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| | Level (unsigned int w, unsigned int h, const std::vector< unsigned char > &data) |
◆ Level()
| Slic3r::GUI::GLTexture::Compressor::Level::Level |
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unsigned int | w, |
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unsigned int | h, |
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const std::vector< unsigned char > & | data ) |
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inline |
std::vector< unsigned char > src_data
Definition GLTexture.hpp:31
unsigned int h
Definition GLTexture.hpp:30
bool sent_to_gpu
Definition GLTexture.hpp:33
unsigned int w
Definition GLTexture.hpp:29
References h, sent_to_gpu, src_data, and w.
◆ compressed_data
| std::vector<unsigned char> Slic3r::GUI::GLTexture::Compressor::Level::compressed_data |
| unsigned int Slic3r::GUI::GLTexture::Compressor::Level::h |
◆ sent_to_gpu
| bool Slic3r::GUI::GLTexture::Compressor::Level::sent_to_gpu |
◆ src_data
| std::vector<unsigned char> Slic3r::GUI::GLTexture::Compressor::Level::src_data |
| unsigned int Slic3r::GUI::GLTexture::Compressor::Level::w |
The documentation for this struct was generated from the following file:
- /home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/GLTexture.hpp