#include <array>
#include <algorithm>
#include <functional>
#include <cmath>
#include <glad/gl.h>
#include "3DScene.hpp"
#include "GLShader.hpp"
#include "GUI_App.hpp"
#include "GUI_Colors.hpp"
#include "Plater.hpp"
#include "BitmapCache.hpp"
#include "Camera.hpp"
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/ExtrusionEntityCollection.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "libslic3r/Slicing.hpp"
#include "libslic3r/Format/STL.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/GCode/WipeTower.hpp"
#include "libslic3r/GCode/WipeTowerEstimate.hpp"
#include "libslic3r/Tesselate.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Technologies.hpp"
#include <optional>
#include "slic3r/GUI/OpenGLManager.hpp"
#include "libslic3r/Config.hpp"
#include <memory>
#include "slic3r/GUI/MeshUtils.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include <math.h>
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/libslic3r.h"
#include <map>
#include <set>
#include <iterator>
#include "libslic3r/Color.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Exception.hpp"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <boost/log/trivial.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <Eigen/Dense>
#include <vector>
#include <utility>
#include <string>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
|
| void | glAssertRecentCallImpl (const char *file_name, unsigned int line, const char *function_name) |
| Slic3r::ColorRGBA | adjust_color_for_rendering (const Slic3r::ColorRGBA &colors) |
| ColorRGBA | Slic3r::color_from_model_volume (const ModelVolume &model_volume) |
| GLVolumeWithIdAndZList | Slic3r::volumes_to_render (const GLVolumePtrs &volumes, GLVolumeCollection::ERenderType type, const Transform3d &view_matrix, std::function< bool(const GLVolume &)> filter_func) |
| static void | Slic3r::thick_lines_to_geometry (const Lines &lines, const std::vector< double > &widths, const std::vector< double > &heights, bool closed, double top_z, GUI::GLModel::Geometry &geometry) |
| static void | Slic3r::thick_lines_to_geometry (const Lines3 &lines, const std::vector< double > &widths, const std::vector< double > &heights, bool closed, GUI::GLModel::Geometry &geometry) |
◆ adjust_color_for_rendering()
113{
114
117
118
120 return {grey, grey, grey, alpha};
121 }
122 return {colors.
r(), colors.
g(), colors.
b(), alpha};
123}
float FULL_BLACK_THRESHOLD
Definition 3DScene.cpp:107
float FullyTransparentMaterialThreshold
Definition 3DScene.cpp:101
float a() const
Definition Color.hpp:108
float b() const
Definition Color.hpp:107
float r() const
Definition Color.hpp:105
float g() const
Definition Color.hpp:106
References Slic3r::ColorRGBA::a(), Slic3r::ColorRGBA::b(), FULL_BLACK_THRESHOLD, FullyTransparentMaterialThreshold, Slic3r::ColorRGBA::g(), and Slic3r::ColorRGBA::r().
Referenced by Slic3r::GUI::SelectMachineDialog::adjust_color_for_render(), Slic3r::GUI::SyncAmsInfoDialog::adjust_color_for_render(), libvgcode::convert_filament_colors(), Slic3r::GLWipeTowerVolume::render(), Slic3r::GUI::TriangleSelectorPatch::render(), Slic3r::GUI::GCodeViewer::render_all_plates_stats(), Slic3r::GUI::GLGizmoTextureDisplacement::render_painted_colors(), Slic3r::GUI::GLCanvas3D::render_thumbnail_internal(), Slic3r::GLVolume::set_render_color(), and Slic3r::GLVolume::simple_render().
◆ glAssertRecentCallImpl()
| void glAssertRecentCallImpl |
( |
const char * | file_name, |
|
|
unsigned int | line, |
|
|
const char * | function_name ) |
75{
76#if defined(NDEBUG)
77
79 return;
80#endif
81
84 return;
85 const char* sErr = 0;
86 switch (err) {
89
94 default: sErr = "Unknown"; break;
95 }
96 BOOST_LOG_TRIVIAL(error) << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr;
97 assert(false);
98}
#define GL_INVALID_VALUE
Definition gl.h:904
#define glGetError
Definition gl.h:3849
#define GL_INVALID_OPERATION
Definition gl.h:903
#define GL_STACK_OVERFLOW
Definition gl.h:1630
unsigned int GLenum
Definition gl.h:2054
#define GL_NO_ERROR
Definition gl.h:1217
#define GL_OUT_OF_MEMORY
Definition gl.h:1251
#define GL_INVALID_ENUM
Definition gl.h:899
#define GL_STACK_UNDERFLOW
Definition gl.h:1631
unsigned get_logging_level()
Definition utils.cpp:221
References Slic3r::get_logging_level(), GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_NO_ERROR, GL_OUT_OF_MEMORY, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, and glGetError.
Referenced by glAssertRecentCall().
◆ FULL_BLACK_THRESHOLD
| float FULL_BLACK_THRESHOLD = 0.2f |
◆ FullTransparentModdifiedToFixAlpha
| float FullTransparentModdifiedToFixAlpha = 0.3f |
◆ FullyTransparentMaterialThreshold
| float FullyTransparentMaterialThreshold = 0.1f |
◆ OUTLINE_DEPTH_TEX_UNIT
| int OUTLINE_DEPTH_TEX_UNIT = 5 |
|
staticconstexpr |