#include "GLGizmoMeasure.hpp"
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Shortcuts.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp"
#include "slic3r/Utils/UndoRedo.hpp"
#include "GLGizmoUtils.hpp"
#include "libslic3r/MeasureUtils.hpp"
#include <cstdio>
#include <cassert>
#include <array>
#include <cstdlib>
#include <cstddef>
#include <functional>
#include <cfloat>
#include <Eigen/Geometry>
#include <cmath>
#include <imgui.h>
#include <algorithm>
#include <imgui/imgui_internal.h>
#include "libslic3r/Point.hpp"
#include "libslic3r/Measure.hpp"
#include <memory>
#include "libslic3r/TriangleMesh.hpp"
#include <map>
#include "libslic3r/Model.hpp"
#include <limits>
#include "libslic3r/Geometry.hpp"
#include <math.h>
#include "libslic3r/Color.hpp"
#include "libslic3r/libslic3r.h"
#include <numeric>
#include <glad/gl.h>
#include <string>
#include <optional>
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "slic3r/GUI/GLShader.hpp"
#include "slic3r/GUI/OpenGLManager.hpp"
#include "slic3r/GUI/GUI_Geometry.hpp"
#include <tbb/parallel_for.h>
#include <utility>
#include <wx/busycursor.h>
#include <vector>
#include <wx/clipbrd.h>
#include <wx/utils.h>
#include <wx/dataobj.h>
#include <wx/strconv.h>
#include "libslic3r/AppConfig.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosManager.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/SceneRaycaster.hpp"
#include "slic3r/GUI/Selection.hpp"
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |