#include "GLGizmoAlignment.hpp"#include "slic3r/GUI/3DScene.hpp"#include "slic3r/GUI/GLCanvas3D.hpp"#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/I18N.hpp"#include "slic3r/GUI/PartPlate.hpp"#include "slic3r/GUI/Plater.hpp"#include "slic3r/GUI/Selection.hpp"#include "libslic3r/BoundingBox.hpp"#include "libslic3r/Model.hpp"#include "libslic3r/Point.hpp"#include <algorithm>#include <cmath>#include <cstddef>#include <string>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
| namespace | Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp} |
Functions | |
| Transform3d | Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::world_to_frame (const Matrix3d &basis) |
| BoundingBoxf3 | Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::instance_box_in_frame (const ModelObject &object, const ModelInstance &instance, const Transform3d &to_frame, bool convex_hull) |
| BoundingBoxf3 | Slic3r::GUI::anonymous_namespace{GLGizmoAlignment.cpp}::volume_box_in_frame (const GLVolume &volume, const Matrix3d &basis) |