#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/libslic3r/Model.hpp>
Public Member Functions | |
| CutConnectorAttributes () | |
| CutConnectorAttributes (CutConnectorType t, CutConnectorStyle st, CutConnectorShape sh) | |
| CutConnectorAttributes (const CutConnectorAttributes &rhs) | |
| bool | operator== (const CutConnectorAttributes &other) const |
| bool | operator!= (const CutConnectorAttributes &other) const |
| bool | operator< (const CutConnectorAttributes &other) const |
| template<class Archive> | |
| void | serialize (Archive &ar) |
Public Attributes | |
| CutConnectorType | type { CutConnectorType::Plug } |
| CutConnectorStyle | style { CutConnectorStyle::Prism } |
| CutConnectorShape | shape { CutConnectorShape::Circle } |
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Referenced by CutConnectorAttributes(), operator!=(), operator<(), and operator==().
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References CutConnectorAttributes(), shape, style, and type.
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References CutConnectorAttributes().
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References CutConnectorAttributes(), shape, style, and type.
| bool Slic3r::CutConnectorAttributes::operator== | ( | const CutConnectorAttributes & | other | ) | const |
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| CutConnectorShape Slic3r::CutConnectorAttributes::shape { CutConnectorShape::Circle } |
| CutConnectorStyle Slic3r::CutConnectorAttributes::style { CutConnectorStyle::Prism } |
Referenced by CutConnectorAttributes(), CutConnectorAttributes(), Slic3r::GUI::GLGizmoCut3D::apply_connectors_in_model(), Slic3r::GUI::GLGizmoCut3D::get_connector_mesh(), Slic3r::GUI::GLGizmoCut3D::init_input_window_data(), operator<(), Slic3r::GUI::GLGizmoCut3D::render_connectors(), serialize(), and Slic3r::GUI::GLGizmoCut3D::update_raycasters_for_picking_transform().
| CutConnectorType Slic3r::CutConnectorAttributes::type { CutConnectorType::Plug } |
Referenced by CutConnectorAttributes(), CutConnectorAttributes(), Slic3r::GUI::GLGizmoCut3D::apply_connectors_in_model(), Slic3r::GUI::GLGizmoCut3D::apply_cut_connectors(), Slic3r::GUI::GLGizmoCut3D::get_connector_mesh(), Slic3r::GUI::GLGizmoCut3D::init_input_window_data(), operator<(), Slic3r::GUI::GLGizmoCut3D::render_connectors(), serialize(), and Slic3r::GUI::GLGizmoCut3D::update_raycasters_for_picking_transform().