#include "TextureDisplacementDebugJob.hpp"#include "libslic3r/Model.hpp"#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"#include "slic3r/GUI/I18N.hpp"#include "slic3r/GUI/Plater.hpp"#include <functional>#include <vector>#include "libslic3r/TextureBake/TextureBakeDebug.hpp"#include <utility>#include <string>#include "libslic3r/TextureDisplacement.hpp"#include <exception>#include <cstddef>#include "slic3r/GUI/Jobs/Worker.hpp"#include <memory>#include "libslic3r/ObjectID.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/TriangleMesh.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Functions | |
| void | Slic3r::GUI::queue_texture_displacement_debug (const ModelVolume &volume, const TextureColorSettings &color, const TextureDisplacementPrepareParams &prepare_params, const Transform3d &prepare_texture_frame, float resting_drop, bool run_prepare, bool check_topology, std::function< void(std::vector< BakeStageSnapshot >)> on_finished) |