#include "libslic3r.h"
#include "Point.hpp"
#include "BoundingBox.hpp"
#include "PrintConfig.hpp"
#include "Geometry.hpp"
#include "Config.hpp"
#include <cmath>
Go to the source code of this file.
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| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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◆ Slic3r::BeltTransformPipeline::PhysicalTilt
| struct Slic3r::BeltTransformPipeline::PhysicalTilt |
| Class Members |
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double |
tilt_x_deg = 0. |
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double |
tilt_y_deg = 0. |
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◆ Slic3r::BeltTransformPipeline::BeltFloorParams
| struct Slic3r::BeltTransformPipeline::BeltFloorParams |
| Class Members |
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int |
from_axis = 1 |
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double |
shear_factor = 0.0 |
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double |
z_shift = 0.0 |
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◆ Slic3r::BeltTransformPipeline::BeltHeightResult
| struct Slic3r::BeltTransformPipeline::BeltHeightResult |