#include "libslic3r/Point.hpp"
#include "libslic3r/AABBTreeIndirect.hpp"
#include <cstddef>
#include <functional>
#include <map>
#include <tuple>
#include <vector>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
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| namespace | Slic3r::SeamContour |
◆ Slic3r::SeamContour::Contour
| struct Slic3r::SeamContour::Contour |
| Class Members |
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bool |
hole = false |
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Vec2d |
max = Vec2d::Zero() |
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Vec2d |
min = Vec2d::Zero() |
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double |
nozzle = 0.4 |
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vector< Vec2d > |
points |
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bool |
reliable = true |
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double |
width = 0.4 |
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◆ Slic3r::SeamContour::Options
| struct Slic3r::SeamContour::Options |
| Class Members |
|
double |
bounds_nozzle_factor = 1.25 |
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double |
dominance_angle_degrees = 5.0 |
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double |
dominance_width_factor = 0.25 |
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double |
noise_width_factor = 0.125 |
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double |
normal_cosine = 0.5 |
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double |
radius_width_factor = 4.0 |
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◆ Slic3r::SeamContour::Result
| struct Slic3r::SeamContour::Result |