#include "GLGizmoBase.hpp"
#include "GizmoObjectManipulation.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <utility>
#include <array>
#include <string>
#include <wx/event.h>
#include "libslic3r/Color.hpp"
#include "libslic3r/libslic3r.h"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::GLGizmoScale3D::GrabberConnection
| struct Slic3r::GUI::GLGizmoScale3D::GrabberConnection |
| Class Members |
|
pair< unsigned int, unsigned int > |
grabber_indices |
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GLModel |
model |
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Vec3d |
old_v1 { Vec3d::Zero() } |
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Vec3d |
old_v2 { Vec3d::Zero() } |
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