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| static Orientation | Slic3r::Geometry::orient (const Point &a, const Point &b, const Point &c) |
| static bool | Slic3r::Geometry::is_ccw (const Polygon &poly) |
| bool | Slic3r::Geometry::ray_ray_intersection (const Vec2d &p1, const Vec2d &v1, const Vec2d &p2, const Vec2d &v2, Vec2d &res) |
| bool | Slic3r::Geometry::segment_segment_intersection (const Vec2d &p1, const Vec2d &v1, const Vec2d &p2, const Vec2d &v2, Vec2d &res) |
| bool | Slic3r::Geometry::segments_intersect (const Slic3r::Point &ip1, const Slic3r::Point &ip2, const Slic3r::Point &jp1, const Slic3r::Point &jp2) |
| template<typename T> |
| T | Slic3r::Geometry::foot_pt (const T &line_pt, const T &line_dir, const T &pt) |
| Vec2d | Slic3r::Geometry::foot_pt (const Line &iline, const Point &ipt) |
| template<typename T> |
| auto | Slic3r::Geometry::ray_point_distance_squared (const T &ray_pt, const T &ray_dir, const T &pt) |
| template<typename T> |
| auto | Slic3r::Geometry::ray_point_distance (const T &ray_pt, const T &ray_dir, const T &pt) |
| double | Slic3r::Geometry::ray_point_distance_squared (const Line &iline, const Point &ipt) |
| double | Slic3r::Geometry::ray_point_distance (const Line &iline, const Point &ipt) |
| template<typename T> |
| bool | Slic3r::Geometry::liang_barsky_line_clipping_interval (const Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x0, const Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &v, const BoundingBoxBase< Eigen::Matrix< T, 2, 1, Eigen::DontAlign > > &bbox, std::pair< double, double > &out_interval) |
| template<typename T> |
| bool | Slic3r::Geometry::liang_barsky_line_clipping (Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x0, Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x1, const BoundingBoxBase< Eigen::Matrix< T, 2, 1, Eigen::DontAlign > > &bbox) |
| template<typename T> |
| bool | Slic3r::Geometry::liang_barsky_line_clipping (const Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x0src, const Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x1src, const BoundingBoxBase< Eigen::Matrix< T, 2, 1, Eigen::DontAlign > > &bbox, Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x0clip, Eigen::Matrix< T, 2, 1, Eigen::DontAlign > &x1clip) |
| bool | Slic3r::Geometry::directions_parallel (double angle1, double angle2, double max_diff) |
| bool | Slic3r::Geometry::directions_perpendicular (double angle1, double angle2, double max_diff) |
| template<class T> |
| bool | Slic3r::Geometry::contains (const std::vector< T > &vector, const Point &point) |
| template<typename T> |
| T | Slic3r::Geometry::rad2deg (T angle) |
| double | Slic3r::Geometry::rad2deg_dir (double angle) |
| template<typename T> |
| constexpr T | Slic3r::Geometry::deg2rad (const T angle) |
| template<typename T> |
| T | Slic3r::Geometry::angle_to_0_2PI (T angle) |
| template<typename T> |
| void | Slic3r::Geometry::to_range_pi_pi (T &angle) |
| void | Slic3r::Geometry::simplify_polygons (const Polygons &polygons, double tolerance, Polygons *retval) |
| double | Slic3r::Geometry::linint (double value, double oldmin, double oldmax, double newmin, double newmax) |
| bool | Slic3r::Geometry::arrange (size_t total_parts, const Vec2d &part_size, coordf_t dist, const BoundingBoxf *bb, Pointfs &positions) |
| void | Slic3r::Geometry::assemble_transform (Transform3d &transform, const Vec3d &translation, const Vec3d &rotation, const Vec3d &scale, const Vec3d &mirror) |
| Transform3d | Slic3r::Geometry::assemble_transform (const Vec3d &translation, const Vec3d &rotation, const Vec3d &scale, const Vec3d &mirror) |
| void | Slic3r::Geometry::assemble_transform (Transform3d &transform, const Transform3d &translation, const Transform3d &rotation, const Transform3d &scale, const Transform3d &mirror) |
| Transform3d | Slic3r::Geometry::assemble_transform (const Transform3d &translation, const Transform3d &rotation, const Transform3d &scale, const Transform3d &mirror) |
| void | Slic3r::Geometry::translation_transform (Transform3d &transform, const Vec3d &translation) |
| Transform3d | Slic3r::Geometry::translation_transform (const Vec3d &translation) |
| void | Slic3r::Geometry::rotation_transform (Transform3d &transform, const Vec3d &rotation) |
| Transform3d | Slic3r::Geometry::rotation_transform (const Vec3d &rotation) |
| void | Slic3r::Geometry::scale_transform (Transform3d &transform, double scale) |
| void | Slic3r::Geometry::scale_transform (Transform3d &transform, const Vec3d &scale) |
| Transform3d | Slic3r::Geometry::scale_transform (double scale) |
| Transform3d | Slic3r::Geometry::scale_transform (const Vec3d &scale) |
| Vec3d | Slic3r::Geometry::extract_euler_angles (const Eigen::Matrix< double, 3, 3, Eigen::DontAlign > &rotation_matrix) |
| Vec3d | Slic3r::Geometry::extract_euler_angles (const Transform3d &transform) |
| void | Slic3r::Geometry::rotation_from_two_vectors (Vec3d from, Vec3d to, Vec3d &rotation_axis, double &phi, Matrix3d *rotation_matrix) |
| Transform3d | Slic3r::Geometry::transform3d_from_string (const std::string &transform_str) |
| Eigen::Quaterniond | Slic3r::Geometry::rotation_xyz_diff (const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to) |
| double | Slic3r::Geometry::rotation_diff_z (const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to) |
| bool | Slic3r::Geometry::is_rotation_ninety_degrees (double a) |
| bool | Slic3r::Geometry::is_rotation_ninety_degrees (const Vec3d &rotation) |
| Transformation | Slic3r::Geometry::mat_around_a_point_rotate (const Transformation &InMat, const Vec3d &pt, const Vec3d &axis, float rotate_theta_radian) |
| Transformation | Slic3r::Geometry::generate_transform (const Vec3d &x_dir, const Vec3d &y_dir, const Vec3d &z_dir, const Vec3d &origin) |
| bool | Slic3r::Geometry::is_point_inside_polygon_corner (const Point &a, const Point &b, const Point &c, const Point &query_point) |