#include "ViewerImpl.hpp"
#include "../include/GCodeInputData.hpp"
#include "Shaders.hpp"
#include "ShadersES.hpp"
#include "OpenGLUtils.hpp"
#include "Utils.hpp"
#include <cstdint>
#include "../include/Types.hpp"
#include <array>
#include "../include/PathVertex.hpp"
#include "Bitset.hpp"
#include "../include/ColorPrint.hpp"
#include <cfloat>
#include <iterator>
#include <map>
#include <assert.h>
#include <optional>
#include <stdexcept>
#include <cstdio>
#include <string>
#include <algorithm>
#include <cmath>
#include <numeric>
#include <type_traits>
#include <vector>
#include <utility>
Go to the source code of this file.
|
| namespace | libvgcode |
| | |/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak |/ |/ libvgcode is released under the terms of the AGPLv3 or higher |/
|
|
| template<typename I> |
| IntegerOnly< I, I > | libvgcode::fast_round_up (double a) |
| static float | libvgcode::round_to_bin (const float value) |
| static Mat4x4 | libvgcode::inverse (const Mat4x4 &m) |
| std::string | libvgcode::check_shader (GLuint handle) |
| std::string | libvgcode::check_program (GLuint handle) |
| unsigned int | libvgcode::init_shader (const std::string &shader_name, const char *vertex_shader, const char *fragment_shader, const std::vector< const char * > &fragment_outputs={}) |
| static void | libvgcode::delete_textures (unsigned int &id) |
| static void | libvgcode::delete_buffers (unsigned int &id) |
| static std::string | libvgcode::with_define (const char *source, const char *define) |
| static bool | libvgcode::is_line (const std::vector< PathVertex > &vertices, size_t i) |
| static bool | libvgcode::is_joint (const std::vector< PathVertex > &vertices, size_t i) |
| static void | libvgcode::extract_pos_and_or_hwa (const std::vector< PathVertex > &vertices, float travels_radius, float wipes_radius, BitSet<> &valid_lines_bitset, std::vector< Vec4 > *positions=nullptr, std::vector< Vec4 > *heights_widths_angles=nullptr, bool update_bitset=false) |
| static bool | libvgcode::is_visible (const PathVertex &v, const Settings &settings) |