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TextureBakeRegularize.cpp File Reference
#include "TextureBakeRegularize.hpp"
#include "libslic3r/TextureBake/TextureBakeIndex.hpp"
#include "libslic3r/Point.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <iterator>
#include <limits>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <vector>
#include <utility>
Include dependency graph for TextureBakeRegularize.cpp:

Go to the source code of this file.

Classes

struct  Slic3r::TextureBake::anonymous_namespace{TextureBakeRegularize.cpp}::SlotLists

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::TextureBake
namespace  Slic3r::TextureBake::anonymous_namespace{TextureBakeRegularize.cpp}

Functions

RegularizeResult Slic3r::TextureBake::regularize_mesh (const TriSoup &geometry, const std::vector< int > &face_parent_id, double max_edge_length, const RegularizeOptions &opts)