#include "libslic3r/Point.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/AABBMesh.hpp"
#include "libslic3r/CSGMesh/TriangleMeshAdapter.hpp"
#include "libslic3r/CSGMesh/CSGMeshCopy.hpp"
#include "admesh/stl.h"
#include "slic3r/GUI/GLModel.hpp"
#include <array>
#include <cassert>
#include <cfloat>
#include "libslic3r/AnyPtr.hpp"
#include "libslic3r/libslic3r.h"
#include <iterator>
#include "libslic3r/Color.hpp"
#include <cstddef>
#include "libslic3r/CSGMesh/CSGMesh.hpp"
#include "libslic3r/ExPolygon.hpp"
#include <optional>
#include <memory>
#include <vector>
#include <utility>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::GUI |
◆ Slic3r::GUI::MeshClipper::CutIsland
| struct Slic3r::GUI::MeshClipper::CutIsland |
◆ Slic3r::GUI::MeshClipper::ClipResult
| struct Slic3r::GUI::MeshClipper::ClipResult |