#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/SceneRaycaster.hpp>
◆ SceneRaycasterItem() [1/2]
| Slic3r::GUI::SceneRaycasterItem::SceneRaycasterItem |
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int | id, |
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const MeshRaycaster & | raycaster ) |
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29 {}
bool m_use_back_faces
Definition SceneRaycaster.hpp:22
const MeshRaycaster * m_raycaster
Definition SceneRaycaster.hpp:23
Transform3d m_trafo
Definition SceneRaycaster.hpp:24
int m_id
Definition SceneRaycaster.hpp:20
References m_id, m_raycaster, m_trafo, and m_use_back_faces.
◆ SceneRaycasterItem() [2/2]
| Slic3r::GUI::SceneRaycasterItem::SceneRaycasterItem |
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int | id, |
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const MeshRaycaster & | raycaster, |
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const Transform3d & | trafo, |
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bool | use_back_faces = false ) |
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◆ get_id()
| int Slic3r::GUI::SceneRaycasterItem::get_id |
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const |
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◆ get_raycaster()
| const MeshRaycaster * Slic3r::GUI::SceneRaycasterItem::get_raycaster |
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const |
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◆ get_transform()
| const Transform3d & Slic3r::GUI::SceneRaycasterItem::get_transform |
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const |
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◆ is_active()
| bool Slic3r::GUI::SceneRaycasterItem::is_active |
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const |
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bool m_active
Definition SceneRaycaster.hpp:21
References m_active.
◆ set_active()
| void Slic3r::GUI::SceneRaycasterItem::set_active |
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bool | active | ) |
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◆ set_transform()
| void Slic3r::GUI::SceneRaycasterItem::set_transform |
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const Transform3d & | trafo | ) |
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◆ use_back_faces()
| bool Slic3r::GUI::SceneRaycasterItem::use_back_faces |
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const |
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◆ m_active
| bool Slic3r::GUI::SceneRaycasterItem::m_active { true } |
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◆ m_id
| int Slic3r::GUI::SceneRaycasterItem::m_id { -1 } |
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◆ m_raycaster
| const MeshRaycaster* Slic3r::GUI::SceneRaycasterItem::m_raycaster |
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◆ m_trafo
◆ m_use_back_faces
| bool Slic3r::GUI::SceneRaycasterItem::m_use_back_faces { false } |
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private |
The documentation for this class was generated from the following file: