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Layer.cpp File Reference
#include "Layer.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "DistanceField.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/EdgeGrid.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polyline.hpp"
#include "TreeNode.hpp"
#include "../../ClipperUtils.hpp"
#include "../../Geometry.hpp"
#include "libslic3r/libslic3r.h"
#include <cassert>
#include <functional>
#include <cstddef>
#include <limits>
#include <algorithm>
#include <optional>
#include <tbb/parallel_for.h>
#include <tbb/blocked_range2d.h>
#include <mutex>
#include <utility>
#include <vector>
Include dependency graph for Layer.cpp:

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Namespaces

namespace  Slic3r
 |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
namespace  Slic3r::FillLightning

Functions

static Point Slic3r::FillLightning::to_grid_point (const Point &point, const BoundingBox &bbox)
static bool Slic3r::FillLightning::polygonCollidesWithLineSegment (const Point &from, const Point &to, const EdgeGrid::Grid &loc_to_line)