#include "Triangulation.hpp"
#include "IntersectionPoints.hpp"
#include <algorithm>
#include <CGAL/Constrained_triangulation_face_base_2.h>
#include <CGAL/Triangulation_data_structure_2.h>
#include <CGAL/Constrained_triangulation_2.h>
#include <CGAL/Spatial_sort_traits_adapter_2.h>
#include <CGAL/property_map.h>
#include <boost/next_prior.hpp>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
#include <CGAL/spatial_sort.h>
#include <cstdint>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
#include <utility>
#include "libslic3r/Line.hpp"
#include <cassert>
#include <vector>
#include <cstddef>
#include "libslic3r/libslic3r.h"
#include "libslic3r/ExPolygon.hpp"
#include <limits>
Go to the source code of this file.