#include <atomic>
#include <string>
#include <utility>
#include <vector>
#include <array>
#include <thread>
#include <wx/colour.h>
#include <wx/font.h>
#include <wx/gdicmn.h>
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::GUI |
◆ Slic3r::GUI::GLTexture::UV
| struct Slic3r::GUI::GLTexture::UV |
| Class Members |
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float |
u { 0.0f } |
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float |
v { 0.0f } |
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◆ Slic3r::GUI::GLTexture::Quad_UVs
| struct Slic3r::GUI::GLTexture::Quad_UVs |
| Class Members |
|
UV |
left_bottom |
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UV |
left_top |
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UV |
right_bottom |
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UV |
right_top |
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