#include <algorithm>#include <array>#include <cmath>#include <cstddef>#include <functional>#include <utility>#include <vector>#include "../Point.hpp"#include "../Polygon.hpp"#include "../Polyline.hpp"Go to the source code of this file.
Classes | |
| struct | Slic3r::CornerSmoothing |
| class | Slic3r::CornerSmoother |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
Typedefs | |
| using | Slic3r::CornerFilter = std::function<bool(const Vec2d &from, const Vec2d &to)> |
Functions | |
| double | Slic3r::sanitize_smooth_factor (double smooth_factor) |
| void | Slic3r::smooth_polyline_corners (Polyline &polyline, const CornerSmoothing &smoothing, const double max_corner_distance, const CornerFilter &corner_filter) |
| void | Slic3r::smooth_polylines_corners (Polylines &polylines, const CornerSmoothing &smoothing, const double max_corner_distance, const CornerFilter &corner_filter) |
| void | Slic3r::smooth_polygons_corners (Polygons &polygons, const CornerSmoothing &smoothing, const double max_corner_distance, const CornerFilter &corner_filter) |