#include "GLGizmosCommon.hpp"#include <algorithm>#include <cassert>#include "slic3r/GUI/GLCanvas3D.hpp"#include <cstddef>#include "slic3r/GUI/Selection.hpp"#include <limits>#include "libslic3r/Model.hpp"#include <vector>#include "slic3r/GUI/MeshUtils.hpp"#include "libslic3r/Geometry.hpp"#include "slic3r/GUI/3DScene.hpp"#include <wx/busycursor.h>#include <memory>#include <utility>#include "libslic3r/BoundingBox.hpp"#include "libslic3r/Color.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/TriangleMesh.hpp"Go to the source code of this file.
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |