#include <exception>#include <functional>#include <string>#include <vector>#include "Job.hpp"#include "libslic3r/ObjectID.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/TextureDisplacement.hpp"Go to the source code of this file.
Classes | |
| struct | Slic3r::GUI::TextureDisplacementPrepareVolume |
| struct | Slic3r::GUI::TextureDisplacementPrepareInput |
| class | Slic3r::GUI::TextureDisplacementPrepareJob |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Enumerations | |
| enum class | Slic3r::GUI::TextureDisplacementPrepareOutcome { Slic3r::GUI::Committed , Slic3r::GUI::Unchanged , Slic3r::GUI::PaintLost , Slic3r::GUI::Failed } |
Functions | |
| void | Slic3r::GUI::queue_texture_displacement_prepare (TextureDisplacementPrepareInput &&input, std::function< void(TextureDisplacementPrepareOutcome)> on_finished) |
| struct Slic3r::GUI::TextureDisplacementPrepareVolume |
| Class Members | ||
|---|---|---|
| indexed_triangle_set | base_mesh | |
| vector< TextureDisplacementLayer > | layers | |
| TextureDisplacementFacetsData | masks | |
| vector< Vec2f > | model_uv | |
| Transform3d | texture_frame = Transform3d::Identity() | |
| ObjectID | volume_id | |
| struct Slic3r::GUI::TextureDisplacementPrepareInput |
| Class Members | ||
|---|---|---|
| TextureColorSettings | color | |
| TextureDisplacementPrepareParams | params | |
| string | snapshot_name | |
| vector< TextureDisplacementPrepareVolume > | volumes | |