#include <array>
#include <cstddef>
#include <string>
#include <utility>
#include <vector>
#include <wx/bitmap.h>
#include <wx/gdicmn.h>
#include <wx/event.h>
#include <wx/colour.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/string.h>
#include <wx/tglbtn.h>
#include <wx/stattext.h>
#include "GUI_Utils.hpp"
#include "libslic3r/FilamentMixer.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::MixedFilamentResult
| struct Slic3r::GUI::MixedFilamentResult |
| Class Members |
|
vector< unsigned int > |
components |
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vector< GradientAnchor > |
gradient_curve |
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int |
gradient_direction = 0 |
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bool |
gradient_enabled = false |
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bool |
per_part_gradient = false |
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vector< int > |
ratios |
|