Classes | |
| struct | Quadric |
| struct | HeapEntry |
Functions | |
| double | eval_sum (const std::vector< Quadric > &qs, int v1, int v2, const Vec3d &p) |
| bool | solve_q (const std::vector< Quadric > &qs, int v1, int v2, Vec3d &out) |
| Vec3d | face_normal_unit (const std::vector< Vec3d > &pos, int a, int b, int c) |
| double Slic3r::TextureBake::anonymous_namespace{TextureBakeDecimate.cpp}::eval_sum | ( | const std::vector< Quadric > & | qs, |
| int | v1, | ||
| int | v2, | ||
| const Vec3d & | p ) |
References eval_sum().
Referenced by eval_sum().
| Vec3d Slic3r::TextureBake::anonymous_namespace{TextureBakeDecimate.cpp}::face_normal_unit | ( | const std::vector< Vec3d > & | pos, |
| int | a, | ||
| int | b, | ||
| int | c ) |
References Slic3r::cross(), and face_normal_unit().
Referenced by face_normal_unit().
| bool Slic3r::TextureBake::anonymous_namespace{TextureBakeDecimate.cpp}::solve_q | ( | const std::vector< Quadric > & | qs, |
| int | v1, | ||
| int | v2, | ||
| Vec3d & | out ) |
References solve_q().
Referenced by solve_q().