#include "Utils.hpp"
#include <assert.h>
#include <cmath>
#include "../include/Types.hpp"
#include <vector>
#include <cstdint>
Go to the source code of this file.
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| namespace | libvgcode |
| | |/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak |/ |/ libvgcode is released under the terms of the AGPLv3 or higher |/
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| void | libvgcode::add_vertex (const Vec3 &position, const Vec3 &normal, std::vector< float > &vertices) |
| void | libvgcode::add_triangle (uint16_t v1, uint16_t v2, uint16_t v3, std::vector< uint16_t > &indices) |
| Vec3 | libvgcode::normalize (const Vec3 &v) |
| float | libvgcode::dot (const Vec3 &v1, const Vec3 &v2) |
| float | libvgcode::length (const Vec3 &v) |
| bool | libvgcode::operator== (const Vec3 &v1, const Vec3 &v2) |
| bool | libvgcode::operator!= (const Vec3 &v1, const Vec3 &v2) |
| Vec3 | libvgcode::operator+ (const Vec3 &v1, const Vec3 &v2) |
| Vec3 | libvgcode::operator- (const Vec3 &v1, const Vec3 &v2) |
| Vec3 | libvgcode::operator* (float f, const Vec3 &v) |