#include "libslic3r/libslic3r.h"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/AppConfig.hpp"
#include "Mouse3DController.hpp"
#include "GUI.hpp"
#include "Camera.hpp"
#include "GUI_App.hpp"
#include "GLCanvas3D.hpp"
#include "Plater.hpp"
#include "NotificationManager.hpp"
#include <vector>
#include "libslic3r/Point.hpp"
#include <cstddef>
#include <mutex>
#include <deque>
#include <utility>
#include <cassert>
#include <string>
#include <algorithm>
#include <imgui.h>
#include <chrono>
#include <hidapi.h>
#include <map>
#include <boost/algorithm/string/trim.hpp>
#include <ios>
#include <wx/app.h>
#include <cstdlib>
#include <wx/glcanvas.h>
#include <boost/nowide/convert.hpp>
#include <boost/log/trivial.hpp>
#include "I18N.hpp"
#include <bitset>
#include <cstdio>
#include <cstring>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ _3DCONNEXION_DEVICES
| const std::vector<int> _3DCONNEXION_DEVICES |
|
static |
Initial value:=
{
0xc603,
0xc605,
0xc606,
0xc621,
0xc623,
0xc625,
0xc626,
0xc627,
0xc628,
0xc629,
0xc62b,
0xc640,
0xc62e,
0xc62f,
0xc631,
0xc632,
0xc633,
0xc635,
0xc636,
0xc63a,
0xc652,
}
58{
59 0xc603,
60 0xc605,
61 0xc606,
62 0xc621,
63 0xc623,
64 0xc625,
65 0xc626,
66 0xc627,
67 0xc628,
68 0xc629,
69 0xc62b,
70 0xc640,
71 0xc62e,
72 0xc62f,
73 0xc631,
74 0xc632,
75 0xc633,
76 0xc635,
77 0xc636,
78 0xc63a,
79 0xc652,
80};
Referenced by Slic3r::GUI::Mouse3DController::connect_device().
◆ _3DCONNEXION_VENDORS
| const std::vector<int> _3DCONNEXION_VENDORS |
|
static |