#include <map>
#include <utility>
#include <vector>
#include <string>
#include <wx/string.h>
#include "imgui.h"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
| namespace | Slic3r::GUI::GLGizmoUtils |
|
| void | Slic3r::GUI::GLGizmoUtils::render_tooltip_button (ImGuiWrapper *imgui_wrapper, const GLCanvas3D &canvas, const std::vector< std::pair< wxString, wxString > > &shortcuts, float x, float y) |
| void | Slic3r::GUI::GLGizmoUtils::render_wiki_buttons (ImGuiWrapper *imgui_wrapper, const GLCanvas3D &canvas, const char *wiki_url, const char *video_url="") |
| bool | Slic3r::GUI::GLGizmoUtils::render_wiki_guide_button (const GLCanvas3D &canvas, float scale, const char *url) |
| bool | Slic3r::GUI::GLGizmoUtils::render_video_guide_button (const GLCanvas3D &canvas, float scale, const char *url) |
| void | Slic3r::GUI::GLGizmoUtils::begin_right_aligned_buttons (const std::vector< wxString > &labels) |
| void | Slic3r::GUI::GLGizmoUtils::push_orca_button_style () |
| void | Slic3r::GUI::GLGizmoUtils::pop_orca_button_style () |
| bool | Slic3r::GUI::GLGizmoUtils::toolbar_circular_button (ImTextureID textureID, const char *id, float scale) |