◆ is_move_start_threshold_position_2D_defined()
| bool Slic3r::GUI::GLCanvas3D::Mouse::is_move_start_threshold_position_2D_defined |
( |
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const |
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inline |
◆ is_move_threshold_met()
| bool Slic3r::GUI::GLCanvas3D::Mouse::is_move_threshold_met |
( |
const Point & | mouse_pos | ) |
const |
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inline |
◆ is_start_position_2D_defined()
| bool Slic3r::GUI::GLCanvas3D::Mouse::is_start_position_2D_defined |
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const |
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inline |
◆ is_start_position_3D_defined()
| bool Slic3r::GUI::GLCanvas3D::Mouse::is_start_position_3D_defined |
( |
| ) |
const |
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inline |
◆ set_move_start_threshold_position_2D_as_invalid()
| void Slic3r::GUI::GLCanvas3D::Mouse::set_move_start_threshold_position_2D_as_invalid |
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inline |
◆ set_start_position_2D_as_invalid()
| void Slic3r::GUI::GLCanvas3D::Mouse::set_start_position_2D_as_invalid |
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inline |
◆ set_start_position_3D_as_invalid()
| void Slic3r::GUI::GLCanvas3D::Mouse::set_start_position_3D_as_invalid |
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inline |
◆ drag
| Drag Slic3r::GUI::GLCanvas3D::Mouse::drag |
◆ dragging
| bool Slic3r::GUI::GLCanvas3D::Mouse::dragging { false } |
◆ ignore_left_up
| bool Slic3r::GUI::GLCanvas3D::Mouse::ignore_left_up { false } |
◆ ignore_right_up
| bool Slic3r::GUI::GLCanvas3D::Mouse::ignore_right_up |
◆ position
| Vec2d Slic3r::GUI::GLCanvas3D::Mouse::position { DBL_MAX, DBL_MAX } |
The documentation for this struct was generated from the following file: