#include <cstddef>
#include <cstdint>
#include <functional>
#include <cassert>
#include <map>
#include <mutex>
#include <optional>
#include <unordered_map>
#include <boost/functional/hash.hpp>
#include <vector>
#include <utility>
#include "TreeSupportCommon.hpp"
#include "../Point.hpp"
#include "../Polygon.hpp"
#include "libslic3r/libslic3r.h"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::TreeSupport3D |
◆ SUPPORT_TREE_COLLISION_RESOLUTION
| #define SUPPORT_TREE_COLLISION_RESOLUTION scaled<coord_t>(0.5) |
◆ SUPPORT_TREE_EXPONENTIAL_THRESHOLD
| #define SUPPORT_TREE_EXPONENTIAL_THRESHOLD scaled<coord_t>(1. * SUPPORT_TREE_EXPONENTIAL_FACTOR) |