#include "MeshUtils.hpp"#include "GLModel.hpp"#include "libslic3r/Point.hpp"#include <memory>#include "libslic3r/Technologies.hpp"#include <vector>#include <string>#include <optional>Go to the source code of this file.
Classes | |
| class | Slic3r::GUI::SceneRaycasterItem |
| class | Slic3r::GUI::SceneRaycaster |
| struct | Slic3r::GUI::SceneRaycaster::HitResult |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |