|
| void | init (unsigned int shader_id) |
◆ init()
| void libvgcode::ViewerImpl::SegmentsUniforms::init |
( |
unsigned int | shader_id | ) |
|
775{
786
788}
#define glGetUniformLocation
Definition gl.h:4049
References camera_position, clipping_plane, colors_tex, first_instance, glGetUniformLocation, height_width_angle_tex, instances_count, positions_tex, projection_matrix, reverse_order, segment_index_tex, and view_matrix.
◆ camera_position
| int libvgcode::ViewerImpl::SegmentsUniforms::camera_position { -1 } |
◆ clipping_plane
| int libvgcode::ViewerImpl::SegmentsUniforms::clipping_plane { -1 } |
◆ colors_tex
| int libvgcode::ViewerImpl::SegmentsUniforms::colors_tex { -1 } |
◆ first_instance
| int libvgcode::ViewerImpl::SegmentsUniforms::first_instance { -1 } |
◆ height_width_angle_tex
| int libvgcode::ViewerImpl::SegmentsUniforms::height_width_angle_tex { -1 } |
◆ instances_count
| int libvgcode::ViewerImpl::SegmentsUniforms::instances_count { -1 } |
◆ positions_tex
| int libvgcode::ViewerImpl::SegmentsUniforms::positions_tex { -1 } |
◆ projection_matrix
| int libvgcode::ViewerImpl::SegmentsUniforms::projection_matrix { -1 } |
◆ reverse_order
| int libvgcode::ViewerImpl::SegmentsUniforms::reverse_order { -1 } |
◆ segment_index_tex
| int libvgcode::ViewerImpl::SegmentsUniforms::segment_index_tex { -1 } |
◆ view_matrix
| int libvgcode::ViewerImpl::SegmentsUniforms::view_matrix { -1 } |
The documentation for this struct was generated from the following files:
- /home/runner/work/OrcaSlicer/OrcaSlicer/src/libvgcode/src/ViewerImpl.hpp
- /home/runner/work/OrcaSlicer/OrcaSlicer/src/libvgcode/src/ViewerImpl.cpp