFNGLPROGRAMUNIFORM4DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORM4FPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

◆ PFNGLPROGRAMUNIFORM4FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORM4IPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

◆ PFNGLPROGRAMUNIFORM4IVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value)

◆ PFNGLPROGRAMUNIFORM4UIPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

◆ PFNGLPROGRAMUNIFORM4UIVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC

typedef void(GLAD_API_PTR * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLPROVOKINGVERTEXPROC

typedef void(GLAD_API_PTR * PFNGLPROVOKINGVERTEXPROC) (GLenum mode)

◆ PFNGLPUSHATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLPUSHATTRIBPROC) (GLbitfield mask)

◆ PFNGLPUSHCLIENTATTRIBPROC

typedef void(GLAD_API_PTR * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask)

◆ PFNGLPUSHDEBUGGROUPPROC

typedef void(GLAD_API_PTR * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message)

◆ PFNGLPUSHMATRIXPROC

typedef void(GLAD_API_PTR * PFNGLPUSHMATRIXPROC) (void)

◆ PFNGLPUSHNAMEPROC

typedef void(GLAD_API_PTR * PFNGLPUSHNAMEPROC) (GLuint name)

◆ PFNGLQUERYCOUNTERPROC

typedef void(GLAD_API_PTR * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target)

◆ PFNGLRASTERPOS2DPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y)

◆ PFNGLRASTERPOS2DVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2DVPROC) (const GLdouble *v)

◆ PFNGLRASTERPOS2FPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y)

◆ PFNGLRASTERPOS2FVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2FVPROC) (const GLfloat *v)

◆ PFNGLRASTERPOS2IPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2IPROC) (GLint x, GLint y)

◆ PFNGLRASTERPOS2IVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2IVPROC) (const GLint *v)

◆ PFNGLRASTERPOS2SPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y)

◆ PFNGLRASTERPOS2SVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS2SVPROC) (const GLshort *v)

◆ PFNGLRASTERPOS3DPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLRASTERPOS3DVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3DVPROC) (const GLdouble *v)

◆ PFNGLRASTERPOS3FPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLRASTERPOS3FVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3FVPROC) (const GLfloat *v)

◆ PFNGLRASTERPOS3IPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z)

◆ PFNGLRASTERPOS3IVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3IVPROC) (const GLint *v)

◆ PFNGLRASTERPOS3SPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNGLRASTERPOS3SVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS3SVPROC) (const GLshort *v)

◆ PFNGLRASTERPOS4DPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNGLRASTERPOS4DVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4DVPROC) (const GLdouble *v)

◆ PFNGLRASTERPOS4FPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNGLRASTERPOS4FVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4FVPROC) (const GLfloat *v)

◆ PFNGLRASTERPOS4IPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w)

◆ PFNGLRASTERPOS4IVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4IVPROC) (const GLint *v)

◆ PFNGLRASTERPOS4SPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNGLRASTERPOS4SVPROC

typedef void(GLAD_API_PTR * PFNGLRASTERPOS4SVPROC) (const GLshort *v)

◆ PFNGLREADBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLREADBUFFERPROC) (GLenum src)

◆ PFNGLREADNPIXELSPROC

typedef void(GLAD_API_PTR * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)

◆ PFNGLREADPIXELSPROC

typedef void(GLAD_API_PTR * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)

◆ PFNGLRECTDPROC

typedef void(GLAD_API_PTR * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)

◆ PFNGLRECTDVPROC

typedef void(GLAD_API_PTR * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2)

◆ PFNGLRECTFPROC

typedef void(GLAD_API_PTR * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)

◆ PFNGLRECTFVPROC

typedef void(GLAD_API_PTR * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2)

◆ PFNGLRECTIPROC

typedef void(GLAD_API_PTR * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2)

◆ PFNGLRECTIVPROC

typedef void(GLAD_API_PTR * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2)

◆ PFNGLRECTSPROC

typedef void(GLAD_API_PTR * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2)

◆ PFNGLRECTSVPROC

typedef void(GLAD_API_PTR * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2)

◆ PFNGLRELEASESHADERCOMPILERPROC

typedef void(GLAD_API_PTR * PFNGLRELEASESHADERCOMPILERPROC) (void)

◆ PFNGLRENDERBUFFERSTORAGEEXTPROC

typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC

typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLRENDERBUFFERSTORAGEPROC

typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLRENDERMODEPROC

typedef GLint(GLAD_API_PTR * PFNGLRENDERMODEPROC) (GLenum mode)

◆ PFNGLRESUMETRANSFORMFEEDBACKPROC

typedef void(GLAD_API_PTR * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void)

◆ PFNGLROTATEDPROC

typedef void(GLAD_API_PTR * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLROTATEFPROC

typedef void(GLAD_API_PTR * PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLSAMPLECOVERAGEPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert)

◆ PFNGLSAMPLEMASKIPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask)

◆ PFNGLSAMPLERPARAMETERFPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param)

◆ PFNGLSAMPLERPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param)

◆ PFNGLSAMPLERPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param)

◆ PFNGLSAMPLERPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param)

◆ PFNGLSAMPLERPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param)

◆ PFNGLSAMPLERPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param)

◆ PFNGLSCALEDPROC

typedef void(GLAD_API_PTR * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLSCALEFPROC

typedef void(GLAD_API_PTR * PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLSCISSORARRAYVPROC

typedef void(GLAD_API_PTR * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v)

◆ PFNGLSCISSORINDEXEDPROC

typedef void(GLAD_API_PTR * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)

◆ PFNGLSCISSORINDEXEDVPROC

typedef void(GLAD_API_PTR * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v)

◆ PFNGLSCISSORPROC

typedef void(GLAD_API_PTR * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLSECONDARYCOLOR3BPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue)

◆ PFNGLSECONDARYCOLOR3BVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v)

◆ PFNGLSECONDARYCOLOR3DPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue)

◆ PFNGLSECONDARYCOLOR3DVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v)

◆ PFNGLSECONDARYCOLOR3FPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue)

◆ PFNGLSECONDARYCOLOR3FVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v)

◆ PFNGLSECONDARYCOLOR3IPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue)

◆ PFNGLSECONDARYCOLOR3IVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v)

◆ PFNGLSECONDARYCOLOR3SPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue)

◆ PFNGLSECONDARYCOLOR3SVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v)

◆ PFNGLSECONDARYCOLOR3UBPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue)

◆ PFNGLSECONDARYCOLOR3UBVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v)

◆ PFNGLSECONDARYCOLOR3UIPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue)

◆ PFNGLSECONDARYCOLOR3UIVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v)

◆ PFNGLSECONDARYCOLOR3USPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue)

◆ PFNGLSECONDARYCOLOR3USVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v)

◆ PFNGLSECONDARYCOLORP3UIPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color)

◆ PFNGLSECONDARYCOLORP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color)

◆ PFNGLSECONDARYCOLORPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLSELECTBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer)

◆ PFNGLSHADEMODELPROC

typedef void(GLAD_API_PTR * PFNGLSHADEMODELPROC) (GLenum mode)

◆ PFNGLSHADERBINARYPROC

typedef void(GLAD_API_PTR * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)

◆ PFNGLSHADERSOURCEPROC

typedef void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)

◆ PFNGLSHADERSTORAGEBLOCKBINDINGPROC

typedef void(GLAD_API_PTR * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)

◆ PFNGLSPECIALIZESHADERPROC

typedef void(GLAD_API_PTR * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)

◆ PFNGLSTENCILFUNCPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask)

◆ PFNGLSTENCILFUNCSEPARATEPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask)

◆ PFNGLSTENCILMASKPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILMASKPROC) (GLuint mask)

◆ PFNGLSTENCILMASKSEPARATEPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask)

◆ PFNGLSTENCILOPPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass)

◆ PFNGLSTENCILOPSEPARATEPROC

typedef void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)

◆ PFNGLTEXBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer)

◆ PFNGLTEXBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)

◆ PFNGLTEXCOORD1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1DPROC) (GLdouble s)

◆ PFNGLTEXCOORD1DVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1DVPROC) (const GLdouble *v)

◆ PFNGLTEXCOORD1FPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1FPROC) (GLfloat s)

◆ PFNGLTEXCOORD1FVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1FVPROC) (const GLfloat *v)

◆ PFNGLTEXCOORD1IPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1IPROC) (GLint s)

◆ PFNGLTEXCOORD1IVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1IVPROC) (const GLint *v)

◆ PFNGLTEXCOORD1SPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1SPROC) (GLshort s)

◆ PFNGLTEXCOORD1SVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD1SVPROC) (const GLshort *v)

◆ PFNGLTEXCOORD2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t)

◆ PFNGLTEXCOORD2DVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2DVPROC) (const GLdouble *v)

◆ PFNGLTEXCOORD2FPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t)

◆ PFNGLTEXCOORD2FVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2FVPROC) (const GLfloat *v)

◆ PFNGLTEXCOORD2IPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2IPROC) (GLint s, GLint t)

◆ PFNGLTEXCOORD2IVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2IVPROC) (const GLint *v)

◆ PFNGLTEXCOORD2SPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t)

◆ PFNGLTEXCOORD2SVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD2SVPROC) (const GLshort *v)

◆ PFNGLTEXCOORD3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r)

◆ PFNGLTEXCOORD3DVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3DVPROC) (const GLdouble *v)

◆ PFNGLTEXCOORD3FPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r)

◆ PFNGLTEXCOORD3FVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3FVPROC) (const GLfloat *v)

◆ PFNGLTEXCOORD3IPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r)

◆ PFNGLTEXCOORD3IVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3IVPROC) (const GLint *v)

◆ PFNGLTEXCOORD3SPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r)

◆ PFNGLTEXCOORD3SVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD3SVPROC) (const GLshort *v)

◆ PFNGLTEXCOORD4DPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q)

◆ PFNGLTEXCOORD4DVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4DVPROC) (const GLdouble *v)

◆ PFNGLTEXCOORD4FPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q)

◆ PFNGLTEXCOORD4FVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4FVPROC) (const GLfloat *v)

◆ PFNGLTEXCOORD4IPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q)

◆ PFNGLTEXCOORD4IVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4IVPROC) (const GLint *v)

◆ PFNGLTEXCOORD4SPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q)

◆ PFNGLTEXCOORD4SVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORD4SVPROC) (const GLshort *v)

◆ PFNGLTEXCOORDP1UIPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords)

◆ PFNGLTEXCOORDP1UIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords)

◆ PFNGLTEXCOORDP2UIPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords)

◆ PFNGLTEXCOORDP2UIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords)

◆ PFNGLTEXCOORDP3UIPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords)

◆ PFNGLTEXCOORDP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords)

◆ PFNGLTEXCOORDP4UIPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords)

◆ PFNGLTEXCOORDP4UIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords)

◆ PFNGLTEXCOORDPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLTEXENVFPROC

typedef void(GLAD_API_PTR * PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param)

◆ PFNGLTEXENVFVPROC

typedef void(GLAD_API_PTR * PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNGLTEXENVIPROC

typedef void(GLAD_API_PTR * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param)

◆ PFNGLTEXENVIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNGLTEXGENDPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param)

◆ PFNGLTEXGENDVPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params)

◆ PFNGLTEXGENFPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param)

◆ PFNGLTEXGENFVPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params)

◆ PFNGLTEXGENIPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param)

◆ PFNGLTEXGENIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params)

◆ PFNGLTEXIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXIMAGE2DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

◆ PFNGLTEXIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXIMAGE3DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

◆ PFNGLTEXIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXPARAMETERFPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param)

◆ PFNGLTEXPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params)

◆ PFNGLTEXPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNGLTEXPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param)

◆ PFNGLTEXPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params)

◆ PFNGLTEXPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params)

◆ PFNGLTEXSTORAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)

◆ PFNGLTEXSTORAGE2DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

◆ PFNGLTEXSTORAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLTEXSTORAGE3DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

◆ PFNGLTEXSTORAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

◆ PFNGLTEXSUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXSUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXSUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXTUREBARRIERPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREBARRIERPROC) (void)

◆ PFNGLTEXTUREBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer)

◆ PFNGLTEXTUREBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)

◆ PFNGLTEXTUREPARAMETERFPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param)

◆ PFNGLTEXTUREPARAMETERFVPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param)

◆ PFNGLTEXTUREPARAMETERIIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params)

◆ PFNGLTEXTUREPARAMETERIPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param)

◆ PFNGLTEXTUREPARAMETERIUIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params)

◆ PFNGLTEXTUREPARAMETERIVPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param)

◆ PFNGLTEXTURESTORAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)

◆ PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)

◆ PFNGLTEXTURESTORAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)

◆ PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)

◆ PFNGLTEXTURESTORAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)

◆ PFNGLTEXTURESUBIMAGE1DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXTURESUBIMAGE2DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXTURESUBIMAGE3DPROC

typedef void(GLAD_API_PTR * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)

◆ PFNGLTEXTUREVIEWPROC

typedef void(GLAD_API_PTR * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)

◆ PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC

typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer)

◆ PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC

typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)

◆ PFNGLTRANSFORMFEEDBACKVARYINGSPROC

typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)

◆ PFNGLTRANSLATEDPROC

typedef void(GLAD_API_PTR * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLTRANSLATEFPROC

typedef void(GLAD_API_PTR * PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLUNIFORM1DPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x)

◆ PFNGLUNIFORM1DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLUNIFORM1FPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0)

◆ PFNGLUNIFORM1FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLUNIFORM1IPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1IPROC) (GLint location, GLint v0)

◆ PFNGLUNIFORM1IVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNGLUNIFORM1UIPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0)

◆ PFNGLUNIFORM1UIVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value)

◆ PFNGLUNIFORM2DPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y)

◆ PFNGLUNIFORM2DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLUNIFORM2FPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1)

◆ PFNGLUNIFORM2FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLUNIFORM2IPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1)

◆ PFNGLUNIFORM2IVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNGLUNIFORM2UIPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1)

◆ PFNGLUNIFORM2UIVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value)

◆ PFNGLUNIFORM3DPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLUNIFORM3DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLUNIFORM3FPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)

◆ PFNGLUNIFORM3FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLUNIFORM3IPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2)

◆ PFNGLUNIFORM3IVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNGLUNIFORM3UIPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2)

◆ PFNGLUNIFORM3UIVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value)

◆ PFNGLUNIFORM4DPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNGLUNIFORM4DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value)

◆ PFNGLUNIFORM4FPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)

◆ PFNGLUNIFORM4FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value)

◆ PFNGLUNIFORM4IPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)

◆ PFNGLUNIFORM4IVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value)

◆ PFNGLUNIFORM4UIPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)

◆ PFNGLUNIFORM4UIVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value)

◆ PFNGLUNIFORMBLOCKBINDINGPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)

◆ PFNGLUNIFORMMATRIX2DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX2FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX2X3DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX2X3FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX2X4DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX2X4FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX3DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX3FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX3X2DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX3X2FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX3X4DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX3X4FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX4DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX4FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX4X2DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX4X2FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMMATRIX4X3DVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)

◆ PFNGLUNIFORMMATRIX4X3FVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

◆ PFNGLUNIFORMSUBROUTINESUIVPROC

typedef void(GLAD_API_PTR * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices)

◆ PFNGLUNMAPBUFFERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC) (GLenum target)

◆ PFNGLUNMAPNAMEDBUFFERPROC

typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer)

◆ PFNGLUSEPROGRAMPROC

typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC) (GLuint program)

◆ PFNGLUSEPROGRAMSTAGESPROC

typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program)

◆ PFNGLVALIDATEPROGRAMPIPELINEPROC

typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline)

◆ PFNGLVALIDATEPROGRAMPROC

typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC) (GLuint program)

◆ PFNGLVERTEX2DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y)

◆ PFNGLVERTEX2DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2DVPROC) (const GLdouble *v)

◆ PFNGLVERTEX2FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y)

◆ PFNGLVERTEX2FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2FVPROC) (const GLfloat *v)

◆ PFNGLVERTEX2IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2IPROC) (GLint x, GLint y)

◆ PFNGLVERTEX2IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2IVPROC) (const GLint *v)

◆ PFNGLVERTEX2SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2SPROC) (GLshort x, GLshort y)

◆ PFNGLVERTEX2SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX2SVPROC) (const GLshort *v)

◆ PFNGLVERTEX3DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLVERTEX3DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3DVPROC) (const GLdouble *v)

◆ PFNGLVERTEX3FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLVERTEX3FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3FVPROC) (const GLfloat *v)

◆ PFNGLVERTEX3IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z)

◆ PFNGLVERTEX3IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3IVPROC) (const GLint *v)

◆ PFNGLVERTEX3SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNGLVERTEX3SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX3SVPROC) (const GLshort *v)

◆ PFNGLVERTEX4DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNGLVERTEX4DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4DVPROC) (const GLdouble *v)

◆ PFNGLVERTEX4FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNGLVERTEX4FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4FVPROC) (const GLfloat *v)

◆ PFNGLVERTEX4IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w)

◆ PFNGLVERTEX4IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4IVPROC) (const GLint *v)

◆ PFNGLVERTEX4SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNGLVERTEX4SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEX4SVPROC) (const GLshort *v)

◆ PFNGLVERTEXARRAYATTRIBBINDINGPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex)

◆ PFNGLVERTEXARRAYATTRIBFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)

◆ PFNGLVERTEXARRAYATTRIBIFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

◆ PFNGLVERTEXARRAYATTRIBLFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

◆ PFNGLVERTEXARRAYBINDINGDIVISORPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor)

◆ PFNGLVERTEXARRAYELEMENTBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer)

◆ PFNGLVERTEXARRAYVERTEXBUFFERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)

◆ PFNGLVERTEXARRAYVERTEXBUFFERSPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)

◆ PFNGLVERTEXATTRIB1DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)

◆ PFNGLVERTEXATTRIB1DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIB1FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x)

◆ PFNGLVERTEXATTRIB1FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v)

◆ PFNGLVERTEXATTRIB1SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x)

◆ PFNGLVERTEXATTRIB1SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIB2DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y)

◆ PFNGLVERTEXATTRIB2DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIB2FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y)

◆ PFNGLVERTEXATTRIB2FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v)

◆ PFNGLVERTEXATTRIB2SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y)

◆ PFNGLVERTEXATTRIB2SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIB3DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLVERTEXATTRIB3DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIB3FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLVERTEXATTRIB3FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v)

◆ PFNGLVERTEXATTRIB3SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z)

◆ PFNGLVERTEXATTRIB3SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIB4BVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v)

◆ PFNGLVERTEXATTRIB4DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNGLVERTEXATTRIB4DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIB4FPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)

◆ PFNGLVERTEXATTRIB4FVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v)

◆ PFNGLVERTEXATTRIB4IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIB4NBVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v)

◆ PFNGLVERTEXATTRIB4NIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIB4NSVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIB4NUBPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)

◆ PFNGLVERTEXATTRIB4NUBVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v)

◆ PFNGLVERTEXATTRIB4NUIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIB4NUSVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v)

◆ PFNGLVERTEXATTRIB4SPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)

◆ PFNGLVERTEXATTRIB4SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIB4UBVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v)

◆ PFNGLVERTEXATTRIB4UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIB4USVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v)

◆ PFNGLVERTEXATTRIBBINDINGPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex)

◆ PFNGLVERTEXATTRIBDIVISORPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor)

◆ PFNGLVERTEXATTRIBFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)

◆ PFNGLVERTEXATTRIBI1IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x)

◆ PFNGLVERTEXATTRIBI1IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIBI1UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x)

◆ PFNGLVERTEXATTRIBI1UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIBI2IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y)

◆ PFNGLVERTEXATTRIBI2IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIBI2UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y)

◆ PFNGLVERTEXATTRIBI2UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIBI3IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z)

◆ PFNGLVERTEXATTRIBI3IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIBI3UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z)

◆ PFNGLVERTEXATTRIBI3UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIBI4BVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v)

◆ PFNGLVERTEXATTRIBI4IPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w)

◆ PFNGLVERTEXATTRIBI4IVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v)

◆ PFNGLVERTEXATTRIBI4SVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v)

◆ PFNGLVERTEXATTRIBI4UBVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v)

◆ PFNGLVERTEXATTRIBI4UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)

◆ PFNGLVERTEXATTRIBI4UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v)

◆ PFNGLVERTEXATTRIBI4USVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v)

◆ PFNGLVERTEXATTRIBIFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

◆ PFNGLVERTEXATTRIBIPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLVERTEXATTRIBL1DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x)

◆ PFNGLVERTEXATTRIBL1DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIBL2DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y)

◆ PFNGLVERTEXATTRIBL2DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIBL3DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLVERTEXATTRIBL3DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIBL4DPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)

◆ PFNGLVERTEXATTRIBL4DVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v)

◆ PFNGLVERTEXATTRIBLFORMATPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)

◆ PFNGLVERTEXATTRIBLPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLVERTEXATTRIBP1UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)

◆ PFNGLVERTEXATTRIBP1UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

◆ PFNGLVERTEXATTRIBP2UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)

◆ PFNGLVERTEXATTRIBP2UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

◆ PFNGLVERTEXATTRIBP3UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)

◆ PFNGLVERTEXATTRIBP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

◆ PFNGLVERTEXATTRIBP4UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value)

◆ PFNGLVERTEXATTRIBP4UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)

◆ PFNGLVERTEXATTRIBPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)

◆ PFNGLVERTEXBINDINGDIVISORPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor)

◆ PFNGLVERTEXP2UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value)

◆ PFNGLVERTEXP2UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value)

◆ PFNGLVERTEXP3UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value)

◆ PFNGLVERTEXP3UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value)

◆ PFNGLVERTEXP4UIPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value)

◆ PFNGLVERTEXP4UIVPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value)

◆ PFNGLVERTEXPOINTERPROC

typedef void(GLAD_API_PTR * PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer)

◆ PFNGLVIEWPORTARRAYVPROC

typedef void(GLAD_API_PTR * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v)

◆ PFNGLVIEWPORTINDEXEDFPROC

typedef void(GLAD_API_PTR * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)

◆ PFNGLVIEWPORTINDEXEDFVPROC

typedef void(GLAD_API_PTR * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v)

◆ PFNGLVIEWPORTPROC

typedef void(GLAD_API_PTR * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height)

◆ PFNGLWAITSYNCPROC

typedef void(GLAD_API_PTR * PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout)

◆ PFNGLWINDOWPOS2DPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y)

◆ PFNGLWINDOWPOS2DVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2DVPROC) (const GLdouble *v)

◆ PFNGLWINDOWPOS2FPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y)

◆ PFNGLWINDOWPOS2FVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2FVPROC) (const GLfloat *v)

◆ PFNGLWINDOWPOS2IPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y)

◆ PFNGLWINDOWPOS2IVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2IVPROC) (const GLint *v)

◆ PFNGLWINDOWPOS2SPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y)

◆ PFNGLWINDOWPOS2SVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS2SVPROC) (const GLshort *v)

◆ PFNGLWINDOWPOS3DPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z)

◆ PFNGLWINDOWPOS3DVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3DVPROC) (const GLdouble *v)

◆ PFNGLWINDOWPOS3FPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z)

◆ PFNGLWINDOWPOS3FVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3FVPROC) (const GLfloat *v)

◆ PFNGLWINDOWPOS3IPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z)

◆ PFNGLWINDOWPOS3IVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3IVPROC) (const GLint *v)

◆ PFNGLWINDOWPOS3SPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z)

◆ PFNGLWINDOWPOS3SVPROC

typedef void(GLAD_API_PTR * PFNGLWINDOWPOS3SVPROC) (const GLshort *v)

Function Documentation

◆ gladLoaderLoadGL()

GLAD_API_CALL int gladLoaderLoadGL ( void )
2626 {
2627 int version = 0;
2628 void *handle;
2629 int did_load = 0;
2630 struct _glad_gl_userptr userptr;
2631
2632 did_load = _glad_GL_loader_handle == NULL;
2634 if (handle) {
2635 userptr = glad_gl_build_userptr(handle);
2636
2637 version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr);
2638
2639 if (did_load) {
2641 }
2642 }
2643
2644 return version;
2645}
static void * _glad_GL_loader_handle
Definition gl.c:2575
void * handle
Definition gl.c:2557
static struct _glad_gl_userptr glad_gl_build_userptr(void *handle)
Definition gl.c:2606
static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name)
Definition gl.c:2561
int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2439
void gladLoaderUnloadGL(void)
Definition gl.c:2649
static void * glad_gl_dlopen_handle(void)
Definition gl.c:2577
Definition gl.c:2556

References _glad_GL_loader_handle, glad_gl_build_userptr(), glad_gl_dlopen_handle(), glad_gl_get_proc(), gladLoaderUnloadGL(), gladLoadGLUserPtr(), and _glad_gl_userptr::handle.

Referenced by Slic3r::GUI::OpenGLManager::init_gl(), and libvgcode::OpenGLWrapper::load_opengl().

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◆ gladLoaderUnloadGL()

GLAD_API_CALL void gladLoaderUnloadGL ( void )
2649 {
2653 }
2654}
static void glad_close_dlopen_handle(void *handle)
Definition gl.c:2531

References _glad_GL_loader_handle, and glad_close_dlopen_handle().

Referenced by gladLoaderLoadGL(), and libvgcode::OpenGLWrapper::unload_opengl().

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◆ gladLoadGL()

GLAD_API_CALL int gladLoadGL ( GLADloadfunc load)
2478 {
2480}
void load(Archive &archive, wxString &d)
Definition GLGizmoEmboss.cpp:3405
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char *name)
Definition gl.c:2370
#define GLAD_GNUC_EXTENSION
Definition gl.h:116

References glad_gl_get_proc_from_userptr(), GLAD_GNUC_EXTENSION, gladLoadGLUserPtr(), and load().

Referenced by Slic3r::GUI::OpenGLManager::init_gl().

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◆ gladLoadGLUserPtr()

GLAD_API_CALL int gladLoadGLUserPtr ( GLADuserptrloadfunc load,
void * userptr )
2439 {
2440 int version;
2441
2442 glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
2443 if(glad_glGetString == NULL) return 0;
2444 version = glad_gl_find_core_gl();
2445
2465
2466 if (!glad_gl_find_extensions_gl()) return 0;
2471
2472
2473
2474 return version;
2475}
static void glad_gl_load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1466
static void glad_gl_load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1572
static void glad_gl_load_GL_VERSION_4_0(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1887
static void glad_gl_load_GL_EXT_framebuffer_multisample(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2260
static void glad_gl_load_GL_EXT_framebuffer_object(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2264
static int glad_gl_find_extensions_gl(void)
Definition gl.c:2374
static void glad_gl_load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1433
static void glad_gl_load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1124
static void glad_gl_load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1522
static void glad_gl_load_GL_EXT_framebuffer_blit(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2256
static void glad_gl_load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1826
static void glad_gl_load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1804
static int glad_gl_find_core_gl(void)
Definition gl.c:2392
static void glad_gl_load_GL_VERSION_4_4(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2089
static void glad_gl_load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1594
static void glad_gl_load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1690
static void glad_gl_load_GL_VERSION_4_1(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1936
static void glad_gl_load_GL_VERSION_4_2(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2027
static void glad_gl_load_GL_VERSION_4_3(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2042
static void glad_gl_load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1473
static void glad_gl_load_GL_VERSION_4_5(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2101
static void glad_gl_load_GL_VERSION_4_6(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2226
static void glad_gl_load_GL_ARB_framebuffer_object(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:2233
static void glad_gl_load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1786
static void glad_gl_load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr)
Definition gl.c:1699
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString
Definition gl.h:3986
const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC)(GLenum name)
Definition gl.h:2545

References glad_gl_find_core_gl(), glad_gl_find_extensions_gl(), glad_gl_load_GL_ARB_framebuffer_object(), glad_gl_load_GL_EXT_framebuffer_blit(), glad_gl_load_GL_EXT_framebuffer_multisample(), glad_gl_load_GL_EXT_framebuffer_object(), glad_gl_load_GL_VERSION_1_0(), glad_gl_load_GL_VERSION_1_1(), glad_gl_load_GL_VERSION_1_2(), glad_gl_load_GL_VERSION_1_3(), glad_gl_load_GL_VERSION_1_4(), glad_gl_load_GL_VERSION_1_5(), glad_gl_load_GL_VERSION_2_0(), glad_gl_load_GL_VERSION_2_1(), glad_gl_load_GL_VERSION_3_0(), glad_gl_load_GL_VERSION_3_1(), glad_gl_load_GL_VERSION_3_2(), glad_gl_load_GL_VERSION_3_3(), glad_gl_load_GL_VERSION_4_0(), glad_gl_load_GL_VERSION_4_1(), glad_gl_load_GL_VERSION_4_2(), glad_gl_load_GL_VERSION_4_3(), glad_gl_load_GL_VERSION_4_4(), glad_gl_load_GL_VERSION_4_5(), glad_gl_load_GL_VERSION_4_6(), glad_glGetString, and load().

Referenced by gladLoaderLoadGL(), and gladLoadGL().

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Variable Documentation

◆ GLAD_GL_ARB_compatibility

◆ GLAD_GL_ARB_framebuffer_object

◆ GLAD_GL_EXT_framebuffer_blit

GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit

◆ GLAD_GL_EXT_framebuffer_multisample

GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample

◆ GLAD_GL_EXT_framebuffer_object

◆ GLAD_GL_EXT_texture_compression_s3tc

◆ GLAD_GL_EXT_texture_filter_anisotropic

GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic

◆ GLAD_GL_VERSION_1_0

GLAD_API_CALL int GLAD_GL_VERSION_1_0

◆ GLAD_GL_VERSION_1_1

GLAD_API_CALL int GLAD_GL_VERSION_1_1

◆ GLAD_GL_VERSION_1_2

GLAD_API_CALL int GLAD_GL_VERSION_1_2

◆ GLAD_GL_VERSION_1_3

GLAD_API_CALL int GLAD_GL_VERSION_1_3

◆ GLAD_GL_VERSION_1_4

GLAD_API_CALL int GLAD_GL_VERSION_1_4

◆ GLAD_GL_VERSION_1_5

GLAD_API_CALL int GLAD_GL_VERSION_1_5

◆ GLAD_GL_VERSION_2_0

GLAD_API_CALL int GLAD_GL_VERSION_2_0

◆ GLAD_GL_VERSION_2_1

GLAD_API_CALL int GLAD_GL_VERSION_2_1

◆ GLAD_GL_VERSION_3_0

GLAD_API_CALL int GLAD_GL_VERSION_3_0

◆ GLAD_GL_VERSION_3_1

GLAD_API_CALL int GLAD_GL_VERSION_3_1

◆ GLAD_GL_VERSION_3_2

GLAD_API_CALL int GLAD_GL_VERSION_3_2

◆ GLAD_GL_VERSION_3_3

GLAD_API_CALL int GLAD_GL_VERSION_3_3

◆ GLAD_GL_VERSION_4_0

GLAD_API_CALL int GLAD_GL_VERSION_4_0

◆ GLAD_GL_VERSION_4_1

GLAD_API_CALL int GLAD_GL_VERSION_4_1

◆ GLAD_GL_VERSION_4_2

GLAD_API_CALL int GLAD_GL_VERSION_4_2

◆ GLAD_GL_VERSION_4_3

GLAD_API_CALL int GLAD_GL_VERSION_4_3

◆ GLAD_GL_VERSION_4_4

GLAD_API_CALL int GLAD_GL_VERSION_4_4

◆ GLAD_GL_VERSION_4_5

GLAD_API_CALL int GLAD_GL_VERSION_4_5

◆ GLAD_GL_VERSION_4_6

GLAD_API_CALL int GLAD_GL_VERSION_4_6

◆ glad_glAccum

◆ glad_glActiveShaderProgram

◆ glad_glActiveTexture

◆ glad_glAlphaFunc

◆ glad_glAreTexturesResident

◆ glad_glArrayElement

◆ glad_glAttachShader

◆ glad_glBegin

◆ glad_glBeginConditionalRender

GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender

◆ glad_glBeginQuery

◆ glad_glBeginQueryIndexed

◆ glad_glBeginTransformFeedback

◆ glad_glBindAttribLocation

◆ glad_glBindBuffer

◆ glad_glBindBufferBase

◆ glad_glBindBufferRange

◆ glad_glBindBuffersBase

◆ glad_glBindBuffersRange

◆ glad_glBindFragDataLocation

◆ glad_glBindFragDataLocationIndexed

GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed

◆ glad_glBindFramebuffer

◆ glad_glBindFramebufferEXT

◆ glad_glBindImageTexture

◆ glad_glBindImageTextures

◆ glad_glBindProgramPipeline

◆ glad_glBindRenderbuffer

◆ glad_glBindRenderbufferEXT

◆ glad_glBindSampler

◆ glad_glBindSamplers

◆ glad_glBindTexture

◆ glad_glBindTextures

◆ glad_glBindTextureUnit

◆ glad_glBindTransformFeedback

◆ glad_glBindVertexArray

◆ glad_glBindVertexBuffer

◆ glad_glBindVertexBuffers

◆ glad_glBitmap

◆ glad_glBlendColor

◆ glad_glBlendEquation

◆ glad_glBlendEquationi

◆ glad_glBlendEquationSeparate

◆ glad_glBlendEquationSeparatei

GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei

◆ glad_glBlendFunc

◆ glad_glBlendFunci

◆ glad_glBlendFuncSeparate

◆ glad_glBlendFuncSeparatei

◆ glad_glBlitFramebuffer

◆ glad_glBlitFramebufferEXT

◆ glad_glBlitNamedFramebuffer

◆ glad_glBufferData

◆ glad_glBufferStorage

◆ glad_glBufferSubData

◆ glad_glCallList

◆ glad_glCallLists

◆ glad_glCheckFramebufferStatus

◆ glad_glCheckFramebufferStatusEXT

◆ glad_glCheckNamedFramebufferStatus

GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus

◆ glad_glClampColor

◆ glad_glClear

◆ glad_glClearAccum

◆ glad_glClearBufferData

◆ glad_glClearBufferfi

◆ glad_glClearBufferfv

◆ glad_glClearBufferiv

◆ glad_glClearBufferSubData

◆ glad_glClearBufferuiv

◆ glad_glClearColor

◆ glad_glClearDepth

◆ glad_glClearDepthf

◆ glad_glClearIndex

◆ glad_glClearNamedBufferData

◆ glad_glClearNamedBufferSubData

GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData

◆ glad_glClearNamedFramebufferfi

GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi

◆ glad_glClearNamedFramebufferfv

GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv

◆ glad_glClearNamedFramebufferiv

GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv

◆ glad_glClearNamedFramebufferuiv

GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv

◆ glad_glClearStencil

◆ glad_glClearTexImage

◆ glad_glClearTexSubImage

◆ glad_glClientActiveTexture

◆ glad_glClientWaitSync

◆ glad_glClipControl

◆ glad_glClipPlane

◆ glad_glColor3b

◆ glad_glColor3bv

◆ glad_glColor3d

◆ glad_glColor3dv

◆ glad_glColor3f

◆ glad_glColor3fv

◆ glad_glColor3i

◆ glad_glColor3iv

◆ glad_glColor3s

◆ glad_glColor3sv

◆ glad_glColor3ub

◆ glad_glColor3ubv

◆ glad_glColor3ui

◆ glad_glColor3uiv

◆ glad_glColor3us

◆ glad_glColor3usv

◆ glad_glColor4b

◆ glad_glColor4bv

◆ glad_glColor4d

◆ glad_glColor4dv

◆ glad_glColor4f

◆ glad_glColor4fv

◆ glad_glColor4i

◆ glad_glColor4iv

◆ glad_glColor4s

◆ glad_glColor4sv

◆ glad_glColor4ub

◆ glad_glColor4ubv

◆ glad_glColor4ui

◆ glad_glColor4uiv

◆ glad_glColor4us

◆ glad_glColor4usv

◆ glad_glColorMask

◆ glad_glColorMaski

◆ glad_glColorMaterial

◆ glad_glColorP3ui

◆ glad_glColorP3uiv

◆ glad_glColorP4ui

◆ glad_glColorP4uiv

◆ glad_glColorPointer

◆ glad_glCompileShader

◆ glad_glCompressedTexImage1D

◆ glad_glCompressedTexImage2D

◆ glad_glCompressedTexImage3D

◆ glad_glCompressedTexSubImage1D

GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D

◆ glad_glCompressedTexSubImage2D

◆ glad_glCompressedTexSubImage3D

◆ glad_glCompressedTextureSubImage1D

GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D

◆ glad_glCompressedTextureSubImage2D

GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D

◆ glad_glCompressedTextureSubImage3D

GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D

◆ glad_glCopyBufferSubData

◆ glad_glCopyImageSubData

◆ glad_glCopyNamedBufferSubData

GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData

◆ glad_glCopyPixels

◆ glad_glCopyTexImage1D

◆ glad_glCopyTexImage2D

◆ glad_glCopyTexSubImage1D

◆ glad_glCopyTexSubImage2D

◆ glad_glCopyTexSubImage3D

◆ glad_glCopyTextureSubImage1D

GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D

◆ glad_glCopyTextureSubImage2D

GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D

◆ glad_glCopyTextureSubImage3D

GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D

◆ glad_glCreateBuffers

◆ glad_glCreateFramebuffers

◆ glad_glCreateProgram

◆ glad_glCreateProgramPipelines

GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines

◆ glad_glCreateQueries

◆ glad_glCreateRenderbuffers

◆ glad_glCreateSamplers

◆ glad_glCreateShader

◆ glad_glCreateShaderProgramv

◆ glad_glCreateTextures

◆ glad_glCreateTransformFeedbacks

GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks

◆ glad_glCreateVertexArrays

◆ glad_glCullFace

◆ glad_glDebugMessageCallback

◆ glad_glDebugMessageControl

◆ glad_glDebugMessageInsert

◆ glad_glDeleteBuffers

◆ glad_glDeleteFramebuffers

◆ glad_glDeleteFramebuffersEXT

◆ glad_glDeleteLists

◆ glad_glDeleteProgram

◆ glad_glDeleteProgramPipelines

GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines

◆ glad_glDeleteQueries

◆ glad_glDeleteRenderbuffers

◆ glad_glDeleteRenderbuffersEXT

◆ glad_glDeleteSamplers

◆ glad_glDeleteShader

◆ glad_glDeleteSync

◆ glad_glDeleteTextures

◆ glad_glDeleteTransformFeedbacks

◆ glad_glDeleteVertexArrays

◆ glad_glDepthFunc

◆ glad_glDepthMask

◆ glad_glDepthRange

◆ glad_glDepthRangeArrayv

◆ glad_glDepthRangef

◆ glad_glDepthRangeIndexed

◆ glad_glDetachShader

◆ glad_glDisable

◆ glad_glDisableClientState

◆ glad_glDisablei

◆ glad_glDisableVertexArrayAttrib

GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib

◆ glad_glDisableVertexAttribArray

◆ glad_glDispatchCompute

◆ glad_glDispatchComputeIndirect

GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect

◆ glad_glDrawArrays

◆ glad_glDrawArraysIndirect

◆ glad_glDrawArraysInstanced

◆ glad_glDrawArraysInstancedBaseInstance

GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance

◆ glad_glDrawBuffer

◆ glad_glDrawBuffers

◆ glad_glDrawElements

◆ glad_glDrawElementsBaseVertex

GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex

◆ glad_glDrawElementsIndirect

◆ glad_glDrawElementsInstanced

◆ glad_glDrawElementsInstancedBaseInstance

GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance

◆ glad_glDrawElementsInstancedBaseVertex

GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex

◆ glad_glDrawElementsInstancedBaseVertexBaseInstance

GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance

◆ glad_glDrawPixels

◆ glad_glDrawRangeElements

◆ glad_glDrawRangeElementsBaseVertex

GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex

◆ glad_glDrawTransformFeedback

GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback

◆ glad_glDrawTransformFeedbackInstanced

GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced

◆ glad_glDrawTransformFeedbackStream

GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream

◆ glad_glDrawTransformFeedbackStreamInstanced

GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced

◆ glad_glEdgeFlag

◆ glad_glEdgeFlagPointer

◆ glad_glEdgeFlagv

◆ glad_glEnable

◆ glad_glEnableClientState

◆ glad_glEnablei

◆ glad_glEnableVertexArrayAttrib

GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib

◆ glad_glEnableVertexAttribArray

◆ glad_glEnd

◆ glad_glEndConditionalRender

◆ glad_glEndList

◆ glad_glEndQuery

◆ glad_glEndQueryIndexed

◆ glad_glEndTransformFeedback

◆ glad_glEvalCoord1d

◆ glad_glEvalCoord1dv

◆ glad_glEvalCoord1f

◆ glad_glEvalCoord1fv

◆ glad_glEvalCoord2d

◆ glad_glEvalCoord2dv

◆ glad_glEvalCoord2f

◆ glad_glEvalCoord2fv

◆ glad_glEvalMesh1

◆ glad_glEvalMesh2

◆ glad_glEvalPoint1

◆ glad_glEvalPoint2

◆ glad_glFeedbackBuffer

◆ glad_glFenceSync

◆ glad_glFinish

◆ glad_glFlush

◆ glad_glFlushMappedBufferRange

◆ glad_glFlushMappedNamedBufferRange

GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange

◆ glad_glFogCoordd

◆ glad_glFogCoorddv

◆ glad_glFogCoordf

◆ glad_glFogCoordfv

◆ glad_glFogCoordPointer

◆ glad_glFogf

◆ glad_glFogfv

◆ glad_glFogi

◆ glad_glFogiv

◆ glad_glFramebufferParameteri

GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri

◆ glad_glFramebufferRenderbuffer

◆ glad_glFramebufferRenderbufferEXT

◆ glad_glFramebufferTexture

◆ glad_glFramebufferTexture1D

◆ glad_glFramebufferTexture1DEXT

◆ glad_glFramebufferTexture2D

◆ glad_glFramebufferTexture2DEXT

◆ glad_glFramebufferTexture3D

◆ glad_glFramebufferTexture3DEXT

◆ glad_glFramebufferTextureLayer

◆ glad_glFrontFace

◆ glad_glFrustum

◆ glad_glGenBuffers

◆ glad_glGenerateMipmap

◆ glad_glGenerateMipmapEXT

◆ glad_glGenerateTextureMipmap

GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap

◆ glad_glGenFramebuffers

◆ glad_glGenFramebuffersEXT

◆ glad_glGenLists

◆ glad_glGenProgramPipelines

◆ glad_glGenQueries

◆ glad_glGenRenderbuffers

◆ glad_glGenRenderbuffersEXT

◆ glad_glGenSamplers

◆ glad_glGenTextures

◆ glad_glGenTransformFeedbacks

◆ glad_glGenVertexArrays

◆ glad_glGetActiveAtomicCounterBufferiv

GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv

◆ glad_glGetActiveAttrib

◆ glad_glGetActiveSubroutineName

GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName

◆ glad_glGetActiveSubroutineUniformiv

GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv

◆ glad_glGetActiveSubroutineUniformName

GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName

◆ glad_glGetActiveUniform

◆ glad_glGetActiveUniformBlockiv

◆ glad_glGetActiveUniformBlockName

◆ glad_glGetActiveUniformName

◆ glad_glGetActiveUniformsiv

◆ glad_glGetAttachedShaders

◆ glad_glGetAttribLocation

◆ glad_glGetBooleani_v

◆ glad_glGetBooleanv

◆ glad_glGetBufferParameteri64v

◆ glad_glGetBufferParameteriv

◆ glad_glGetBufferPointerv

◆ glad_glGetBufferSubData

◆ glad_glGetClipPlane

◆ glad_glGetCompressedTexImage

GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage

◆ glad_glGetCompressedTextureImage

GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage

◆ glad_glGetCompressedTextureSubImage

GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage

◆ glad_glGetDebugMessageLog

◆ glad_glGetDoublei_v

◆ glad_glGetDoublev

◆ glad_glGetError

◆ glad_glGetFloati_v

◆ glad_glGetFloatv

◆ glad_glGetFragDataIndex

◆ glad_glGetFragDataLocation

◆ glad_glGetFramebufferAttachmentParameteriv

◆ glad_glGetFramebufferAttachmentParameterivEXT

◆ glad_glGetFramebufferParameteriv

GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv

◆ glad_glGetGraphicsResetStatus

GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus

◆ glad_glGetInteger64i_v

◆ glad_glGetInteger64v

◆ glad_glGetIntegeri_v

◆ glad_glGetIntegerv

◆ glad_glGetInternalformati64v

GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v

◆ glad_glGetInternalformativ

◆ glad_glGetLightfv

◆ glad_glGetLightiv

◆ glad_glGetMapdv

◆ glad_glGetMapfv

◆ glad_glGetMapiv

◆ glad_glGetMaterialfv

◆ glad_glGetMaterialiv

◆ glad_glGetMultisamplefv

◆ glad_glGetNamedBufferParameteri64v

GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v

◆ glad_glGetNamedBufferParameteriv

GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv

◆ glad_glGetNamedBufferPointerv

GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv

◆ glad_glGetNamedBufferSubData

GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData

◆ glad_glGetNamedFramebufferAttachmentParameteriv

GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv

◆ glad_glGetNamedFramebufferParameteriv

GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv

◆ glad_glGetNamedRenderbufferParameteriv

GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv

◆ glad_glGetnColorTable

◆ glad_glGetnCompressedTexImage

GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage

◆ glad_glGetnConvolutionFilter

GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter

◆ glad_glGetnHistogram

◆ glad_glGetnMapdv

◆ glad_glGetnMapfv

◆ glad_glGetnMapiv

◆ glad_glGetnMinmax

◆ glad_glGetnPixelMapfv

◆ glad_glGetnPixelMapuiv

◆ glad_glGetnPixelMapusv

◆ glad_glGetnPolygonStipple

◆ glad_glGetnSeparableFilter

◆ glad_glGetnTexImage

◆ glad_glGetnUniformdv

◆ glad_glGetnUniformfv

◆ glad_glGetnUniformiv

◆ glad_glGetnUniformuiv

◆ glad_glGetObjectLabel

◆ glad_glGetObjectPtrLabel

◆ glad_glGetPixelMapfv

◆ glad_glGetPixelMapuiv

◆ glad_glGetPixelMapusv

◆ glad_glGetPointerv

◆ glad_glGetPolygonStipple

◆ glad_glGetProgramBinary

◆ glad_glGetProgramInfoLog

◆ glad_glGetProgramInterfaceiv

GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv

◆ glad_glGetProgramiv

◆ glad_glGetProgramPipelineInfoLog

GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog

◆ glad_glGetProgramPipelineiv

◆ glad_glGetProgramResourceIndex

GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex

◆ glad_glGetProgramResourceiv

◆ glad_glGetProgramResourceLocation

GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation

◆ glad_glGetProgramResourceLocationIndex

GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex

◆ glad_glGetProgramResourceName

GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName

◆ glad_glGetProgramStageiv

◆ glad_glGetQueryBufferObjecti64v

GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v

◆ glad_glGetQueryBufferObjectiv

GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv

◆ glad_glGetQueryBufferObjectui64v

GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v

◆ glad_glGetQueryBufferObjectuiv

GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv

◆ glad_glGetQueryIndexediv

◆ glad_glGetQueryiv

◆ glad_glGetQueryObjecti64v

◆ glad_glGetQueryObjectiv

◆ glad_glGetQueryObjectui64v

◆ glad_glGetQueryObjectuiv

◆ glad_glGetRenderbufferParameteriv

◆ glad_glGetRenderbufferParameterivEXT

◆ glad_glGetSamplerParameterfv

◆ glad_glGetSamplerParameterIiv

GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv

◆ glad_glGetSamplerParameterIuiv

GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv

◆ glad_glGetSamplerParameteriv

◆ glad_glGetShaderInfoLog

◆ glad_glGetShaderiv

◆ glad_glGetShaderPrecisionFormat

◆ glad_glGetShaderSource

◆ glad_glGetString

◆ glad_glGetStringi

◆ glad_glGetSubroutineIndex

◆ glad_glGetSubroutineUniformLocation

GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation

◆ glad_glGetSynciv

◆ glad_glGetTexEnvfv

◆ glad_glGetTexEnviv

◆ glad_glGetTexGendv

◆ glad_glGetTexGenfv

◆ glad_glGetTexGeniv

◆ glad_glGetTexImage

◆ glad_glGetTexLevelParameterfv

GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv

◆ glad_glGetTexLevelParameteriv

GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv

◆ glad_glGetTexParameterfv

◆ glad_glGetTexParameterIiv

◆ glad_glGetTexParameterIuiv

◆ glad_glGetTexParameteriv

◆ glad_glGetTextureImage

◆ glad_glGetTextureLevelParameterfv

GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv

◆ glad_glGetTextureLevelParameteriv

GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv

◆ glad_glGetTextureParameterfv

GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv

◆ glad_glGetTextureParameterIiv

GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv

◆ glad_glGetTextureParameterIuiv

GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv

◆ glad_glGetTextureParameteriv

GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv

◆ glad_glGetTextureSubImage

◆ glad_glGetTransformFeedbacki64_v

GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v

◆ glad_glGetTransformFeedbacki_v

GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v

◆ glad_glGetTransformFeedbackiv

GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv

◆ glad_glGetTransformFeedbackVarying

◆ glad_glGetUniformBlockIndex

◆ glad_glGetUniformdv

◆ glad_glGetUniformfv

◆ glad_glGetUniformIndices

◆ glad_glGetUniformiv

◆ glad_glGetUniformLocation

◆ glad_glGetUniformSubroutineuiv

GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv

◆ glad_glGetUniformuiv

◆ glad_glGetVertexArrayIndexed64iv

GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv

◆ glad_glGetVertexArrayIndexediv

GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv

◆ glad_glGetVertexArrayiv

◆ glad_glGetVertexAttribdv

◆ glad_glGetVertexAttribfv

◆ glad_glGetVertexAttribIiv

◆ glad_glGetVertexAttribIuiv

◆ glad_glGetVertexAttribiv

◆ glad_glGetVertexAttribLdv

◆ glad_glGetVertexAttribPointerv

◆ glad_glHint

◆ glad_glIndexd

◆ glad_glIndexdv

◆ glad_glIndexf

◆ glad_glIndexfv

◆ glad_glIndexi

◆ glad_glIndexiv

◆ glad_glIndexMask

◆ glad_glIndexPointer

◆ glad_glIndexs

◆ glad_glIndexsv

◆ glad_glIndexub

◆ glad_glIndexubv

◆ glad_glInitNames

◆ glad_glInterleavedArrays

◆ glad_glInvalidateBufferData

◆ glad_glInvalidateBufferSubData

GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData

◆ glad_glInvalidateFramebuffer

◆ glad_glInvalidateNamedFramebufferData

GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData

◆ glad_glInvalidateNamedFramebufferSubData

GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData

◆ glad_glInvalidateSubFramebuffer

◆ glad_glInvalidateTexImage

◆ glad_glInvalidateTexSubImage

GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage

◆ glad_glIsBuffer

◆ glad_glIsEnabled

◆ glad_glIsEnabledi

◆ glad_glIsFramebuffer

◆ glad_glIsFramebufferEXT

◆ glad_glIsList

◆ glad_glIsProgram

◆ glad_glIsProgramPipeline

◆ glad_glIsQuery

◆ glad_glIsRenderbuffer

◆ glad_glIsRenderbufferEXT

◆ glad_glIsSampler

◆ glad_glIsShader

◆ glad_glIsSync

◆ glad_glIsTexture

◆ glad_glIsTransformFeedback

◆ glad_glIsVertexArray

◆ glad_glLightf

◆ glad_glLightfv

◆ glad_glLighti

◆ glad_glLightiv

◆ glad_glLightModelf

◆ glad_glLightModelfv

◆ glad_glLightModeli

◆ glad_glLightModeliv

◆ glad_glLineStipple

◆ glad_glLineWidth

◆ glad_glLinkProgram

◆ glad_glListBase

◆ glad_glLoadIdentity

◆ glad_glLoadMatrixd

◆ glad_glLoadMatrixf

◆ glad_glLoadName

◆ glad_glLoadTransposeMatrixd

◆ glad_glLoadTransposeMatrixf

◆ glad_glLogicOp

◆ glad_glMap1d

◆ glad_glMap1f

◆ glad_glMap2d

◆ glad_glMap2f

◆ glad_glMapBuffer

◆ glad_glMapBufferRange

◆ glad_glMapGrid1d

◆ glad_glMapGrid1f

◆ glad_glMapGrid2d

◆ glad_glMapGrid2f

◆ glad_glMapNamedBuffer

◆ glad_glMapNamedBufferRange

◆ glad_glMaterialf

◆ glad_glMaterialfv

◆ glad_glMateriali

◆ glad_glMaterialiv

◆ glad_glMatrixMode

◆ glad_glMemoryBarrier

◆ glad_glMemoryBarrierByRegion

GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion

◆ glad_glMinSampleShading

◆ glad_glMultiDrawArrays

◆ glad_glMultiDrawArraysIndirect

GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect

◆ glad_glMultiDrawArraysIndirectCount

GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount

◆ glad_glMultiDrawElements

◆ glad_glMultiDrawElementsBaseVertex

GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex

◆ glad_glMultiDrawElementsIndirect

GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect

◆ glad_glMultiDrawElementsIndirectCount

GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount

◆ glad_glMultiTexCoord1d

◆ glad_glMultiTexCoord1dv

◆ glad_glMultiTexCoord1f

◆ glad_glMultiTexCoord1fv

◆ glad_glMultiTexCoord1i

◆ glad_glMultiTexCoord1iv

◆ glad_glMultiTexCoord1s

◆ glad_glMultiTexCoord1sv

◆ glad_glMultiTexCoord2d

◆ glad_glMultiTexCoord2dv

◆ glad_glMultiTexCoord2f

◆ glad_glMultiTexCoord2fv

◆ glad_glMultiTexCoord2i

◆ glad_glMultiTexCoord2iv

◆ glad_glMultiTexCoord2s

◆ glad_glMultiTexCoord2sv

◆ glad_glMultiTexCoord3d

◆ glad_glMultiTexCoord3dv

◆ glad_glMultiTexCoord3f

◆ glad_glMultiTexCoord3fv

◆ glad_glMultiTexCoord3i

◆ glad_glMultiTexCoord3iv

◆ glad_glMultiTexCoord3s

◆ glad_glMultiTexCoord3sv

◆ glad_glMultiTexCoord4d

◆ glad_glMultiTexCoord4dv

◆ glad_glMultiTexCoord4f

◆ glad_glMultiTexCoord4fv

◆ glad_glMultiTexCoord4i

◆ glad_glMultiTexCoord4iv

◆ glad_glMultiTexCoord4s

◆ glad_glMultiTexCoord4sv

◆ glad_glMultiTexCoordP1ui

◆ glad_glMultiTexCoordP1uiv

◆ glad_glMultiTexCoordP2ui

◆ glad_glMultiTexCoordP2uiv

◆ glad_glMultiTexCoordP3ui

◆ glad_glMultiTexCoordP3uiv

◆ glad_glMultiTexCoordP4ui

◆ glad_glMultiTexCoordP4uiv

◆ glad_glMultMatrixd

◆ glad_glMultMatrixf

◆ glad_glMultTransposeMatrixd

◆ glad_glMultTransposeMatrixf

◆ glad_glNamedBufferData

◆ glad_glNamedBufferStorage

◆ glad_glNamedBufferSubData

◆ glad_glNamedFramebufferDrawBuffer

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer

◆ glad_glNamedFramebufferDrawBuffers

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers

◆ glad_glNamedFramebufferParameteri

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri

◆ glad_glNamedFramebufferReadBuffer

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer

◆ glad_glNamedFramebufferRenderbuffer

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer

◆ glad_glNamedFramebufferTexture

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture

◆ glad_glNamedFramebufferTextureLayer

GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer

◆ glad_glNamedRenderbufferStorage

GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage

◆ glad_glNamedRenderbufferStorageMultisample

GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample

◆ glad_glNewList

◆ glad_glNormal3b

◆ glad_glNormal3bv

◆ glad_glNormal3d

◆ glad_glNormal3dv

◆ glad_glNormal3f

◆ glad_glNormal3fv

◆ glad_glNormal3i

◆ glad_glNormal3iv

◆ glad_glNormal3s

◆ glad_glNormal3sv

◆ glad_glNormalP3ui

◆ glad_glNormalP3uiv

◆ glad_glNormalPointer

◆ glad_glObjectLabel

◆ glad_glObjectPtrLabel

◆ glad_glOrtho

◆ glad_glPassThrough

◆ glad_glPatchParameterfv

◆ glad_glPatchParameteri

◆ glad_glPauseTransformFeedback

◆ glad_glPixelMapfv

◆ glad_glPixelMapuiv

◆ glad_glPixelMapusv

◆ glad_glPixelStoref

◆ glad_glPixelStorei

◆ glad_glPixelTransferf

◆ glad_glPixelTransferi

◆ glad_glPixelZoom

◆ glad_glPointParameterf

◆ glad_glPointParameterfv

◆ glad_glPointParameteri

◆ glad_glPointParameteriv

◆ glad_glPointSize

◆ glad_glPolygonMode

◆ glad_glPolygonOffset

◆ glad_glPolygonOffsetClamp

◆ glad_glPolygonStipple

◆ glad_glPopAttrib

◆ glad_glPopClientAttrib

◆ glad_glPopDebugGroup

◆ glad_glPopMatrix

◆ glad_glPopName

◆ glad_glPrimitiveRestartIndex

GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex

◆ glad_glPrioritizeTextures

◆ glad_glProgramBinary

◆ glad_glProgramParameteri

◆ glad_glProgramUniform1d

◆ glad_glProgramUniform1dv

◆ glad_glProgramUniform1f

◆ glad_glProgramUniform1fv

◆ glad_glProgramUniform1i

◆ glad_glProgramUniform1iv

◆ glad_glProgramUniform1ui

◆ glad_glProgramUniform1uiv

◆ glad_glProgramUniform2d

◆ glad_glProgramUniform2dv

◆ glad_glProgramUniform2f

◆ glad_glProgramUniform2fv

◆ glad_glProgramUniform2i

◆ glad_glProgramUniform2iv

◆ glad_glProgramUniform2ui

◆ glad_glProgramUniform2uiv

◆ glad_glProgramUniform3d

◆ glad_glProgramUniform3dv

◆ glad_glProgramUniform3f

◆ glad_glProgramUniform3fv

◆ glad_glProgramUniform3i

◆ glad_glProgramUniform3iv

◆ glad_glProgramUniform3ui

◆ glad_glProgramUniform3uiv

◆ glad_glProgramUniform4d

◆ glad_glProgramUniform4dv

◆ glad_glProgramUniform4f

◆ glad_glProgramUniform4fv

◆ glad_glProgramUniform4i

◆ glad_glProgramUniform4iv

◆ glad_glProgramUniform4ui

◆ glad_glProgramUniform4uiv

◆ glad_glProgramUniformMatrix2dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv

◆ glad_glProgramUniformMatrix2fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv

◆ glad_glProgramUniformMatrix2x3dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv

◆ glad_glProgramUniformMatrix2x3fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv

◆ glad_glProgramUniformMatrix2x4dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv

◆ glad_glProgramUniformMatrix2x4fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv

◆ glad_glProgramUniformMatrix3dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv

◆ glad_glProgramUniformMatrix3fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv

◆ glad_glProgramUniformMatrix3x2dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv

◆ glad_glProgramUniformMatrix3x2fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv

◆ glad_glProgramUniformMatrix3x4dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv

◆ glad_glProgramUniformMatrix3x4fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv

◆ glad_glProgramUniformMatrix4dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv

◆ glad_glProgramUniformMatrix4fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv

◆ glad_glProgramUniformMatrix4x2dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv

◆ glad_glProgramUniformMatrix4x2fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv

◆ glad_glProgramUniformMatrix4x3dv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv

◆ glad_glProgramUniformMatrix4x3fv

GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv

◆ glad_glProvokingVertex

◆ glad_glPushAttrib

◆ glad_glPushClientAttrib

◆ glad_glPushDebugGroup

◆ glad_glPushMatrix

◆ glad_glPushName

◆ glad_glQueryCounter

◆ glad_glRasterPos2d

◆ glad_glRasterPos2dv

◆ glad_glRasterPos2f

◆ glad_glRasterPos2fv

◆ glad_glRasterPos2i

◆ glad_glRasterPos2iv

◆ glad_glRasterPos2s

◆ glad_glRasterPos2sv

◆ glad_glRasterPos3d

◆ glad_glRasterPos3dv

◆ glad_glRasterPos3f

◆ glad_glRasterPos3fv

◆ glad_glRasterPos3i

◆ glad_glRasterPos3iv

◆ glad_glRasterPos3s

◆ glad_glRasterPos3sv

◆ glad_glRasterPos4d

◆ glad_glRasterPos4dv

◆ glad_glRasterPos4f

◆ glad_glRasterPos4fv

◆ glad_glRasterPos4i

◆ glad_glRasterPos4iv

◆ glad_glRasterPos4s

◆ glad_glRasterPos4sv

◆ glad_glReadBuffer

◆ glad_glReadnPixels

◆ glad_glReadPixels

◆ glad_glRectd

◆ glad_glRectdv

◆ glad_glRectf

◆ glad_glRectfv

◆ glad_glRecti

◆ glad_glRectiv

◆ glad_glRects

◆ glad_glRectsv

◆ glad_glReleaseShaderCompiler

◆ glad_glRenderbufferStorage

◆ glad_glRenderbufferStorageEXT

◆ glad_glRenderbufferStorageMultisample

◆ glad_glRenderbufferStorageMultisampleEXT

◆ glad_glRenderMode

◆ glad_glResumeTransformFeedback

◆ glad_glRotated

◆ glad_glRotatef

◆ glad_glSampleCoverage

◆ glad_glSampleMaski

◆ glad_glSamplerParameterf

◆ glad_glSamplerParameterfv

◆ glad_glSamplerParameteri

◆ glad_glSamplerParameterIiv

◆ glad_glSamplerParameterIuiv

◆ glad_glSamplerParameteriv

◆ glad_glScaled

◆ glad_glScalef

◆ glad_glScissor

◆ glad_glScissorArrayv

◆ glad_glScissorIndexed

◆ glad_glScissorIndexedv

◆ glad_glSecondaryColor3b

◆ glad_glSecondaryColor3bv

◆ glad_glSecondaryColor3d

◆ glad_glSecondaryColor3dv

◆ glad_glSecondaryColor3f

◆ glad_glSecondaryColor3fv

◆ glad_glSecondaryColor3i

◆ glad_glSecondaryColor3iv

◆ glad_glSecondaryColor3s

◆ glad_glSecondaryColor3sv

◆ glad_glSecondaryColor3ub

◆ glad_glSecondaryColor3ubv

◆ glad_glSecondaryColor3ui

◆ glad_glSecondaryColor3uiv

◆ glad_glSecondaryColor3us

◆ glad_glSecondaryColor3usv

◆ glad_glSecondaryColorP3ui

◆ glad_glSecondaryColorP3uiv

◆ glad_glSecondaryColorPointer

GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer

◆ glad_glSelectBuffer

◆ glad_glShadeModel

◆ glad_glShaderBinary

◆ glad_glShaderSource

◆ glad_glShaderStorageBlockBinding

GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding

◆ glad_glSpecializeShader

◆ glad_glStencilFunc

◆ glad_glStencilFuncSeparate

◆ glad_glStencilMask

◆ glad_glStencilMaskSeparate

◆ glad_glStencilOp

◆ glad_glStencilOpSeparate

◆ glad_glTexBuffer

◆ glad_glTexBufferRange

◆ glad_glTexCoord1d

◆ glad_glTexCoord1dv

◆ glad_glTexCoord1f

◆ glad_glTexCoord1fv

◆ glad_glTexCoord1i

◆ glad_glTexCoord1iv

◆ glad_glTexCoord1s

◆ glad_glTexCoord1sv

◆ glad_glTexCoord2d

◆ glad_glTexCoord2dv

◆ glad_glTexCoord2f

◆ glad_glTexCoord2fv

◆ glad_glTexCoord2i

◆ glad_glTexCoord2iv

◆ glad_glTexCoord2s

◆ glad_glTexCoord2sv

◆ glad_glTexCoord3d

◆ glad_glTexCoord3dv

◆ glad_glTexCoord3f

◆ glad_glTexCoord3fv

◆ glad_glTexCoord3i

◆ glad_glTexCoord3iv

◆ glad_glTexCoord3s

◆ glad_glTexCoord3sv

◆ glad_glTexCoord4d

◆ glad_glTexCoord4dv

◆ glad_glTexCoord4f

◆ glad_glTexCoord4fv

◆ glad_glTexCoord4i

◆ glad_glTexCoord4iv

◆ glad_glTexCoord4s

◆ glad_glTexCoord4sv

◆ glad_glTexCoordP1ui

◆ glad_glTexCoordP1uiv

◆ glad_glTexCoordP2ui

◆ glad_glTexCoordP2uiv

◆ glad_glTexCoordP3ui

◆ glad_glTexCoordP3uiv

◆ glad_glTexCoordP4ui

◆ glad_glTexCoordP4uiv

◆ glad_glTexCoordPointer

◆ glad_glTexEnvf

◆ glad_glTexEnvfv

◆ glad_glTexEnvi

◆ glad_glTexEnviv

◆ glad_glTexGend

◆ glad_glTexGendv

◆ glad_glTexGenf

◆ glad_glTexGenfv

◆ glad_glTexGeni

◆ glad_glTexGeniv

◆ glad_glTexImage1D

◆ glad_glTexImage2D

◆ glad_glTexImage2DMultisample

GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample

◆ glad_glTexImage3D

◆ glad_glTexImage3DMultisample

GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample

◆ glad_glTexParameterf

◆ glad_glTexParameterfv

◆ glad_glTexParameteri

◆ glad_glTexParameterIiv

◆ glad_glTexParameterIuiv

◆ glad_glTexParameteriv

◆ glad_glTexStorage1D

◆ glad_glTexStorage2D

◆ glad_glTexStorage2DMultisample

GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample

◆ glad_glTexStorage3D

◆ glad_glTexStorage3DMultisample

GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample

◆ glad_glTexSubImage1D

◆ glad_glTexSubImage2D

◆ glad_glTexSubImage3D

◆ glad_glTextureBarrier

◆ glad_glTextureBuffer

◆ glad_glTextureBufferRange

◆ glad_glTextureParameterf

◆ glad_glTextureParameterfv

◆ glad_glTextureParameteri

◆ glad_glTextureParameterIiv

◆ glad_glTextureParameterIuiv

◆ glad_glTextureParameteriv

◆ glad_glTextureStorage1D

◆ glad_glTextureStorage2D

◆ glad_glTextureStorage2DMultisample

GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample

◆ glad_glTextureStorage3D

◆ glad_glTextureStorage3DMultisample

GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample

◆ glad_glTextureSubImage1D

◆ glad_glTextureSubImage2D

◆ glad_glTextureSubImage3D

◆ glad_glTextureView

◆ glad_glTransformFeedbackBufferBase

GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase

◆ glad_glTransformFeedbackBufferRange

GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange

◆ glad_glTransformFeedbackVaryings

◆ glad_glTranslated

◆ glad_glTranslatef

◆ glad_glUniform1d

◆ glad_glUniform1dv

◆ glad_glUniform1f

◆ glad_glUniform1fv

◆ glad_glUniform1i

◆ glad_glUniform1iv

◆ glad_glUniform1ui

◆ glad_glUniform1uiv

◆ glad_glUniform2d

◆ glad_glUniform2dv

◆ glad_glUniform2f

◆ glad_glUniform2fv

◆ glad_glUniform2i

◆ glad_glUniform2iv

◆ glad_glUniform2ui

◆ glad_glUniform2uiv

◆ glad_glUniform3d

◆ glad_glUniform3dv

◆ glad_glUniform3f

◆ glad_glUniform3fv

◆ glad_glUniform3i

◆ glad_glUniform3iv

◆ glad_glUniform3ui

◆ glad_glUniform3uiv

◆ glad_glUniform4d

◆ glad_glUniform4dv

◆ glad_glUniform4f

◆ glad_glUniform4fv

◆ glad_glUniform4i

◆ glad_glUniform4iv

◆ glad_glUniform4ui

◆ glad_glUniform4uiv

◆ glad_glUniformBlockBinding

◆ glad_glUniformMatrix2dv

◆ glad_glUniformMatrix2fv

◆ glad_glUniformMatrix2x3dv

◆ glad_glUniformMatrix2x3fv

◆ glad_glUniformMatrix2x4dv

◆ glad_glUniformMatrix2x4fv

◆ glad_glUniformMatrix3dv

◆ glad_glUniformMatrix3fv

◆ glad_glUniformMatrix3x2dv

◆ glad_glUniformMatrix3x2fv

◆ glad_glUniformMatrix3x4dv

◆ glad_glUniformMatrix3x4fv

◆ glad_glUniformMatrix4dv

◆ glad_glUniformMatrix4fv

◆ glad_glUniformMatrix4x2dv

◆ glad_glUniformMatrix4x2fv

◆ glad_glUniformMatrix4x3dv

◆ glad_glUniformMatrix4x3fv

◆ glad_glUniformSubroutinesuiv

GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv

◆ glad_glUnmapBuffer

◆ glad_glUnmapNamedBuffer

◆ glad_glUseProgram

◆ glad_glUseProgramStages

◆ glad_glValidateProgram

◆ glad_glValidateProgramPipeline

GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline

◆ glad_glVertex2d

◆ glad_glVertex2dv

◆ glad_glVertex2f

◆ glad_glVertex2fv

◆ glad_glVertex2i

◆ glad_glVertex2iv

◆ glad_glVertex2s

◆ glad_glVertex2sv

◆ glad_glVertex3d

◆ glad_glVertex3dv

◆ glad_glVertex3f

◆ glad_glVertex3fv

◆ glad_glVertex3i

◆ glad_glVertex3iv

◆ glad_glVertex3s

◆ glad_glVertex3sv

◆ glad_glVertex4d

◆ glad_glVertex4dv

◆ glad_glVertex4f

◆ glad_glVertex4fv

◆ glad_glVertex4i

◆ glad_glVertex4iv

◆ glad_glVertex4s

◆ glad_glVertex4sv

◆ glad_glVertexArrayAttribBinding

GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding

◆ glad_glVertexArrayAttribFormat

GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat

◆ glad_glVertexArrayAttribIFormat

GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat

◆ glad_glVertexArrayAttribLFormat

GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat

◆ glad_glVertexArrayBindingDivisor

GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor

◆ glad_glVertexArrayElementBuffer

GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer

◆ glad_glVertexArrayVertexBuffer

GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer

◆ glad_glVertexArrayVertexBuffers

GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers

◆ glad_glVertexAttrib1d

◆ glad_glVertexAttrib1dv

◆ glad_glVertexAttrib1f

◆ glad_glVertexAttrib1fv

◆ glad_glVertexAttrib1s

◆ glad_glVertexAttrib1sv

◆ glad_glVertexAttrib2d

◆ glad_glVertexAttrib2dv

◆ glad_glVertexAttrib2f

◆ glad_glVertexAttrib2fv

◆ glad_glVertexAttrib2s

◆ glad_glVertexAttrib2sv

◆ glad_glVertexAttrib3d

◆ glad_glVertexAttrib3dv

◆ glad_glVertexAttrib3f

◆ glad_glVertexAttrib3fv

◆ glad_glVertexAttrib3s

◆ glad_glVertexAttrib3sv

◆ glad_glVertexAttrib4bv

◆ glad_glVertexAttrib4d

◆ glad_glVertexAttrib4dv

◆ glad_glVertexAttrib4f

◆ glad_glVertexAttrib4fv

◆ glad_glVertexAttrib4iv

◆ glad_glVertexAttrib4Nbv

◆ glad_glVertexAttrib4Niv

◆ glad_glVertexAttrib4Nsv

◆ glad_glVertexAttrib4Nub

◆ glad_glVertexAttrib4Nubv

◆ glad_glVertexAttrib4Nuiv

◆ glad_glVertexAttrib4Nusv

◆ glad_glVertexAttrib4s

◆ glad_glVertexAttrib4sv

◆ glad_glVertexAttrib4ubv

◆ glad_glVertexAttrib4uiv

◆ glad_glVertexAttrib4usv

◆ glad_glVertexAttribBinding

◆ glad_glVertexAttribDivisor

◆ glad_glVertexAttribFormat

◆ glad_glVertexAttribI1i

◆ glad_glVertexAttribI1iv

◆ glad_glVertexAttribI1ui

◆ glad_glVertexAttribI1uiv

◆ glad_glVertexAttribI2i

◆ glad_glVertexAttribI2iv

◆ glad_glVertexAttribI2ui

◆ glad_glVertexAttribI2uiv

◆ glad_glVertexAttribI3i

◆ glad_glVertexAttribI3iv

◆ glad_glVertexAttribI3ui

◆ glad_glVertexAttribI3uiv

◆ glad_glVertexAttribI4bv

◆ glad_glVertexAttribI4i

◆ glad_glVertexAttribI4iv

◆ glad_glVertexAttribI4sv

◆ glad_glVertexAttribI4ubv

◆ glad_glVertexAttribI4ui

◆ glad_glVertexAttribI4uiv

◆ glad_glVertexAttribI4usv

◆ glad_glVertexAttribIFormat

◆ glad_glVertexAttribIPointer

◆ glad_glVertexAttribL1d

◆ glad_glVertexAttribL1dv

◆ glad_glVertexAttribL2d

◆ glad_glVertexAttribL2dv

◆ glad_glVertexAttribL3d

◆ glad_glVertexAttribL3dv

◆ glad_glVertexAttribL4d

◆ glad_glVertexAttribL4dv

◆ glad_glVertexAttribLFormat

◆ glad_glVertexAttribLPointer

◆ glad_glVertexAttribP1ui

◆ glad_glVertexAttribP1uiv

◆ glad_glVertexAttribP2ui

◆ glad_glVertexAttribP2uiv

◆ glad_glVertexAttribP3ui

◆ glad_glVertexAttribP3uiv

◆ glad_glVertexAttribP4ui

◆ glad_glVertexAttribP4uiv

◆ glad_glVertexAttribPointer

◆ glad_glVertexBindingDivisor

◆ glad_glVertexP2ui

◆ glad_glVertexP2uiv

◆ glad_glVertexP3ui

◆ glad_glVertexP3uiv

◆ glad_glVertexP4ui

◆ glad_glVertexP4uiv

◆ glad_glVertexPointer

◆ glad_glViewport

◆ glad_glViewportArrayv

◆ glad_glViewportIndexedf

◆ glad_glViewportIndexedfv

◆ glad_glWaitSync

◆ glad_glWindowPos2d

◆ glad_glWindowPos2dv

◆ glad_glWindowPos2f

◆ glad_glWindowPos2fv

◆ glad_glWindowPos2i

◆ glad_glWindowPos2iv

◆ glad_glWindowPos2s

◆ glad_glWindowPos2sv

◆ glad_glWindowPos3d

◆ glad_glWindowPos3dv

◆ glad_glWindowPos3f

◆ glad_glWindowPos3fv

◆ glad_glWindowPos3i

◆ glad_glWindowPos3iv

◆ glad_glWindowPos3s

◆ glad_glWindowPos3sv