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TextureDisplacementDebugJob.cpp File Reference
#include "TextureDisplacementDebugJob.hpp"
#include "libslic3r/Model.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Plater.hpp"
#include <functional>
#include <vector>
#include "libslic3r/TextureBake/TextureBakeDebug.hpp"
#include <utility>
#include <string>
#include "libslic3r/TextureDisplacement.hpp"
#include <exception>
#include <cstddef>
#include "slic3r/GUI/Jobs/Worker.hpp"
#include <memory>
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleMesh.hpp"
Include dependency graph for TextureDisplacementDebugJob.cpp:

Go to the source code of this file.

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::GUI

Functions

void Slic3r::GUI::queue_texture_displacement_debug (const ModelVolume &volume, const TextureColorSettings &color, const TextureDisplacementPrepareParams &prepare_params, const Transform3d &prepare_texture_frame, float resting_drop, bool run_prepare, bool check_topology, std::function< void(std::vector< BakeStageSnapshot >)> on_finished)