#include "GLGizmoTextureDisplacement.hpp"#include <Eigen/Core>#include <boost/filesystem.hpp>#include <boost/filesystem/operations.hpp>#include <boost/log/trivial.hpp>#include "ColorSpaceConvert.hpp"#include "libslic3r/AABBTreeIndirect.hpp"#include "libslic3r/BoundingBox.hpp"#include "libslic3r/Color.hpp"#include "libslic3r/FilamentMixer.hpp"#include "libslic3r/PresetBundle.hpp"#include "libslic3r/MeshBoolean.hpp"#include "libslic3r/Model.hpp"#include "libslic3r/Utils.hpp"#include "libslic3r/format.hpp"#include <slic3r/GUI/AnimatedTexture.hpp>#include "slic3r/GUI/Camera.hpp"#include "slic3r/GUI/CameraUtils.hpp"#include "slic3r/GUI/GLCanvas3D.hpp"#include "slic3r/GUI/GLToolbar.hpp"#include "slic3r/GUI/GUI.hpp"#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/GUI_ObjectList.hpp"#include "slic3r/GUI/GuiColor.hpp"#include "slic3r/GUI/ImGuiWrapper.hpp"#include "slic3r/GUI/MainFrame.hpp"#include "slic3r/GUI/MeshUtils.hpp"#include "slic3r/GUI/MsgDialog.hpp"#include "slic3r/GUI/OpenGLManager.hpp"#include "slic3r/GUI/Plater.hpp"#include "slic3r/GUI/Shortcuts.hpp"#include "slic3r/GUI/TextureLibrary.hpp"#include "slic3r/GUI/TextureProjectorFrame.hpp"#include "slic3r/GUI/UVEditorCanvas.hpp"#include "slic3r/GUI/Jobs/TextureDisplacementBakeJob.hpp"#include "slic3r/GUI/Jobs/TextureDisplacementPrepareJob.hpp"#include "slic3r/GUI/Jobs/TextureDisplacementDebugJob.hpp"#include "slic3r/GUI/Jobs/TextureDisplacementPreviewJob.hpp"#include "slic3r/Utils/UndoRedo.hpp"#include "GLGizmoUtils.hpp"#include <cctype>#include <cstddef>#include <cstdint>#include <functional>#include <chrono>#include <future>#include <cstdio>#include <glad/gl.h>#include <imgui.h>#include "libslic3r/Point.hpp"#include "libslic3r/TriangleSelector.hpp"#include <memory>#include "slic3r/GUI/GLTexture.hpp"#include "libslic3r/TextureDisplacement.hpp"#include <string>#include "slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp"#include "slic3r/GUI/3DScene.hpp"#include "slic3r/GUI/GLShader.hpp"#include <math.h>#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"#include "slic3r/GUI/Jobs/Worker.hpp"#include "libslic3r/Geometry.hpp"#include "slic3r/GUI/Event.hpp"#include "slic3r/GUI/IconManager.hpp"#include <optional>#include "libslic3r/Config.hpp"#include "libslic3r/TextureBake/TextureBakeDebug.hpp"#include <ratio>#include <tbb/parallel_for.h>#include <algorithm>#include <array>#include <cmath>#include <limits>#include <map>#include <numeric>#include <queue>#include <set>#include <vector>#include <utility>#include <wx/gdicmn.h>#include <wx/busycursor.h>#include <wx/string.h>#include <wx/filedlg.h>Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
| namespace | Slic3r::GUI::anonymous_namespace{GLGizmoTextureDisplacement.cpp} |