#include "IndexedMesh.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "Concurrency.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include <igl/Hit.h>
#include <Eigen/Core>
#include <cstddef>
#include <cassert>
#include <cmath>
#include <algorithm>
#include <Eigen/Geometry>
#include <cstdlib>
#include <functional>
#include <libslic3r/AABBTreeIndirect.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include <limits>
#include <numeric>
#include <vector>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::sla |