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TextureBakeSubdivide.cpp File Reference
#include "TextureBakeSubdivide.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TextureBake/TextureBakeIndex.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <math.h>
#include <unordered_map>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <vector>
#include <utility>
Include dependency graph for TextureBakeSubdivide.cpp:

Go to the source code of this file.

Classes

struct  Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::PassResult

Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::TextureBake
namespace  Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}

Functions

double Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::edge_len_sq (const VertStore &v, int a, int b)
void Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::normalize_store_normals (VertStore &verts)
int Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::get_midpoint (VertStore &verts, QuantizedPointMap &cache, int a, int b, QuantizedPointMap *pos_canon_map)
PassResult Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::subdivide_pass (VertStore &verts, const std::vector< int > &indices, double max_edge_length, int safety_cap, const std::vector< uint8_t > &face_excluded, QuantizedPointMap *pos_canon_map, const std::vector< int > &face_parent_id, const SubdivideWithinFn &within)
IndexedMesh Slic3r::TextureBake::to_indexed_fast (const TriSoup &geometry)
IndexedMesh Slic3r::TextureBake::to_indexed (const TriSoup &geometry)
TriSoup Slic3r::TextureBake::to_non_indexed (const VertStore &verts, const std::vector< int > &indices, const std::vector< uint8_t > &face_excluded)
SubdivideResult Slic3r::TextureBake::subdivide (const TriSoup &geometry, double max_edge_length, const std::vector< uint8_t > &face_excluded, bool fast, int safety_cap, const SubdivideProgressFn &on_progress, const SubdivideWithinFn &within)

Class Documentation

◆ Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::PassResult

struct Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::PassResult
Collaboration diagram for Slic3r::TextureBake::anonymous_namespace{TextureBakeSubdivide.cpp}::PassResult:
Class Members
bool capped = false
bool changed = false
vector< uint8_t > face_excluded
vector< int > face_parent_id
vector< int > indices