#include <cstdint>
#include <cstddef>
#include <functional>
#include <memory>
#include <optional>
#include <random>
#include <vector>
#include "../../EdgeGrid.hpp"
#include "../../Polygon.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "SVG.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Line.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::FillLightning |
◆ Slic3r::FillLightning::Node::RectilinearJunction
| struct Slic3r::FillLightning::Node::RectilinearJunction |
| Class Members |
|
Point |
junction_loc |
junction location below |
|
coord_t |
total_recti_dist |
rectilinear distance along the tree from the last junction above to the junction below |