#include <KHR/khrplatform.h>Go to the source code of this file.
Functions | |
| GLAD_API_CALL int | gladLoadGLES2UserPtr (GLADuserptrloadfunc load, void *userptr) |
| GLAD_API_CALL int | gladLoadGLES2 (GLADloadfunc load) |
| GLAD_API_CALL int | gladLoaderLoadGLES2 (void) |
| GLAD_API_CALL void | gladLoaderUnloadGLES2 (void) |
| #define __gl2_h_ 1 |
Loader generated by glad 2.0.4 on Thu Feb 1 07:09:02 2024
SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
Generator: C/C++ Specification: gl Extensions: 0
APIs:
Options:
Commandline: –api='gles2=3.0' –extensions='' c –loader
Online: http://glad.sh/#api=gles2%3D3.0&extensions=&generator=c&options=LOADER
| #define __gl3_h_ 1 |
| #define __gles2_gl2_h_ 1 |
| #define __gles2_gl3_h_ 1 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALPHA 0x1906 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_ALREADY_SIGNALED 0x911A |
| #define GL_ALWAYS 0x0207 |
| #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_BACK 0x0405 |
| #define GL_BLEND 0x0BE2 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLUE 0x1905 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| #define GL_BUFFER_MAP_LENGTH 0x9120 |
| #define GL_BUFFER_MAP_OFFSET 0x9121 |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_BYTE 0x1400 |
| #define GL_CCW 0x0901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_COLOR 0x1800 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| #define GL_COLOR_ATTACHMENT10 0x8CEA |
| #define GL_COLOR_ATTACHMENT11 0x8CEB |
| #define GL_COLOR_ATTACHMENT12 0x8CEC |
| #define GL_COLOR_ATTACHMENT13 0x8CED |
| #define GL_COLOR_ATTACHMENT14 0x8CEE |
| #define GL_COLOR_ATTACHMENT15 0x8CEF |
| #define GL_COLOR_ATTACHMENT16 0x8CF0 |
| #define GL_COLOR_ATTACHMENT17 0x8CF1 |
| #define GL_COLOR_ATTACHMENT18 0x8CF2 |
| #define GL_COLOR_ATTACHMENT19 0x8CF3 |
| #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| #define GL_COLOR_ATTACHMENT20 0x8CF4 |
| #define GL_COLOR_ATTACHMENT21 0x8CF5 |
| #define GL_COLOR_ATTACHMENT22 0x8CF6 |
| #define GL_COLOR_ATTACHMENT23 0x8CF7 |
| #define GL_COLOR_ATTACHMENT24 0x8CF8 |
| #define GL_COLOR_ATTACHMENT25 0x8CF9 |
| #define GL_COLOR_ATTACHMENT26 0x8CFA |
| #define GL_COLOR_ATTACHMENT27 0x8CFB |
| #define GL_COLOR_ATTACHMENT28 0x8CFC |
| #define GL_COLOR_ATTACHMENT29 0x8CFD |
| #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| #define GL_COLOR_ATTACHMENT30 0x8CFE |
| #define GL_COLOR_ATTACHMENT31 0x8CFF |
| #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_COMPARE_R_TO_TEXTURE 0x884E |
| #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_COMPRESSED_R11_EAC 0x9270 |
| #define GL_COMPRESSED_RG11_EAC 0x9272 |
| #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_CONDITION_SATISFIED 0x911C |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_COPY_READ_BUFFER 0x8F36 |
| #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
| #define GL_COPY_WRITE_BUFFER 0x8F37 |
| #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_CW 0x0900 |
| #define GL_DECR 0x1E03 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_DEPTH 0x1801 |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #define GL_DEPTH32F_STENCIL8 0x8CAD |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_DEPTH_COMPONENT32F 0x8CAC |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_STENCIL 0x84F9 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DITHER 0x0BD0 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_EQUAL 0x0202 |
| #define GL_ES_VERSION_2_0 1 |
| #define GL_ES_VERSION_3_0 1 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_FALSE 0 |
| #define GL_FASTEST 0x1101 |
| #define GL_FIXED 0x140C |
| #define GL_FLOAT 0x1406 |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_FRONT 0x0404 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_GEQUAL 0x0206 |
| #define GL_GREATER 0x0204 |
| #define GL_GREEN 0x1904 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_HALF_FLOAT 0x140B |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_INCR 0x1E02 |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_INT 0x1404 |
| #define GL_INT_2_10_10_10_REV 0x8D9F |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #define GL_INVALID_INDEX 0xFFFFFFFF |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVERT 0x150A |
| #define GL_KEEP 0x1E00 |
| #define GL_LEQUAL 0x0203 |
| #define GL_LESS 0x0201 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_LINEAR 0x2601 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_LINES 0x0001 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_MAJOR_VERSION 0x821B |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAX 0x8008 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_MAX_SAMPLES 0x8D57 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| #define GL_MAX_VARYING_FLOATS 0x8B4B |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_MIN 0x8007 |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| #define GL_MINOR_VERSION 0x821C |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_NEAREST 0x2600 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_NEVER 0x0200 |
| #define GL_NICEST 0x1102 |
| #define GL_NO_ERROR 0 |
| #define GL_NONE 0 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_NUM_EXTENSIONS 0x821D |
| #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_ONE 1 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_POINTS 0x0000 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_R11F_G11F_B10F 0x8C3A |
| #define GL_R16F 0x822D |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32F 0x822E |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_R8 0x8229 |
| #define GL_R8_SNORM 0x8F94 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_RASTERIZER_DISCARD 0x8C89 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| #define GL_RED 0x1903 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_RED_INTEGER 0x8D94 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERER 0x1F01 |
| #define GL_REPEAT 0x2901 |
| #define GL_REPLACE 0x1E01 |
| #define GL_RG 0x8227 |
| #define GL_RG16F 0x822F |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823A |
| #define GL_RG32F 0x8230 |
| #define GL_RG32I 0x823B |
| #define GL_RG32UI 0x823C |
| #define GL_RG8 0x822B |
| #define GL_RG8_SNORM 0x8F95 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_RGB 0x1907 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_RGB10_A2UI 0x906F |
| #define GL_RGB16F 0x881B |
| #define GL_RGB16I 0x8D89 |
| #define GL_RGB16UI 0x8D77 |
| #define GL_RGB32F 0x8815 |
| #define GL_RGB32I 0x8D83 |
| #define GL_RGB32UI 0x8D71 |
| #define GL_RGB565 0x8D62 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGB8 0x8051 |
| #define GL_RGB8_SNORM 0x8F96 |
| #define GL_RGB8I 0x8D8F |
| #define GL_RGB8UI 0x8D7D |
| #define GL_RGB9_E5 0x8C3D |
| #define GL_RGB_INTEGER 0x8D98 |
| #define GL_RGBA 0x1908 |
| #define GL_RGBA16F 0x881A |
| #define GL_RGBA16I 0x8D88 |
| #define GL_RGBA16UI 0x8D76 |
| #define GL_RGBA32F 0x8814 |
| #define GL_RGBA32I 0x8D82 |
| #define GL_RGBA32UI 0x8D70 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGBA8_SNORM 0x8F97 |
| #define GL_RGBA8I 0x8D8E |
| #define GL_RGBA8UI 0x8D7C |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_BINDING 0x8919 |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_SEPARATE_ATTRIBS 0x8C8D |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_SHORT 0x1402 |
| #define GL_SIGNALED 0x9119 |
| #define GL_SIGNED_NORMALIZED 0x8F9C |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STENCIL 0x1802 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_TEXTURE 0x1702 |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TIMEOUT_EXPIRED 0x911B |
| #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
| #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRUE 1 |
| #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNIFORM_BUFFER 0x8A11 |
| #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| #define GL_UNIFORM_BUFFER_START 0x8A29 |
| #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| #define GL_UNIFORM_OFFSET 0x8A3B |
| #define GL_UNIFORM_SIZE 0x8A38 |
| #define GL_UNIFORM_TYPE 0x8A37 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| #define GL_UNSIGNED_INT_24_8 0x84FA |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_VENDOR 0x1F00 |
| #define GL_VERSION 0x1F02 |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_WAIT_FAILED 0x911D |
| #define GL_ZERO 0 |
| #define glActiveTexture glad_glActiveTexture |
| #define GLAD_API_CALL extern |
| #define GLAD_API_PTR |
| #define GLAD_GENERATOR_VERSION "2.0.4" |
| #define GLAD_GLES2 |
| #define GLAD_GNUC_EXTENSION |
| #define GLAD_MAKE_VERSION | ( | major, | |
| minor ) |
| #define GLAD_OPTION_GLES2_LOADER |
| #define GLAD_PLATFORM_APPLE 0 |
| #define GLAD_PLATFORM_EMSCRIPTEN 0 |
| #define GLAD_PLATFORM_H_ |
| #define GLAD_PLATFORM_UWP 0 |
| #define GLAD_PLATFORM_WIN32 0 |
| #define GLAD_UNUSED | ( | x | ) |
| #define GLAD_VERSION_MAJOR | ( | version | ) |
| #define GLAD_VERSION_MINOR | ( | version | ) |
| #define GLAPI GLAD_API_CALL |
| #define GLAPIENTRY GLAD_API_PTR |
| #define glAttachShader glad_glAttachShader |
| #define glBeginQuery glad_glBeginQuery |
| #define glBeginTransformFeedback glad_glBeginTransformFeedback |
| #define glBindAttribLocation glad_glBindAttribLocation |
| #define glBindBuffer glad_glBindBuffer |
| #define glBindBufferBase glad_glBindBufferBase |
| #define glBindBufferRange glad_glBindBufferRange |
| #define glBindFramebuffer glad_glBindFramebuffer |
| #define glBindRenderbuffer glad_glBindRenderbuffer |
| #define glBindSampler glad_glBindSampler |
| #define glBindTexture glad_glBindTexture |
| #define glBindTransformFeedback glad_glBindTransformFeedback |
| #define glBindVertexArray glad_glBindVertexArray |
| #define glBlendColor glad_glBlendColor |
| #define glBlendEquation glad_glBlendEquation |
| #define glBlendEquationSeparate glad_glBlendEquationSeparate |
| #define glBlendFunc glad_glBlendFunc |
| #define glBlendFuncSeparate glad_glBlendFuncSeparate |
| #define glBlitFramebuffer glad_glBlitFramebuffer |
| #define glBufferData glad_glBufferData |
| #define glBufferSubData glad_glBufferSubData |
| #define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
| #define glClear glad_glClear |
| #define glClearBufferfi glad_glClearBufferfi |
| #define glClearBufferfv glad_glClearBufferfv |
| #define glClearBufferiv glad_glClearBufferiv |
| #define glClearBufferuiv glad_glClearBufferuiv |
| #define glClearColor glad_glClearColor |
| #define glClearDepthf glad_glClearDepthf |
| #define glClearStencil glad_glClearStencil |
| #define glClientWaitSync glad_glClientWaitSync |
| #define glColorMask glad_glColorMask |
| #define glCompileShader glad_glCompileShader |
| #define glCompressedTexImage2D glad_glCompressedTexImage2D |
| #define glCompressedTexImage3D glad_glCompressedTexImage3D |
| #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
| #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
| #define glCopyBufferSubData glad_glCopyBufferSubData |
| #define glCopyTexImage2D glad_glCopyTexImage2D |
| #define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
| #define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
| #define glCreateProgram glad_glCreateProgram |
| #define glCreateShader glad_glCreateShader |
| #define glCullFace glad_glCullFace |
| #define glDeleteBuffers glad_glDeleteBuffers |
| #define glDeleteFramebuffers glad_glDeleteFramebuffers |
| #define glDeleteProgram glad_glDeleteProgram |
| #define glDeleteQueries glad_glDeleteQueries |
| #define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
| #define glDeleteSamplers glad_glDeleteSamplers |
| #define glDeleteShader glad_glDeleteShader |
| #define glDeleteSync glad_glDeleteSync |
| #define glDeleteTextures glad_glDeleteTextures |
| #define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks |
| #define glDeleteVertexArrays glad_glDeleteVertexArrays |
| #define glDepthFunc glad_glDepthFunc |
| #define glDepthMask glad_glDepthMask |
| #define glDepthRangef glad_glDepthRangef |
| #define glDetachShader glad_glDetachShader |
| #define glDisable glad_glDisable |
| #define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
| #define glDrawArrays glad_glDrawArrays |
| #define glDrawArraysInstanced glad_glDrawArraysInstanced |
| #define glDrawBuffers glad_glDrawBuffers |
| #define glDrawElements glad_glDrawElements |
| #define glDrawElementsInstanced glad_glDrawElementsInstanced |
| #define glDrawRangeElements glad_glDrawRangeElements |
| #define glEnable glad_glEnable |
| #define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
| #define glEndQuery glad_glEndQuery |
| #define glEndTransformFeedback glad_glEndTransformFeedback |
| #define glFenceSync glad_glFenceSync |
| #define glFinish glad_glFinish |
| #define glFlush glad_glFlush |
| #define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
| #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
| #define glFramebufferTexture2D glad_glFramebufferTexture2D |
| #define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
| #define glFrontFace glad_glFrontFace |
| #define glGenBuffers glad_glGenBuffers |
| #define glGenerateMipmap glad_glGenerateMipmap |
| #define glGenFramebuffers glad_glGenFramebuffers |
| #define glGenQueries glad_glGenQueries |
| #define glGenRenderbuffers glad_glGenRenderbuffers |
| #define glGenSamplers glad_glGenSamplers |
| #define glGenTextures glad_glGenTextures |
| #define glGenTransformFeedbacks glad_glGenTransformFeedbacks |
| #define glGenVertexArrays glad_glGenVertexArrays |
| #define glGetActiveAttrib glad_glGetActiveAttrib |
| #define glGetActiveUniform glad_glGetActiveUniform |
| #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
| #define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
| #define glGetAttachedShaders glad_glGetAttachedShaders |
| #define glGetAttribLocation glad_glGetAttribLocation |
| #define glGetBooleanv glad_glGetBooleanv |
| #define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
| #define glGetBufferParameteriv glad_glGetBufferParameteriv |
| #define glGetBufferPointerv glad_glGetBufferPointerv |
| #define glGetError glad_glGetError |
| #define glGetFloatv glad_glGetFloatv |
| #define glGetFragDataLocation glad_glGetFragDataLocation |
| #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
| #define glGetInteger64i_v glad_glGetInteger64i_v |
| #define glGetInteger64v glad_glGetInteger64v |
| #define glGetIntegeri_v glad_glGetIntegeri_v |
| #define glGetIntegerv glad_glGetIntegerv |
| #define glGetInternalformativ glad_glGetInternalformativ |
| #define glGetProgramBinary glad_glGetProgramBinary |
| #define glGetProgramInfoLog glad_glGetProgramInfoLog |
| #define glGetProgramiv glad_glGetProgramiv |
| #define glGetQueryiv glad_glGetQueryiv |
| #define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
| #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
| #define glGetSamplerParameterfv glad_glGetSamplerParameterfv |
| #define glGetSamplerParameteriv glad_glGetSamplerParameteriv |
| #define glGetShaderInfoLog glad_glGetShaderInfoLog |
| #define glGetShaderiv glad_glGetShaderiv |
| #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
| #define glGetShaderSource glad_glGetShaderSource |
| #define glGetString glad_glGetString |
| #define glGetStringi glad_glGetStringi |
| #define glGetSynciv glad_glGetSynciv |
| #define glGetTexParameterfv glad_glGetTexParameterfv |
| #define glGetTexParameteriv glad_glGetTexParameteriv |
| #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
| #define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
| #define glGetUniformfv glad_glGetUniformfv |
| #define glGetUniformIndices glad_glGetUniformIndices |
| #define glGetUniformiv glad_glGetUniformiv |
| #define glGetUniformLocation glad_glGetUniformLocation |
| #define glGetUniformuiv glad_glGetUniformuiv |
| #define glGetVertexAttribfv glad_glGetVertexAttribfv |
| #define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
| #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
| #define glGetVertexAttribiv glad_glGetVertexAttribiv |
| #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
| #define glHint glad_glHint |
| #define glInvalidateFramebuffer glad_glInvalidateFramebuffer |
| #define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer |
| #define glIsBuffer glad_glIsBuffer |
| #define glIsEnabled glad_glIsEnabled |
| #define glIsFramebuffer glad_glIsFramebuffer |
| #define glIsProgram glad_glIsProgram |
| #define glIsQuery glad_glIsQuery |
| #define glIsRenderbuffer glad_glIsRenderbuffer |
| #define glIsSampler glad_glIsSampler |
| #define glIsShader glad_glIsShader |
| #define glIsSync glad_glIsSync |
| #define glIsTexture glad_glIsTexture |
| #define glIsTransformFeedback glad_glIsTransformFeedback |
| #define glIsVertexArray glad_glIsVertexArray |
| #define glLineWidth glad_glLineWidth |
| #define glLinkProgram glad_glLinkProgram |
| #define glMapBufferRange glad_glMapBufferRange |
| #define glPauseTransformFeedback glad_glPauseTransformFeedback |
| #define glPixelStorei glad_glPixelStorei |
| #define glPolygonOffset glad_glPolygonOffset |
| #define glProgramBinary glad_glProgramBinary |
| #define glProgramParameteri glad_glProgramParameteri |
| #define glReadBuffer glad_glReadBuffer |
| #define glReadPixels glad_glReadPixels |
| #define glReleaseShaderCompiler glad_glReleaseShaderCompiler |
| #define glRenderbufferStorage glad_glRenderbufferStorage |
| #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
| #define glResumeTransformFeedback glad_glResumeTransformFeedback |
| #define glSampleCoverage glad_glSampleCoverage |
| #define glSamplerParameterf glad_glSamplerParameterf |
| #define glSamplerParameterfv glad_glSamplerParameterfv |
| #define glSamplerParameteri glad_glSamplerParameteri |
| #define glSamplerParameteriv glad_glSamplerParameteriv |
| #define glScissor glad_glScissor |
| #define glShaderBinary glad_glShaderBinary |
| #define glShaderSource glad_glShaderSource |
| #define glStencilFunc glad_glStencilFunc |
| #define glStencilFuncSeparate glad_glStencilFuncSeparate |
| #define glStencilMask glad_glStencilMask |
| #define glStencilMaskSeparate glad_glStencilMaskSeparate |
| #define glStencilOp glad_glStencilOp |
| #define glStencilOpSeparate glad_glStencilOpSeparate |
| #define glTexImage2D glad_glTexImage2D |
| #define glTexImage3D glad_glTexImage3D |
| #define glTexParameterf glad_glTexParameterf |
| #define glTexParameterfv glad_glTexParameterfv |
| #define glTexParameteri glad_glTexParameteri |
| #define glTexParameteriv glad_glTexParameteriv |
| #define glTexStorage2D glad_glTexStorage2D |
| #define glTexStorage3D glad_glTexStorage3D |
| #define glTexSubImage2D glad_glTexSubImage2D |
| #define glTexSubImage3D glad_glTexSubImage3D |
| #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
| #define glUniform1f glad_glUniform1f |
| #define glUniform1fv glad_glUniform1fv |
| #define glUniform1i glad_glUniform1i |
| #define glUniform1iv glad_glUniform1iv |
| #define glUniform1ui glad_glUniform1ui |
| #define glUniform1uiv glad_glUniform1uiv |
| #define glUniform2f glad_glUniform2f |
| #define glUniform2fv glad_glUniform2fv |
| #define glUniform2i glad_glUniform2i |
| #define glUniform2iv glad_glUniform2iv |
| #define glUniform2ui glad_glUniform2ui |
| #define glUniform2uiv glad_glUniform2uiv |
| #define glUniform3f glad_glUniform3f |
| #define glUniform3fv glad_glUniform3fv |
| #define glUniform3i glad_glUniform3i |
| #define glUniform3iv glad_glUniform3iv |
| #define glUniform3ui glad_glUniform3ui |
| #define glUniform3uiv glad_glUniform3uiv |
| #define glUniform4f glad_glUniform4f |
| #define glUniform4fv glad_glUniform4fv |
| #define glUniform4i glad_glUniform4i |
| #define glUniform4iv glad_glUniform4iv |
| #define glUniform4ui glad_glUniform4ui |
| #define glUniform4uiv glad_glUniform4uiv |
| #define glUniformBlockBinding glad_glUniformBlockBinding |
| #define glUniformMatrix2fv glad_glUniformMatrix2fv |
| #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
| #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
| #define glUniformMatrix3fv glad_glUniformMatrix3fv |
| #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
| #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
| #define glUniformMatrix4fv glad_glUniformMatrix4fv |
| #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
| #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
| #define glUnmapBuffer glad_glUnmapBuffer |
| #define glUseProgram glad_glUseProgram |
| #define glValidateProgram glad_glValidateProgram |
| #define glVertexAttrib1f glad_glVertexAttrib1f |
| #define glVertexAttrib1fv glad_glVertexAttrib1fv |
| #define glVertexAttrib2f glad_glVertexAttrib2f |
| #define glVertexAttrib2fv glad_glVertexAttrib2fv |
| #define glVertexAttrib3f glad_glVertexAttrib3f |
| #define glVertexAttrib3fv glad_glVertexAttrib3fv |
| #define glVertexAttrib4f glad_glVertexAttrib4f |
| #define glVertexAttrib4fv glad_glVertexAttrib4fv |
| #define glVertexAttribDivisor glad_glVertexAttribDivisor |
| #define glVertexAttribI4i glad_glVertexAttribI4i |
| #define glVertexAttribI4iv glad_glVertexAttribI4iv |
| #define glVertexAttribI4ui glad_glVertexAttribI4ui |
| #define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
| #define glVertexAttribIPointer glad_glVertexAttribIPointer |
| #define glVertexAttribPointer glad_glVertexAttribPointer |
| #define glViewport glad_glViewport |
| #define glWaitSync glad_glWaitSync |
| typedef void(* GLADapiproc) (void) |
| typedef GLADapiproc(* GLADloadfunc) (const char *name) |
| typedef void(* GLADpostcallback) (void *ret, const char *name, GLADapiproc apiproc, int len_args,...) |
| typedef void(* GLADprecallback) (const char *name, GLADapiproc apiproc, int len_args,...) |
| typedef GLADapiproc(* GLADuserptrloadfunc) (void *userptr, const char *name) |
| typedef void(GLAD_API_PTR * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef void(GLAD_API_PTR * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam) |
| typedef void(GLAD_API_PTR * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef void(GLAD_API_PTR * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef void* GLeglClientBufferEXT |
| typedef void* GLeglImageOES |
| typedef struct __GLsync* GLsync |
| typedef void(GLAD_API_PTR * GLVULKANPROCNV) (void) |
| typedef void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC) (GLenum texture) |
| typedef void(GLAD_API_PTR * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader) |
| typedef void(GLAD_API_PTR * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id) |
| typedef void(GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode) |
| typedef void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer) |
| typedef void(GLAD_API_PTR * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer) |
| typedef void(GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| typedef void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer) |
| typedef void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer) |
| typedef void(GLAD_API_PTR * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler) |
| typedef void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture) |
| typedef void(GLAD_API_PTR * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id) |
| typedef void(GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC) (GLuint array) |
| typedef void(GLAD_API_PTR * PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC) (GLenum mode) |
| typedef void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha) |
| typedef void(GLAD_API_PTR * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor) |
| typedef void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| typedef void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| typedef void(GLAD_API_PTR * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage) |
| typedef void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) |
| typedef GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target) |
| typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value) |
| typedef void(GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value) |
| typedef void(GLAD_API_PTR * PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| typedef void(GLAD_API_PTR * PFNGLCLEARDEPTHFPROC) (GLfloat d) |
| typedef void(GLAD_API_PTR * PFNGLCLEARPROC) (GLbitfield mask) |
| typedef void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC) (GLint s) |
| typedef GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout) |
| typedef void(GLAD_API_PTR * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| typedef void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC) (GLuint shader) |
| typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) |
| typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) |
| typedef void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| typedef void(GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| typedef void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| typedef GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC) (void) |
| typedef GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC) (GLenum type) |
| typedef void(GLAD_API_PTR * PFNGLCULLFACEPROC) (GLenum mode) |
| typedef void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers) |
| typedef void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers) |
| typedef void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC) (GLuint program) |
| typedef void(GLAD_API_PTR * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids) |
| typedef void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers) |
| typedef void(GLAD_API_PTR * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers) |
| typedef void(GLAD_API_PTR * PFNGLDELETESHADERPROC) (GLuint shader) |
| typedef void(GLAD_API_PTR * PFNGLDELETESYNCPROC) (GLsync sync) |
| typedef void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures) |
| typedef void(GLAD_API_PTR * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids) |
| typedef void(GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays) |
| typedef void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC) (GLenum func) |
| typedef void(GLAD_API_PTR * PFNGLDEPTHMASKPROC) (GLboolean flag) |
| typedef void(GLAD_API_PTR * PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f) |
| typedef void(GLAD_API_PTR * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader) |
| typedef void(GLAD_API_PTR * PFNGLDISABLEPROC) (GLenum cap) |
| typedef void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index) |
| typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
| typedef void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count) |
| typedef void(GLAD_API_PTR * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs) |
| typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) |
| typedef void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices) |
| typedef void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
| typedef void(GLAD_API_PTR * PFNGLENABLEPROC) (GLenum cap) |
| typedef void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index) |
| typedef void(GLAD_API_PTR * PFNGLENDQUERYPROC) (GLenum target) |
| typedef void(GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC) (void) |
| typedef GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags) |
| typedef void(GLAD_API_PTR * PFNGLFINISHPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length) |
| typedef void(GLAD_API_PTR * PFNGLFLUSHPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| typedef void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| typedef void(GLAD_API_PTR * PFNGLFRONTFACEPROC) (GLenum mode) |
| typedef void(GLAD_API_PTR * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers) |
| typedef void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC) (GLenum target) |
| typedef void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers) |
| typedef void(GLAD_API_PTR * PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids) |
| typedef void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers) |
| typedef void(GLAD_API_PTR * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers) |
| typedef void(GLAD_API_PTR * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures) |
| typedef void(GLAD_API_PTR * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids) |
| typedef void(GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays) |
| typedef void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| typedef GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data) |
| typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params) |
| typedef void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params) |
| typedef GLenum(GLAD_API_PTR * PFNGLGETERRORPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data) |
| typedef GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data) |
| typedef void(GLAD_API_PTR * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data) |
| typedef void(GLAD_API_PTR * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data) |
| typedef void(GLAD_API_PTR * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data) |
| typedef void(GLAD_API_PTR * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
| typedef void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| typedef void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params) |
| typedef void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
| typedef void(GLAD_API_PTR * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) |
| typedef void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
| typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index) |
| typedef const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC) (GLenum name) |
| typedef void(GLAD_API_PTR * PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values) |
| typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params) |
| typedef void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| typedef GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName) |
| typedef void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params) |
| typedef void(GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
| typedef void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params) |
| typedef GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name) |
| typedef void(GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params) |
| typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer) |
| typedef void(GLAD_API_PTR * PFNGLHINTPROC) (GLenum target, GLenum mode) |
| typedef void(GLAD_API_PTR * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| typedef void(GLAD_API_PTR * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC) (GLuint buffer) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC) (GLenum cap) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC) (GLuint program) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC) (GLuint id) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC) (GLuint sampler) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC) (GLuint shader) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC) (GLsync sync) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC) (GLuint texture) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id) |
| typedef GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC) (GLuint array) |
| typedef void(GLAD_API_PTR * PFNGLLINEWIDTHPROC) (GLfloat width) |
| typedef void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC) (GLuint program) |
| typedef void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| typedef void(GLAD_API_PTR * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param) |
| typedef void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units) |
| typedef void(GLAD_API_PTR * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
| typedef void(GLAD_API_PTR * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value) |
| typedef void(GLAD_API_PTR * PFNGLREADBUFFERPROC) (GLenum src) |
| typedef void(GLAD_API_PTR * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) |
| typedef void(GLAD_API_PTR * PFNGLRELEASESHADERCOMPILERPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void) |
| typedef void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert) |
| typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param) |
| typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param) |
| typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param) |
| typedef void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param) |
| typedef void(GLAD_API_PTR * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length) |
| typedef void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILMASKPROC) (GLuint mask) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass) |
| typedef void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
| typedef void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) |
| typedef void(GLAD_API_PTR * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) |
| typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param) |
| typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params) |
| typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param) |
| typedef void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params) |
| typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| typedef void(GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| typedef void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1IPROC) (GLint location, GLint v0) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| typedef GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC) (GLenum target) |
| typedef void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC) (GLuint program) |
| typedef void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC) (GLuint program) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| typedef void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) |
| typedef void(GLAD_API_PTR * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height) |
| typedef void(GLAD_API_PTR * PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout) |
| GLAD_API_CALL int gladLoaderLoadGLES2 | ( | void | ) |
References _glad_GLES2_loader_handle, _glad_gles2_userptr::get_proc_address_ptr, glad_gles2_build_userptr(), glad_gles2_dlopen_handle(), glad_gles2_get_proc(), GLAD_UNUSED, gladLoaderUnloadGLES2(), gladLoadGLES2UserPtr(), and _glad_gles2_userptr::handle.
Referenced by libvgcode::OpenGLWrapper::load_opengl().
| GLAD_API_CALL void gladLoaderUnloadGLES2 | ( | void | ) |
References _glad_GLES2_loader_handle, and glad_close_dlopen_handle().
Referenced by gladLoaderLoadGLES2(), and libvgcode::OpenGLWrapper::unload_opengl().
| GLAD_API_CALL int gladLoadGLES2 | ( | GLADloadfunc | load | ) |
References glad_gl_get_proc_from_userptr(), GLAD_GNUC_EXTENSION, gladLoadGLES2UserPtr(), and load().
| GLAD_API_CALL int gladLoadGLES2UserPtr | ( | GLADuserptrloadfunc | load, |
| void * | userptr ) |
References glad_gl_find_core_gles2(), glad_gl_find_extensions_gles2(), glad_gl_load_GL_ES_VERSION_2_0(), glad_gl_load_GL_ES_VERSION_3_0(), glad_glGetString, and load().
Referenced by gladLoaderLoadGLES2(), and gladLoadGLES2().
| GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0 |
Referenced by glad_gl_find_core_gles2(), and glad_gl_load_GL_ES_VERSION_2_0().
| GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0 |
Referenced by glad_gl_find_core_gles2(), and glad_gl_load_GL_ES_VERSION_3_0().
| GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture |
| GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader |
| GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery |
| GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback |
| GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation |
| GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer |
| GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase |
| GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange |
| GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer |
| GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer |
| GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler |
| GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture |
| GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback |
| GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray |
| GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor |
| GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation |
| GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate |
| GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc |
| GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate |
| GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer |
| GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData |
| GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData |
| GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus |
| GLAD_API_CALL PFNGLCLEARPROC glad_glClear |
| GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi |
| GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv |
| GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv |
| GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv |
| GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor |
| GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf |
| GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil |
| GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync |
| GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask |
| GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader |
| GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D |
| GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D |
| GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D |
| GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D |
| GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData |
| GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D |
| GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D |
| GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D |
| GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram |
| GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader |
| GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace |
| GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers |
| GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers |
| GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram |
| GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries |
| GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers |
| GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers |
| GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader |
| GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync |
| GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures |
| GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks |
| GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays |
| GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc |
| GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask |
| GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef |
| GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader |
| GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable |
| GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray |
| GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays |
| GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced |
| GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers |
| GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements |
| GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced |
| GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements |
| GLAD_API_CALL PFNGLENABLEPROC glad_glEnable |
| GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray |
| GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery |
| GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback |
| GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync |
| GLAD_API_CALL PFNGLFINISHPROC glad_glFinish |
| GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush |
| GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange |
| GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer |
| GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D |
| GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer |
| GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace |
| GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers |
| GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap |
| GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers |
| GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries |
| GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers |
| GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers |
| GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures |
| GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks |
| GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays |
| GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib |
| GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform |
| GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv |
| GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName |
| GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv |
| GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders |
| GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation |
| GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv |
| GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v |
| GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv |
| GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv |
| GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError |
| GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv |
| GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation |
| GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv |
| GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v |
| GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v |
| GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v |
| GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv |
| GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ |
| GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary |
| GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog |
| GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv |
| GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv |
| GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv |
| GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv |
| GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv |
| GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv |
| GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog |
| GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv |
| GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat |
| GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource |
| GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString |
| GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi |
| GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv |
| GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv |
| GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv |
| GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying |
| GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex |
| GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv |
| GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices |
| GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv |
| GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation |
| GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv |
| GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv |
| GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv |
| GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv |
| GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv |
| GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv |
| GLAD_API_CALL PFNGLHINTPROC glad_glHint |
| GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer |
| GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer |
| GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer |
| GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled |
| GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer |
| GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram |
| GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery |
| GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer |
| GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler |
| GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader |
| GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync |
| GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture |
| GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback |
| GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray |
| GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth |
| GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram |
| GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange |
| GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback |
| GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei |
| GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset |
| GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary |
| GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri |
| GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer |
| GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels |
| GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler |
| GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage |
| GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample |
| GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback |
| GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage |
| GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf |
| GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv |
| GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri |
| GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv |
| GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor |
| GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary |
| GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource |
| GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc |
| GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate |
| GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask |
| GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate |
| GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp |
| GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate |
| GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D |
| GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D |
| GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf |
| GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv |
| GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri |
| GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv |
| GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D |
| GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D |
| GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D |
| GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D |
| GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings |
| GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f |
| GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv |
| GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i |
| GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv |
| GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui |
| GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv |
| GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f |
| GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv |
| GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i |
| GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv |
| GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui |
| GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv |
| GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f |
| GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv |
| GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i |
| GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv |
| GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui |
| GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv |
| GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f |
| GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv |
| GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i |
| GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv |
| GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui |
| GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv |
| GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding |
| GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv |
| GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv |
| GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer |
| GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram |
| GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram |
| GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f |
| GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv |
| GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f |
| GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv |
| GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f |
| GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv |
| GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f |
| GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv |
| GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor |
| GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i |
| GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv |
| GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui |
| GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv |
| GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer |
| GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer |
| GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport |
| GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync |