#include "BitmapCache.hpp"
#include "libslic3r/Utils.hpp"
#include "../Utils/MacDarkMode.hpp"
#include "GUI.hpp"
#include "GUI_Utils.hpp"
#include <algorithm>
#include <boost/algorithm/string/replace.hpp>
#include <boost/nowide/cstdio.hpp>
#include <boost/filesystem.hpp>
#include <utility>
#include <string>
#include <wx/image.h>
#include <cstddef>
#include <wx/dcmemory.h>
#include <wx/gdicmn.h>
#include <map>
#include <cstdio>
#include <cstdlib>
#include "libslic3r/LocalesUtils.hpp"
#include <cstring>
#include <vector>
#include <cstdint>
#include <imgui.h>
#include <glad/gl.h>
#include "nanosvg/nanosvg.h"
#include "nanosvg/nanosvgrast.h"
#include "3DScene.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ NANOSVG_IMPLEMENTATION
| #define NANOSVG_IMPLEMENTATION |
◆ NANOSVGRAST_IMPLEMENTATION
| #define NANOSVGRAST_IMPLEMENTATION |