#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLSelectionRectangle.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "libslic3r/BrimEarsPoint.hpp"
#include "libslic3r/ObjectID.hpp"
#include "slic3r/GUI/SceneRaycaster.hpp"
#include "libslic3r/Point.hpp"
#include <utility>
#include <string>
#include <wx/event.h>
#include <vector>
#include <map>
#include "slic3r/GUI/3DScene.hpp"
#include <memory>
#include <optional>
#include "slic3r/GUI/MeshUtils.hpp"
#include <wx/string.h>
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Polygon.hpp"
#include <cereal/archives/binary.hpp>
#include "libslic3r/Geometry.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |