#include "Point.hpp"
#include "libslic3r/Polygon.hpp"
#include <cstddef>
#include <utility>
#include <vector>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::trianglulate_wall_detail |
|
| template<class Sc> |
| static Sc | Slic3r::trianglulate_wall_detail::sq_dst (const Vec< 3, Sc > &v1, const Vec< 3, Sc > &v2) |
| template<class Sc> |
| static Sc | Slic3r::trianglulate_wall_detail::trscore (const Ring &onring, const Ring &offring, const std::vector< Vec< 3, Sc > > &pts) |
| template<class Sc, class I> |
| void | Slic3r::triangulate_wall (std::vector< Vec< 3, Sc > > &pts, std::vector< Vec< 3, I > > &ind, const Polygon &lower, const Polygon &upper, double lower_z_mm, double upper_z_mm) |