#include "GLGizmoBrimEars.hpp"#include <cstddef>#include <Eigen/Geometry>#include <algorithm>#include <cereal/archives/binary.hpp>#include <cmath>#include <cstdint>#include <glad/gl.h>#include "libslic3r/Color.hpp"#include "slic3r/GUI/Selection.hpp"#include "slic3r/GUI/3DScene.hpp"#include "libslic3r/CutUtils.hpp"#include <string>#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"#include "slic3r/GUI/GLModel.hpp"#include <memory>#include "slic3r/GUI/MeshUtils.hpp"#include "libslic3r/TriangleMesh.hpp"#include <utility>#include "slic3r/GUI/Event.hpp"#include "libslic3r/Utils.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/BrimEarsPoint.hpp"#include "libslic3r/Geometry.hpp"#include <limits>#include <vector>#include <imgui.h>#include "libslic3r/PrintConfig.hpp"#include "libslic3r/Config.hpp"#include "libslic3r/Polygon.hpp"#include "libslic3r/libslic3r.h"#include "libslic3r/MultiPoint.hpp"#include "libslic3r/TriangleMeshSlicer.hpp"#include "libslic3r/Model.hpp"#include "slic3r/GUI/SceneRaycaster.hpp"#include <map>#include "slic3r/GUI/GLCanvas3D.hpp"#include "slic3r/GUI/GUI.hpp"#include "slic3r/GUI/Camera.hpp"#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"#include "slic3r/GUI/GUI_App.hpp"#include "slic3r/GUI/Shortcuts.hpp"#include "slic3r/GUI/Plater.hpp"#include "libslic3r/ClipperUtils.hpp"#include "libslic3r/ExPolygon.hpp"#include "GLGizmoUtils.hpp"#include "libslic3r/MultiMaterialSegmentation.hpp"#include "libslic3r/ObjectID.hpp"#include "libslic3r/Preset.hpp"#include "libslic3r/PresetBundle.hpp"#include "slic3r/GUI/GLSelectionRectangle.hpp"#include "slic3r/GUI/GLShader.hpp"#include "slic3r/GUI/I18N.hpp"#include "slic3r/GUI/ImGuiWrapper.hpp"#include "slic3r/GUI/ObjectDataViewModel.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Functions | |
| static ModelVolume * | Slic3r::GUI::get_model_volume (const Selection &selection, Model &model) |
Variables | |
| static const ColorRGBA | Slic3r::GUI::DEF_COLOR = {0.7f, 0.7f, 0.7f, 1.f} |
| static const ColorRGBA | Slic3r::GUI::SELECTED_COLOR = {0.0f, 0.5f, 0.5f, 1.0f} |
| static const ColorRGBA | Slic3r::GUI::ERR_COLOR = {1.0f, 0.3f, 0.3f, 0.5f} |
| static const ColorRGBA | Slic3r::GUI::HOVER_COLOR = {0.7f, 0.7f, 0.7f, 0.5f} |
| static constexpr float | Slic3r::GUI::BRIM_EAR_RADIUS_MIN = 0.1f |
| static constexpr float | Slic3r::GUI::BRIM_EAR_RADIUS_MAX = 100.f |