#include </home/runner/work/OrcaSlicer/OrcaSlicer/src/slic3r/GUI/Mouse3DController.hpp>
◆ buttons()
| QueueItem Slic3r::GUI::Mouse3DController::State::QueueItem::buttons |
( |
unsigned int | buttons | ) |
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inlinestatic |
◆ is_buttons()
| bool Slic3r::GUI::Mouse3DController::State::QueueItem::is_buttons |
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const |
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inline |
bool is_rotation() const
Definition Mouse3DController.hpp:89
bool is_translation() const
Definition Mouse3DController.hpp:88
References is_rotation(), and is_translation().
◆ is_rotation()
| bool Slic3r::GUI::Mouse3DController::State::QueueItem::is_rotation |
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const |
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inline |
static constexpr unsigned int RotationType
Definition Mouse3DController.hpp:96
unsigned int type_or_buttons
Definition Mouse3DController.hpp:93
References RotationType, and type_or_buttons.
Referenced by is_buttons().
◆ is_translation()
| bool Slic3r::GUI::Mouse3DController::State::QueueItem::is_translation |
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| ) |
const |
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inline |
◆ rotation()
| QueueItem Slic3r::GUI::Mouse3DController::State::QueueItem::rotation |
( |
const Vec3d & | rotation | ) |
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inlinestatic |
◆ translation()
| QueueItem Slic3r::GUI::Mouse3DController::State::QueueItem::translation |
( |
const Vec3d & | translation | ) |
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inlinestatic |
◆ RotationType
| unsigned int Slic3r::GUI::Mouse3DController::State::QueueItem::RotationType = TranslationType - 1 |
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staticconstexpr |
◆ TranslationType
| unsigned int Slic3r::GUI::Mouse3DController::State::QueueItem::TranslationType = std::numeric_limits<unsigned int>::max() |
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staticconstexpr |
◆ type_or_buttons
| unsigned int Slic3r::GUI::Mouse3DController::State::QueueItem::type_or_buttons |
◆ vector
| Vec3d Slic3r::GUI::Mouse3DController::State::QueueItem::vector |
The documentation for this struct was generated from the following file: