#include "CameraUtils.hpp"
#include <Eigen/Core>
#include <cstddef>
#include <cassert>
#include <cmath>
#include <igl/project.h>
#include <igl/unproject.h>
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/Camera.hpp"
#include <vector>
#include "libslic3r/Polygon.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include <limits>
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Geometry.hpp"
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