#include "Layer.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "DistanceField.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/EdgeGrid.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polyline.hpp"
#include "TreeNode.hpp"
#include "../../ClipperUtils.hpp"
#include "../../Geometry.hpp"
#include "libslic3r/libslic3r.h"
#include <cassert>
#include <functional>
#include <cstddef>
#include <limits>
#include <algorithm>
#include <optional>
#include <tbb/parallel_for.h>
#include <tbb/blocked_range2d.h>
#include <mutex>
#include <utility>
#include <vector>
Go to the source code of this file.
|
| namespace | Slic3r |
| | |/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 |/ |/ PrusaSlicer is released under the terms of the AGPLv3 or higher |/
|
| namespace | Slic3r::FillLightning |