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GLGizmoAlignment.cpp File Reference
#include "GLGizmoAlignment.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/PartPlate.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Selection.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Point.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <string>
#include <vector>
Include dependency graph for GLGizmoAlignment.cpp:

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI
namespace  Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}

Functions

Transform3d Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::world_to_frame (const Matrix3d &basis)
BoundingBoxf3 Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::instance_box_in_frame (const ModelObject &object, const ModelInstance &instance, const Transform3d &to_frame, bool convex_hull)
BoundingBoxf3 Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::volume_box_in_frame (const GLVolume &volume, const Matrix3d &basis)