#include "libslic3r/libslic3r.h"
#include "GLModel.hpp"
#include "3DScene.hpp"
#include "GUI_App.hpp"
#include "GLShader.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include <Eigen/Core>
#include <algorithm>
#include <Eigen/Geometry>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <vector>
#include "libslic3r/Point.hpp"
#include <cstddef>
#include <cassert>
#include <cfloat>
#include <utility>
#include "libslic3r/AppConfig.hpp"
#include <cstdint>
#include <string>
#include <exception>
#include "slic3r/GUI/OpenGLManager.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <limits>
#include "libslic3r/Geometry/Circle.hpp"
#include <cmath>
#include <math.h>
#include <cstdlib>
#include "libslic3r/Geometry.hpp"
#include <glad/gl.h>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
|
| static GLenum | Slic3r::GUI::get_primitive_mode (const GLModel::Geometry::Format &format) |
| static GLenum | Slic3r::GUI::get_index_type (const GLModel::Geometry &data) |
| template<typename Fn> |
| bool | Slic3r::GUI::all_vertices_inside (const GLModel::Geometry &geometry, Fn fn) |
| bool | Slic3r::GUI::contains (const BuildVolume &volume, const GLModel &model, bool ignore_bottom) |
| GLModel::Geometry | Slic3r::GUI::stilized_arrow (unsigned int resolution, float tip_radius, float tip_height, float stem_radius, float stem_height) |
| GLModel::Geometry | Slic3r::GUI::circular_arrow (unsigned int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness) |
| GLModel::Geometry | Slic3r::GUI::straight_arrow (float tip_width, float tip_height, float stem_width, float stem_height, float thickness) |
| GLModel::Geometry | Slic3r::GUI::diamond (unsigned int resolution) |
| GLModel::Geometry | Slic3r::GUI::smooth_sphere (unsigned int resolution, float radius) |
| GLModel::Geometry | Slic3r::GUI::smooth_cylinder (unsigned int resolution, float radius, float height) |
| GLModel::Geometry | Slic3r::GUI::smooth_torus (unsigned int primary_resolution, unsigned int secondary_resolution, float radius, float thickness) |
| GLModel::Geometry | Slic3r::GUI::init_plane_data (const indexed_triangle_set &its, const std::vector< int > &triangle_indices, float normal_offset) |
| GLModel::Geometry | Slic3r::GUI::init_torus_data (unsigned int primary_resolution, unsigned int secondary_resolution, const Vec3f ¢er, float radius, float thickness, const Vec3f &model_axis, const Transform3f &world_trafo) |