#include <cstddef>#include <Eigen/Core>#include <algorithm>#include <memory>#include <optional>#include <utility>#include <vector>#include "libslic3r/AABBMesh.hpp"#include "libslic3r/Point.hpp"#include "libslic3r/ObjectID.hpp"#include "libslic3r/Model.hpp"Go to the source code of this file.
Classes | |
| class | Slic3r::GUI::RaycastManager |
| Cast rays from camera to scene Used for find hit point on model volume under mouse cursor. More... | |
| class | Slic3r::GUI::RaycastManager::ISkip |
| Interface for identify allowed volumes to cast rays. More... | |
| struct | Slic3r::GUI::RaycastManager::SurfacePoint< T > |
| struct | Slic3r::GUI::RaycastManager::Hit |
| struct | Slic3r::GUI::RaycastManager::ClosePoint |
| class | Slic3r::GUI::RaycastManager::SkipVolume |
| class | Slic3r::GUI::RaycastManager::AllowVolumes |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::GUI |
Functions | |
| RaycastManager::Meshes | Slic3r::GUI::create_meshes (GLCanvas3D &canvas, const RaycastManager::AllowVolumes &condition) |
| Use scene Raycasters and prepare data for actualize RaycasterManager. | |
| std::optional< RaycastManager::Hit > | Slic3r::GUI::ray_from_camera (const RaycastManager &raycaster, const Vec2d &mouse_pos, const Camera &camera, const RaycastManager::ISkip *skip) |
| Unproject on mesh by Mesh raycasters. | |
| RaycastManager::AllowVolumes | Slic3r::GUI::create_condition (const ModelVolumePtrs &volumes, const ObjectID &disallowed_volume_id) |
| Create condition to allowe only parts from volumes without one given. | |
| struct Slic3r::GUI::RaycastManager::SurfacePoint |
| Class Members | ||
|---|---|---|
| typedef Matrix< T, 3, 1, DontAlign > | Vec3 Eigen::Matrix<T, 3, 1, Eigen::DontAlign> | |
| Class Members | ||
|---|---|---|
| Vec3 | normal = Vec3::UnitZ() | |
| Vec3 | position = Vec3::Zero() | |