#include "TextureBakeRegularize.hpp"#include "libslic3r/TextureBake/TextureBakeIndex.hpp"#include "libslic3r/Point.hpp"#include <algorithm>#include <cmath>#include <cstddef>#include <cstdint>#include <iterator>#include <limits>#include <tbb/blocked_range.h>#include <tbb/parallel_for.h>#include <vector>#include <utility>Go to the source code of this file.
Classes | |
| struct | Slic3r::TextureBake::anonymous_namespace{TextureBakeRegularize.cpp}::SlotLists |
Namespaces | |
| namespace | Slic3r |
| |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/ | |
| namespace | Slic3r::TextureBake |
| namespace | Slic3r::TextureBake::anonymous_namespace{TextureBakeRegularize.cpp} |
Functions | |
| RegularizeResult | Slic3r::TextureBake::regularize_mesh (const TriSoup &geometry, const std::vector< int > &face_parent_id, double max_edge_length, const RegularizeOptions &opts) |